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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "triangle.h"
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							|  |  |  | #include "intersector_epilog.h"
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							|  |  |  | /*! This intersector implements a modified version of the Woop's ray-triangle intersection test */ | 
					
						
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |     struct WoopHitM | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline WoopHitM() {} | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline WoopHitM(const vbool<M>& valid,  | 
					
						
							|  |  |  |                              const vfloat<M>& U,  | 
					
						
							|  |  |  |                              const vfloat<M>& V,  | 
					
						
							|  |  |  |                              const vfloat<M>& T,  | 
					
						
							|  |  |  |                              const vfloat<M>& inv_det,                               | 
					
						
							|  |  |  |                              const Vec3vf<M>& Ng) | 
					
						
							|  |  |  |         : U(U), V(V), T(T), inv_det(inv_det), valid(valid), vNg(Ng) {} | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline void finalize()  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vt = T; | 
					
						
							|  |  |  |         vu = U*inv_det; | 
					
						
							|  |  |  |         vv = V*inv_det; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       __forceinline Vec2f uv (const size_t i) const { return Vec2f(vu[i],vv[i]); } | 
					
						
							|  |  |  |       __forceinline float t  (const size_t i) const { return vt[i]; } | 
					
						
							|  |  |  |       __forceinline Vec3fa Ng(const size_t i) const { return Vec3fa(vNg.x[i],vNg.y[i],vNg.z[i]); } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     private: | 
					
						
							|  |  |  |       const vfloat<M> U; | 
					
						
							|  |  |  |       const vfloat<M> V; | 
					
						
							|  |  |  |       const vfloat<M> T; | 
					
						
							|  |  |  |       const vfloat<M> inv_det; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     public: | 
					
						
							|  |  |  |       const vbool<M> valid; | 
					
						
							|  |  |  |       vfloat<M> vu; | 
					
						
							|  |  |  |       vfloat<M> vv; | 
					
						
							|  |  |  |       vfloat<M> vt; | 
					
						
							|  |  |  |       Vec3vf<M> vNg; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
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							|  |  |  |     template<int M> | 
					
						
							|  |  |  |     struct WoopPrecalculations1 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       unsigned int kx,ky,kz; | 
					
						
							|  |  |  |       Vec3vf<M> org; | 
					
						
							|  |  |  |       Vec3fa S; | 
					
						
							|  |  |  |       __forceinline WoopPrecalculations1() {} | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline WoopPrecalculations1(const Ray& ray, const void* ptr) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         kz = maxDim(abs(ray.dir)); | 
					
						
							|  |  |  |         kx = (kz+1) % 3; | 
					
						
							|  |  |  |         ky = (kx+1) % 3; | 
					
						
							|  |  |  |         const float inv_dir_kz = rcp(ray.dir[kz]); | 
					
						
							|  |  |  |         if (ray.dir[kz]) std::swap(kx,ky); | 
					
						
							|  |  |  |         S.x = ray.dir[kx] * inv_dir_kz; | 
					
						
							|  |  |  |         S.y = ray.dir[ky] * inv_dir_kz; | 
					
						
							|  |  |  |         S.z = inv_dir_kz; | 
					
						
							|  |  |  |         org = Vec3vf<M>(ray.org[kx],ray.org[ky],ray.org[kz]); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
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							|  |  |  |      | 
					
						
							|  |  |  |     template<int M> | 
					
						
							|  |  |  |     struct WoopIntersector1 | 
					
						
							|  |  |  |     { | 
					
						
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							|  |  |  |         typedef WoopPrecalculations1<M> Precalculations; | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline WoopIntersector1() {} | 
					
						
							|  |  |  | 
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							|  |  |  |       __forceinline WoopIntersector1(const Ray& ray, const void* ptr) {} | 
					
						
							|  |  |  | 
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							|  |  |  |       static __forceinline bool intersect(const vbool<M>& valid0, | 
					
						
							|  |  |  |                                           Ray& ray, | 
					
						
							|  |  |  |                                           const Precalculations& pre, | 
					
						
							|  |  |  |                                           const Vec3vf<M>& tri_v0, | 
					
						
							|  |  |  |                                           const Vec3vf<M>& tri_v1, | 
					
						
							|  |  |  |                                           const Vec3vf<M>& tri_v2, | 
					
						
							|  |  |  |                                           WoopHitM<M>& hit) | 
					
						
							|  |  |  |       {        | 
					
						
							|  |  |  |         vbool<M> valid = valid0; | 
					
						
							|  |  |  | 
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							|  |  |  |         /* vertices relative to ray origin */ | 
					
						
							|  |  |  |         const Vec3vf<M> org = Vec3vf<M>(pre.org.x,pre.org.y,pre.org.z); | 
					
						
							|  |  |  |         const Vec3vf<M> A = Vec3vf<M>(tri_v0[pre.kx],tri_v0[pre.ky],tri_v0[pre.kz]) - org; | 
					
						
							|  |  |  |         const Vec3vf<M> B = Vec3vf<M>(tri_v1[pre.kx],tri_v1[pre.ky],tri_v1[pre.kz]) - org; | 
					
						
							|  |  |  |         const Vec3vf<M> C = Vec3vf<M>(tri_v2[pre.kx],tri_v2[pre.ky],tri_v2[pre.kz]) - org; | 
					
						
							|  |  |  | 
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							|  |  |  |         /* shear and scale vertices */ | 
					
						
							|  |  |  |         const vfloat<M> Ax = nmadd(A.z,pre.S.x,A.x); | 
					
						
							|  |  |  |         const vfloat<M> Ay = nmadd(A.z,pre.S.y,A.y); | 
					
						
							|  |  |  |         const vfloat<M> Bx = nmadd(B.z,pre.S.x,B.x); | 
					
						
							|  |  |  |         const vfloat<M> By = nmadd(B.z,pre.S.y,B.y); | 
					
						
							|  |  |  |         const vfloat<M> Cx = nmadd(C.z,pre.S.x,C.x); | 
					
						
							|  |  |  |         const vfloat<M> Cy = nmadd(C.z,pre.S.y,C.y); | 
					
						
							|  |  |  | 
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							|  |  |  |         /* scaled barycentric */ | 
					
						
							|  |  |  |         const vfloat<M> U0 = Cx*By; | 
					
						
							|  |  |  |         const vfloat<M> U1 = Cy*Bx; | 
					
						
							|  |  |  |         const vfloat<M> V0 = Ax*Cy; | 
					
						
							|  |  |  |         const vfloat<M> V1 = Ay*Cx; | 
					
						
							|  |  |  |         const vfloat<M> W0 = Bx*Ay; | 
					
						
							|  |  |  |         const vfloat<M> W1 = By*Ax; | 
					
						
							|  |  |  | #if !defined(__AVX512F__)
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							|  |  |  |         valid &= (U0 >= U1) & (V0 >= V1) & (W0 >= W1) | | 
					
						
							|  |  |  |           (U0 <= U1) & (V0 <= V1) & (W0 <= W1); | 
					
						
							|  |  |  | #else
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							|  |  |  |         valid &= ge(ge(U0 >= U1,V0,V1),W0,W1) | le(le(U0 <= U1,V0,V1),W0,W1); | 
					
						
							|  |  |  | #endif
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							|  |  |  | 
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							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |         const vfloat<M> U = U0-U1; | 
					
						
							|  |  |  |         const vfloat<M> V = V0-V1; | 
					
						
							|  |  |  |         const vfloat<M> W = W0-W1; | 
					
						
							|  |  |  | 
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							|  |  |  |         const vfloat<M> det = U+V+W; | 
					
						
							|  |  |  | 
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							|  |  |  |         valid &= det != 0.0f; | 
					
						
							|  |  |  |         const vfloat<M> inv_det = rcp(det); | 
					
						
							|  |  |  | 
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							|  |  |  |         const vfloat<M> Az = pre.S.z * A.z; | 
					
						
							|  |  |  |         const vfloat<M> Bz = pre.S.z * B.z; | 
					
						
							|  |  |  |         const vfloat<M> Cz = pre.S.z * C.z; | 
					
						
							|  |  |  |         const vfloat<M> T  = madd(U,Az,madd(V,Bz,W*Cz));  | 
					
						
							|  |  |  |         const vfloat<M> t  = T * inv_det; | 
					
						
							|  |  |  |         /* perform depth test */ | 
					
						
							|  |  |  |         valid &= (vfloat<M>(ray.tnear()) < t) & (t <= vfloat<M>(ray.tfar)); | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         const Vec3vf<M> tri_Ng = cross(tri_v2-tri_v0,tri_v0-tri_v1); | 
					
						
							|  |  |  | 
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							|  |  |  |         /* update hit information */ | 
					
						
							|  |  |  |         new (&hit) WoopHitM<M>(valid,U,V,t,inv_det,tri_Ng); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool intersect(Ray& ray, | 
					
						
							|  |  |  |                                    const Precalculations& pre, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v0, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v1, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v2, | 
					
						
							|  |  |  |                                    WoopHitM<M>& hit) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<M> valid = true; | 
					
						
							|  |  |  |         return intersect(valid,ray,pre,v0,v1,v2,hit); | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  | 
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							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       static __forceinline bool intersect(Ray& ray, | 
					
						
							|  |  |  |                                      const Precalculations& pre, | 
					
						
							|  |  |  |                                      const Vec3vf<M>& v0, | 
					
						
							|  |  |  |                                      const Vec3vf<M>& v1, | 
					
						
							|  |  |  |                                      const Vec3vf<M>& v2, | 
					
						
							|  |  |  |                                      const Epilog& epilog) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         WoopHitM<M> hit; | 
					
						
							|  |  |  |         if (likely(intersect(ray,pre,v0,v1,v2,hit))) return epilog(hit.valid,hit); | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
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							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       static __forceinline bool intersect(const vbool<M>& valid, | 
					
						
							|  |  |  |                                    Ray& ray, | 
					
						
							|  |  |  |                                    const Precalculations& pre, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v0, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v1, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v2, | 
					
						
							|  |  |  |                                    const Epilog& epilog) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         WoopHitM<M> hit; | 
					
						
							|  |  |  |         if (likely(intersect(valid,ray,pre,v0,v1,v2,hit))) return epilog(hit.valid,hit); | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  | #if 0
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							|  |  |  |     template<int K> | 
					
						
							|  |  |  |     struct WoopHitK | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline WoopHitK(const vfloat<K>& U, const vfloat<K>& V, const vfloat<K>& T, const vfloat<K>& absDen, const Vec3vf<K>& Ng) | 
					
						
							|  |  |  |         : U(U), V(V), T(T), absDen(absDen), Ng(Ng) {} | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       __forceinline std::tuple<vfloat<K>,vfloat<K>,vfloat<K>,Vec3vf<K>> operator() () const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const vfloat<K> rcpAbsDen = rcp(absDen); | 
					
						
							|  |  |  |         const vfloat<K> t = T * rcpAbsDen; | 
					
						
							|  |  |  |         const vfloat<K> u = U * rcpAbsDen; | 
					
						
							|  |  |  |         const vfloat<K> v = V * rcpAbsDen; | 
					
						
							|  |  |  |         return std::make_tuple(u,v,t,Ng); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     private: | 
					
						
							|  |  |  |       const vfloat<K> U; | 
					
						
							|  |  |  |       const vfloat<K> V; | 
					
						
							|  |  |  |       const vfloat<K> T; | 
					
						
							|  |  |  |       const vfloat<K> absDen; | 
					
						
							|  |  |  |       const Vec3vf<K> Ng; | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<int M, int K> | 
					
						
							|  |  |  |     struct WoopIntersectorK | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       __forceinline WoopIntersectorK(const vbool<K>& valid, const RayK<K>& ray) {} | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /*! Intersects K rays with one of M triangles. */ | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline vbool<K> intersectK(const vbool<K>& valid0, | 
					
						
							|  |  |  |                                         //RayK<K>& ray,
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							|  |  |  |                                         const Vec3vf<K>& ray_org, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& ray_dir, | 
					
						
							|  |  |  |                                         const vfloat<K>& ray_tnear, | 
					
						
							|  |  |  |                                         const vfloat<K>& ray_tfar, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v0, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_e1, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_e2, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_Ng, | 
					
						
							|  |  |  |                                         const Epilog& epilog) const | 
					
						
							|  |  |  |       {  | 
					
						
							|  |  |  |         /* calculate denominator */ | 
					
						
							|  |  |  |         vbool<K> valid = valid0; | 
					
						
							|  |  |  |         const Vec3vf<K> C = tri_v0 - ray_org; | 
					
						
							|  |  |  |         const Vec3vf<K> R = cross(C,ray_dir); | 
					
						
							|  |  |  |         const vfloat<K> den = dot(tri_Ng,ray_dir); | 
					
						
							|  |  |  |         const vfloat<K> absDen = abs(den); | 
					
						
							|  |  |  |         const vfloat<K> sgnDen = signmsk(den); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* test against edge p2 p0 */ | 
					
						
							|  |  |  |         const vfloat<K> U = dot(tri_e2,R) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= U >= 0.0f; | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* test against edge p0 p1 */ | 
					
						
							|  |  |  |         const vfloat<K> V = dot(tri_e1,R) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= V >= 0.0f; | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* test against edge p1 p2 */ | 
					
						
							|  |  |  |         const vfloat<K> W = absDen-U-V; | 
					
						
							|  |  |  |         valid &= W >= 0.0f; | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform depth test */ | 
					
						
							|  |  |  |         const vfloat<K> T = dot(tri_Ng,C) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= (absDen*ray_tnear < T) & (T <= absDen*ray_tfar); | 
					
						
							|  |  |  |         if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform backface culling */ | 
					
						
							|  |  |  | #if defined(EMBREE_BACKFACE_CULLING)
 | 
					
						
							|  |  |  |         valid &= den < vfloat<K>(zero); | 
					
						
							|  |  |  |         if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |         valid &= den != vfloat<K>(zero); | 
					
						
							|  |  |  |         if (unlikely(none(valid))) return false; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* calculate hit information */ | 
					
						
							|  |  |  |         WoopHitK<K> hit(U,V,T,absDen,tri_Ng); | 
					
						
							|  |  |  |         return epilog(valid,hit); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /*! Intersects K rays with one of M triangles. */ | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline vbool<K> intersectK(const vbool<K>& valid0,  | 
					
						
							|  |  |  |                                         RayK<K>& ray, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v0, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v1, | 
					
						
							|  |  |  |                                         const Vec3vf<K>& tri_v2, | 
					
						
							|  |  |  |                                         const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf<K> e1 = tri_v0-tri_v1; | 
					
						
							|  |  |  |         const Vec3vf<K> e2 = tri_v2-tri_v0; | 
					
						
							|  |  |  |         const Vec3vf<K> Ng = cross(e2,e1); | 
					
						
							|  |  |  |         return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,e1,e2,Ng,epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Intersects K rays with one of M triangles. */ | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline vbool<K> intersectEdgeK(const vbool<K>& valid0,  | 
					
						
							|  |  |  |                                             RayK<K>& ray, | 
					
						
							|  |  |  |                                             const Vec3vf<K>& tri_v0,  | 
					
						
							|  |  |  |                                             const Vec3vf<K>& tri_e1,  | 
					
						
							|  |  |  |                                             const Vec3vf<K>& tri_e2,  | 
					
						
							|  |  |  |                                             const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf<K> tri_Ng = cross(tri_e2,tri_e1); | 
					
						
							|  |  |  |         return intersectK(valid0,ray.org,ray.dir,ray.tnear(),ray.tfar,tri_v0,tri_e1,tri_e2,tri_Ng,epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /*! Intersect k'th ray from ray packet of size K with M triangles. */ | 
					
						
							|  |  |  |       __forceinline bool intersectEdge(RayK<K>& ray, | 
					
						
							|  |  |  |                                        size_t k, | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_v0, | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e1, | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e2, | 
					
						
							|  |  |  |                                        WoopHitM<M>& hit) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* calculate denominator */ | 
					
						
							|  |  |  |         typedef Vec3vf<M> Vec3vfM; | 
					
						
							|  |  |  |         const Vec3vf<M> tri_Ng = cross(tri_e2,tri_e1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |         const Vec3vfM O = broadcast<vfloat<M>>(ray.org,k); | 
					
						
							|  |  |  |         const Vec3vfM D = broadcast<vfloat<M>>(ray.dir,k); | 
					
						
							|  |  |  |         const Vec3vfM C = Vec3vfM(tri_v0) - O; | 
					
						
							|  |  |  |         const Vec3vfM R = cross(C,D); | 
					
						
							|  |  |  |         const vfloat<M> den = dot(Vec3vfM(tri_Ng),D); | 
					
						
							|  |  |  |         const vfloat<M> absDen = abs(den); | 
					
						
							|  |  |  |         const vfloat<M> sgnDen = signmsk(den); | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform edge tests */ | 
					
						
							|  |  |  |         const vfloat<M> U = dot(Vec3vf<M>(tri_e2),R) ^ sgnDen; | 
					
						
							|  |  |  |         const vfloat<M> V = dot(Vec3vf<M>(tri_e1),R) ^ sgnDen; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform backface culling */ | 
					
						
							|  |  |  | #if defined(EMBREE_BACKFACE_CULLING)
 | 
					
						
							|  |  |  |         vbool<M> valid = (den < vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |         vbool<M> valid = (den != vfloat<M>(zero)) & (U >= 0.0f) & (V >= 0.0f) & (U+V<=absDen); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* perform depth test */ | 
					
						
							|  |  |  |         const vfloat<M> T = dot(Vec3vf<M>(tri_Ng),C) ^ sgnDen; | 
					
						
							|  |  |  |         valid &= (absDen*vfloat<M>(ray.tnear()[k]) < T) & (T <= absDen*vfloat<M>(ray.tfar[k])); | 
					
						
							|  |  |  |         if (likely(none(valid))) return false; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  |         /* calculate hit information */ | 
					
						
							|  |  |  |         new (&hit) WoopHitM<M>(valid,U,V,T,absDen,tri_Ng); | 
					
						
							|  |  |  |         return true; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       __forceinline bool intersectEdge(RayK<K>& ray, | 
					
						
							|  |  |  |                                        size_t k, | 
					
						
							|  |  |  |                                        const BBox<vfloat<M>>& time_range, | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_v0,  | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e1,  | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e2,  | 
					
						
							|  |  |  |                                        WoopHitM<M>& hit) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         if (likely(intersect(ray,k,tri_v0,tri_e1,tri_e2,hit)))  | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           hit.valid &= time_range.lower <= vfloat<M>(ray.time[k]); | 
					
						
							|  |  |  |           hit.valid &= vfloat<M>(ray.time[k]) < time_range.upper; | 
					
						
							|  |  |  |           return any(hit.valid); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersectEdge(RayK<K>& ray, | 
					
						
							|  |  |  |                                        size_t k, | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_v0,  | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e1,  | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e2,  | 
					
						
							|  |  |  |                                        const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         WoopHitM<M> hit; | 
					
						
							|  |  |  |         if (likely(intersectEdge(ray,k,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit); | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersectEdge(RayK<K>& ray, | 
					
						
							|  |  |  |                                        size_t k,                            | 
					
						
							|  |  |  |                                        const BBox<vfloat<M>>& time_range, | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_v0,  | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e1,  | 
					
						
							|  |  |  |                                        const Vec3vf<M>& tri_e2,  | 
					
						
							|  |  |  |                                        const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         WoopHitM<M> hit; | 
					
						
							|  |  |  |         if (likely(intersectEdge(ray,k,time_range,tri_v0,tri_e1,tri_e2,hit))) return epilog(hit.valid,hit); | 
					
						
							|  |  |  |         return false; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersect(RayK<K>& ray, | 
					
						
							|  |  |  |                                    size_t k, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v0,  | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v1,  | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v2,  | 
					
						
							|  |  |  |                                    const Epilog& epilog) const       | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf<M> e1 = v0-v1; | 
					
						
							|  |  |  |         const Vec3vf<M> e2 = v2-v0; | 
					
						
							|  |  |  |         return intersectEdge(ray,k,v0,e1,e2,epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       template<typename Epilog> | 
					
						
							|  |  |  |       __forceinline bool intersect(RayK<K>& ray, | 
					
						
							|  |  |  |                                    size_t k, | 
					
						
							|  |  |  |                                    const BBox<vfloat<M>>& time_range, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v0, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v1, | 
					
						
							|  |  |  |                                    const Vec3vf<M>& v2, | 
					
						
							|  |  |  |                                    const Epilog& epilog) const | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Vec3vf<M> e1 = v0-v1; | 
					
						
							|  |  |  |         const Vec3vf<M> e2 = v2-v0; | 
					
						
							|  |  |  |         return intersectEdge(ray,k,time_range,v0,e1,e2,epilog); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |