| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
 | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #pragma once
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "primitive.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   /* Precalculated representation for M triangles. Stores for each
 | 
					
						
							|  |  |  |      triangle a base vertex, two edges, and the geometry normal to | 
					
						
							|  |  |  |      speed up intersection calculations */ | 
					
						
							|  |  |  |   template<int M> | 
					
						
							|  |  |  |   struct TriangleM | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  |     struct Type : public PrimitiveType  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const char* name() const; | 
					
						
							|  |  |  |       size_t sizeActive(const char* This) const; | 
					
						
							|  |  |  |       size_t sizeTotal(const char* This) const; | 
					
						
							|  |  |  |       size_t getBytes(const char* This) const; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |     static Type type; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Returns maximum number of stored triangles */ | 
					
						
							|  |  |  |     static __forceinline size_t max_size() { return M; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     /* Returns required number of primitive blocks for N primitives */ | 
					
						
							|  |  |  |     static __forceinline size_t blocks(size_t N) { return (N+max_size()-1)/max_size(); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Default constructor */ | 
					
						
							|  |  |  |     __forceinline TriangleM() {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Construction from vertices and IDs */ | 
					
						
							|  |  |  |     __forceinline TriangleM(const Vec3vf<M>& v0, const Vec3vf<M>& v1, const Vec3vf<M>& v2, const vuint<M>& geomIDs, const vuint<M>& primIDs) | 
					
						
							|  |  |  |       : v0(v0), e1(v0-v1), e2(v2-v0), geomIDs(geomIDs), primIDs(primIDs) {} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Returns a mask that tells which triangles are valid */ | 
					
						
							|  |  |  |     __forceinline vbool<M> valid() const { return geomIDs != vuint<M>(-1); } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Returns true if the specified triangle is valid */ | 
					
						
							|  |  |  |     __forceinline bool valid(const size_t i) const { assert(i<M); return geomIDs[i] != -1; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     /* Returns the number of stored triangles */ | 
					
						
							|  |  |  |     __forceinline size_t size() const { return bsf(~movemask(valid()));  } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Returns the geometry IDs */ | 
					
						
							|  |  |  |     __forceinline       vuint<M>& geomID()       { return geomIDs;  } | 
					
						
							|  |  |  |     __forceinline const vuint<M>& geomID() const { return geomIDs;  } | 
					
						
							|  |  |  |     __forceinline unsigned int geomID(const size_t i) const { assert(i<M); return geomIDs[i]; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Returns the primitive IDs */ | 
					
						
							|  |  |  |     __forceinline       vuint<M>& primID()       { return primIDs; } | 
					
						
							|  |  |  |     __forceinline const vuint<M>& primID() const { return primIDs; } | 
					
						
							|  |  |  |     __forceinline unsigned int primID(const size_t i) const { assert(i<M); return primIDs[i]; } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Calculate the bounds of the triangle */ | 
					
						
							|  |  |  |     __forceinline BBox3fa bounds() const  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vec3vf<M> p0 = v0; | 
					
						
							|  |  |  |       Vec3vf<M> p1 = v0-e1; | 
					
						
							|  |  |  |       Vec3vf<M> p2 = v0+e2; | 
					
						
							|  |  |  |       Vec3vf<M> lower = min(p0,p1,p2); | 
					
						
							|  |  |  |       Vec3vf<M> upper = max(p0,p1,p2); | 
					
						
							|  |  |  |       vbool<M> mask = valid(); | 
					
						
							|  |  |  |       lower.x = select(mask,lower.x,vfloat<M>(pos_inf)); | 
					
						
							|  |  |  |       lower.y = select(mask,lower.y,vfloat<M>(pos_inf)); | 
					
						
							|  |  |  |       lower.z = select(mask,lower.z,vfloat<M>(pos_inf)); | 
					
						
							|  |  |  |       upper.x = select(mask,upper.x,vfloat<M>(neg_inf)); | 
					
						
							|  |  |  |       upper.y = select(mask,upper.y,vfloat<M>(neg_inf)); | 
					
						
							|  |  |  |       upper.z = select(mask,upper.z,vfloat<M>(neg_inf)); | 
					
						
							|  |  |  |       return BBox3fa(Vec3fa(reduce_min(lower.x),reduce_min(lower.y),reduce_min(lower.z)), | 
					
						
							|  |  |  |                      Vec3fa(reduce_max(upper.x),reduce_max(upper.y),reduce_max(upper.z))); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Non temporal store */ | 
					
						
							|  |  |  |     __forceinline static void store_nt(TriangleM* dst, const TriangleM& src) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->v0.x,src.v0.x); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->v0.y,src.v0.y); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->v0.z,src.v0.z); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->e1.x,src.e1.x); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->e1.y,src.e1.y); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->e1.z,src.e1.z); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->e2.x,src.e2.x); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->e2.y,src.e2.y); | 
					
						
							|  |  |  |       vfloat<M>::store_nt(&dst->e2.z,src.e2.z); | 
					
						
							|  |  |  |       vuint<M>::store_nt(&dst->geomIDs,src.geomIDs); | 
					
						
							|  |  |  |       vuint<M>::store_nt(&dst->primIDs,src.primIDs); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Fill triangle from triangle list */ | 
					
						
							|  |  |  |     __forceinline void fill(const PrimRef* prims, size_t& begin, size_t end, Scene* scene) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       vuint<M> vgeomID = -1, vprimID = -1; | 
					
						
							|  |  |  |       Vec3vf<M> v0 = zero, v1 = zero, v2 = zero; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       for (size_t i=0; i<M && begin<end; i++, begin++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  | 	const PrimRef& prim = prims[begin]; | 
					
						
							|  |  |  |         const unsigned geomID = prim.geomID(); | 
					
						
							|  |  |  |         const unsigned primID = prim.primID(); | 
					
						
							|  |  |  |         const TriangleMesh* __restrict__ const mesh = scene->get<TriangleMesh>(geomID); | 
					
						
							|  |  |  |         const TriangleMesh::Triangle& tri = mesh->triangle(primID); | 
					
						
							|  |  |  |         const Vec3fa& p0 = mesh->vertex(tri.v[0]); | 
					
						
							|  |  |  |         const Vec3fa& p1 = mesh->vertex(tri.v[1]); | 
					
						
							|  |  |  |         const Vec3fa& p2 = mesh->vertex(tri.v[2]); | 
					
						
							|  |  |  |         vgeomID [i] = geomID; | 
					
						
							|  |  |  |         vprimID [i] = primID; | 
					
						
							|  |  |  |         v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; | 
					
						
							|  |  |  |         v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; | 
					
						
							|  |  |  |         v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /* Updates the primitive */ | 
					
						
							|  |  |  |     __forceinline BBox3fa update(TriangleMesh* mesh) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       BBox3fa bounds = empty; | 
					
						
							|  |  |  |       vuint<M> vgeomID = -1, vprimID = -1; | 
					
						
							|  |  |  |       Vec3vf<M> v0 = zero, v1 = zero, v2 = zero; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	  for (size_t i=0; i<M; i++) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (unlikely(geomID(i) == -1)) break; | 
					
						
							|  |  |  |         const unsigned geomId = geomID(i); | 
					
						
							|  |  |  |         const unsigned primId = primID(i); | 
					
						
							|  |  |  |         const TriangleMesh::Triangle& tri = mesh->triangle(primId); | 
					
						
							|  |  |  |         const Vec3fa p0 = mesh->vertex(tri.v[0]); | 
					
						
							|  |  |  |         const Vec3fa p1 = mesh->vertex(tri.v[1]); | 
					
						
							|  |  |  |         const Vec3fa p2 = mesh->vertex(tri.v[2]); | 
					
						
							|  |  |  |         bounds.extend(merge(BBox3fa(p0),BBox3fa(p1),BBox3fa(p2))); | 
					
						
							|  |  |  |         vgeomID [i] = geomId; | 
					
						
							|  |  |  |         vprimID [i] = primId; | 
					
						
							|  |  |  |         v0.x[i] = p0.x; v0.y[i] = p0.y; v0.z[i] = p0.z; | 
					
						
							|  |  |  |         v1.x[i] = p1.x; v1.y[i] = p1.y; v1.z[i] = p1.z; | 
					
						
							|  |  |  |         v2.x[i] = p2.x; v2.y[i] = p2.y; v2.z[i] = p2.z; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       TriangleM::store_nt(this,TriangleM(v0,v1,v2,vgeomID,vprimID)); | 
					
						
							|  |  |  |       return bounds; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   public: | 
					
						
							|  |  |  |     Vec3vf<M> v0;      // base vertex of the triangles
 | 
					
						
							|  |  |  |     Vec3vf<M> e1;      // 1st edge of the triangles (v0-v1)
 | 
					
						
							|  |  |  |     Vec3vf<M> e2;      // 2nd edge of the triangles (v2-v0)
 | 
					
						
							|  |  |  |   private: | 
					
						
							|  |  |  |     vuint<M> geomIDs; // geometry IDs
 | 
					
						
							|  |  |  |     vuint<M> primIDs; // primitive IDs
 | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<int M> | 
					
						
							|  |  |  |   typename TriangleM<M>::Type TriangleM<M>::type; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   typedef TriangleM<4> Triangle4; | 
					
						
							|  |  |  | } |