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										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "subgrid.h"
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							|  |  |  | #include "subgrid_intersector_moeller.h"
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							|  |  |  | #include "subgrid_intersector_pluecker.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
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							|  |  |  |     // =======================================================================================
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							|  |  |  |     // =================================== SubGridIntersectors ===============================
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							|  |  |  |     // =======================================================================================
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							|  |  |  |     template<int N, bool filter> | 
					
						
							|  |  |  |     struct SubGridIntersector1Moeller | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef SubGridQBVHN<N> Primitive; | 
					
						
							|  |  |  |       typedef SubGridQuadMIntersector1MoellerTrumbore<4,filter> Precalculations; | 
					
						
							|  |  |  | 
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							|  |  |  |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
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							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
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							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(point_query.trav_prims,1,1,1); | 
					
						
							|  |  |  |         AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID()); | 
					
						
							|  |  |  |         assert(accel); | 
					
						
							|  |  |  |         context->geomID = subgrid.geomID(); | 
					
						
							|  |  |  |         context->primID = subgrid.primID(); | 
					
						
							|  |  |  |         return accel->pointQuery(query, context); | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  |       template<bool robust> | 
					
						
							|  |  |  |         static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
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										 |  |  |       { | 
					
						
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										 |  |  |         BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
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										 |  |  | 
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							|  |  |  |         for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |         { | 
					
						
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										 |  |  |           vfloat<N> dist; | 
					
						
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										 |  |  |           size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  | #if defined(__AVX__)
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							|  |  |  |           STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1); | 
					
						
							|  |  |  | #endif
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							|  |  |  |           while(mask != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |             assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
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							|  |  |  |             if (unlikely(dist[ID] > ray.tfar)) continue; | 
					
						
							|  |  |  |             intersect(pre,ray,context,prim[i].subgrid(ID)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  |       template<bool robust>         | 
					
						
							|  |  |  |         static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
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							|  |  |  |       { | 
					
						
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										 |  |  |         BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
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										 |  |  | 
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							|  |  |  |         for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |         { | 
					
						
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										 |  |  |           vfloat<N> dist; | 
					
						
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										 |  |  |           size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  |           while(mask != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |             assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
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							|  |  |  |             if (occluded(pre,ray,context,prim[i].subgrid(ID))) | 
					
						
							|  |  |  |               return true; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         bool changed = false; | 
					
						
							|  |  |  |         for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           vfloat<N> dist; | 
					
						
							|  |  |  |           size_t mask; | 
					
						
							|  |  |  |           if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) { | 
					
						
							|  |  |  |             mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist); | 
					
						
							|  |  |  |           } else { | 
					
						
							|  |  |  |             mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |           while(mask != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |             assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  |             changed |= pointQuery(query, context, prim[i].subgrid(ID)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return changed; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
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							|  |  |  |     template<int N, bool filter> | 
					
						
							|  |  |  |     struct SubGridIntersector1Pluecker | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef SubGridQBVHN<N> Primitive; | 
					
						
							|  |  |  |       typedef SubGridQuadMIntersector1Pluecker<4,filter> Precalculations; | 
					
						
							|  |  |  | 
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							|  |  |  |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
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							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         pre.intersect(ray,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
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							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         return pre.occluded(ray,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(point_query.trav_prims,1,1,1); | 
					
						
							|  |  |  |         AccelSet* accel = (AccelSet*)context->scene->get(subgrid.geomID()); | 
					
						
							|  |  |  |         context->geomID = subgrid.geomID(); | 
					
						
							|  |  |  |         context->primID = subgrid.primID(); | 
					
						
							|  |  |  |         return accel->pointQuery(query, context); | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  |       template<bool robust> | 
					
						
							|  |  |  |         static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
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										 |  |  |       { | 
					
						
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										 |  |  |         BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
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										 |  |  | 
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							|  |  |  |         for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |         { | 
					
						
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										 |  |  |           vfloat<N> dist; | 
					
						
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										 |  |  |           size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  | #if defined(__AVX__)
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							|  |  |  |           STAT3(normal.trav_hit_boxes[popcnt(mask)],1,1,1); | 
					
						
							|  |  |  | #endif
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							|  |  |  |           while(mask != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |             assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
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							|  |  |  |             if (unlikely(dist[ID] > ray.tfar)) continue; | 
					
						
							|  |  |  |             intersect(pre,ray,context,prim[i].subgrid(ID)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
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										 |  |  |       template<bool robust>         | 
					
						
							|  |  |  |         static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
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										 |  |  |       { | 
					
						
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										 |  |  |         BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
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										 |  |  | 
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							|  |  |  |         for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |         { | 
					
						
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										 |  |  |           vfloat<N> dist; | 
					
						
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										 |  |  |           size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  |           while(mask != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |             assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
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							|  |  |  |             if (occluded(pre,ray,context,prim[i].subgrid(ID))) | 
					
						
							|  |  |  |               return true; | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(const Accel::Intersectors* This, PointQuery* query, PointQueryContext* context, const Primitive* prim, size_t num, const TravPointQuery<N> &tquery, size_t& lazy_node) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         bool changed = false; | 
					
						
							|  |  |  |         for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           vfloat<N> dist; | 
					
						
							|  |  |  |           size_t mask; | 
					
						
							|  |  |  |           if (likely(context->query_type == POINT_QUERY_TYPE_SPHERE)) { | 
					
						
							|  |  |  |             mask = BVHNQuantizedBaseNodePointQuerySphere1<N>::pointQuery(&prim[i].qnode,tquery,dist); | 
					
						
							|  |  |  |           } else { | 
					
						
							|  |  |  |             mask = BVHNQuantizedBaseNodePointQueryAABB1<N>::pointQuery(&prim[i].qnode,tquery,dist); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  | #if defined(__AVX__)
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							|  |  |  |           STAT3(point_query.trav_hit_boxes[popcnt(mask)],1,1,1); | 
					
						
							|  |  |  | #endif
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							|  |  |  |           while(mask != 0) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |             assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  |             changed |= pointQuery(query, context, prim[i].subgrid(ID)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return changed; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
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							|  |  |  |     template<int N, int K, bool filter> | 
					
						
							|  |  |  |     struct SubGridIntersectorKMoeller | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef SubGridQBVHN<N> Primitive; | 
					
						
							|  |  |  |       typedef SubGridQuadMIntersectorKMoellerTrumbore<4,K,filter> Precalculations; | 
					
						
							|  |  |  | 
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							|  |  |  |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         Vec3fa vtx[16]; | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
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							|  |  |  |         subgrid.gather(vtx,context->scene); | 
					
						
							|  |  |  |         for (unsigned int i=0; i<4; i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const Vec3vf<K> p0 = vtx[i*4+0]; | 
					
						
							|  |  |  |           const Vec3vf<K> p1 = vtx[i*4+1]; | 
					
						
							|  |  |  |           const Vec3vf<K> p2 = vtx[i*4+2]; | 
					
						
							|  |  |  |           const Vec3vf<K> p3 = vtx[i*4+3]; | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
					
						
							|  |  |  |           pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<K> valid0 = valid_i; | 
					
						
							|  |  |  |         Vec3fa vtx[16]; | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
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							|  |  |  |         subgrid.gather(vtx,context->scene); | 
					
						
							|  |  |  |         for (unsigned int i=0; i<4; i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const Vec3vf<K> p0 = vtx[i*4+0]; | 
					
						
							|  |  |  |           const Vec3vf<K> p1 = vtx[i*4+1]; | 
					
						
							|  |  |  |           const Vec3vf<K> p2 = vtx[i*4+2]; | 
					
						
							|  |  |  |           const Vec3vf<K> p3 = vtx[i*4+3]; | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  |           pre.intersectK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)); | 
					
						
							|  |  |  |           if (none(valid0)) break; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         } | 
					
						
							|  |  |  |         return !valid0; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         template<bool robust> | 
					
						
							|  |  |  |           static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; | 
					
						
							|  |  |  |           for (size_t j=0;j<num;j++) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             size_t m_valid = movemask(prim[j].qnode.validMask()); | 
					
						
							|  |  |  |             vfloat<K> dist; | 
					
						
							|  |  |  |             while(m_valid) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t i = bscf(m_valid); | 
					
						
							|  |  |  |               if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; | 
					
						
							|  |  |  |               intersect(valid,pre,ray,context,prim[j].subgrid(i)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         template<bool robust>         | 
					
						
							|  |  |  |         static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; | 
					
						
							|  |  |  |           vbool<K> valid0 = valid; | 
					
						
							|  |  |  |           for (size_t j=0;j<num;j++) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             size_t m_valid = movemask(prim[j].qnode.validMask()); | 
					
						
							|  |  |  |             vfloat<K> dist; | 
					
						
							|  |  |  |             while(m_valid) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t i = bscf(m_valid); | 
					
						
							|  |  |  |               if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; | 
					
						
							|  |  |  |               valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i)); | 
					
						
							|  |  |  |               if (none(valid0)) break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |           return !valid0; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         template<bool robust>         | 
					
						
							|  |  |  |           static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |           BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |           for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |           { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |             vfloat<N> dist; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |             size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  |             while(mask != 0) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |               assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |               if (unlikely(dist[ID] > ray.tfar[k])) continue; | 
					
						
							|  |  |  |               intersect(pre,ray,k,context,prim[i].subgrid(ID)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         template<bool robust> | 
					
						
							|  |  |  |         static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |           BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |           for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |           { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |             vfloat<N> dist; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |             size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  |             while(mask != 0) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |               assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |               if (occluded(pre,ray,k,context,prim[i].subgrid(ID))) | 
					
						
							|  |  |  |                 return true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |           return false; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<int N, int K, bool filter> | 
					
						
							|  |  |  |     struct SubGridIntersectorKPluecker | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef SubGridQBVHN<N> Primitive; | 
					
						
							|  |  |  |       typedef SubGridQuadMIntersectorKPluecker<4,K,filter> Precalculations; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         Vec3fa vtx[16]; | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         subgrid.gather(vtx,context->scene); | 
					
						
							|  |  |  |         for (unsigned int i=0; i<4; i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const Vec3vf<K> p0 = vtx[i*4+0]; | 
					
						
							|  |  |  |           const Vec3vf<K> p1 = vtx[i*4+1]; | 
					
						
							|  |  |  |           const Vec3vf<K> p2 = vtx[i*4+2]; | 
					
						
							|  |  |  |           const Vec3vf<K> p3 = vtx[i*4+3]; | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
					
						
							|  |  |  |           pre.intersectK(valid_i,ray,p0,p1,p2,p3,g,subgrid,i,IntersectKEpilogM<4,K,filter>(ray,context,subgrid.geomID(),subgrid.primID(),i)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<K> valid0 = valid_i; | 
					
						
							|  |  |  |         Vec3fa vtx[16]; | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         subgrid.gather(vtx,context->scene); | 
					
						
							|  |  |  |         for (unsigned int i=0; i<4; i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           const Vec3vf<K> p0 = vtx[i*4+0]; | 
					
						
							|  |  |  |           const Vec3vf<K> p1 = vtx[i*4+1]; | 
					
						
							|  |  |  |           const Vec3vf<K> p2 = vtx[i*4+2]; | 
					
						
							|  |  |  |           const Vec3vf<K> p3 = vtx[i*4+3]; | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
					
						
							| 
									
										
										
										
											2022-11-24 11:45:59 -03:00
										 |  |  |           pre.occludedK(valid0,ray,p0,p1,p2,p3,g,subgrid,i,OccludedKEpilogM<4,K,filter>(valid0,ray,context,subgrid.geomID(),subgrid.primID(),i)); | 
					
						
							|  |  |  |           if (none(valid0)) break; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         } | 
					
						
							|  |  |  |         return !valid0; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         pre.intersect1(ray,k,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const SubGrid& subgrid) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         const GridMesh* mesh    = context->scene->get<GridMesh>(subgrid.geomID()); | 
					
						
							|  |  |  |         const GridMesh::Grid &g = mesh->grid(subgrid.primID()); | 
					
						
							|  |  |  |         Vec3vf4 v0,v1,v2,v3; subgrid.gather(v0,v1,v2,v3,context->scene); | 
					
						
							|  |  |  |         return pre.occluded1(ray,k,context,v0,v1,v2,v3,g,subgrid); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |         template<bool robust> | 
					
						
							|  |  |  |           static __forceinline void intersect(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; | 
					
						
							|  |  |  |           for (size_t j=0;j<num;j++) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             size_t m_valid = movemask(prim[j].qnode.validMask()); | 
					
						
							|  |  |  |             vfloat<K> dist; | 
					
						
							|  |  |  |             while(m_valid) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t i = bscf(m_valid); | 
					
						
							|  |  |  |               if (none(valid & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; | 
					
						
							|  |  |  |               intersect(valid,pre,ray,context,prim[j].subgrid(i)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         template<bool robust>         | 
					
						
							|  |  |  |         static __forceinline vbool<K> occluded(const vbool<K>& valid, const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t num, const TravRayK<K, robust> &tray, size_t& lazy_node) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           BVHNQuantizedBaseNodeIntersectorK<N,K,robust> isecK; | 
					
						
							|  |  |  |           vbool<K> valid0 = valid; | 
					
						
							|  |  |  |           for (size_t j=0;j<num;j++) | 
					
						
							|  |  |  |           { | 
					
						
							|  |  |  |             size_t m_valid = movemask(prim[j].qnode.validMask()); | 
					
						
							|  |  |  |             vfloat<K> dist; | 
					
						
							|  |  |  |             while(m_valid) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t i = bscf(m_valid); | 
					
						
							|  |  |  |               if (none(valid0 & isecK.intersectK(&prim[j].qnode,i,tray,dist))) continue; | 
					
						
							|  |  |  |               valid0 &= !occluded(valid0,pre,ray,context,prim[j].subgrid(i)); | 
					
						
							|  |  |  |               if (none(valid0)) break; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |           return !valid0; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         template<bool robust>         | 
					
						
							|  |  |  |           static __forceinline void intersect(const Accel::Intersectors* This, Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |           BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |           for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |           { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |             vfloat<N> dist; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |             size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  |             while(mask != 0) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |               assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |               if (unlikely(dist[ID] > ray.tfar[k])) continue; | 
					
						
							|  |  |  |               intersect(pre,ray,k,context,prim[i].subgrid(ID)); | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |          | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         template<bool robust> | 
					
						
							|  |  |  |         static __forceinline bool occluded(const Accel::Intersectors* This, Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t num, const TravRay<N,robust> &tray, size_t& lazy_node) | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |           BVHNQuantizedBaseNodeIntersector1<N,robust> isec1; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | 
 | 
					
						
							|  |  |  |           for (size_t i=0;i<num;i++) | 
					
						
							|  |  |  |           { | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |             vfloat<N> dist; | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |             size_t mask = isec1.intersect(&prim[i].qnode,tray,dist);  | 
					
						
							|  |  |  |             while(mask != 0) | 
					
						
							|  |  |  |             { | 
					
						
							|  |  |  |               const size_t ID = bscf(mask);  | 
					
						
							|  |  |  |               assert(((size_t)1 << ID) & movemask(prim[i].qnode.validMask())); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |               if (occluded(pre,ray,k,context,prim[i].subgrid(ID))) | 
					
						
							|  |  |  |                 return true; | 
					
						
							|  |  |  |             } | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |           return false; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |