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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  godot_view_renderer.mm                                                */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | 
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							|  |  |  | #import "godot_view_renderer.h" | 
					
						
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										 |  |  | #import "display_server_ios.h" | 
					
						
							|  |  |  | #import "os_ios.h" | 
					
						
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										 |  |  | #include "core/config/project_settings.h" | 
					
						
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										 |  |  | #include "core/os/keyboard.h" | 
					
						
							|  |  |  | #include "main/main.h" | 
					
						
							|  |  |  | #include "servers/audio_server.h" | 
					
						
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 | 
					
						
							|  |  |  | #import <AudioToolbox/AudioServices.h> | 
					
						
							|  |  |  | #import <CoreMotion/CoreMotion.h> | 
					
						
							|  |  |  | #import <GameController/GameController.h> | 
					
						
							|  |  |  | #import <QuartzCore/QuartzCore.h> | 
					
						
							|  |  |  | #import <UIKit/UIKit.h> | 
					
						
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							|  |  |  | @interface GodotViewRenderer () | 
					
						
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							|  |  |  | @property(assign, nonatomic) BOOL hasFinishedProjectDataSetup; | 
					
						
							|  |  |  | @property(assign, nonatomic) BOOL hasStartedMain; | 
					
						
							|  |  |  | @property(assign, nonatomic) BOOL hasFinishedSetup; | 
					
						
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 | 
					
						
							|  |  |  | @end | 
					
						
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							|  |  |  | @implementation GodotViewRenderer | 
					
						
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							|  |  |  | - (BOOL)setupView:(UIView *)view { | 
					
						
							|  |  |  | 	if (self.hasFinishedSetup) { | 
					
						
							|  |  |  | 		return NO; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	if (!OS::get_singleton()) { | 
					
						
							|  |  |  | 		exit(0); | 
					
						
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										 |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	if (!self.hasFinishedProjectDataSetup) { | 
					
						
							|  |  |  | 		[self setupProjectData]; | 
					
						
							|  |  |  | 		return YES; | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	if (!self.hasStartedMain) { | 
					
						
							|  |  |  | 		self.hasStartedMain = YES; | 
					
						
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										 |  |  | 		OS_IOS::get_singleton()->start(); | 
					
						
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										 |  |  | 		return YES; | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	self.hasFinishedSetup = YES; | 
					
						
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 | 
					
						
							|  |  |  | 	return NO; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | - (void)setupProjectData { | 
					
						
							|  |  |  | 	self.hasFinishedProjectDataSetup = YES; | 
					
						
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							|  |  |  | 	Main::setup2(); | 
					
						
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							|  |  |  | 	// this might be necessary before here | 
					
						
							|  |  |  | 	NSDictionary *dict = [[NSBundle mainBundle] infoDictionary]; | 
					
						
							|  |  |  | 	for (NSString *key in dict) { | 
					
						
							|  |  |  | 		NSObject *value = [dict objectForKey:key]; | 
					
						
							|  |  |  | 		String ukey = String::utf8([key UTF8String]); | 
					
						
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 | 
					
						
							|  |  |  | 		// we need a NSObject to Variant conversor | 
					
						
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 | 
					
						
							|  |  |  | 		if ([value isKindOfClass:[NSString class]]) { | 
					
						
							|  |  |  | 			NSString *str = (NSString *)value; | 
					
						
							|  |  |  | 			String uval = String::utf8([str UTF8String]); | 
					
						
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 | 
					
						
							|  |  |  | 			ProjectSettings::get_singleton()->set("Info.plist/" + ukey, uval); | 
					
						
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 | 
					
						
							|  |  |  | 		} else if ([value isKindOfClass:[NSNumber class]]) { | 
					
						
							|  |  |  | 			NSNumber *n = (NSNumber *)value; | 
					
						
							|  |  |  | 			double dval = [n doubleValue]; | 
					
						
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							|  |  |  | 			ProjectSettings::get_singleton()->set("Info.plist/" + ukey, dval); | 
					
						
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										 |  |  | 		} | 
					
						
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										 |  |  | 		// do stuff | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | - (void)renderOnView:(UIView *)view { | 
					
						
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										 |  |  | 	if (!OS_IOS::get_singleton()) { | 
					
						
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										 |  |  | 		return; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	OS_IOS::get_singleton()->iterate(); | 
					
						
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										 |  |  | } | 
					
						
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							|  |  |  | @end |