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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "curveNi_mb.h"
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							|  |  |  | #include "../subdiv/linear_bezier_patch.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |       struct CurveNiMBIntersector1 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef CurveNiMB<M> Primitive; | 
					
						
							|  |  |  |       typedef Vec3vf<M> Vec3vfM; | 
					
						
							|  |  |  |       typedef LinearSpace3<Vec3vfM>LinearSpace3vfM; | 
					
						
							|  |  |  |       typedef CurvePrecalculations1 Precalculations; | 
					
						
							|  |  |  | 
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							|  |  |  |       static __forceinline vbool<M> intersect(Ray& ray, const Primitive& prim, vfloat<M>& tNear_o) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N)); | 
					
						
							|  |  |  |         const Vec3fa offset = Vec3fa(offset_scale); | 
					
						
							|  |  |  |         const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale)); | 
					
						
							|  |  |  |         const Vec3fa org1 = (ray.org-offset)*scale; | 
					
						
							|  |  |  |         const Vec3fa dir1 = ray.dir*scale; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)), | 
					
						
							|  |  |  |                                     vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)), | 
					
						
							|  |  |  |                                     vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N))); | 
					
						
							|  |  |  | 
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							|  |  |  |         const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1)); | 
					
						
							|  |  |  |         const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1)); | 
					
						
							|  |  |  |         const Vec3vfM rcp_dir2 = rcp_safe(dir2); | 
					
						
							|  |  |  | 
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							|  |  |  |         const vfloat<M> ltime = (ray.time()-prim.time_offset(N))*prim.time_scale(N); | 
					
						
							|  |  |  |         const vfloat<M> vx_lower0 = vfloat<M>::load(prim.bounds_vx_lower0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_lower1 = vfloat<M>::load(prim.bounds_vx_lower1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_lower = madd(ltime,vx_lower1-vx_lower0,vx_lower0); | 
					
						
							|  |  |  |         const vfloat<M> vx_upper0 = vfloat<M>::load(prim.bounds_vx_upper0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_upper1 = vfloat<M>::load(prim.bounds_vx_upper1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_upper = madd(ltime,vx_upper1-vx_upper0,vx_upper0); | 
					
						
							|  |  |  | 
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							|  |  |  |         const vfloat<M> vy_lower0 = vfloat<M>::load(prim.bounds_vy_lower0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_lower1 = vfloat<M>::load(prim.bounds_vy_lower1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_lower = madd(ltime,vy_lower1-vy_lower0,vy_lower0); | 
					
						
							|  |  |  |         const vfloat<M> vy_upper0 = vfloat<M>::load(prim.bounds_vy_upper0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_upper1 = vfloat<M>::load(prim.bounds_vy_upper1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_upper = madd(ltime,vy_upper1-vy_upper0,vy_upper0); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const vfloat<M> vz_lower0 = vfloat<M>::load(prim.bounds_vz_lower0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_lower1 = vfloat<M>::load(prim.bounds_vz_lower1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_lower = madd(ltime,vz_lower1-vz_lower0,vz_lower0); | 
					
						
							|  |  |  |         const vfloat<M> vz_upper0 = vfloat<M>::load(prim.bounds_vz_upper0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_upper1 = vfloat<M>::load(prim.bounds_vz_upper1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_upper = madd(ltime,vz_upper1-vz_upper0,vz_upper0); | 
					
						
							|  |  |  |         | 
					
						
							|  |  |  |         const vfloat<M> t_lower_x = (vx_lower-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
					
						
							|  |  |  |         const vfloat<M> t_upper_x = (vx_upper-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
					
						
							|  |  |  |         const vfloat<M> t_lower_y = (vy_lower-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
					
						
							|  |  |  |         const vfloat<M> t_upper_y = (vy_upper-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
					
						
							|  |  |  |         const vfloat<M> t_lower_z = (vz_lower-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
					
						
							|  |  |  |         const vfloat<M> t_upper_z = (vz_upper-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
					
						
							|  |  |  | 
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							|  |  |  |         const vfloat<M> round_up  (1.0f+3.0f*float(ulp)); | 
					
						
							|  |  |  |         const vfloat<M> round_down(1.0f-3.0f*float(ulp)); | 
					
						
							|  |  |  |         const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear())); | 
					
						
							|  |  |  |         const vfloat<M> tFar  = round_up  *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         tNear_o = tNear; | 
					
						
							|  |  |  |         return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_t(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
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							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()); | 
					
						
							|  |  |  | 
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							|  |  |  |           Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_t(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
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							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()); | 
					
						
							|  |  |  | 
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							|  |  |  |           if (Intersector().intersect(pre,ray,context,geom,primID,a0,a1,a2,a3,Epilog(ray,context,geomID,primID))) | 
					
						
							|  |  |  |               return true; | 
					
						
							|  |  |  | 
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							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_n(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
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							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time()); | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_n(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
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							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time()); | 
					
						
							|  |  |  | 
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							|  |  |  |           if (Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID))) | 
					
						
							|  |  |  |               return true; | 
					
						
							|  |  |  | 
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							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_h(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
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							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()); | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_h(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()); | 
					
						
							|  |  |  |           if (Intersector().intersect(pre,ray,context,geom,primID,p0,t0,p1,t1,Epilog(ray,context,geomID,primID))) | 
					
						
							|  |  |  |               return true; | 
					
						
							|  |  |  | 
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							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_hn(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time()); | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_hn(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray.org, primID,ray.time()); | 
					
						
							|  |  |  |           if (Intersector().intersect(pre,ray,context,geom,primID,curve,Epilog(ray,context,geomID,primID))) | 
					
						
							|  |  |  |               return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int M, int K> | 
					
						
							|  |  |  |       struct CurveNiMBIntersectorK | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef CurveNiMB<M> Primitive; | 
					
						
							|  |  |  |       typedef Vec3vf<M> Vec3vfM; | 
					
						
							|  |  |  |       typedef LinearSpace3<Vec3vfM>LinearSpace3vfM; | 
					
						
							|  |  |  |       typedef CurvePrecalculationsK<K> Precalculations; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline vbool<M> intersect(RayK<K>& ray, const size_t k, const Primitive& prim, vfloat<M>& tNear_o) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         const vfloat4 offset_scale = vfloat4::loadu(prim.offset(N)); | 
					
						
							|  |  |  |         const Vec3fa offset = Vec3fa(offset_scale); | 
					
						
							|  |  |  |         const Vec3fa scale = Vec3fa(shuffle<3,3,3,3>(offset_scale)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]); | 
					
						
							|  |  |  |         const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]); | 
					
						
							|  |  |  |         const Vec3fa org1 = (ray_org-offset)*scale; | 
					
						
							|  |  |  |         const Vec3fa dir1 = ray_dir*scale; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const LinearSpace3vfM space(vfloat<M>::load(prim.bounds_vx_x(N)), vfloat<M>::load(prim.bounds_vx_y(N)), vfloat<M>::load(prim.bounds_vx_z(N)), | 
					
						
							|  |  |  |                                     vfloat<M>::load(prim.bounds_vy_x(N)), vfloat<M>::load(prim.bounds_vy_y(N)), vfloat<M>::load(prim.bounds_vy_z(N)), | 
					
						
							|  |  |  |                                     vfloat<M>::load(prim.bounds_vz_x(N)), vfloat<M>::load(prim.bounds_vz_y(N)), vfloat<M>::load(prim.bounds_vz_z(N))); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const Vec3vfM dir2 = xfmVector(space,Vec3vfM(dir1)); | 
					
						
							|  |  |  |         const Vec3vfM org2 = xfmPoint (space,Vec3vfM(org1)); | 
					
						
							|  |  |  |         const Vec3vfM rcp_dir2 = rcp_safe(dir2); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const vfloat<M> ltime = (ray.time()[k]-prim.time_offset(N))*prim.time_scale(N); | 
					
						
							|  |  |  |         const vfloat<M> vx_lower0 = vfloat<M>::load(prim.bounds_vx_lower0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_lower1 = vfloat<M>::load(prim.bounds_vx_lower1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_lower = madd(ltime,vx_lower1-vx_lower0,vx_lower0); | 
					
						
							|  |  |  |         const vfloat<M> vx_upper0 = vfloat<M>::load(prim.bounds_vx_upper0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_upper1 = vfloat<M>::load(prim.bounds_vx_upper1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vx_upper = madd(ltime,vx_upper1-vx_upper0,vx_upper0); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const vfloat<M> vy_lower0 = vfloat<M>::load(prim.bounds_vy_lower0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_lower1 = vfloat<M>::load(prim.bounds_vy_lower1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_lower = madd(ltime,vy_lower1-vy_lower0,vy_lower0); | 
					
						
							|  |  |  |         const vfloat<M> vy_upper0 = vfloat<M>::load(prim.bounds_vy_upper0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_upper1 = vfloat<M>::load(prim.bounds_vy_upper1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vy_upper = madd(ltime,vy_upper1-vy_upper0,vy_upper0); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const vfloat<M> vz_lower0 = vfloat<M>::load(prim.bounds_vz_lower0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_lower1 = vfloat<M>::load(prim.bounds_vz_lower1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_lower = madd(ltime,vz_lower1-vz_lower0,vz_lower0); | 
					
						
							|  |  |  |         const vfloat<M> vz_upper0 = vfloat<M>::load(prim.bounds_vz_upper0(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_upper1 = vfloat<M>::load(prim.bounds_vz_upper1(N)); | 
					
						
							|  |  |  |         const vfloat<M> vz_upper = madd(ltime,vz_upper1-vz_upper0,vz_upper0); | 
					
						
							|  |  |  |         | 
					
						
							|  |  |  |         const vfloat<M> t_lower_x = (vx_lower-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
					
						
							|  |  |  |         const vfloat<M> t_upper_x = (vx_upper-vfloat<M>(org2.x))*vfloat<M>(rcp_dir2.x); | 
					
						
							|  |  |  |         const vfloat<M> t_lower_y = (vy_lower-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
					
						
							|  |  |  |         const vfloat<M> t_upper_y = (vy_upper-vfloat<M>(org2.y))*vfloat<M>(rcp_dir2.y); | 
					
						
							|  |  |  |         const vfloat<M> t_lower_z = (vz_lower-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
					
						
							|  |  |  |         const vfloat<M> t_upper_z = (vz_upper-vfloat<M>(org2.z))*vfloat<M>(rcp_dir2.z); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const vfloat<M> round_up  (1.0f+3.0f*float(ulp)); | 
					
						
							|  |  |  |         const vfloat<M> round_down(1.0f-3.0f*float(ulp)); | 
					
						
							|  |  |  |         const vfloat<M> tNear = round_down*max(mini(t_lower_x,t_upper_x),mini(t_lower_y,t_upper_y),mini(t_lower_z,t_upper_z),vfloat<M>(ray.tnear()[k])); | 
					
						
							|  |  |  |         const vfloat<M> tFar  = round_up  *min(maxi(t_lower_x,t_upper_x),maxi(t_lower_y,t_upper_y),maxi(t_lower_z,t_upper_z),vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         tNear_o = tNear; | 
					
						
							|  |  |  |         return (vint<M>(step) < vint<M>(prim.N)) & (tNear <= tFar); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_t(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()[k]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_t(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff a0,a1,a2,a3; geom->gather(a0,a1,a2,a3,geom->curve(primID),ray.time()[k]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           if (Intersector().intersect(pre,ray,k,context,geom,primID,a0,a1,a2,a3,Epilog(ray,k,context,geomID,primID))) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_n(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]); | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_n(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]); | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           if (Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID))) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_h(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()[k]); | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_h(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           Vec3ff p0,t0,p1,t1; geom->gather_hermite(p0,t0,p1,t1,geom->curve(primID),ray.time()[k]); | 
					
						
							|  |  |  |           if (Intersector().intersect(pre,ray,k,context,geom,primID,p0,t0,p1,t1,Epilog(ray,k,context,geomID,primID))) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline void intersect_hn(Precalculations& pre, RayHitK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]); | 
					
						
							|  |  |  |           Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID)); | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Intersector, typename Epilog> | 
					
						
							|  |  |  |         static __forceinline bool occluded_hn(Precalculations& pre, RayK<K>& ray, const size_t k, IntersectContext* context, const Primitive& prim) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vfloat<M> tNear; | 
					
						
							|  |  |  |         vbool<M> valid = intersect(ray,k,prim,tNear); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const size_t N = prim.N; | 
					
						
							|  |  |  |         size_t mask = movemask(valid); | 
					
						
							|  |  |  |         while (mask) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const size_t i = bscf(mask); | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |           const unsigned int geomID = prim.geomID(N); | 
					
						
							|  |  |  |           const unsigned int primID = prim.primID(N)[i]; | 
					
						
							|  |  |  |           const CurveGeometry* geom = context->scene->get<CurveGeometry>(geomID); | 
					
						
							|  |  |  |           const Vec3fa ray_org(ray.org.x[k], ray.org.y[k], ray.org.z[k]); | 
					
						
							|  |  |  |           const TensorLinearCubicBezierSurface3fa curve = geom->getNormalOrientedHermiteCurve<typename Intersector::SourceCurve3ff, typename Intersector::SourceCurve3fa, TensorLinearCubicBezierSurface3fa>(context, ray_org, primID,ray.time()[k]); | 
					
						
							|  |  |  |           if (Intersector().intersect(pre,ray,k,context,geom,primID,curve,Epilog(ray,k,context,geomID,primID))) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |           mask &= movemask(tNear <= vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |