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										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "../common/ray.h"
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							|  |  |  | #include "quad_intersector.h"
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							|  |  |  | #include "curve_intersector_precalculations.h"
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							|  |  |  | #define Bezier1Intersector1 RibbonCurve1Intersector1
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							|  |  |  | #define Bezier1IntersectorK RibbonCurve1IntersectorK
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<typename NativeCurve3ff, int M> | 
					
						
							|  |  |  |     struct RibbonHit | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline RibbonHit() {} | 
					
						
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							|  |  |  |       __forceinline RibbonHit(const vbool<M>& valid, const vfloat<M>& U, const vfloat<M>& V, const vfloat<M>& T, const int i, const int N, | 
					
						
							|  |  |  |                               const NativeCurve3ff& curve3D) | 
					
						
							|  |  |  |         : U(U), V(V), T(T), i(i), N(N), curve3D(curve3D), valid(valid) {} | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline void finalize()  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vu = (vfloat<M>(step)+U+vfloat<M>(float(i)))*(1.0f/float(N)); | 
					
						
							|  |  |  |         vv = V; | 
					
						
							|  |  |  |         vt = T; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } | 
					
						
							|  |  |  |       __forceinline float t  (const size_t i) const { return vt[i]; } | 
					
						
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										 |  |  |       __forceinline Vec3fa Ng(const size_t i) const { return curve3D.eval_du(vu[i]); } | 
					
						
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							|  |  |  |       __forceinline Vec2vf<M> uv() const { return Vec2vf<M>(vu,vv); } | 
					
						
							|  |  |  |       __forceinline vfloat<M> t () const { return vt; } | 
					
						
							|  |  |  |       __forceinline Vec3vf<M> Ng() const { return (Vec3vf<M>) curve3D.template veval_du<M>(vu); } | 
					
						
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										 |  |  |        | 
					
						
							|  |  |  |     public: | 
					
						
							|  |  |  |       vfloat<M> U; | 
					
						
							|  |  |  |       vfloat<M> V; | 
					
						
							|  |  |  |       vfloat<M> T; | 
					
						
							|  |  |  |       int i, N; | 
					
						
							|  |  |  |       NativeCurve3ff curve3D; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     public: | 
					
						
							|  |  |  |       vbool<M> valid; | 
					
						
							|  |  |  |       vfloat<M> vu; | 
					
						
							|  |  |  |       vfloat<M> vv; | 
					
						
							|  |  |  |       vfloat<M> vt; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
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							|  |  |  |     /* calculate squared distance of point p0 to line p1->p2 */ | 
					
						
							|  |  |  |     __forceinline std::pair<vfloatx,vfloatx> sqr_point_line_distance(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloatx num = det(p2-p1,p1-p0); | 
					
						
							|  |  |  |       const vfloatx den2 = dot(p2-p1,p2-p1); | 
					
						
							|  |  |  |       return std::make_pair(num*num,den2); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     /* performs culling against a cylinder */ | 
					
						
							|  |  |  |     __forceinline vboolx cylinder_culling_test(const Vec2vfx& p0, const Vec2vfx& p1, const Vec2vfx& p2, const vfloatx& r) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const std::pair<vfloatx,vfloatx> d = sqr_point_line_distance(p0,p1,p2); | 
					
						
							|  |  |  |       return d.first <= r*r*d.second; | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     template<typename NativeCurve3ff, typename Epilog> | 
					
						
							|  |  |  |     __forceinline bool intersect_ribbon(const Vec3fa& ray_org, const Vec3fa& ray_dir, const float ray_tnear, const float& ray_tfar, | 
					
						
							|  |  |  |                                         const LinearSpace3fa& ray_space, const float& depth_scale, | 
					
						
							|  |  |  |                                         const NativeCurve3ff& curve3D, const int N, | 
					
						
							|  |  |  |                                         const Epilog& epilog) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       /* transform control points into ray space */ | 
					
						
							|  |  |  |       const NativeCurve3ff curve2D = curve3D.xfm_pr(ray_space,ray_org); | 
					
						
							|  |  |  |       float eps = 4.0f*float(ulp)*reduce_max(max(abs(curve2D.v0),abs(curve2D.v1),abs(curve2D.v2),abs(curve2D.v3))); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* evaluate the bezier curve */ | 
					
						
							|  |  |  |       bool ishit = false; | 
					
						
							|  |  |  |       vboolx valid = vfloatx(step) < vfloatx(float(N)); | 
					
						
							|  |  |  |       const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(0,N); | 
					
						
							|  |  |  |       const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(0,N); | 
					
						
							|  |  |  |       valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w)); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       if (any(valid))  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(0,N); | 
					
						
							|  |  |  |         Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(0,N); | 
					
						
							|  |  |  |         dp0dt = select(reduce_max(abs(dp0dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp0dt); | 
					
						
							|  |  |  |         dp1dt = select(reduce_max(abs(dp1dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp1dt); | 
					
						
							|  |  |  |         const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f); | 
					
						
							|  |  |  |         const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f); | 
					
						
							|  |  |  |         const Vec3vfx nn0 = normalize(n0); | 
					
						
							|  |  |  |         const Vec3vfx nn1 = normalize(n1); | 
					
						
							|  |  |  |         const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0)); | 
					
						
							|  |  |  |         const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1)); | 
					
						
							|  |  |  |         const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0)); | 
					
						
							|  |  |  |         const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1)); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         vfloatx vu,vv,vt; | 
					
						
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										 |  |  |         vboolx valid0 = intersect_quad_backface_culling<VSIZEX>(valid,zero,Vec3fa(0,0,1),ray_tnear,ray_tfar,lp0,lp1,up1,up0,vu,vv,vt); | 
					
						
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							|  |  |  |         if (any(valid0)) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* ignore self intersections */ | 
					
						
							|  |  |  |           if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) { | 
					
						
							|  |  |  |             vfloatx r = lerp(p0.w, p1.w, vu); | 
					
						
							|  |  |  |             valid0 &= vt > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           if (any(valid0)) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             vv = madd(2.0f,vv,vfloatx(-1.0f)); | 
					
						
							|  |  |  |             RibbonHit<NativeCurve3ff,VSIZEX> bhit(valid0,vu,vv,vt,0,N,curve3D); | 
					
						
							|  |  |  |             ishit |= epilog(bhit.valid,bhit); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       if (unlikely(VSIZEX < N))  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* process SIMD-size many segments per iteration */ | 
					
						
							|  |  |  |         for (int i=VSIZEX; i<N; i+=VSIZEX) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           /* evaluate the bezier curve */ | 
					
						
							|  |  |  |           vboolx valid = vintx(i)+vintx(step) < vintx(N); | 
					
						
							|  |  |  |           const Vec4vfx p0 = curve2D.template eval0<VSIZEX>(i,N); | 
					
						
							|  |  |  |           const Vec4vfx p1 = curve2D.template eval1<VSIZEX>(i,N); | 
					
						
							|  |  |  |           valid &= cylinder_culling_test(zero,Vec2vfx(p0.x,p0.y),Vec2vfx(p1.x,p1.y),max(p0.w,p1.w)); | 
					
						
							|  |  |  |           if (none(valid)) continue; | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           Vec3vfx dp0dt = curve2D.template derivative0<VSIZEX>(i,N); | 
					
						
							|  |  |  |           Vec3vfx dp1dt = curve2D.template derivative1<VSIZEX>(i,N); | 
					
						
							|  |  |  |           dp0dt = select(reduce_max(abs(dp0dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp0dt); | 
					
						
							|  |  |  |           dp1dt = select(reduce_max(abs(dp1dt)) < vfloatx(eps),Vec3vfx(p1-p0),dp1dt); | 
					
						
							|  |  |  |           const Vec3vfx n0(dp0dt.y,-dp0dt.x,0.0f); | 
					
						
							|  |  |  |           const Vec3vfx n1(dp1dt.y,-dp1dt.x,0.0f); | 
					
						
							|  |  |  |           const Vec3vfx nn0 = normalize(n0); | 
					
						
							|  |  |  |           const Vec3vfx nn1 = normalize(n1); | 
					
						
							|  |  |  |           const Vec3vfx lp0 = madd(p0.w,nn0,Vec3vfx(p0)); | 
					
						
							|  |  |  |           const Vec3vfx lp1 = madd(p1.w,nn1,Vec3vfx(p1)); | 
					
						
							|  |  |  |           const Vec3vfx up0 = nmadd(p0.w,nn0,Vec3vfx(p0)); | 
					
						
							|  |  |  |           const Vec3vfx up1 = nmadd(p1.w,nn1,Vec3vfx(p1)); | 
					
						
							|  |  |  |            | 
					
						
							|  |  |  |           vfloatx vu,vv,vt; | 
					
						
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										 |  |  |           vboolx valid0 = intersect_quad_backface_culling<VSIZEX>(valid,zero,Vec3fa(0,0,1),ray_tnear,ray_tfar,lp0,lp1,up1,up0,vu,vv,vt); | 
					
						
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							|  |  |  |           if (any(valid0)) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             /* ignore self intersections */ | 
					
						
							|  |  |  |             if (EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR != 0.0f) { | 
					
						
							|  |  |  |               vfloatx r = lerp(p0.w, p1.w, vu); | 
					
						
							|  |  |  |               valid0 &= vt > float(EMBREE_CURVE_SELF_INTERSECTION_AVOIDANCE_FACTOR)*r*depth_scale; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |              | 
					
						
							|  |  |  |             if (any(valid0)) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               vv = madd(2.0f,vv,vfloatx(-1.0f)); | 
					
						
							|  |  |  |               RibbonHit<NativeCurve3ff,VSIZEX> bhit(valid0,vu,vv,vt,i,N,curve3D); | 
					
						
							|  |  |  |               ishit |= epilog(bhit.valid,bhit); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       return ishit; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |     template<template<typename Ty> class NativeCurve> | 
					
						
							|  |  |  |     struct RibbonCurve1Intersector1 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef NativeCurve<Vec3ff> NativeCurve3ff; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersect(const CurvePrecalculations1& pre, Ray& ray, | 
					
						
							|  |  |  |                                    IntersectContext* context, | 
					
						
							|  |  |  |                                    const CurveGeometry* geom, const unsigned int primID, | 
					
						
							|  |  |  |                                    const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3, | 
					
						
							|  |  |  |                                    const Epilog& epilog) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const int N = geom->tessellationRate; | 
					
						
							|  |  |  |         NativeCurve3ff curve(v0,v1,v2,v3); | 
					
						
							|  |  |  |         curve = enlargeRadiusToMinWidth(context,geom,ray.org,curve); | 
					
						
							|  |  |  |         return intersect_ribbon<NativeCurve3ff>(ray.org,ray.dir,ray.tnear(),ray.tfar, | 
					
						
							|  |  |  |                                                 pre.ray_space,pre.depth_scale, | 
					
						
							|  |  |  |                                                 curve,N, | 
					
						
							|  |  |  |                                                 epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<template<typename Ty> class NativeCurve, int K> | 
					
						
							|  |  |  |     struct RibbonCurve1IntersectorK | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef NativeCurve<Vec3ff> NativeCurve3ff; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersect(const CurvePrecalculationsK<K>& pre, RayK<K>& ray, size_t k, | 
					
						
							|  |  |  |                                    IntersectContext* context, | 
					
						
							|  |  |  |                                    const CurveGeometry* geom, const unsigned int primID, | 
					
						
							|  |  |  |                                    const Vec3ff& v0, const Vec3ff& v1, const Vec3ff& v2, const Vec3ff& v3, | 
					
						
							|  |  |  |                                    const Epilog& epilog) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const int N = geom->tessellationRate; | 
					
						
							|  |  |  |         const Vec3fa ray_org(ray.org.x[k],ray.org.y[k],ray.org.z[k]); | 
					
						
							|  |  |  |         const Vec3fa ray_dir(ray.dir.x[k],ray.dir.y[k],ray.dir.z[k]); | 
					
						
							|  |  |  |         NativeCurve3ff curve(v0,v1,v2,v3); | 
					
						
							|  |  |  |         curve = enlargeRadiusToMinWidth(context,geom,ray_org,curve); | 
					
						
							|  |  |  |         return intersect_ribbon<NativeCurve3ff>(ray_org,ray_dir,ray.tnear()[k],ray.tfar[k], | 
					
						
							|  |  |  |                                                 pre.ray_space[k],pre.depth_scale[k], | 
					
						
							|  |  |  |                                                 curve,N, | 
					
						
							|  |  |  |                                                 epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |