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										 |  |  | // Copyright 2009-2021 Intel Corporation
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										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "node_intersector.h"
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										 |  |  | #if defined(__AVX2__)
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							|  |  |  | #define __FMA_X4__
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							|  |  |  | #endif
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							|  |  |  | #if defined(__aarch64__)
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							|  |  |  | #define __FMA_X4__
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							|  |  |  | #endif
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										 |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     // Ray structure used in single-ray traversal
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							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
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										 |  |  |     template<int N, bool robust> | 
					
						
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										 |  |  |       struct TravRayBase; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     /* Base (without tnear and tfar) */ | 
					
						
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										 |  |  |     template<int N> | 
					
						
							|  |  |  |       struct TravRayBase<N,false> | 
					
						
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										 |  |  |     { | 
					
						
							|  |  |  |       __forceinline TravRayBase() {} | 
					
						
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							|  |  |  |       __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir) | 
					
						
							|  |  |  |         : org_xyz(ray_org), dir_xyz(ray_dir)  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3fa ray_rdir = rcp_safe(ray_dir); | 
					
						
							|  |  |  |         org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z); | 
					
						
							|  |  |  |         dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z); | 
					
						
							|  |  |  |         rdir = Vec3vf<N>(ray_rdir.x,ray_rdir.y,ray_rdir.z); | 
					
						
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										 |  |  | #if defined(__FMA_X4__)
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										 |  |  |         const Vec3fa ray_org_rdir = ray_org*ray_rdir; | 
					
						
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										 |  |  | #if !defined(__aarch64__)
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										 |  |  |         org_rdir = Vec3vf<N>(ray_org_rdir.x,ray_org_rdir.y,ray_org_rdir.z); | 
					
						
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										 |  |  | #else
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							|  |  |  |           //for aarch64, we do not have msub equal instruction, so we negeate orig and use madd
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							|  |  |  |           //x86 will use msub
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							|  |  |  |         neg_org_rdir = Vec3vf<N>(-ray_org_rdir.x,-ray_org_rdir.y,-ray_org_rdir.z); | 
					
						
							|  |  |  | #endif
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										 |  |  | #endif
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							|  |  |  |         nearX = ray_rdir.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>); | 
					
						
							|  |  |  |         nearY = ray_rdir.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>); | 
					
						
							|  |  |  |         nearZ = ray_rdir.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>); | 
					
						
							|  |  |  |         farX  = nearX ^ sizeof(vfloat<N>); | 
					
						
							|  |  |  |         farY  = nearY ^ sizeof(vfloat<N>); | 
					
						
							|  |  |  |         farZ  = nearZ ^ sizeof(vfloat<N>); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       template<int K> | 
					
						
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										 |  |  |       __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, | 
					
						
							|  |  |  |                               const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, | 
					
						
							|  |  |  |                               size_t flip = sizeof(vfloat<N>)) | 
					
						
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										 |  |  |       { | 
					
						
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										 |  |  |         org  = Vec3vf<N>(ray_org.x[k], ray_org.y[k], ray_org.z[k]); | 
					
						
							|  |  |  |         dir  = Vec3vf<N>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]); | 
					
						
							|  |  |  |         rdir = Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); | 
					
						
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										 |  |  | #if defined(__FMA_X4__)
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							|  |  |  | #if !defined(__aarch64__)
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							|  |  |  |         org_rdir = org*rdir; | 
					
						
							|  |  |  | #else
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							|  |  |  |         neg_org_rdir = -(org*rdir); | 
					
						
							|  |  |  | #endif
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										 |  |  | #endif
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							|  |  |  | 	nearX = nearXYZ.x[k]; | 
					
						
							|  |  |  | 	nearY = nearXYZ.y[k]; | 
					
						
							|  |  |  | 	nearZ = nearXYZ.z[k]; | 
					
						
							|  |  |  |         farX  = nearX ^ flip; | 
					
						
							|  |  |  |         farY  = nearY ^ flip; | 
					
						
							|  |  |  |         farZ  = nearZ ^ flip; | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       Vec3fa org_xyz, dir_xyz; | 
					
						
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										 |  |  |       Vec3vf<N> org, dir, rdir; | 
					
						
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										 |  |  | #if defined(__FMA_X4__)
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							|  |  |  | #if !defined(__aarch64__)
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										 |  |  |       Vec3vf<N> org_rdir; | 
					
						
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										 |  |  | #else
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							|  |  |  |         //aarch64 version are keeping negation of the org_rdir and use madd
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							|  |  |  |         //x86 uses msub
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							|  |  |  |       Vec3vf<N> neg_org_rdir; | 
					
						
							|  |  |  | #endif
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										 |  |  | #endif
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							|  |  |  |       size_t nearX, nearY, nearZ; | 
					
						
							|  |  |  |       size_t farX, farY, farZ; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /* Base (without tnear and tfar) */ | 
					
						
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										 |  |  |     template<int N> | 
					
						
							|  |  |  |       struct TravRayBase<N,true> | 
					
						
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										 |  |  |     { | 
					
						
							|  |  |  |       __forceinline TravRayBase() {} | 
					
						
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							|  |  |  |       __forceinline TravRayBase(const Vec3fa& ray_org, const Vec3fa& ray_dir) | 
					
						
							|  |  |  |         : org_xyz(ray_org), dir_xyz(ray_dir)  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const float round_down = 1.0f-3.0f*float(ulp); | 
					
						
							|  |  |  |         const float round_up   = 1.0f+3.0f*float(ulp); | 
					
						
							|  |  |  |         const Vec3fa ray_rdir = 1.0f/zero_fix(ray_dir); | 
					
						
							|  |  |  |         const Vec3fa ray_rdir_near = round_down*ray_rdir; | 
					
						
							|  |  |  |         const Vec3fa ray_rdir_far  = round_up  *ray_rdir; | 
					
						
							|  |  |  |         org = Vec3vf<N>(ray_org.x,ray_org.y,ray_org.z); | 
					
						
							|  |  |  |         dir = Vec3vf<N>(ray_dir.x,ray_dir.y,ray_dir.z); | 
					
						
							|  |  |  |         rdir_near = Vec3vf<N>(ray_rdir_near.x,ray_rdir_near.y,ray_rdir_near.z); | 
					
						
							|  |  |  |         rdir_far  = Vec3vf<N>(ray_rdir_far .x,ray_rdir_far .y,ray_rdir_far .z); | 
					
						
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										 |  |  |         nearX = ray_rdir_near.x >= 0.0f ? 0*sizeof(vfloat<N>) : 1*sizeof(vfloat<N>); | 
					
						
							|  |  |  |         nearY = ray_rdir_near.y >= 0.0f ? 2*sizeof(vfloat<N>) : 3*sizeof(vfloat<N>); | 
					
						
							|  |  |  |         nearZ = ray_rdir_near.z >= 0.0f ? 4*sizeof(vfloat<N>) : 5*sizeof(vfloat<N>); | 
					
						
							|  |  |  |         farX  = nearX ^ sizeof(vfloat<N>); | 
					
						
							|  |  |  |         farY  = nearY ^ sizeof(vfloat<N>); | 
					
						
							|  |  |  |         farZ  = nearZ ^ sizeof(vfloat<N>); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       template<int K> | 
					
						
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										 |  |  |       __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, | 
					
						
							|  |  |  |                               const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, | 
					
						
							|  |  |  |                               size_t flip = sizeof(vfloat<N>)) | 
					
						
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										 |  |  |       { | 
					
						
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										 |  |  |         const vfloat<N> round_down = 1.0f-3.0f*float(ulp); | 
					
						
							|  |  |  |         const vfloat<N> round_up   = 1.0f+3.0f*float(ulp); | 
					
						
							|  |  |  |         org  = Vec3vf<N>(ray_org.x[k], ray_org.y[k], ray_org.z[k]); | 
					
						
							|  |  |  |         dir  = Vec3vf<N>(ray_dir.x[k], ray_dir.y[k], ray_dir.z[k]); | 
					
						
							|  |  |  |         rdir_near = round_down*Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); | 
					
						
							|  |  |  |         rdir_far  = round_up  *Vec3vf<N>(ray_rdir.x[k], ray_rdir.y[k], ray_rdir.z[k]); | 
					
						
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							|  |  |  | 	nearX = nearXYZ.x[k]; | 
					
						
							|  |  |  | 	nearY = nearXYZ.y[k]; | 
					
						
							|  |  |  | 	nearZ = nearXYZ.z[k]; | 
					
						
							|  |  |  |         farX  = nearX ^ flip; | 
					
						
							|  |  |  |         farY  = nearY ^ flip; | 
					
						
							|  |  |  |         farZ  = nearZ ^ flip; | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       Vec3fa org_xyz, dir_xyz; | 
					
						
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										 |  |  |       Vec3vf<N> org, dir, rdir_near, rdir_far; | 
					
						
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										 |  |  |       size_t nearX, nearY, nearZ; | 
					
						
							|  |  |  |       size_t farX, farY, farZ; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /* Full (with tnear and tfar) */ | 
					
						
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										 |  |  |     template<int N, bool robust> | 
					
						
							|  |  |  |       struct TravRay : TravRayBase<N,robust> | 
					
						
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										 |  |  |     { | 
					
						
							|  |  |  |       __forceinline TravRay() {} | 
					
						
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							|  |  |  |       __forceinline TravRay(const Vec3fa& ray_org, const Vec3fa& ray_dir, float ray_tnear, float ray_tfar) | 
					
						
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										 |  |  |         : TravRayBase<N,robust>(ray_org, ray_dir), | 
					
						
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										 |  |  |           tnear(ray_tnear), tfar(ray_tfar) {} | 
					
						
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							|  |  |  |       template<int K> | 
					
						
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										 |  |  |       __forceinline void init(size_t k, const Vec3vf<K>& ray_org, const Vec3vf<K>& ray_dir, | 
					
						
							|  |  |  |                               const Vec3vf<K>& ray_rdir, const Vec3vi<K>& nearXYZ, | 
					
						
							|  |  |  |                               float ray_tnear, float ray_tfar, | 
					
						
							|  |  |  |                               size_t flip = sizeof(vfloat<N>)) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         TravRayBase<N,robust>::template init<K>(k, ray_org, ray_dir, ray_rdir, nearXYZ, flip); | 
					
						
							|  |  |  |         tnear = ray_tnear; tfar = ray_tfar; | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  |       vfloat<N> tnear; | 
					
						
							|  |  |  |       vfloat<N> tfar; | 
					
						
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										 |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     // Point Query structure used in single-ray traversal
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							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct TravPointQuery | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline TravPointQuery() {} | 
					
						
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							|  |  |  |       __forceinline TravPointQuery(const Vec3fa& query_org, const Vec3fa& query_rad) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         org = Vec3vf<N>(query_org.x, query_org.y, query_org.z); | 
					
						
							|  |  |  |         rad = Vec3vf<N>(query_rad.x, query_rad.y, query_rad.z); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       __forceinline vfloat<N> const& tfar() const { | 
					
						
							|  |  |  |         return rad.x; | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       Vec3vf<N> org, rad; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     // point query
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							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
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							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQuerySphereDistAndMask( | 
					
						
							|  |  |  |       const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,  | 
					
						
							|  |  |  |       vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x; | 
					
						
							|  |  |  |       const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y; | 
					
						
							|  |  |  |       const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z; | 
					
						
							|  |  |  |       dist = vX * vX + vY * vY + vZ * vZ; | 
					
						
							|  |  |  |       const vbool<N> vmask = dist <= query.tfar()*query.tfar(); | 
					
						
							|  |  |  |       const vbool<N> valid = minX <= maxX; | 
					
						
							|  |  |  |       return movemask(vmask) & movemask(valid); | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x)); | 
					
						
							|  |  |  |       const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y)); | 
					
						
							|  |  |  |       const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z)); | 
					
						
							|  |  |  |       const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x)); | 
					
						
							|  |  |  |       const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y)); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z)); | 
					
						
							|  |  |  |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x); | 
					
						
							|  |  |  |       const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y); | 
					
						
							|  |  |  |       const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z); | 
					
						
							|  |  |  |       const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x); | 
					
						
							|  |  |  |       const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y); | 
					
						
							|  |  |  |       const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z); | 
					
						
							|  |  |  |       const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0])); | 
					
						
							|  |  |  |       const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0])); | 
					
						
							|  |  |  |       const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0])); | 
					
						
							|  |  |  |       const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0])); | 
					
						
							|  |  |  |       const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0])); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0])); | 
					
						
							|  |  |  |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |       __forceinline size_t pointQueryNodeSphereMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
					
						
							|  |  |  |       size_t mask = pointQueryNodeSphere(node, query, time, dist); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (unlikely(ref.isAABBNodeMB4D())) { | 
					
						
							|  |  |  |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
					
						
							|  |  |  |         const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t); | 
					
						
							|  |  |  |         mask &= movemask(vmask); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> start_x(node->start.x); | 
					
						
							|  |  |  |       const vfloat<N> scale_x(node->scale.x); | 
					
						
							|  |  |  |       const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat<N> start_y(node->start.y); | 
					
						
							|  |  |  |       const vfloat<N> scale_y(node->scale.y); | 
					
						
							|  |  |  |       const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat<N> start_z(node->start.z); | 
					
						
							|  |  |  |       const vfloat<N> scale_z(node->scale.z); | 
					
						
							|  |  |  |       const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask()); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> minX = node->dequantizeLowerX(time); | 
					
						
							|  |  |  |       const vfloat<N> maxX = node->dequantizeUpperX(time); | 
					
						
							|  |  |  |       const vfloat<N> minY = node->dequantizeLowerY(time); | 
					
						
							|  |  |  |       const vfloat<N> maxY = node->dequantizeUpperY(time); | 
					
						
							|  |  |  |       const vfloat<N> minZ = node->dequantizeLowerZ(time); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = node->dequantizeUpperZ(time);      | 
					
						
							|  |  |  |       return pointQuerySphereDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & movemask(node->validMask()); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       // TODO: point query - implement
 | 
					
						
							|  |  |  |       const vbool<N> vmask = vbool<N>(true); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
					
						
							|  |  |  |       dist = vfloat<N>(0.0f); | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeSphere(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       // TODO: point query - implement
 | 
					
						
							|  |  |  |       const vbool<N> vmask = vbool<N>(true); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
					
						
							|  |  |  |       dist = vfloat<N>(0.0f); | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryAABBDistAndMask( | 
					
						
							|  |  |  |       const TravPointQuery<N>& query, vfloat<N>& dist, vfloat<N> const& minX, vfloat<N> const& maxX,  | 
					
						
							|  |  |  |       vfloat<N> const& minY, vfloat<N> const& maxY, vfloat<N> const& minZ, vfloat<N> const& maxZ) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> vX = min(max(query.org.x, minX), maxX) - query.org.x; | 
					
						
							|  |  |  |       const vfloat<N> vY = min(max(query.org.y, minY), maxY) - query.org.y; | 
					
						
							|  |  |  |       const vfloat<N> vZ = min(max(query.org.z, minZ), maxZ) - query.org.z; | 
					
						
							|  |  |  |       dist = vX * vX + vY * vY + vZ * vZ; | 
					
						
							|  |  |  |       const vbool<N> valid = minX <= maxX; | 
					
						
							|  |  |  |       const vbool<N> vmask = !((maxX < query.org.x - query.rad.x) | (minX > query.org.x + query.rad.x) | | 
					
						
							|  |  |  |                                (maxY < query.org.y - query.rad.y) | (minY > query.org.y + query.rad.y) | | 
					
						
							|  |  |  |                                (maxZ < query.org.z - query.rad.z) | (minZ > query.org.z + query.rad.z)); | 
					
						
							|  |  |  |       return movemask(vmask) & movemask(valid); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> minX = vfloat<N>::load((float*)((const char*)&node->lower_x)); | 
					
						
							|  |  |  |       const vfloat<N> minY = vfloat<N>::load((float*)((const char*)&node->lower_y)); | 
					
						
							|  |  |  |       const vfloat<N> minZ = vfloat<N>::load((float*)((const char*)&node->lower_z)); | 
					
						
							|  |  |  |       const vfloat<N> maxX = vfloat<N>::load((float*)((const char*)&node->upper_x)); | 
					
						
							|  |  |  |       const vfloat<N> maxY = vfloat<N>::load((float*)((const char*)&node->upper_y)); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = vfloat<N>::load((float*)((const char*)&node->upper_z)); | 
					
						
							|  |  |  |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::AABBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N>* pMinX = (const vfloat<N>*)((const char*)&node->lower_x); | 
					
						
							|  |  |  |       const vfloat<N>* pMinY = (const vfloat<N>*)((const char*)&node->lower_y); | 
					
						
							|  |  |  |       const vfloat<N>* pMinZ = (const vfloat<N>*)((const char*)&node->lower_z); | 
					
						
							|  |  |  |       const vfloat<N>* pMaxX = (const vfloat<N>*)((const char*)&node->upper_x); | 
					
						
							|  |  |  |       const vfloat<N>* pMaxY = (const vfloat<N>*)((const char*)&node->upper_y); | 
					
						
							|  |  |  |       const vfloat<N>* pMaxZ = (const vfloat<N>*)((const char*)&node->upper_z); | 
					
						
							|  |  |  |       const vfloat<N> minX = madd(time,pMinX[6],vfloat<N>(pMinX[0])); | 
					
						
							|  |  |  |       const vfloat<N> minY = madd(time,pMinY[6],vfloat<N>(pMinY[0])); | 
					
						
							|  |  |  |       const vfloat<N> minZ = madd(time,pMinZ[6],vfloat<N>(pMinZ[0])); | 
					
						
							|  |  |  |       const vfloat<N> maxX = madd(time,pMaxX[6],vfloat<N>(pMaxX[0])); | 
					
						
							|  |  |  |       const vfloat<N> maxY = madd(time,pMaxY[6],vfloat<N>(pMaxY[0])); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = madd(time,pMaxZ[6],vfloat<N>(pMaxZ[0])); | 
					
						
							|  |  |  |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |       __forceinline size_t pointQueryNodeAABBMB4D(const typename BVHN<N>::NodeRef ref, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
					
						
							|  |  |  |       size_t mask = pointQueryNodeAABB(node, query, time, dist); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (unlikely(ref.isAABBNodeMB4D())) { | 
					
						
							|  |  |  |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
					
						
							|  |  |  |         const vbool<N> vmask = (node1->lower_t <= time) & (time < node1->upper_t); | 
					
						
							|  |  |  |         mask &= movemask(vmask); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const size_t mvalid  = movemask(node->validMask()); | 
					
						
							|  |  |  |       const vfloat<N> start_x(node->start.x); | 
					
						
							|  |  |  |       const vfloat<N> scale_x(node->scale.x); | 
					
						
							|  |  |  |       const vfloat<N> minX = madd(node->template dequantize<N>((0*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat<N> maxX = madd(node->template dequantize<N>((1*sizeof(vfloat<N>)) >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat<N> start_y(node->start.y); | 
					
						
							|  |  |  |       const vfloat<N> scale_y(node->scale.y); | 
					
						
							|  |  |  |       const vfloat<N> minY = madd(node->template dequantize<N>((2*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat<N> maxY = madd(node->template dequantize<N>((3*sizeof(vfloat<N>)) >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat<N> start_z(node->start.z); | 
					
						
							|  |  |  |       const vfloat<N> scale_z(node->scale.z); | 
					
						
							|  |  |  |       const vfloat<N> minZ = madd(node->template dequantize<N>((4*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = madd(node->template dequantize<N>((5*sizeof(vfloat<N>)) >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const size_t mvalid  = movemask(node->validMask()); | 
					
						
							|  |  |  |       const vfloat<N> minX = node->dequantizeLowerX(time); | 
					
						
							|  |  |  |       const vfloat<N> maxX = node->dequantizeUpperX(time); | 
					
						
							|  |  |  |       const vfloat<N> minY = node->dequantizeLowerY(time); | 
					
						
							|  |  |  |       const vfloat<N> maxY = node->dequantizeUpperY(time); | 
					
						
							|  |  |  |       const vfloat<N> minZ = node->dequantizeLowerZ(time); | 
					
						
							|  |  |  |       const vfloat<N> maxZ = node->dequantizeUpperZ(time);      | 
					
						
							|  |  |  |       return pointQueryAABBDistAndMask(query, dist, minX, maxX, minY, maxY, minZ, maxZ) & mvalid; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       // TODO: point query - implement
 | 
					
						
							|  |  |  |       const vbool<N> vmask = vbool<N>(true); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
					
						
							|  |  |  |       dist = vfloat<N>(0.0f); | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     __forceinline size_t pointQueryNodeAABB(const typename BVHN<N>::OBBNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       // TODO: point query - implement
 | 
					
						
							|  |  |  |       const vbool<N> vmask = vbool<N>(true); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) & ((1<<N)-1); | 
					
						
							|  |  |  |       dist = vfloat<N>(0.0f); | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Fast AABBNode intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N, bool robust> | 
					
						
							|  |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::AABBNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     template<> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode<4>(const typename BVH4::AABBNode* node, const TravRay<4,false>& ray, vfloat4& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__FMA_X4__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat4 tNearX = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tNearY = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tNearZ = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat4 tFarX  = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tFarY  = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = madd(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat4 tNearX = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tNearY = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tNearZ = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat4 tFarX  = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tFarY  = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = msub(vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat4 tNearX = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat4 tNearY = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat4 tNearZ = (vfloat4::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat4 tFarX  = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat4 tFarY  = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = (vfloat4::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat4 tNear = maxi(tNearX, tNearY, tNearZ, ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar = mini(tFarX, tFarY, tFarZ, ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = asInt(tNear) <= asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #elif defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW
 | 
					
						
							|  |  |  |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = asInt(tNear) > asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) ^ ((1<<4)-1); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #elif defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = asInt(tNear) <= asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX__)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode<8>(const typename BVH8::AABBNode* node, const TravRay<8,false>& ray, vfloat8& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__AVX2__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat8 tNearX = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tNearY = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tNearZ = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat8 tFarX  = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tFarY  = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = madd(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat8 tNearX = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tNearY = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tNearZ = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)), ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat8 tFarX  = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tFarY  = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = msub(vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )), ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat8 tNearX = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat8 tNearY = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat8 tNearZ = (vfloat8::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat8 tFarX  = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat8 tFarY  = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = (vfloat8::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW
 | 
					
						
							|  |  |  |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = asInt(tNear) > asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) ^ ((1<<8)-1); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #elif defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = asInt(tNear) <= asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Robust AABBNode intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |       __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNode* node, const TravRay<N,true>& ray, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearX)) - ray.org.x) * ray.rdir_near.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearY)) - ray.org.y) * ray.rdir_near.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.nearZ)) - ray.org.z) * ray.rdir_near.z; | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farX )) - ray.org.x) * ray.rdir_far.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farY )) - ray.org.y) * ray.rdir_far.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = (vfloat<N>::load((float*)((const char*)&node->lower_x+ray.farZ )) - ray.org.z) * ray.rdir_far.z; | 
					
						
							|  |  |  |       const vfloat<N> tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool<N> vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Fast AABBNodeMB intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
					
						
							|  |  |  |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
					
						
							|  |  |  |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
					
						
							|  |  |  |       const vfloat<N>* pFarX  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
					
						
							|  |  |  |       const vfloat<N>* pFarY  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
					
						
							|  |  |  |       const vfloat<N>* pFarZ  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__FMA_X4__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = madd(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = madd(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = madd(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = madd(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = madd(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = madd(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__FMA_X4__) && !defined(__AVX512F__) // HSW
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool<N> vmask = asInt(tNear) > asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) ^ ((1<<N)-1); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #elif defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat<N> tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool<N> vmask = asInt(tNear) <= asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = min(ray.tfar, tFarX ,tFarY ,tFarZ ); | 
					
						
							|  |  |  |       const vbool<N> vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Robust AABBNodeMB intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNodeRobust(const typename BVHN<N>::AABBNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
					
						
							|  |  |  |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
					
						
							|  |  |  |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z; | 
					
						
							|  |  |  |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
					
						
							|  |  |  |       const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
					
						
							|  |  |  |       const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
					
						
							|  |  |  |       const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
					
						
							|  |  |  |       const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z; | 
					
						
							|  |  |  |       const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ); | 
					
						
							|  |  |  |       const size_t mask = movemask(tNear <= tFar); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Fast AABBNodeMB4D intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNodeMB4D(const typename BVHN<N>::NodeRef ref, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
					
						
							|  |  |  |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
					
						
							|  |  |  |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
					
						
							|  |  |  |       const vfloat<N>* pFarX  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
					
						
							|  |  |  |       const vfloat<N>* pFarY  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
					
						
							|  |  |  |       const vfloat<N>* pFarZ  = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined (__FMA_X4__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = madd(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = madd(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = madd(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = madd(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = madd(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = madd(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat<N> tNearX = msub(madd(time,pNearX[6],vfloat<N>(pNearX[0])), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = msub(madd(time,pNearY[6],vfloat<N>(pNearY[0])), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = msub(madd(time,pNearZ[6],vfloat<N>(pNearZ[0])), ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = msub(madd(time,pFarX [6],vfloat<N>(pFarX [0])), ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = msub(madd(time,pFarY [6],vfloat<N>(pFarY [0])), ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = msub(madd(time,pFarZ [6],vfloat<N>(pFarZ [0])), ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = (madd(time,pFarX [6],vfloat<N>(pFarX [0])) - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = (madd(time,pFarY [6],vfloat<N>(pFarY [0])) - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = (madd(time,pFarZ [6],vfloat<N>(pFarZ [0])) - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__FMA_X4__) && !defined(__AVX512F__)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat<N> tNear = maxi(maxi(tNearX,tNearY),maxi(tNearZ,ray.tnear)); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = mini(mini(tFarX ,tFarY ),mini(tFarZ ,ray.tfar )); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = min(ray.tfar, tFarX ,tFarY ,tFarZ ); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       vbool<N> vmask = tNear <= tFar; | 
					
						
							|  |  |  |       if (unlikely(ref.isAABBNodeMB4D())) { | 
					
						
							|  |  |  |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
					
						
							|  |  |  |         vmask &= (node1->lower_t <= time) & (time < node1->upper_t); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Robust AABBNodeMB4D intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNodeMB4DRobust(const typename BVHN<N>::NodeRef ref, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const typename BVHN<N>::AABBNodeMB* node = ref.getAABBNodeMB(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat<N>* pNearX = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearX); | 
					
						
							|  |  |  |       const vfloat<N>* pNearY = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearY); | 
					
						
							|  |  |  |       const vfloat<N>* pNearZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.nearZ); | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (madd(time,pNearX[6],vfloat<N>(pNearX[0])) - ray.org.x) * ray.rdir_near.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (madd(time,pNearY[6],vfloat<N>(pNearY[0])) - ray.org.y) * ray.rdir_near.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (madd(time,pNearZ[6],vfloat<N>(pNearZ[0])) - ray.org.z) * ray.rdir_near.z; | 
					
						
							|  |  |  |       const vfloat<N> tNear = max(ray.tnear,tNearX,tNearY,tNearZ); | 
					
						
							|  |  |  |       const vfloat<N>* pFarX = (const vfloat<N>*)((const char*)&node->lower_x+ray.farX); | 
					
						
							|  |  |  |       const vfloat<N>* pFarY = (const vfloat<N>*)((const char*)&node->lower_x+ray.farY); | 
					
						
							|  |  |  |       const vfloat<N>* pFarZ = (const vfloat<N>*)((const char*)&node->lower_x+ray.farZ); | 
					
						
							|  |  |  |       const vfloat<N> tFarX = (madd(time,pFarX[6],vfloat<N>(pFarX[0])) - ray.org.x) * ray.rdir_far.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY = (madd(time,pFarY[6],vfloat<N>(pFarY[0])) - ray.org.y) * ray.rdir_far.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ = (madd(time,pFarZ[6],vfloat<N>(pFarZ[0])) - ray.org.z) * ray.rdir_far.z; | 
					
						
							|  |  |  |       const vfloat<N> tFar = min(ray.tfar,tFarX,tFarY,tFarZ); | 
					
						
							|  |  |  |       vbool<N> vmask = tNear <= tFar; | 
					
						
							|  |  |  |       if (unlikely(ref.isAABBNodeMB4D())) { | 
					
						
							|  |  |  |         const typename BVHN<N>::AABBNodeMB4D* node1 = (const typename BVHN<N>::AABBNodeMB4D*) node; | 
					
						
							|  |  |  |         vmask &= (node1->lower_t <= time) & (time < node1->upper_t); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Fast QuantizedBaseNode intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N, bool robust> | 
					
						
							|  |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     template<> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode<4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,false>& ray, vfloat4& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const size_t mvalid  = movemask(node->validMask()); | 
					
						
							|  |  |  |       const vfloat4 start_x(node->start.x); | 
					
						
							|  |  |  |       const vfloat4 scale_x(node->scale.x); | 
					
						
							|  |  |  |       const vfloat4 lower_x = madd(node->dequantize<4>(ray.nearX >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat4 upper_x = madd(node->dequantize<4>(ray.farX  >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat4 start_y(node->start.y); | 
					
						
							|  |  |  |       const vfloat4 scale_y(node->scale.y); | 
					
						
							|  |  |  |       const vfloat4 lower_y = madd(node->dequantize<4>(ray.nearY >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat4 upper_y = madd(node->dequantize<4>(ray.farY  >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat4 start_z(node->start.z); | 
					
						
							|  |  |  |       const vfloat4 scale_z(node->scale.z); | 
					
						
							|  |  |  |       const vfloat4 lower_z = madd(node->dequantize<4>(ray.nearZ >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       const vfloat4 upper_z = madd(node->dequantize<4>(ray.farZ  >> 2),scale_z,start_z); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__FMA_X4__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat4 tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat4 tFarX  = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tFarY  = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat4 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat4 tFarX  = msub(upper_x, ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat4 tFarY  = msub(upper_y, ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = msub(upper_z, ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat4 tFarX  = (upper_x - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat4 tFarY  = (upper_y - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = (upper_z - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |        | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__aarch64__) || defined(__SSE4_1__) && !defined(__AVX512F__) // up to HSW
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = asInt(tNear) > asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) ^ ((1<<4)-1); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #elif defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat4 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = asInt(tNear) <= asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask & mvalid; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode<4>(const typename BVH4::QuantizedBaseNode* node, const TravRay<4,true>& ray, vfloat4& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const size_t mvalid  = movemask(node->validMask()); | 
					
						
							|  |  |  |       const vfloat4 start_x(node->start.x); | 
					
						
							|  |  |  |       const vfloat4 scale_x(node->scale.x); | 
					
						
							|  |  |  |       const vfloat4 lower_x = madd(node->dequantize<4>(ray.nearX >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat4 upper_x = madd(node->dequantize<4>(ray.farX  >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat4 start_y(node->start.y); | 
					
						
							|  |  |  |       const vfloat4 scale_y(node->scale.y); | 
					
						
							|  |  |  |       const vfloat4 lower_y = madd(node->dequantize<4>(ray.nearY >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat4 upper_y = madd(node->dequantize<4>(ray.farY  >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat4 start_z(node->start.z); | 
					
						
							|  |  |  |       const vfloat4 scale_z(node->scale.z); | 
					
						
							|  |  |  |       const vfloat4 lower_z = madd(node->dequantize<4>(ray.nearZ >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       const vfloat4 upper_z = madd(node->dequantize<4>(ray.farZ  >> 2),scale_z,start_z); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat4 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; | 
					
						
							|  |  |  |       const vfloat4 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; | 
					
						
							|  |  |  |       const vfloat4 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; | 
					
						
							|  |  |  |       const vfloat4 tFarX  = (upper_x - ray.org.x) * ray.rdir_far.x; | 
					
						
							|  |  |  |       const vfloat4 tFarY  = (upper_y - ray.org.y) * ray.rdir_far.y; | 
					
						
							|  |  |  |       const vfloat4 tFarZ  = (upper_z - ray.org.z) * ray.rdir_far.z; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const vfloat4 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat4 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool4 vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask & mvalid; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if defined(__AVX__)
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode<8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,false>& ray, vfloat8& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const size_t mvalid  = movemask(node->validMask()); | 
					
						
							|  |  |  |       const vfloat8 start_x(node->start.x); | 
					
						
							|  |  |  |       const vfloat8 scale_x(node->scale.x); | 
					
						
							|  |  |  |       const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX  >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat8 start_y(node->start.y); | 
					
						
							|  |  |  |       const vfloat8 scale_y(node->scale.y); | 
					
						
							|  |  |  |       const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY  >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat8 start_z(node->start.z); | 
					
						
							|  |  |  |       const vfloat8 scale_z(node->scale.z); | 
					
						
							|  |  |  |       const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ  >> 2),scale_z,start_z); | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__AVX2__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat8 tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat8 tFarX  = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tFarY  = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat8 tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat8 tFarX  = msub(upper_x, ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat8 tFarY  = msub(upper_y, ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = msub(upper_z, ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat8 tFarX  = (upper_x - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat8 tFarY  = (upper_y - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = (upper_z - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  | #if defined(__AVX2__) && !defined(__AVX512F__) // HSW
 | 
					
						
							|  |  |  |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = asInt(tNear) > asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask) ^ ((1<<8)-1); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #elif defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat8 tNear = maxi(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = mini(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = asInt(tNear) <= asInt(tFar); | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask & mvalid; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode<8>(const typename BVH8::QuantizedBaseNode* node, const TravRay<8,true>& ray, vfloat8& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const size_t mvalid  = movemask(node->validMask()); | 
					
						
							|  |  |  |       const vfloat8 start_x(node->start.x); | 
					
						
							|  |  |  |       const vfloat8 scale_x(node->scale.x); | 
					
						
							|  |  |  |       const vfloat8 lower_x = madd(node->dequantize<8>(ray.nearX >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat8 upper_x = madd(node->dequantize<8>(ray.farX  >> 2),scale_x,start_x); | 
					
						
							|  |  |  |       const vfloat8 start_y(node->start.y); | 
					
						
							|  |  |  |       const vfloat8 scale_y(node->scale.y); | 
					
						
							|  |  |  |       const vfloat8 lower_y = madd(node->dequantize<8>(ray.nearY >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat8 upper_y = madd(node->dequantize<8>(ray.farY  >> 2),scale_y,start_y); | 
					
						
							|  |  |  |       const vfloat8 start_z(node->start.z); | 
					
						
							|  |  |  |       const vfloat8 scale_z(node->scale.z); | 
					
						
							|  |  |  |       const vfloat8 lower_z = madd(node->dequantize<8>(ray.nearZ >> 2),scale_z,start_z); | 
					
						
							|  |  |  |       const vfloat8 upper_z = madd(node->dequantize<8>(ray.farZ  >> 2),scale_z,start_z); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat8 tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; | 
					
						
							|  |  |  |       const vfloat8 tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; | 
					
						
							|  |  |  |       const vfloat8 tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; | 
					
						
							|  |  |  |       const vfloat8 tFarX  = (upper_x - ray.org.x) * ray.rdir_far.x; | 
					
						
							|  |  |  |       const vfloat8 tFarY  = (upper_y - ray.org.y) * ray.rdir_far.y; | 
					
						
							|  |  |  |       const vfloat8 tFarZ  = (upper_z - ray.org.z) * ray.rdir_far.z; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const vfloat8 tNear = max(tNearX,tNearY,tNearZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat8 tFar  = min(tFarX ,tFarY ,tFarZ ,ray.tfar); | 
					
						
							|  |  |  |       const vbool8 vmask = tNear <= tFar; | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask & mvalid; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const vboolf<N> mvalid    = node->validMask(); | 
					
						
							|  |  |  |       const vfloat<N> lower_x   = node->dequantizeLowerX(time); | 
					
						
							|  |  |  |       const vfloat<N> upper_x   = node->dequantizeUpperX(time); | 
					
						
							|  |  |  |       const vfloat<N> lower_y   = node->dequantizeLowerY(time); | 
					
						
							|  |  |  |       const vfloat<N> upper_y   = node->dequantizeUpperY(time); | 
					
						
							|  |  |  |       const vfloat<N> lower_z   = node->dequantizeLowerZ(time); | 
					
						
							|  |  |  |       const vfloat<N> upper_z   = node->dequantizeUpperZ(time);      | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #if defined(__FMA_X4__)
 | 
					
						
							|  |  |  | #if defined(__aarch64__)
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = madd(lower_x, ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = madd(lower_y, ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = madd(lower_z, ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = madd(upper_x, ray.rdir.x, ray.neg_org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = madd(upper_y, ray.rdir.y, ray.neg_org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = madd(upper_z, ray.rdir.z, ray.neg_org_rdir.z); | 
					
						
							|  |  |  | #else
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vfloat<N> tNearX = msub(lower_x, ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = msub(lower_y, ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = msub(lower_z, ray.rdir.z, ray.org_rdir.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = msub(upper_x, ray.rdir.x, ray.org_rdir.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = msub(upper_y, ray.rdir.y, ray.org_rdir.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = msub(upper_z, ray.rdir.z, ray.org_rdir.z); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  | #endif
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | #else
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = (upper_x - ray.org.x) * ray.rdir.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = (upper_y - ray.org.y) * ray.rdir.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = (upper_z - ray.org.z) * ray.rdir.z; | 
					
						
							|  |  |  | #endif      
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat<N> tminX = mini(tNearX,tFarX); | 
					
						
							|  |  |  |       const vfloat<N> tmaxX = maxi(tNearX,tFarX); | 
					
						
							|  |  |  |       const vfloat<N> tminY = mini(tNearY,tFarY); | 
					
						
							|  |  |  |       const vfloat<N> tmaxY = maxi(tNearY,tFarY); | 
					
						
							|  |  |  |       const vfloat<N> tminZ = mini(tNearZ,tFarZ); | 
					
						
							|  |  |  |       const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ); | 
					
						
							|  |  |  |       const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = mini(tmaxX,tmaxY,tmaxZ,ray.tfar); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #if defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vbool<N> vmask =  le(mvalid,asInt(tNear),asInt(tFar)); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask;       | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const vboolf<N> mvalid    = node->validMask(); | 
					
						
							|  |  |  |       const vfloat<N> lower_x   = node->dequantizeLowerX(time); | 
					
						
							|  |  |  |       const vfloat<N> upper_x   = node->dequantizeUpperX(time); | 
					
						
							|  |  |  |       const vfloat<N> lower_y   = node->dequantizeLowerY(time); | 
					
						
							|  |  |  |       const vfloat<N> upper_y   = node->dequantizeUpperY(time); | 
					
						
							|  |  |  |       const vfloat<N> lower_z   = node->dequantizeLowerZ(time); | 
					
						
							|  |  |  |       const vfloat<N> upper_z   = node->dequantizeUpperZ(time);      | 
					
						
							|  |  |  |       const vfloat<N> tNearX = (lower_x - ray.org.x) * ray.rdir_near.x; | 
					
						
							|  |  |  |       const vfloat<N> tNearY = (lower_y - ray.org.y) * ray.rdir_near.y; | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = (lower_z - ray.org.z) * ray.rdir_near.z; | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = (upper_x - ray.org.x) * ray.rdir_far.x; | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = (upper_y - ray.org.y) * ray.rdir_far.y; | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = (upper_z - ray.org.z) * ray.rdir_far.z; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat<N> tminX = mini(tNearX,tFarX); | 
					
						
							|  |  |  |       const vfloat<N> tmaxX = maxi(tNearX,tFarX); | 
					
						
							|  |  |  |       const vfloat<N> tminY = mini(tNearY,tFarY); | 
					
						
							|  |  |  |       const vfloat<N> tmaxY = maxi(tNearY,tFarY); | 
					
						
							|  |  |  |       const vfloat<N> tminZ = mini(tNearZ,tFarZ); | 
					
						
							|  |  |  |       const vfloat<N> tmaxZ = maxi(tNearZ,tFarZ); | 
					
						
							|  |  |  |       const vfloat<N> tNear = maxi(tminX,tminY,tminZ,ray.tnear); | 
					
						
							|  |  |  |       const vfloat<N> tFar  = mini(tmaxX,tmaxY,tmaxZ,ray.tfar); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #if defined(__AVX512F__) // SKX
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       const vbool<N> vmask =  le(mvalid,asInt(tNear),asInt(tFar)); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const vbool<N> vmask = (asInt(tNear) <= asInt(tFar)) & mvalid; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |       const size_t mask = movemask(vmask); | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return mask;       | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Fast OBBNode intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N, bool robust> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::OBBNode* node, const TravRay<N,robust>& ray, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const Vec3vf<N> dir = xfmVector(node->naabb,ray.dir); | 
					
						
							|  |  |  |       //const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))/dir;
 | 
					
						
							|  |  |  |       const Vec3vf<N> nrdir = Vec3vf<N>(vfloat<N>(-1.0f))*rcp_safe(dir); | 
					
						
							|  |  |  |       const Vec3vf<N> org = xfmPoint(node->naabb,ray.org); | 
					
						
							|  |  |  |       const Vec3vf<N> tLowerXYZ = org * nrdir;       // (Vec3fa(zero) - org) * rdir;
 | 
					
						
							|  |  |  |       const Vec3vf<N> tUpperXYZ = tLowerXYZ - nrdir; // (Vec3fa(one ) - org) * rdir;
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = maxi(tLowerXYZ.x,tUpperXYZ.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = maxi(tLowerXYZ.y,tUpperXYZ.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = maxi(tLowerXYZ.z,tUpperXYZ.z); | 
					
						
							|  |  |  |       vfloat<N> tNear  = max(ray.tnear, tNearX,tNearY,tNearZ); | 
					
						
							|  |  |  |       vfloat<N> tFar   = min(ray.tfar,  tFarX ,tFarY ,tFarZ ); | 
					
						
							|  |  |  |       if (robust) { | 
					
						
							|  |  |  |         tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp)); | 
					
						
							|  |  |  |         tFar  = tFar *vfloat<N>(1.0f+3.0f*float(ulp)); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       const vbool<N> vmask = tNear <= tFar; | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return movemask(vmask); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Fast OBBNodeMB intersection
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N, bool robust> | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       __forceinline size_t intersectNode(const typename BVHN<N>::OBBNodeMB* node, const TravRay<N,robust>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							|  |  |  |       const AffineSpace3vf<N> xfm = node->space0; | 
					
						
							|  |  |  |       const Vec3vf<N> b0_lower = zero; | 
					
						
							|  |  |  |       const Vec3vf<N> b0_upper = one; | 
					
						
							|  |  |  |       const Vec3vf<N> lower = lerp(b0_lower,node->b1.lower,vfloat<N>(time)); | 
					
						
							|  |  |  |       const Vec3vf<N> upper = lerp(b0_upper,node->b1.upper,vfloat<N>(time)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const BBox3vf<N> bounds(lower,upper); | 
					
						
							|  |  |  |       const Vec3vf<N> dir = xfmVector(xfm,ray.dir); | 
					
						
							|  |  |  |       const Vec3vf<N> rdir = rcp_safe(dir); | 
					
						
							|  |  |  |       const Vec3vf<N> org = xfmPoint(xfm,ray.org); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const Vec3vf<N> tLowerXYZ = (bounds.lower - org) * rdir; | 
					
						
							|  |  |  |       const Vec3vf<N> tUpperXYZ = (bounds.upper - org) * rdir; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat<N> tNearX = mini(tLowerXYZ.x,tUpperXYZ.x); | 
					
						
							|  |  |  |       const vfloat<N> tNearY = mini(tLowerXYZ.y,tUpperXYZ.y); | 
					
						
							|  |  |  |       const vfloat<N> tNearZ = mini(tLowerXYZ.z,tUpperXYZ.z); | 
					
						
							|  |  |  |       const vfloat<N> tFarX  = maxi(tLowerXYZ.x,tUpperXYZ.x); | 
					
						
							|  |  |  |       const vfloat<N> tFarY  = maxi(tLowerXYZ.y,tUpperXYZ.y); | 
					
						
							|  |  |  |       const vfloat<N> tFarZ  = maxi(tLowerXYZ.z,tUpperXYZ.z); | 
					
						
							|  |  |  |       vfloat<N> tNear  = max(ray.tnear, tNearX,tNearY,tNearZ); | 
					
						
							|  |  |  |       vfloat<N> tFar   = min(ray.tfar,  tFarX ,tFarY ,tFarZ ); | 
					
						
							|  |  |  |       if (robust) { | 
					
						
							|  |  |  |         tNear = tNear*vfloat<N>(1.0f-3.0f*float(ulp)); | 
					
						
							|  |  |  |         tFar  = tFar *vfloat<N>(1.0f+3.0f*float(ulp)); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       const vbool<N> vmask = tNear <= tFar; | 
					
						
							|  |  |  |       dist = tNear; | 
					
						
							|  |  |  |       return movemask(vmask); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Node intersectors used in point query raversal
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     /*! Computes traversal information for N nodes with 1 point query */ | 
					
						
							|  |  |  |     template<int N, int types> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_AN1> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeSphere(node.getAABBNode(), query, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_AN2> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeSphereMB4D<N>(node, query, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_AN1_UN1> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNode()))          mask = pointQueryNodeSphere(node.getAABBNode(), query, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNode())) mask = pointQueryNodeSphere(node.ungetAABBNode(), query, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_AN2_UN2> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNodeMB()))           mask = pointQueryNodeSphere(node.getAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNodeMB()))  mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_AN2_AN4D_UN2> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeSphere(node.ungetAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         else                                    mask = pointQueryNodeSphereMB4D(node, query, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQuerySphere1<N, BVH_QN1> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeSphere((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNQuantizedBaseNodePointQuerySphere1 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return pointQueryNodeSphere(node,query,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return pointQueryNodeSphere(node,query,time,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /*! Computes traversal information for N nodes with 1 point query */ | 
					
						
							|  |  |  |     template<int N, int types> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_AN1> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeAABB(node.getAABBNode(), query, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_AN2> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeAABBMB4D<N>(node, query, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_AN1_UN1> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNode()))          mask = pointQueryNodeAABB(node.getAABBNode(), query, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNode())) mask = pointQueryNodeAABB(node.ungetAABBNode(), query, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_AN2_UN2> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNodeMB()))           mask = pointQueryNodeAABB(node.getAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNodeMB()))  mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_AN2_AN4D_UN2> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         if (unlikely(node.isOBBNodeMB())) mask = pointQueryNodeAABB(node.ungetAABBNodeMB(), query, time, dist); | 
					
						
							|  |  |  |         else                                    mask = pointQueryNodeAABBMB4D(node, query, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodePointQueryAABB1<N, BVH_QN1> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const typename BVHN<N>::NodeRef& node, const TravPointQuery<N>& query, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = pointQueryNodeAABB((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), query, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNQuantizedBaseNodePointQueryAABB1 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNode* node, const TravPointQuery<N>& query, vfloat<N>& dist) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return pointQueryNodeAABB(node,query,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline size_t pointQuery(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravPointQuery<N>& query, const float time, vfloat<N>& dist) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return pointQueryNodeAABB(node,query,time,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  |     // Node intersectors used in ray traversal
 | 
					
						
							|  |  |  |     //////////////////////////////////////////////////////////////////////////////////////
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /*! Intersects N nodes with 1 ray */ | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N, int types, bool robust> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     struct BVHNNodeIntersector1; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN1, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNode(node.getAABBNode(), ray, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN1, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNodeRobust(node.getAABBNode(), ray, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNode(node.getAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNodeMB4D<N>(node, ray, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNodeMB4DRobust<N>(node, ray, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN1_UN1, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNode()))          mask = intersectNode(node.getAABBNode(), ray, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN1_UN1, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNode()))          mask = intersectNodeRobust(node.getAABBNode(), ray, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNode())) mask = intersectNode(node.ungetAABBNode(), ray, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2_UN2, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNodeMB()))           mask = intersectNode(node.getAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNodeMB()))  mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2_UN2, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (likely(node.isAABBNodeMB()))           mask = intersectNodeRobust(node.getAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         else if (unlikely(node.isOBBNodeMB()))  mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         else return false; | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D_UN2, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         else                                    mask = intersectNodeMB4D(node, ray, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_AN2_AN4D_UN2, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         if (unlikely(node.isOBBNodeMB())) mask = intersectNode(node.ungetAABBNodeMB(), ray, time, dist); | 
					
						
							|  |  |  |         else                                    mask = intersectNodeMB4DRobust(node, ray, time, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_QN1, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,false>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNode((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |     struct BVHNNodeIntersector1<N, BVH_QN1, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline bool intersect(const typename BVHN<N>::NodeRef& node, const TravRay<N,true>& ray, float time, vfloat<N>& dist, size_t& mask) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(node.isLeaf())) return false; | 
					
						
							|  |  |  |         mask = intersectNodeRobust((const typename BVHN<N>::QuantizedNode*)node.quantizedNode(), ray, dist); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /*! Intersects N nodes with K rays */ | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N, bool robust> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       struct BVHNQuantizedBaseNodeIntersector1; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |       struct BVHNQuantizedBaseNodeIntersector1<N, false> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,false>& ray, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         return intersectNode(node,ray,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,false>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         return intersectNode(node,ray,time,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int N> | 
					
						
							|  |  |  |       struct BVHNQuantizedBaseNodeIntersector1<N, true> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNode* node, const TravRay<N,true>& ray, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         return intersectNode(node,ray,dist);  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       static __forceinline size_t intersect(const typename BVHN<N>::QuantizedBaseNodeMB* node, const TravRay<N,true>& ray, const float time, vfloat<N>& dist) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       { | 
					
						
							|  |  |  |         return intersectNode(node,ray,time,dist); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |