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										 |  |  | // Copyright 2009-2021 Intel Corporation
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										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "trianglei.h"
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							|  |  |  | #include "triangle_intersector_moeller.h"
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							|  |  |  | #include "triangle_intersector_pluecker.h"
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |   namespace isa | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     /*! Intersects M triangles with 1 ray */ | 
					
						
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										 |  |  |     template<int M, bool filter> | 
					
						
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										 |  |  |     struct TriangleMiIntersector1Moeller | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
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										 |  |  |       typedef MoellerTrumboreIntersector1<M> Precalculations; | 
					
						
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										 |  |  | 
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							|  |  |  |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /*! Intersects M triangles with K rays */ | 
					
						
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										 |  |  |     template<int M, int K, bool filter> | 
					
						
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										 |  |  |     struct TriangleMiIntersectorKMoeller | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
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										 |  |  |       typedef MoellerTrumboreIntersectorK<M,K> Precalculations; | 
					
						
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							|  |  |  |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Scene* scene = context->scene; | 
					
						
							|  |  |  |         for (size_t i=0; i<Primitive::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,popcnt(valid_i),RayHitK<K>::size()); | 
					
						
							|  |  |  |           const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene); | 
					
						
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										 |  |  |           pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<K> valid0 = valid_i; | 
					
						
							|  |  |  |         const Scene* scene = context->scene; | 
					
						
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							|  |  |  |         for (size_t i=0; i<Primitive::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,popcnt(valid_i),RayHitK<K>::size()); | 
					
						
							|  |  |  |           const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene); | 
					
						
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										 |  |  |           pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
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										 |  |  |           if (none(valid0)) break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return !valid0; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /*! Intersects M triangles with 1 ray */ | 
					
						
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										 |  |  |     template<int M, bool filter> | 
					
						
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										 |  |  |     struct TriangleMiIntersector1Pluecker | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
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										 |  |  |       typedef PlueckerIntersector1<M> Precalculations; | 
					
						
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							|  |  |  |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /*! Intersects M triangles with K rays */ | 
					
						
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										 |  |  |     template<int M, int K, bool filter> | 
					
						
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										 |  |  |     struct TriangleMiIntersectorKPluecker | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
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										 |  |  |       typedef PlueckerIntersectorK<M,K> Precalculations; | 
					
						
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							|  |  |  |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         const Scene* scene = context->scene; | 
					
						
							|  |  |  |         for (size_t i=0; i<Primitive::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,popcnt(valid_i),RayHitK<K>::size()); | 
					
						
							|  |  |  |           const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene); | 
					
						
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										 |  |  |           pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
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										 |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<K> valid0 = valid_i; | 
					
						
							|  |  |  |         const Scene* scene = context->scene; | 
					
						
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							|  |  |  |         for (size_t i=0; i<Primitive::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,popcnt(valid_i),RayHitK<K>::size()); | 
					
						
							|  |  |  |           const Vec3vf<K> v0 = tri.template getVertex<0>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v1 = tri.template getVertex<1>(i,scene); | 
					
						
							|  |  |  |           const Vec3vf<K> v2 = tri.template getVertex<2>(i,scene); | 
					
						
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										 |  |  |           pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
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										 |  |  |           if (none(valid0)) break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return !valid0; | 
					
						
							|  |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
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							|  |  |  |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0, v1, v2; tri.gather(v0,v1,v2,context->scene); | 
					
						
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										 |  |  |         return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /*! Intersects M motion blur triangles with 1 ray */ | 
					
						
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										 |  |  |     template<int M, bool filter> | 
					
						
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										 |  |  |     struct TriangleMiMBIntersector1Moeller | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
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										 |  |  |       typedef MoellerTrumboreIntersector1<M> Precalculations; | 
					
						
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							|  |  |  |       /*! Intersect a ray with the M triangles and updates the hit. */ | 
					
						
							|  |  |  |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); | 
					
						
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										 |  |  |         pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
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							|  |  |  |       /*! Test if the ray is occluded by one of M triangles. */ | 
					
						
							|  |  |  |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); | 
					
						
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										 |  |  |         return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
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										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
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							|  |  |  |     /*! Intersects M motion blur triangles with K rays. */ | 
					
						
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										 |  |  |     template<int M, int K, bool filter> | 
					
						
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										 |  |  |     struct TriangleMiMBIntersectorKMoeller | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
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										 |  |  |       typedef MoellerTrumboreIntersectorK<M,K> Precalculations; | 
					
						
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										 |  |  | 
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							|  |  |  |       /*! Intersects K rays with M triangles. */ | 
					
						
							|  |  |  |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         for (size_t i=0; i<TriangleMi<M>::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
					
						
							| 
									
										
										
										
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										 |  |  |           Vec3vf<K> v0,v1,v2; tri.template gather<K>(valid_i,v0,v1,v2,i,context->scene,ray.time()); | 
					
						
							|  |  |  |           pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
							| 
									
										
										
										
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										 |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Test for K rays if they are occluded by any of the M triangles. */ | 
					
						
							|  |  |  |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<K> valid0 = valid_i; | 
					
						
							|  |  |  |         for (size_t i=0; i<TriangleMi<M>::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
					
						
							| 
									
										
										
										
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										 |  |  |           Vec3vf<K> v0,v1,v2; tri.template gather<K>(valid_i,v0,v1,v2,i,context->scene,ray.time()); | 
					
						
							|  |  |  |           pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
							| 
									
										
										
										
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										 |  |  |           if (none(valid0)) break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return !valid0; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Intersect a ray with M triangles and updates the hit. */ | 
					
						
							|  |  |  |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); | 
					
						
							| 
									
										
										
										
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										 |  |  |         pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
							| 
									
										
										
										
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										 |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Test if the ray is occluded by one of the M triangles. */ | 
					
						
							|  |  |  |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); | 
					
						
							| 
									
										
										
										
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										 |  |  |         return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
							| 
									
										
										
										
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										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /*! Intersects M motion blur triangles with 1 ray */ | 
					
						
							| 
									
										
										
										
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										 |  |  |     template<int M, bool filter> | 
					
						
							| 
									
										
										
										
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										 |  |  |     struct TriangleMiMBIntersector1Pluecker | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
							| 
									
										
										
										
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										 |  |  |       typedef PlueckerIntersector1<M> Precalculations; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  |       /*! Intersect a ray with the M triangles and updates the hit. */ | 
					
						
							|  |  |  |       static __forceinline void intersect(const Precalculations& pre, RayHit& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); | 
					
						
							| 
									
										
										
										
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										 |  |  |         pre.intersect(ray,v0,v1,v2,Intersect1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
							| 
									
										
										
										
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										 |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Test if the ray is occluded by one of M triangles. */ | 
					
						
							|  |  |  |       static __forceinline bool occluded(const Precalculations& pre, Ray& ray, IntersectContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         return pre.intersect(ray,v0,v1,v2,Occluded1EpilogM<M,filter>(ray,context,tri.geomID(),tri.primID())); | 
					
						
							| 
									
										
										
										
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										 |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       static __forceinline bool pointQuery(PointQuery* query, PointQueryContext* context, const Primitive& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         return PrimitivePointQuery1<Primitive>::pointQuery(query, context, tri); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     /*! Intersects M motion blur triangles with K rays. */ | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |     template<int M, int K, bool filter> | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |     struct TriangleMiMBIntersectorKPluecker | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef TriangleMi<M> Primitive; | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |       typedef PlueckerIntersectorK<M,K> Precalculations; | 
					
						
							| 
									
										
										
										
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										 |  |  | 
 | 
					
						
							|  |  |  |       /*! Intersects K rays with M triangles. */ | 
					
						
							|  |  |  |       static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         for (size_t i=0; i<TriangleMi<M>::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(normal.trav_prims,1,popcnt(valid_i),K); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |           Vec3vf<K> v0,v1,v2; tri.template gather<K>(valid_i,v0,v1,v2,i,context->scene,ray.time()); | 
					
						
							|  |  |  |           pre.intersectK(valid_i,ray,v0,v1,v2,IntersectKEpilogM<M,K,filter>(ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Test for K rays if they are occluded by any of the M triangles. */ | 
					
						
							|  |  |  |       static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         vbool<K> valid0 = valid_i; | 
					
						
							|  |  |  |         for (size_t i=0; i<TriangleMi<M>::max_size(); i++) | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           if (!tri.valid(i)) break; | 
					
						
							|  |  |  |           STAT3(shadow.trav_prims,1,popcnt(valid0),K); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |           Vec3vf<K> v0,v1,v2; tri.template gather<K>(valid_i,v0,v1,v2,i,context->scene,ray.time()); | 
					
						
							|  |  |  |           pre.intersectK(valid0,ray,v0,v1,v2,OccludedKEpilogM<M,K,filter>(valid0,ray,context,tri.geomID(),tri.primID(),i)); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |           if (none(valid0)) break; | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         return !valid0; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /*! Intersect a ray with M triangles and updates the hit. */ | 
					
						
							|  |  |  |       static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(normal.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         pre.intersect(ray,k,v0,v1,v2,Intersect1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       /*! Test if the ray is occluded by one of the M triangles. */ | 
					
						
							|  |  |  |       static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const TriangleMi<M>& tri) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         STAT3(shadow.trav_prims,1,1,1); | 
					
						
							|  |  |  |         Vec3vf<M> v0,v1,v2; tri.gather(v0,v1,v2,context->scene,ray.time()[k]); | 
					
						
							| 
									
										
										
										
											2021-05-20 12:49:33 +02:00
										 |  |  |         return pre.intersect(ray,k,v0,v1,v2,Occluded1KEpilogM<M,K,filter>(ray,k,context,tri.geomID(),tri.primID())); | 
					
						
							| 
									
										
										
										
											2021-04-20 18:38:09 +02:00
										 |  |  |       } | 
					
						
							|  |  |  |     }; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  | } |