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										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "quadv.h"
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							|  |  |  | #include "triangle_intersector_moeller.h"
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							|  |  |  | 
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |     struct QuadHitM | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadHitM() {} | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline QuadHitM(const vbool<M>& valid, | 
					
						
							|  |  |  |                              const vfloat<M>& U, | 
					
						
							|  |  |  |                              const vfloat<M>& V, | 
					
						
							|  |  |  |                              const vfloat<M>& T, | 
					
						
							|  |  |  |                              const vfloat<M>& absDen, | 
					
						
							|  |  |  |                              const Vec3vf<M>& Ng, | 
					
						
							|  |  |  |                              const vbool<M>& flags) | 
					
						
							|  |  |  |         : U(U), V(V), T(T), absDen(absDen), tri_Ng(Ng), valid(valid), flags(flags) {} | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline void finalize() | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const vfloat<M> rcpAbsDen = rcp(absDen); | 
					
						
							|  |  |  |         vt = T * rcpAbsDen; | 
					
						
							|  |  |  |         const vfloat<M> u = min(U * rcpAbsDen,1.0f); | 
					
						
							|  |  |  |         const vfloat<M> v = min(V * rcpAbsDen,1.0f); | 
					
						
							|  |  |  |         const vfloat<M> u1 = vfloat<M>(1.0f) - u; | 
					
						
							|  |  |  |         const vfloat<M> v1 = vfloat<M>(1.0f) - v; | 
					
						
							|  |  |  | #if !defined(__AVX__) || defined(EMBREE_BACKFACE_CULLING)
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							|  |  |  |         vu = select(flags,u1,u); | 
					
						
							|  |  |  |         vv = select(flags,v1,v); | 
					
						
							|  |  |  |         vNg = Vec3vf<M>(tri_Ng.x,tri_Ng.y,tri_Ng.z); | 
					
						
							|  |  |  | #else
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							|  |  |  |         const vfloat<M> flip = select(flags,vfloat<M>(-1.0f),vfloat<M>(1.0f)); | 
					
						
							|  |  |  |         vv = select(flags,u1,v); | 
					
						
							|  |  |  |         vu = select(flags,v1,u); | 
					
						
							|  |  |  |         vNg = Vec3vf<M>(flip*tri_Ng.x,flip*tri_Ng.y,flip*tri_Ng.z); | 
					
						
							|  |  |  | #endif
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							|  |  |  |       } | 
					
						
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							|  |  |  |       __forceinline Vec2f uv(const size_t i) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const float u = vu[i]; | 
					
						
							|  |  |  |         const float v = vv[i]; | 
					
						
							|  |  |  |         return Vec2f(u,v); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       __forceinline float   t(const size_t i) { return vt[i]; } | 
					
						
							|  |  |  |       __forceinline Vec3fa Ng(const size_t i) { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } | 
					
						
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							|  |  |  |     private: | 
					
						
							|  |  |  |       vfloat<M> U; | 
					
						
							|  |  |  |       vfloat<M> V; | 
					
						
							|  |  |  |       vfloat<M> T; | 
					
						
							|  |  |  |       vfloat<M> absDen; | 
					
						
							|  |  |  |       Vec3vf<M> tri_Ng; | 
					
						
							|  |  |  | 
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							|  |  |  |     public: | 
					
						
							|  |  |  |       vbool<M> valid; | 
					
						
							|  |  |  |       vfloat<M> vu; | 
					
						
							|  |  |  |       vfloat<M> vv; | 
					
						
							|  |  |  |       vfloat<M> vt; | 
					
						
							|  |  |  |       Vec3vf<M> vNg; | 
					
						
							|  |  |  | 
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							|  |  |  |     public: | 
					
						
							|  |  |  |       const vbool<M> flags; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     template<int K> | 
					
						
							|  |  |  |     struct QuadHitK | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadHitK(const vfloat<K>& U, | 
					
						
							|  |  |  |                              const vfloat<K>& V, | 
					
						
							|  |  |  |                              const vfloat<K>& T, | 
					
						
							|  |  |  |                              const vfloat<K>& absDen, | 
					
						
							|  |  |  |                              const Vec3vf<K>& Ng, | 
					
						
							|  |  |  |                              const vbool<K>& flags) | 
					
						
							|  |  |  |         : U(U), V(V), T(T), absDen(absDen), flags(flags), tri_Ng(Ng) {} | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const vfloat<K> rcpAbsDen = rcp(absDen); | 
					
						
							|  |  |  |         const vfloat<K> t = T * rcpAbsDen; | 
					
						
							|  |  |  |         const vfloat<K> u0 = min(U * rcpAbsDen,1.0f); | 
					
						
							|  |  |  |         const vfloat<K> v0 = min(V * rcpAbsDen,1.0f); | 
					
						
							|  |  |  |         const vfloat<K> u1 = vfloat<K>(1.0f) - u0; | 
					
						
							|  |  |  |         const vfloat<K> v1 = vfloat<K>(1.0f) - v0; | 
					
						
							|  |  |  |         const vfloat<K> u = select(flags,u1,u0); | 
					
						
							|  |  |  |         const vfloat<K> v = select(flags,v1,v0); | 
					
						
							|  |  |  |         const Vec3vf<K> Ng(tri_Ng.x,tri_Ng.y,tri_Ng.z); | 
					
						
							|  |  |  |         return std::make_tuple(u,v,t,Ng); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |     private: | 
					
						
							|  |  |  |       const vfloat<K> U; | 
					
						
							|  |  |  |       const vfloat<K> V; | 
					
						
							|  |  |  |       const vfloat<K> T; | 
					
						
							|  |  |  |       const vfloat<K> absDen; | 
					
						
							|  |  |  |       const vbool<K> flags; | 
					
						
							|  |  |  |       const Vec3vf<K> tri_Ng; | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /* ----------------------------- */ | 
					
						
							|  |  |  |     /* -- single ray intersectors -- */ | 
					
						
							|  |  |  |     /* ----------------------------- */ | 
					
						
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							|  |  |  |     template<int M, bool filter> | 
					
						
							|  |  |  |     struct QuadMIntersector1MoellerTrumbore; | 
					
						
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							|  |  |  |     /*! Intersects M quads with 1 ray */ | 
					
						
							|  |  |  |     template<int M, bool filter> | 
					
						
							|  |  |  |     struct QuadMIntersector1MoellerTrumbore | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadMIntersector1MoellerTrumbore() {} | 
					
						
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							|  |  |  |       __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} | 
					
						
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							|  |  |  |       __forceinline void intersect(RayHit& ray, IntersectContext* context, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
					
						
							|  |  |  |                                    const vuint<M>& geomID, const vuint<M>& primID) const | 
					
						
							|  |  |  |       { | 
					
						
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										 |  |  |         UVIdentity<M> mapUV; | 
					
						
							|  |  |  |         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
					
						
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										 |  |  |         MoellerTrumboreIntersector1<M> intersector(ray,nullptr); | 
					
						
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										 |  |  |         Intersect1EpilogM<M,filter> epilog(ray,context,geomID,primID); | 
					
						
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							|  |  |  |         /* intersect first triangle */ | 
					
						
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										 |  |  |         if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))  | 
					
						
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										 |  |  |           epilog(hit.valid,hit); | 
					
						
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							|  |  |  |         /* intersect second triangle */ | 
					
						
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										 |  |  |         if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))  | 
					
						
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										 |  |  |         { | 
					
						
							|  |  |  |           hit.U = hit.absDen - hit.U; | 
					
						
							|  |  |  |           hit.V = hit.absDen - hit.V; | 
					
						
							|  |  |  |           epilog(hit.valid,hit); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline bool occluded(Ray& ray, IntersectContext* context, | 
					
						
							|  |  |  |                                   const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
					
						
							|  |  |  |                                   const vuint<M>& geomID, const vuint<M>& primID) const | 
					
						
							|  |  |  |       { | 
					
						
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										 |  |  |         UVIdentity<M> mapUV; | 
					
						
							|  |  |  |         MoellerTrumboreHitM<M,UVIdentity<M>> hit(mapUV); | 
					
						
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										 |  |  |         MoellerTrumboreIntersector1<M> intersector(ray,nullptr); | 
					
						
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										 |  |  |         Occluded1EpilogM<M,filter> epilog(ray,context,geomID,primID); | 
					
						
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							|  |  |  |         /* intersect first triangle */ | 
					
						
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										 |  |  |         if (intersector.intersect(ray,v0,v1,v3,mapUV,hit))  | 
					
						
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										 |  |  |         { | 
					
						
							|  |  |  |           if (epilog(hit.valid,hit)) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  |         } | 
					
						
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							|  |  |  |         /* intersect second triangle */ | 
					
						
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										 |  |  |         if (intersector.intersect(ray,v2,v3,v1,mapUV,hit))  | 
					
						
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										 |  |  |         { | 
					
						
							|  |  |  |           hit.U = hit.absDen - hit.U; | 
					
						
							|  |  |  |           hit.V = hit.absDen - hit.V; | 
					
						
							|  |  |  |           if (epilog(hit.valid,hit)) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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										 |  |  | #if defined(__AVX__)
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							|  |  |  |     /*! Intersects 4 quads with 1 ray using AVX */ | 
					
						
							|  |  |  |     template<bool filter> | 
					
						
							|  |  |  |     struct QuadMIntersector1MoellerTrumbore<4,filter> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadMIntersector1MoellerTrumbore() {} | 
					
						
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							|  |  |  |       __forceinline QuadMIntersector1MoellerTrumbore(const Ray& ray, const void* ptr) {} | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersect(Ray& ray, const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); | 
					
						
							|  |  |  | #if !defined(EMBREE_BACKFACE_CULLING)
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							|  |  |  |         const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); | 
					
						
							|  |  |  |         const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z));         | 
					
						
							|  |  |  | #else
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							|  |  |  |         const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); | 
					
						
							|  |  |  |         const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); | 
					
						
							|  |  |  | #endif
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										 |  |  |         UVIdentity<8> mapUV; | 
					
						
							|  |  |  |         MoellerTrumboreHitM<8,UVIdentity<8>> hit(mapUV); | 
					
						
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										 |  |  |         MoellerTrumboreIntersector1<8> intersector(ray,nullptr); | 
					
						
							|  |  |  |         const vbool8 flags(0,0,0,0,1,1,1,1); | 
					
						
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										 |  |  |         if (unlikely(intersector.intersect(ray,vtx0,vtx1,vtx2,mapUV,hit))) | 
					
						
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										 |  |  |         { | 
					
						
							|  |  |  |           vfloat8 U = hit.U, V = hit.V, absDen = hit.absDen; | 
					
						
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							|  |  |  | #if !defined(EMBREE_BACKFACE_CULLING)
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							|  |  |  |           hit.U = select(flags,absDen-V,U); | 
					
						
							|  |  |  |           hit.V = select(flags,absDen-U,V); | 
					
						
							|  |  |  |           hit.vNg *= select(flags,vfloat8(-1.0f),vfloat8(1.0f)); // FIXME: use XOR
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							|  |  |  | #else
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							|  |  |  |           hit.U = select(flags,absDen-U,U); | 
					
						
							|  |  |  |           hit.V = select(flags,absDen-V,V); | 
					
						
							|  |  |  | #endif
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							|  |  |  |           if (unlikely(epilog(hit.valid,hit))) | 
					
						
							|  |  |  |             return true; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline bool intersect(RayHit& ray, IntersectContext* context, | 
					
						
							|  |  |  |                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
					
						
							|  |  |  |                                    const vuint4& geomID, const vuint4& primID) const | 
					
						
							|  |  |  |       { | 
					
						
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										 |  |  |         return intersect(ray,v0,v1,v2,v3,Intersect1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID))); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline bool occluded(Ray& ray, IntersectContext* context, | 
					
						
							|  |  |  |                                   const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
					
						
							|  |  |  |                                   const vuint4& geomID, const vuint4& primID) const | 
					
						
							|  |  |  |       { | 
					
						
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										 |  |  |         return intersect(ray,v0,v1,v2,v3,Occluded1EpilogM<8,filter>(ray,context,vuint8(geomID),vuint8(primID))); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  |     /* ----------------------------- */ | 
					
						
							|  |  |  |     /* -- ray packet intersectors -- */ | 
					
						
							|  |  |  |     /* ----------------------------- */ | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  |     struct MoellerTrumboreIntersector1KTriangleM | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       /*! Intersect k'th ray from ray packet of size K with M triangles. */ | 
					
						
							|  |  |  |       template<int M, int K, typename Epilog> | 
					
						
							|  |  |  |       static  __forceinline bool intersect(RayK<K>& ray, | 
					
						
							|  |  |  |                                            size_t k, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& tri_v0, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& tri_e1, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& tri_e2, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& tri_Ng, | 
					
						
							|  |  |  |                                            const vbool<M>& flags, | 
					
						
							|  |  |  |                                            const Epilog& epilog) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* calculate denominator */ | 
					
						
							|  |  |  |         const Vec3vf<M> O = broadcast<vfloat<M>>(ray.org,k); | 
					
						
							|  |  |  |         const Vec3vf<M> D = broadcast<vfloat<M>>(ray.dir,k); | 
					
						
							|  |  |  |         const Vec3vf<M> C = Vec3vf<M>(tri_v0) - O; | 
					
						
							|  |  |  |         const Vec3vf<M> R = cross(C,D); | 
					
						
							|  |  |  |         const vfloat<M> den = dot(Vec3vf<M>(tri_Ng),D); | 
					
						
							|  |  |  |         const vfloat<M> absDen = abs(den); | 
					
						
							|  |  |  |         const vfloat<M> sgnDen = signmsk(den); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform edge tests */ | 
					
						
							|  |  |  |         const vfloat<M> U = dot(R,Vec3vf<M>(tri_e2)) ^ sgnDen; | 
					
						
							|  |  |  |         const vfloat<M> V = dot(R,Vec3vf<M>(tri_e1)) ^ sgnDen; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform backface culling */ | 
					
						
							|  |  |  | #if defined(EMBREE_BACKFACE_CULLING)
 | 
					
						
							|  |  |  |         vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |         vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform depth test */ | 
					
						
							|  |  |  |         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* calculate hit information */ | 
					
						
							|  |  |  |         QuadHitM<M> hit(valid,U,V,T,absDen,tri_Ng,flags); | 
					
						
							|  |  |  |         return epilog(valid,hit); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       template<int M, int K, typename Epilog> | 
					
						
							|  |  |  |       static __forceinline bool intersect1(RayK<K>& ray, | 
					
						
							|  |  |  |                                            size_t k, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& v0, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& v1, | 
					
						
							|  |  |  |                                            const Vec3vf<M>& v2, | 
					
						
							|  |  |  |                                            const vbool<M>& flags, | 
					
						
							|  |  |  |                                            const Epilog& epilog) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf<M> e1 = v0-v1; | 
					
						
							|  |  |  |         const Vec3vf<M> e2 = v2-v0; | 
					
						
							|  |  |  |         const Vec3vf<M> Ng = cross(e2,e1); | 
					
						
							| 
									
										
										
										
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										 |  |  |         return intersect<M,K>(ray,k,v0,e1,e2,Ng,flags,epilog); | 
					
						
							| 
									
										
										
										
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										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int M, int K, bool filter> | 
					
						
							|  |  |  |     struct QuadMIntersectorKMoellerTrumboreBase | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadMIntersectorKMoellerTrumboreBase(const vbool<K>& valid, const RayK<K>& ray) {} | 
					
						
							|  |  |  |              | 
					
						
							|  |  |  |       /*! Intersects K rays with one of M triangles. */ | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline vbool<K> intersectK(const vbool<K>& valid0, | 
					
						
							|  |  |  |                                         RayK<K>& ray, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v0, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_e1, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_e2, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_Ng, | 
					
						
							|  |  |  |                                         const vbool<K>& flags, | 
					
						
							|  |  |  |                                         const Epilog& epilog) const | 
					
						
							|  |  |  |       {  | 
					
						
							|  |  |  |         /* calculate denominator */ | 
					
						
							|  |  |  |         vbool<K> valid = valid0; | 
					
						
							|  |  |  |         const Vec3vf<K> C = tri_v0 - ray.org; | 
					
						
							|  |  |  |         const Vec3vf<K> R = cross(C,ray.dir); | 
					
						
							|  |  |  |         const vfloat<K> den = dot(tri_Ng,ray.dir); | 
					
						
							|  |  |  |         const vfloat<K> absDen = abs(den); | 
					
						
							|  |  |  |         const vfloat<K> sgnDen = signmsk(den); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* test against edge p2 p0 */ | 
					
						
							|  |  |  |         const vfloat<K> U = dot(R,tri_e2) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= U >= 0.0f; | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* test against edge p0 p1 */ | 
					
						
							|  |  |  |         const vfloat<K> V = dot(R,tri_e1) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= V >= 0.0f; | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* test against edge p1 p2 */ | 
					
						
							|  |  |  |         const vfloat<K> W = absDen-U-V; | 
					
						
							|  |  |  |         valid &= W >= 0.0f; | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform depth test */ | 
					
						
							|  |  |  |         const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= (absDen*ray.tnear() < T) & (T <= absDen*ray.tfar); | 
					
						
							|  |  |  |         if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform backface culling */ | 
					
						
							|  |  |  | #if defined(EMBREE_BACKFACE_CULLING)
 | 
					
						
							|  |  |  |         valid &= den < vfloat<K>(zero); | 
					
						
							|  |  |  |         if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |         valid &= den != vfloat<K>(zero); | 
					
						
							|  |  |  |         if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* calculate hit information */ | 
					
						
							|  |  |  |         QuadHitK<K> hit(U,V,T,absDen,tri_Ng,flags); | 
					
						
							|  |  |  |         return epilog(valid,hit); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /*! Intersects K rays with one of M quads. */ | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline vbool<K> intersectK(const vbool<K>& valid0,  | 
					
						
							|  |  |  |                                         RayK<K>& ray, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v0, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v1, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v2, | 
					
						
							|  |  |  |                                         const vbool<K>& flags, | 
					
						
							|  |  |  |                                         const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf<K> e1 = tri_v0-tri_v1; | 
					
						
							|  |  |  |         const Vec3vf<K> e2 = tri_v2-tri_v0; | 
					
						
							|  |  |  |         const Vec3vf<K> Ng = cross(e2,e1); | 
					
						
							|  |  |  |         return intersectK(valid0,ray,tri_v0,e1,e2,Ng,flags,epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Intersects K rays with one of M quads. */ | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersectK(const vbool<K>& valid0,  | 
					
						
							|  |  |  |                                     RayK<K>& ray, | 
					
						
							|  |  |  |                                     const Vec3vf<K>& v0, | 
					
						
							|  |  |  |                                     const Vec3vf<K>& v1, | 
					
						
							|  |  |  |                                     const Vec3vf<K>& v2, | 
					
						
							|  |  |  |                                     const Vec3vf<K>& v3, | 
					
						
							|  |  |  |                                     const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         intersectK(valid0,ray,v0,v1,v3,vbool<K>(false),epilog); | 
					
						
							|  |  |  |         if (none(valid0)) return true; | 
					
						
							|  |  |  |         intersectK(valid0,ray,v2,v3,v1,vbool<K>(true ),epilog); | 
					
						
							|  |  |  |         return none(valid0); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int M, int K, bool filter> | 
					
						
							|  |  |  |     struct QuadMIntersectorKMoellerTrumbore : public QuadMIntersectorKMoellerTrumboreBase<M,K,filter> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) | 
					
						
							|  |  |  |         : QuadMIntersectorKMoellerTrumboreBase<M,K,filter>(valid,ray) {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       __forceinline void intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, | 
					
						
							|  |  |  |                                     const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
					
						
							|  |  |  |                                     const vuint<M>& geomID, const vuint<M>& primID) const | 
					
						
							|  |  |  |       { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         Intersect1KEpilogM<M,K,filter> epilog(ray,k,context,geomID,primID); | 
					
						
							|  |  |  |         MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v0,v1,v3,vbool<M>(false),epilog); | 
					
						
							|  |  |  |         MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v2,v3,v1,vbool<M>(true ),epilog); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const Vec3vf<M>& v3, | 
					
						
							|  |  |  |                                    const vuint<M>& geomID, const vuint<M>& primID) const | 
					
						
							|  |  |  |       { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         Occluded1KEpilogM<M,K,filter> epilog(ray,k,context,geomID,primID); | 
					
						
							|  |  |  |         if (MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v0,v1,v3,vbool<M>(false),epilog)) return true; | 
					
						
							|  |  |  |         if (MoellerTrumboreIntersector1KTriangleM::intersect1<M,K>(ray,k,v2,v3,v1,vbool<M>(true ),epilog)) return true; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | #if defined(__AVX__)
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |     /*! Intersects 4 quads with 1 ray using AVX */ | 
					
						
							|  |  |  |     template<int K, bool filter> | 
					
						
							|  |  |  |     struct QuadMIntersectorKMoellerTrumbore<4,K,filter> : public QuadMIntersectorKMoellerTrumboreBase<4,K,filter> | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline QuadMIntersectorKMoellerTrumbore(const vbool<K>& valid, const RayK<K>& ray) | 
					
						
							|  |  |  |         : QuadMIntersectorKMoellerTrumboreBase<4,K,filter>(valid,ray) {} | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersect1(RayK<K>& ray, size_t k, | 
					
						
							|  |  |  |                                     const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3, const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf8 vtx0(vfloat8(v0.x,v2.x),vfloat8(v0.y,v2.y),vfloat8(v0.z,v2.z)); | 
					
						
							|  |  |  | #if !defined(EMBREE_BACKFACE_CULLING)
 | 
					
						
							|  |  |  |         const Vec3vf8 vtx1(vfloat8(v1.x),vfloat8(v1.y),vfloat8(v1.z)); | 
					
						
							|  |  |  |         const Vec3vf8 vtx2(vfloat8(v3.x),vfloat8(v3.y),vfloat8(v3.z)); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |         const Vec3vf8 vtx1(vfloat8(v1.x,v3.x),vfloat8(v1.y,v3.y),vfloat8(v1.z,v3.z)); | 
					
						
							|  |  |  |         const Vec3vf8 vtx2(vfloat8(v3.x,v1.x),vfloat8(v3.y,v1.y),vfloat8(v3.z,v1.z)); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |         const vbool8 flags(0,0,0,0,1,1,1,1); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         return MoellerTrumboreIntersector1KTriangleM::intersect1<8,K>(ray,k,vtx0,vtx1,vtx2,flags,epilog);  | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline bool intersect1(RayHitK<K>& ray, size_t k, IntersectContext* context, | 
					
						
							|  |  |  |                                     const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
					
						
							|  |  |  |                                     const vuint4& geomID, const vuint4& primID) const | 
					
						
							|  |  |  |       { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         return intersect1(ray,k,v0,v1,v2,v3,Intersect1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline bool occluded1(RayK<K>& ray, size_t k, IntersectContext* context, | 
					
						
							|  |  |  |                                    const Vec3vf4& v0, const Vec3vf4& v1, const Vec3vf4& v2, const Vec3vf4& v3,  | 
					
						
							|  |  |  |                                    const vuint4& geomID, const vuint4& primID) const | 
					
						
							|  |  |  |       { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         return intersect1(ray,k,v0,v1,v2,v3,Occluded1KEpilogM<8,K,filter>(ray,k,context,vuint8(geomID),vuint8(primID))); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |