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											2021-05-20 12:49:33 +02:00
										 |  |  | // Copyright 2009-2021 Intel Corporation
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											2021-04-20 18:38:09 +02:00
										 |  |  | // SPDX-License-Identifier: Apache-2.0
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							|  |  |  | #pragma once
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							|  |  |  | #include "catmullclark_patch.h"
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							|  |  |  | #include "bezier_patch.h"
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							|  |  |  | #include "bezier_curve.h"
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							|  |  |  | #include "catmullclark_coefficients.h"
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							|  |  |  | 
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							|  |  |  | namespace embree | 
					
						
							|  |  |  | {   | 
					
						
							|  |  |  |   template<typename Vertex, typename Vertex_t = Vertex> | 
					
						
							|  |  |  |   class __aligned(64) GregoryPatchT | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     typedef CatmullClarkPatchT<Vertex,Vertex_t> CatmullClarkPatch; | 
					
						
							|  |  |  |     typedef GeneralCatmullClarkPatchT<Vertex,Vertex_t> GeneralCatmullClarkPatch; | 
					
						
							|  |  |  |     typedef CatmullClark1RingT<Vertex,Vertex_t> CatmullClark1Ring; | 
					
						
							|  |  |  |     typedef BezierCurveT<Vertex> BezierCurve; | 
					
						
							|  |  |  | 
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							|  |  |  |   public: | 
					
						
							|  |  |  |     Vertex v[4][4]; | 
					
						
							|  |  |  |     Vertex f[2][2]; | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline GregoryPatchT() {} | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline GregoryPatchT(const CatmullClarkPatch& patch) { | 
					
						
							|  |  |  |       init(patch); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline GregoryPatchT(const CatmullClarkPatch& patch,  | 
					
						
							|  |  |  |                                 const BezierCurve* border0, const BezierCurve* border1, const BezierCurve* border2, const BezierCurve* border3)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       init_crackfix(patch,border0,border1,border2,border3); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline GregoryPatchT (const HalfEdge* edge, const char* vertices, size_t stride) {  | 
					
						
							|  |  |  |       init(CatmullClarkPatch(edge,vertices,stride)); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |     __forceinline Vertex& p0() { return v[0][0]; } | 
					
						
							|  |  |  |     __forceinline Vertex& p1() { return v[0][3]; } | 
					
						
							|  |  |  |     __forceinline Vertex& p2() { return v[3][3]; } | 
					
						
							|  |  |  |     __forceinline Vertex& p3() { return v[3][0]; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline Vertex& e0_p() { return v[0][1]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e0_m() { return v[1][0]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e1_p() { return v[1][3]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e1_m() { return v[0][2]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e2_p() { return v[3][2]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e2_m() { return v[2][3]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e3_p() { return v[2][0]; } | 
					
						
							|  |  |  |     __forceinline Vertex& e3_m() { return v[3][1]; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline Vertex& f0_p() { return v[1][1]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f1_p() { return v[1][2]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f2_p() { return v[2][2]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f3_p() { return v[2][1]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f0_m() { return f[0][0]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f1_m() { return f[0][1]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f2_m() { return f[1][1]; } | 
					
						
							|  |  |  |     __forceinline Vertex& f3_m() { return f[1][0]; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline const Vertex& p0() const { return v[0][0]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& p1() const { return v[0][3]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& p2() const { return v[3][3]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& p3() const { return v[3][0]; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline const Vertex& e0_p() const { return v[0][1]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e0_m() const { return v[1][0]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e1_p() const { return v[1][3]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e1_m() const { return v[0][2]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e2_p() const { return v[3][2]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e2_m() const { return v[2][3]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e3_p() const { return v[2][0]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& e3_m() const { return v[3][1]; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline const Vertex& f0_p() const { return v[1][1]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f1_p() const { return v[1][2]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f2_p() const { return v[2][2]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f3_p() const { return v[2][1]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f0_m() const { return f[0][0]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f1_m() const { return f[0][1]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f2_m() const { return f[1][1]; } | 
					
						
							|  |  |  |     __forceinline const Vertex& f3_m() const { return f[1][0]; } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline Vertex initCornerVertex(const CatmullClarkPatch& irreg_patch, const size_t index) { | 
					
						
							|  |  |  |       return irreg_patch.ring[index].getLimitVertex(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline Vertex initPositiveEdgeVertex(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx) { | 
					
						
							|  |  |  |       return madd(1.0f/3.0f,irreg_patch.ring[index].getLimitTangent(),p_vtx); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline Vertex initNegativeEdgeVertex(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx) { | 
					
						
							|  |  |  |       return madd(1.0f/3.0f,irreg_patch.ring[index].getSecondLimitTangent(),p_vtx); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     __forceinline Vertex initPositiveEdgeVertex2(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       CatmullClark1Ring3fa r0,r1,r2; | 
					
						
							|  |  |  |       irreg_patch.ring[index].subdivide(r0); | 
					
						
							|  |  |  |       r0.subdivide(r1); | 
					
						
							|  |  |  |       r1.subdivide(r2); | 
					
						
							|  |  |  |       return madd(8.0f/3.0f,r2.getLimitTangent(),p_vtx); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline Vertex initNegativeEdgeVertex2(const CatmullClarkPatch& irreg_patch, const size_t index, const Vertex& p_vtx)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       CatmullClark1Ring3fa r0,r1,r2; | 
					
						
							|  |  |  |       irreg_patch.ring[index].subdivide(r0); | 
					
						
							|  |  |  |       r0.subdivide(r1); | 
					
						
							|  |  |  |       r1.subdivide(r2); | 
					
						
							|  |  |  |       return madd(8.0f/3.0f,r2.getSecondLimitTangent(),p_vtx); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     void initFaceVertex(const CatmullClarkPatch& irreg_patch,  | 
					
						
							|  |  |  | 			const size_t index,  | 
					
						
							|  |  |  | 			const Vertex& p_vtx,  | 
					
						
							|  |  |  |                         const Vertex& e0_p_vtx,  | 
					
						
							|  |  |  | 			const Vertex& e1_m_vtx,  | 
					
						
							|  |  |  | 			const unsigned int face_valence_p1, | 
					
						
							|  |  |  |  			const Vertex& e0_m_vtx,	 | 
					
						
							|  |  |  | 			const Vertex& e3_p_vtx,	 | 
					
						
							|  |  |  | 			const unsigned int face_valence_p3, | 
					
						
							|  |  |  | 			Vertex& f_p_vtx,  | 
					
						
							|  |  |  | 			Vertex& f_m_vtx) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const unsigned int face_valence = irreg_patch.ring[index].face_valence; | 
					
						
							|  |  |  |       const unsigned int edge_valence = irreg_patch.ring[index].edge_valence; | 
					
						
							|  |  |  |       const unsigned int border_index = irreg_patch.ring[index].border_index; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vertex& vtx     = irreg_patch.ring[index].vtx; | 
					
						
							|  |  |  |       const Vertex e_i      = irreg_patch.ring[index].getEdgeCenter(0); | 
					
						
							|  |  |  |       const Vertex c_i_m_1  = irreg_patch.ring[index].getQuadCenter(0); | 
					
						
							|  |  |  |       const Vertex e_i_m_1  = irreg_patch.ring[index].getEdgeCenter(1); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       Vertex c_i, e_i_p_1; | 
					
						
							|  |  |  |       const bool hasHardEdge0 = | 
					
						
							|  |  |  |         std::isinf(irreg_patch.ring[index].vertex_crease_weight) && | 
					
						
							|  |  |  |         std::isinf(irreg_patch.ring[index].crease_weight[0]); | 
					
						
							|  |  |  |                  | 
					
						
							|  |  |  |       if (unlikely((border_index == edge_valence-2) || hasHardEdge0)) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* mirror quad center and edge mid-point */ | 
					
						
							|  |  |  |         c_i     = madd(2.0f, e_i - c_i_m_1, c_i_m_1); | 
					
						
							|  |  |  |         e_i_p_1 = madd(2.0f, vtx - e_i_m_1, e_i_m_1); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         c_i     = irreg_patch.ring[index].getQuadCenter( face_valence-1 ); | 
					
						
							|  |  |  |         e_i_p_1 = irreg_patch.ring[index].getEdgeCenter( face_valence-1 ); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       Vertex c_i_m_2, e_i_m_2; | 
					
						
							|  |  |  |       const bool hasHardEdge1 = | 
					
						
							|  |  |  |         std::isinf(irreg_patch.ring[index].vertex_crease_weight) && | 
					
						
							|  |  |  |         std::isinf(irreg_patch.ring[index].crease_weight[1]); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       if (unlikely(border_index == 2 || hasHardEdge1)) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         /* mirror quad center and edge mid-point */ | 
					
						
							|  |  |  |         c_i_m_2  = madd(2.0f, e_i_m_1 - c_i_m_1, c_i_m_1); | 
					
						
							|  |  |  |         e_i_m_2  = madd(2.0f, vtx - e_i, + e_i); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         c_i_m_2  = irreg_patch.ring[index].getQuadCenter( 1 ); | 
					
						
							|  |  |  |         e_i_m_2  = irreg_patch.ring[index].getEdgeCenter( 2 ); | 
					
						
							|  |  |  |       }       | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const float d = 3.0f; | 
					
						
							|  |  |  |       //const float c     = cosf(2.0f*M_PI/(float)face_valence);
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							|  |  |  |       //const float c_e_p = cosf(2.0f*M_PI/(float)face_valence_p1);
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							|  |  |  |       //const float c_e_m = cosf(2.0f*M_PI/(float)face_valence_p3);
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							|  |  |  |        | 
					
						
							|  |  |  |       const float c     = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence); | 
					
						
							|  |  |  |       const float c_e_p = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p1); | 
					
						
							|  |  |  |       const float c_e_m = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p3); | 
					
						
							|  |  |  | 
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							|  |  |  |       const Vertex r_e_p = 1.0f/3.0f * (e_i_m_1 - e_i_p_1) + 2.0f/3.0f * (c_i_m_1 - c_i); | 
					
						
							|  |  |  |       const Vertex r_e_m = 1.0f/3.0f * (e_i     - e_i_m_2) + 2.0f/3.0f * (c_i_m_1 - c_i_m_2); | 
					
						
							|  |  |  | 
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							|  |  |  |       f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);       | 
					
						
							|  |  |  |       f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);      | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     __noinline void init(const CatmullClarkPatch& patch) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       assert( patch.ring[0].hasValidPositions() ); | 
					
						
							|  |  |  |       assert( patch.ring[1].hasValidPositions() ); | 
					
						
							|  |  |  |       assert( patch.ring[2].hasValidPositions() ); | 
					
						
							|  |  |  |       assert( patch.ring[3].hasValidPositions() ); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       p0() = initCornerVertex(patch,0); | 
					
						
							|  |  |  |       p1() = initCornerVertex(patch,1); | 
					
						
							|  |  |  |       p2() = initCornerVertex(patch,2); | 
					
						
							|  |  |  |       p3() = initCornerVertex(patch,3); | 
					
						
							|  |  |  | 
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							|  |  |  |       e0_p() = initPositiveEdgeVertex(patch,0, p0()); | 
					
						
							|  |  |  |       e1_p() = initPositiveEdgeVertex(patch,1, p1()); | 
					
						
							|  |  |  |       e2_p() = initPositiveEdgeVertex(patch,2, p2()); | 
					
						
							|  |  |  |       e3_p() = initPositiveEdgeVertex(patch,3, p3()); | 
					
						
							|  |  |  | 
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							|  |  |  |       e0_m() = initNegativeEdgeVertex(patch,0, p0()); | 
					
						
							|  |  |  |       e1_m() = initNegativeEdgeVertex(patch,1, p1()); | 
					
						
							|  |  |  |       e2_m() = initNegativeEdgeVertex(patch,2, p2()); | 
					
						
							|  |  |  |       e3_m() = initNegativeEdgeVertex(patch,3, p3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const unsigned int face_valence_p0 = patch.ring[0].face_valence; | 
					
						
							|  |  |  |       const unsigned int face_valence_p1 = patch.ring[1].face_valence; | 
					
						
							|  |  |  |       const unsigned int face_valence_p2 = patch.ring[2].face_valence; | 
					
						
							|  |  |  |       const unsigned int face_valence_p3 = patch.ring[3].face_valence; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       initFaceVertex(patch,0,p0(),e0_p(),e1_m(),face_valence_p1,e0_m(),e3_p(),face_valence_p3,f0_p(),f0_m() ); | 
					
						
							|  |  |  |       initFaceVertex(patch,1,p1(),e1_p(),e2_m(),face_valence_p2,e1_m(),e0_p(),face_valence_p0,f1_p(),f1_m() ); | 
					
						
							|  |  |  |       initFaceVertex(patch,2,p2(),e2_p(),e3_m(),face_valence_p3,e2_m(),e1_p(),face_valence_p1,f2_p(),f2_m() ); | 
					
						
							|  |  |  |       initFaceVertex(patch,3,p3(),e3_p(),e0_m(),face_valence_p0,e3_m(),e2_p(),face_valence_p3,f3_p(),f3_m() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __noinline void init_crackfix(const CatmullClarkPatch& patch,  | 
					
						
							|  |  |  |                                   const BezierCurve* border0,  | 
					
						
							|  |  |  |                                   const BezierCurve* border1, | 
					
						
							|  |  |  |                                   const BezierCurve* border2,  | 
					
						
							|  |  |  |                                   const BezierCurve* border3) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       assert( patch.ring[0].hasValidPositions() ); | 
					
						
							|  |  |  |       assert( patch.ring[1].hasValidPositions() ); | 
					
						
							|  |  |  |       assert( patch.ring[2].hasValidPositions() ); | 
					
						
							|  |  |  |       assert( patch.ring[3].hasValidPositions() ); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       p0() = initCornerVertex(patch,0); | 
					
						
							|  |  |  |       p1() = initCornerVertex(patch,1); | 
					
						
							|  |  |  |       p2() = initCornerVertex(patch,2); | 
					
						
							|  |  |  |       p3() = initCornerVertex(patch,3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       e0_p() = initPositiveEdgeVertex(patch,0, p0()); | 
					
						
							|  |  |  |       e1_p() = initPositiveEdgeVertex(patch,1, p1()); | 
					
						
							|  |  |  |       e2_p() = initPositiveEdgeVertex(patch,2, p2()); | 
					
						
							|  |  |  |       e3_p() = initPositiveEdgeVertex(patch,3, p3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       e0_m() = initNegativeEdgeVertex(patch,0, p0()); | 
					
						
							|  |  |  |       e1_m() = initNegativeEdgeVertex(patch,1, p1()); | 
					
						
							|  |  |  |       e2_m() = initNegativeEdgeVertex(patch,2, p2()); | 
					
						
							|  |  |  |       e3_m() = initNegativeEdgeVertex(patch,3, p3()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (unlikely(border0 != nullptr))  | 
					
						
							|  |  |  |       {          | 
					
						
							|  |  |  |         p0()   = border0->v0; | 
					
						
							|  |  |  |         e0_p() = border0->v1;  | 
					
						
							|  |  |  |         e1_m() = border0->v2;  | 
					
						
							|  |  |  |         p1()   = border0->v3; | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       if (unlikely(border1 != nullptr)) | 
					
						
							|  |  |  |       {           | 
					
						
							|  |  |  |         p1()   = border1->v0;  | 
					
						
							|  |  |  |         e1_p() = border1->v1;  | 
					
						
							|  |  |  |         e2_m() = border1->v2;  | 
					
						
							|  |  |  |         p2()   = border1->v3;  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (unlikely(border2 != nullptr)) | 
					
						
							|  |  |  |       {           | 
					
						
							|  |  |  |         p2()   = border2->v0;  | 
					
						
							|  |  |  |         e2_p() = border2->v1;  | 
					
						
							|  |  |  |         e3_m() = border2->v2;  | 
					
						
							|  |  |  |         p3()   = border2->v3;  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       if (unlikely(border3 != nullptr)) | 
					
						
							|  |  |  |       {           | 
					
						
							|  |  |  |         p3()   = border3->v0;  | 
					
						
							|  |  |  |         e3_p() = border3->v1;  | 
					
						
							|  |  |  |         e0_m() = border3->v2;  | 
					
						
							|  |  |  |         p0()   = border3->v3;  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const unsigned int face_valence_p0 = patch.ring[0].face_valence; | 
					
						
							|  |  |  |       const unsigned int face_valence_p1 = patch.ring[1].face_valence; | 
					
						
							|  |  |  |       const unsigned int face_valence_p2 = patch.ring[2].face_valence; | 
					
						
							|  |  |  |       const unsigned int face_valence_p3 = patch.ring[3].face_valence; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       initFaceVertex(patch,0,p0(),e0_p(),e1_m(),face_valence_p1,e0_m(),e3_p(),face_valence_p3,f0_p(),f0_m() ); | 
					
						
							|  |  |  |       initFaceVertex(patch,1,p1(),e1_p(),e2_m(),face_valence_p2,e1_m(),e0_p(),face_valence_p0,f1_p(),f1_m() ); | 
					
						
							|  |  |  |       initFaceVertex(patch,2,p2(),e2_p(),e3_m(),face_valence_p3,e2_m(),e1_p(),face_valence_p1,f2_p(),f2_m() ); | 
					
						
							|  |  |  |       initFaceVertex(patch,3,p3(),e3_p(),e0_m(),face_valence_p0,e3_m(),e2_p(),face_valence_p3,f3_p(),f3_m() ); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     void computeGregoryPatchFacePoints(const unsigned int face_valence, | 
					
						
							|  |  |  | 				       const Vertex& r_e_p,  | 
					
						
							|  |  |  | 				       const Vertex& r_e_m, 					  | 
					
						
							|  |  |  | 				       const Vertex& p_vtx,  | 
					
						
							|  |  |  | 				       const Vertex& e0_p_vtx,  | 
					
						
							|  |  |  | 				       const Vertex& e1_m_vtx,  | 
					
						
							|  |  |  | 				       const unsigned int face_valence_p1, | 
					
						
							|  |  |  | 				       const Vertex& e0_m_vtx,	 | 
					
						
							|  |  |  | 				       const Vertex& e3_p_vtx,	 | 
					
						
							|  |  |  | 				       const unsigned int face_valence_p3, | 
					
						
							|  |  |  | 				       Vertex& f_p_vtx,  | 
					
						
							|  |  |  | 				       Vertex& f_m_vtx, | 
					
						
							|  |  |  |                                        const float d = 3.0f) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       //const float c     = cosf(2.0*M_PI/(float)face_valence);
 | 
					
						
							|  |  |  |       //const float c_e_p = cosf(2.0*M_PI/(float)face_valence_p1);
 | 
					
						
							|  |  |  |       //const float c_e_m = cosf(2.0*M_PI/(float)face_valence_p3);
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const float c     = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence); | 
					
						
							|  |  |  |       const float c_e_p = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p1); | 
					
						
							|  |  |  |       const float c_e_m = CatmullClarkPrecomputedCoefficients::table.cos_2PI_div_n(face_valence_p3); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);       | 
					
						
							|  |  |  |       f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m);       | 
					
						
							|  |  |  |       f_p_vtx = 1.0f / d * (c_e_p * p_vtx + (d - 2.0f*c - c_e_p) * e0_p_vtx + 2.0f*c* e1_m_vtx + r_e_p);       | 
					
						
							|  |  |  |       f_m_vtx = 1.0f / d * (c_e_m * p_vtx + (d - 2.0f*c - c_e_m) * e0_m_vtx + 2.0f*c* e3_p_vtx + r_e_m); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __noinline void init(const GeneralCatmullClarkPatch& patch) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       assert(patch.size() == 4); | 
					
						
							|  |  |  | #if 0
 | 
					
						
							|  |  |  |       CatmullClarkPatch qpatch; patch.init(qpatch); | 
					
						
							|  |  |  |       init(qpatch); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const float face_valence_p0 = patch.ring[0].face_valence; | 
					
						
							|  |  |  |       const float face_valence_p1 = patch.ring[1].face_valence; | 
					
						
							|  |  |  |       const float face_valence_p2 = patch.ring[2].face_valence; | 
					
						
							|  |  |  |       const float face_valence_p3 = patch.ring[3].face_valence; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       Vertex p0_r_p, p0_r_m; | 
					
						
							|  |  |  |       patch.ring[0].computeGregoryPatchEdgePoints( p0(), e0_p(), e0_m(), p0_r_p, p0_r_m ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       Vertex p1_r_p, p1_r_m; | 
					
						
							|  |  |  |       patch.ring[1].computeGregoryPatchEdgePoints( p1(), e1_p(), e1_m(), p1_r_p, p1_r_m ); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       Vertex p2_r_p, p2_r_m; | 
					
						
							|  |  |  |       patch.ring[2].computeGregoryPatchEdgePoints( p2(), e2_p(), e2_m(), p2_r_p, p2_r_m ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       Vertex p3_r_p, p3_r_m; | 
					
						
							|  |  |  |       patch.ring[3].computeGregoryPatchEdgePoints( p3(), e3_p(), e3_m(), p3_r_p, p3_r_m ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       computeGregoryPatchFacePoints(face_valence_p0, p0_r_p, p0_r_m, p0(), e0_p(), e1_m(), face_valence_p1, e0_m(), e3_p(), face_valence_p3, f0_p(), f0_m() ); | 
					
						
							|  |  |  |       computeGregoryPatchFacePoints(face_valence_p1, p1_r_p, p1_r_m, p1(), e1_p(), e2_m(), face_valence_p2, e1_m(), e0_p(), face_valence_p0, f1_p(), f1_m() ); | 
					
						
							|  |  |  |       computeGregoryPatchFacePoints(face_valence_p2, p2_r_p, p2_r_m, p2(), e2_p(), e3_m(), face_valence_p3, e2_m(), e1_p(), face_valence_p1, f2_p(), f2_m() ); | 
					
						
							|  |  |  |       computeGregoryPatchFacePoints(face_valence_p3, p3_r_p, p3_r_m, p3(), e3_p(), e0_m(), face_valence_p0, e3_m(), e2_p(), face_valence_p3, f3_p(), f3_m() ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline void convert_to_bezier() | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       f0_p() = (f0_p() + f0_m()) * 0.5f; | 
					
						
							|  |  |  |       f1_p() = (f1_p() + f1_m()) * 0.5f; | 
					
						
							|  |  |  |       f2_p() = (f2_p() + f2_m()) * 0.5f; | 
					
						
							|  |  |  |       f3_p() = (f3_p() + f3_m()) * 0.5f; | 
					
						
							|  |  |  |       f0_m() = Vertex( zero ); | 
					
						
							|  |  |  |       f1_m() = Vertex( zero ); | 
					
						
							|  |  |  |       f2_m() = Vertex( zero ); | 
					
						
							|  |  |  |       f3_m() = Vertex( zero );       | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     static __forceinline void computeInnerVertices(const Vertex matrix[4][4], const Vertex f_m[2][2], const float uu, const float vv, | 
					
						
							|  |  |  | 						   Vertex_t& matrix_11, Vertex_t& matrix_12, Vertex_t& matrix_22, Vertex_t& matrix_21) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       if (unlikely(uu == 0.0f || uu == 1.0f || vv == 0.0f || vv == 1.0f))  | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  | 	matrix_11 = matrix[1][1]; | 
					
						
							|  |  |  | 	matrix_12 = matrix[1][2]; | 
					
						
							|  |  |  | 	matrix_22 = matrix[2][2]; | 
					
						
							|  |  |  | 	matrix_21 = matrix[2][1];	  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       else | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  | 	const Vertex_t f0_p = matrix[1][1]; | 
					
						
							|  |  |  | 	const Vertex_t f1_p = matrix[1][2]; | 
					
						
							|  |  |  | 	const Vertex_t f2_p = matrix[2][2]; | 
					
						
							|  |  |  | 	const Vertex_t f3_p = matrix[2][1]; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  | 	const Vertex_t f0_m = f_m[0][0]; | 
					
						
							|  |  |  | 	const Vertex_t f1_m = f_m[0][1]; | 
					
						
							|  |  |  | 	const Vertex_t f2_m = f_m[1][1]; | 
					
						
							|  |  |  | 	const Vertex_t f3_m = f_m[1][0]; | 
					
						
							|  |  |  |          | 
					
						
							|  |  |  | 	matrix_11 = (      uu  * f0_p +       vv  * f0_m)*rcp(uu+vv); | 
					
						
							|  |  |  | 	matrix_12 = ((1.0f-uu) * f1_m +       vv  * f1_p)*rcp(1.0f-uu+vv); | 
					
						
							|  |  |  | 	matrix_22 = ((1.0f-uu) * f2_p + (1.0f-vv) * f2_m)*rcp(2.0f-uu-vv); | 
					
						
							|  |  |  | 	matrix_21 = (      uu  * f3_m + (1.0f-vv) * f3_p)*rcp(1.0f+uu-vv); | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     }  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<typename vfloat> | 
					
						
							|  |  |  |     static __forceinline void computeInnerVertices(const Vertex v[4][4], const Vertex f[2][2],  | 
					
						
							|  |  |  |                                                    size_t i, const vfloat& uu, const vfloat& vv, vfloat& matrix_11, vfloat& matrix_12, vfloat& matrix_22, vfloat& matrix_21)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const auto m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const vfloat f0_p = v[1][1][i]; | 
					
						
							|  |  |  |       const vfloat f1_p = v[1][2][i]; | 
					
						
							|  |  |  |       const vfloat f2_p = v[2][2][i]; | 
					
						
							|  |  |  |       const vfloat f3_p = v[2][1][i]; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const vfloat f0_m = f[0][0][i]; | 
					
						
							|  |  |  |       const vfloat f1_m = f[0][1][i]; | 
					
						
							|  |  |  |       const vfloat f2_m = f[1][1][i]; | 
					
						
							|  |  |  |       const vfloat f3_m = f[1][0][i]; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const vfloat one_minus_uu = vfloat(1.0f) - uu; | 
					
						
							|  |  |  |       const vfloat one_minus_vv = vfloat(1.0f) - vv;       | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const vfloat f0_i = (          uu * f0_p +           vv * f0_m) * rcp(uu+vv); | 
					
						
							|  |  |  |       const vfloat f1_i = (one_minus_uu * f1_m +           vv * f1_p) * rcp(one_minus_uu+vv); | 
					
						
							|  |  |  |       const vfloat f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv); | 
					
						
							|  |  |  |       const vfloat f3_i = (          uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       matrix_11 = select(m_border,f0_p,f0_i); | 
					
						
							|  |  |  |       matrix_12 = select(m_border,f1_p,f1_i); | 
					
						
							|  |  |  |       matrix_22 = select(m_border,f2_p,f2_i); | 
					
						
							|  |  |  |       matrix_21 = select(m_border,f3_p,f3_i); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex eval(const Vertex matrix[4][4], const Vertex f[2][2], const float& uu, const float& vv)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vertex_t v_11, v_12, v_22, v_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec4<float> Bu = BezierBasis::eval(uu); | 
					
						
							|  |  |  |       const Vec4<float> Bv = BezierBasis::eval(vv); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),  | 
					
						
							|  |  |  |                   madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11        ,madd(Bu.z,v_12        ,Bu.w * matrix[1][3]))),  | 
					
						
							|  |  |  |                        madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21        ,madd(Bu.z,v_22        ,Bu.w * matrix[2][3]))),  | 
					
						
							|  |  |  |                             Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));  | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex eval_du(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vertex_t v_11, v_12, v_22, v_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec4<float> Bu = BezierBasis::derivative(uu); | 
					
						
							|  |  |  |       const Vec4<float> Bv = BezierBasis::eval(vv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),  | 
					
						
							|  |  |  |                   madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11        ,madd(Bu.z,v_12        ,Bu.w * matrix[1][3]))),  | 
					
						
							|  |  |  |                        madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21        ,madd(Bu.z,v_22        ,Bu.w * matrix[2][3]))),  | 
					
						
							|  |  |  |                             Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));  | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex eval_dv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vertex_t v_11, v_12, v_22, v_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec4<float> Bu = BezierBasis::eval(uu); | 
					
						
							|  |  |  |       const Vec4<float> Bv = BezierBasis::derivative(vv); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  |       return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),  | 
					
						
							|  |  |  |                   madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11        ,madd(Bu.z,v_12        ,Bu.w * matrix[1][3]))),  | 
					
						
							|  |  |  |                        madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21        ,madd(Bu.z,v_22        ,Bu.w * matrix[2][3]))),  | 
					
						
							|  |  |  |                             Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));  | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex eval_dudu(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vertex_t v_11, v_12, v_22, v_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec4<float> Bu = BezierBasis::derivative2(uu); | 
					
						
							|  |  |  |       const Vec4<float> Bv = BezierBasis::eval(vv); | 
					
						
							|  |  |  |   | 
					
						
							|  |  |  |       return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),  | 
					
						
							|  |  |  |                   madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11        ,madd(Bu.z,v_12        ,Bu.w * matrix[1][3]))),  | 
					
						
							|  |  |  |                        madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21        ,madd(Bu.z,v_22        ,Bu.w * matrix[2][3]))),  | 
					
						
							|  |  |  |                             Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));  | 
					
						
							|  |  |  |      } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex eval_dvdv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vertex_t v_11, v_12, v_22, v_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec4<float> Bu = BezierBasis::eval(uu); | 
					
						
							|  |  |  |       const Vec4<float> Bv = BezierBasis::derivative2(vv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),  | 
					
						
							|  |  |  |                   madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11        ,madd(Bu.z,v_12        ,Bu.w * matrix[1][3]))),  | 
					
						
							|  |  |  |                        madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21        ,madd(Bu.z,v_22        ,Bu.w * matrix[2][3]))),  | 
					
						
							|  |  |  |                             Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));  | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex eval_dudv(const Vertex matrix[4][4], const Vertex f[2][2], const float uu, const float vv) // approximative derivative
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vertex_t v_11, v_12, v_22, v_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f,uu,vv,v_11, v_12, v_22, v_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec4<float> Bu = BezierBasis::derivative(uu); | 
					
						
							|  |  |  |       const Vec4<float> Bv = BezierBasis::derivative(vv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       return madd(Bv.x,madd(Bu.x,matrix[0][0],madd(Bu.y,matrix[0][1],madd(Bu.z,matrix[0][2],Bu.w * matrix[0][3]))),  | 
					
						
							|  |  |  |                   madd(Bv.y,madd(Bu.x,matrix[1][0],madd(Bu.y,v_11        ,madd(Bu.z,v_12        ,Bu.w * matrix[1][3]))),  | 
					
						
							|  |  |  |                        madd(Bv.z,madd(Bu.x,matrix[2][0],madd(Bu.y,v_21        ,madd(Bu.z,v_22        ,Bu.w * matrix[2][3]))),  | 
					
						
							|  |  |  |                             Bv.w*madd(Bu.x,matrix[3][0],madd(Bu.y,matrix[3][1],madd(Bu.z,matrix[3][2],Bu.w * matrix[3][3]))))));  | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline Vertex eval(const float uu, const float vv) const { | 
					
						
							|  |  |  |       return eval(v,f,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline Vertex eval_du( const float uu, const float vv) const { | 
					
						
							|  |  |  |       return eval_du(v,f,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline Vertex eval_dv( const float uu, const float vv) const { | 
					
						
							|  |  |  |       return eval_dv(v,f,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline Vertex eval_dudu( const float uu, const float vv) const { | 
					
						
							|  |  |  |       return eval_dudu(v,f,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline Vertex eval_dvdv( const float uu, const float vv) const { | 
					
						
							|  |  |  |       return eval_dvdv(v,f,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline Vertex eval_dudv( const float uu, const float vv) const { | 
					
						
							|  |  |  |       return eval_dudv(v,f,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     static __forceinline Vertex normal(const Vertex matrix[4][4], const Vertex f_m[2][2], const float uu, const float vv)  // FIXME: why not using basis functions
 | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       /* interpolate inner vertices */ | 
					
						
							|  |  |  |       Vertex_t matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |       computeInnerVertices(matrix,f_m,uu,vv,matrix_11, matrix_12, matrix_22, matrix_21); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* tangentU */ | 
					
						
							|  |  |  |       const Vertex_t col0 = deCasteljau(vv, (Vertex_t)matrix[0][0], (Vertex_t)matrix[1][0], (Vertex_t)matrix[2][0], (Vertex_t)matrix[3][0]); | 
					
						
							|  |  |  |       const Vertex_t col1 = deCasteljau(vv, (Vertex_t)matrix[0][1], (Vertex_t)matrix_11   , (Vertex_t)matrix_21   , (Vertex_t)matrix[3][1]); | 
					
						
							|  |  |  |       const Vertex_t col2 = deCasteljau(vv, (Vertex_t)matrix[0][2], (Vertex_t)matrix_12   , (Vertex_t)matrix_22   , (Vertex_t)matrix[3][2]); | 
					
						
							|  |  |  |       const Vertex_t col3 = deCasteljau(vv, (Vertex_t)matrix[0][3], (Vertex_t)matrix[1][3], (Vertex_t)matrix[2][3], (Vertex_t)matrix[3][3]); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vertex_t tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* tangentV */ | 
					
						
							|  |  |  |       const Vertex_t row0 = deCasteljau(uu, (Vertex_t)matrix[0][0], (Vertex_t)matrix[0][1], (Vertex_t)matrix[0][2], (Vertex_t)matrix[0][3]); | 
					
						
							|  |  |  |       const Vertex_t row1 = deCasteljau(uu, (Vertex_t)matrix[1][0], (Vertex_t)matrix_11   , (Vertex_t)matrix_12   , (Vertex_t)matrix[1][3]); | 
					
						
							|  |  |  |       const Vertex_t row2 = deCasteljau(uu, (Vertex_t)matrix[2][0], (Vertex_t)matrix_21   , (Vertex_t)matrix_22   , (Vertex_t)matrix[2][3]); | 
					
						
							|  |  |  |       const Vertex_t row3 = deCasteljau(uu, (Vertex_t)matrix[3][0], (Vertex_t)matrix[3][1], (Vertex_t)matrix[3][2], (Vertex_t)matrix[3][3]); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vertex_t tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* normal = tangentU x tangentV */ | 
					
						
							|  |  |  |       const Vertex_t n = cross(tangentU,tangentV); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       return n;      | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     | 
					
						
							|  |  |  |     __forceinline Vertex normal( const float uu, const float vv) const { | 
					
						
							|  |  |  |       return normal(v,f,uu,vv); | 
					
						
							|  |  |  |     }     | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     __forceinline void eval(const float u, const float v,  | 
					
						
							|  |  |  |                             Vertex* P, Vertex* dPdu, Vertex* dPdv,  | 
					
						
							|  |  |  |                             Vertex* ddPdudu, Vertex* ddPdvdv, Vertex* ddPdudv, | 
					
						
							|  |  |  |                             const float dscale = 1.0f) const | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       if (P) { | 
					
						
							|  |  |  |         *P = eval(u,v);  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       if (dPdu) { | 
					
						
							|  |  |  |         assert(dPdu); *dPdu = eval_du(u,v)*dscale;  | 
					
						
							|  |  |  |         assert(dPdv); *dPdv = eval_dv(u,v)*dscale;  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       if (ddPdudu) { | 
					
						
							|  |  |  |         assert(ddPdudu); *ddPdudu = eval_dudu(u,v)*sqr(dscale);  | 
					
						
							|  |  |  |         assert(ddPdvdv); *ddPdvdv = eval_dvdv(u,v)*sqr(dscale);  | 
					
						
							|  |  |  |         assert(ddPdudv); *ddPdudv = eval_dudv(u,v)*sqr(dscale);  | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<class vfloat> | 
					
						
							|  |  |  |     static __forceinline vfloat eval(const Vertex v[4][4], const Vertex f[2][2],  | 
					
						
							|  |  |  |                                      const size_t i, const vfloat& uu, const vfloat& vv, const Vec4<vfloat>& u_n, const Vec4<vfloat>& v_n, | 
					
						
							|  |  |  |                                      vfloat& matrix_11, vfloat& matrix_12, vfloat& matrix_22, vfloat& matrix_21) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const vfloat curve0_x = madd(v_n[0],vfloat(v[0][0][i]),madd(v_n[1],vfloat(v[1][0][i]),madd(v_n[2],vfloat(v[2][0][i]),v_n[3] * vfloat(v[3][0][i])))); | 
					
						
							|  |  |  |       const vfloat curve1_x = madd(v_n[0],vfloat(v[0][1][i]),madd(v_n[1],vfloat(matrix_11 ),madd(v_n[2],vfloat(matrix_21 ),v_n[3] * vfloat(v[3][1][i])))); | 
					
						
							|  |  |  |       const vfloat curve2_x = madd(v_n[0],vfloat(v[0][2][i]),madd(v_n[1],vfloat(matrix_12 ),madd(v_n[2],vfloat(matrix_22 ),v_n[3] * vfloat(v[3][2][i])))); | 
					
						
							|  |  |  |       const vfloat curve3_x = madd(v_n[0],vfloat(v[0][3][i]),madd(v_n[1],vfloat(v[1][3][i]),madd(v_n[2],vfloat(v[2][3][i]),v_n[3] * vfloat(v[3][3][i])))); | 
					
						
							|  |  |  |       return madd(u_n[0],curve0_x,madd(u_n[1],curve1_x,madd(u_n[2],curve2_x,u_n[3] * curve3_x))); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     template<typename vbool, typename vfloat> | 
					
						
							|  |  |  |     static __forceinline void eval(const Vertex v[4][4], const Vertex f[2][2],  | 
					
						
							|  |  |  |                                    const vbool& valid, const vfloat& uu, const vfloat& vv,  | 
					
						
							|  |  |  |                                    float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, | 
					
						
							|  |  |  |                                    const float dscale, const size_t dstride, const size_t N)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       if (P) { | 
					
						
							|  |  |  |         const Vec4<vfloat> u_n = BezierBasis::eval(uu);  | 
					
						
							|  |  |  |         const Vec4<vfloat> v_n = BezierBasis::eval(vv);  | 
					
						
							|  |  |  |         for (size_t i=0; i<N; i++) { | 
					
						
							|  |  |  |           vfloat matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |           computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21); // FIXME: calculated multiple times
 | 
					
						
							|  |  |  |           vfloat::store(valid,P+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       if (dPdu) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           assert(dPdu); | 
					
						
							|  |  |  |           const Vec4<vfloat> u_n = BezierBasis::derivative(uu);  | 
					
						
							|  |  |  |           const Vec4<vfloat> v_n = BezierBasis::eval(vv); | 
					
						
							|  |  |  |           for (size_t i=0; i<N; i++) { | 
					
						
							|  |  |  |             vfloat matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |             computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21);  // FIXME: calculated multiple times
 | 
					
						
							|  |  |  |             vfloat::store(valid,dPdu+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*dscale); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           assert(dPdv); | 
					
						
							|  |  |  |           const Vec4<vfloat> u_n = BezierBasis::eval(uu);  | 
					
						
							|  |  |  |           const Vec4<vfloat> v_n = BezierBasis::derivative(vv); | 
					
						
							|  |  |  |           for (size_t i=0; i<N; i++) { | 
					
						
							|  |  |  |             vfloat matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |             computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21);  // FIXME: calculated multiple times
 | 
					
						
							|  |  |  |             vfloat::store(valid,dPdv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*dscale); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |       if (ddPdudu) | 
					
						
							|  |  |  |       { | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           assert(ddPdudu); | 
					
						
							|  |  |  |           const Vec4<vfloat> u_n = BezierBasis::derivative2(uu);  | 
					
						
							|  |  |  |           const Vec4<vfloat> v_n = BezierBasis::eval(vv); | 
					
						
							|  |  |  |           for (size_t i=0; i<N; i++) { | 
					
						
							|  |  |  |             vfloat matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |             computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21);  // FIXME: calculated multiple times
 | 
					
						
							|  |  |  |             vfloat::store(valid,ddPdudu+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           assert(ddPdvdv); | 
					
						
							|  |  |  |           const Vec4<vfloat> u_n = BezierBasis::eval(uu);  | 
					
						
							|  |  |  |           const Vec4<vfloat> v_n = BezierBasis::derivative2(vv); | 
					
						
							|  |  |  |           for (size_t i=0; i<N; i++) { | 
					
						
							|  |  |  |             vfloat matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |             computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21);  // FIXME: calculated multiple times
 | 
					
						
							|  |  |  |             vfloat::store(valid,ddPdvdv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         { | 
					
						
							|  |  |  |           assert(ddPdudv); | 
					
						
							|  |  |  |           const Vec4<vfloat> u_n = BezierBasis::derivative(uu);  | 
					
						
							|  |  |  |           const Vec4<vfloat> v_n = BezierBasis::derivative(vv); | 
					
						
							|  |  |  |           for (size_t i=0; i<N; i++) { | 
					
						
							|  |  |  |             vfloat matrix_11, matrix_12, matrix_22, matrix_21; | 
					
						
							|  |  |  |             computeInnerVertices(v,f,i,uu,vv,matrix_11,matrix_12,matrix_22,matrix_21);  // FIXME: calculated multiple times
 | 
					
						
							|  |  |  |             vfloat::store(valid,ddPdudv+i*dstride,eval(v,f,i,uu,vv,u_n,v_n,matrix_11,matrix_12,matrix_22,matrix_21)*sqr(dscale)); | 
					
						
							|  |  |  |           } | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |       } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<typename vbool, typename vfloat> | 
					
						
							|  |  |  |     __forceinline void eval(const vbool& valid, const vfloat& uu, const vfloat& vv,  | 
					
						
							|  |  |  |                             float* P, float* dPdu, float* dPdv, float* ddPdudu, float* ddPdvdv, float* ddPdudv, | 
					
						
							|  |  |  |                             const float dscale, const size_t dstride, const size_t N) const { | 
					
						
							|  |  |  |       eval(v,f,valid,uu,vv,P,dPdu,dPdv,ddPdudu,ddPdvdv,ddPdudv,dscale,dstride,N); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<class T> | 
					
						
							|  |  |  |       static __forceinline Vec3<T> eval_t(const Vertex matrix[4][4], const Vec3<T> f[2][2], const T& uu, const T& vv)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef typename T::Bool M; | 
					
						
							|  |  |  |       const M m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const Vec3<T> f0_p = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z); | 
					
						
							|  |  |  |       const Vec3<T> f1_p = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z); | 
					
						
							|  |  |  |       const Vec3<T> f2_p = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z); | 
					
						
							|  |  |  |       const Vec3<T> f3_p = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> f0_m = f[0][0]; | 
					
						
							|  |  |  |       const Vec3<T> f1_m = f[0][1]; | 
					
						
							|  |  |  |       const Vec3<T> f2_m = f[1][1]; | 
					
						
							|  |  |  |       const Vec3<T> f3_m = f[1][0]; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const T one_minus_uu = T(1.0f) - uu; | 
					
						
							|  |  |  |       const T one_minus_vv = T(1.0f) - vv;       | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> f0_i = (          uu * f0_p +           vv * f0_m) * rcp(uu+vv); | 
					
						
							|  |  |  |       const Vec3<T> f1_i = (one_minus_uu * f1_m +           vv * f1_p) * rcp(one_minus_uu+vv); | 
					
						
							|  |  |  |       const Vec3<T> f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv); | 
					
						
							|  |  |  |       const Vec3<T> f3_i = (          uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> F0( select(m_border,f0_p.x,f0_i.x), select(m_border,f0_p.y,f0_i.y), select(m_border,f0_p.z,f0_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> F1( select(m_border,f1_p.x,f1_i.x), select(m_border,f1_p.y,f1_i.y), select(m_border,f1_p.z,f1_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> F2( select(m_border,f2_p.x,f2_i.x), select(m_border,f2_p.y,f2_i.y), select(m_border,f2_p.z,f2_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> F3( select(m_border,f3_p.x,f3_i.x), select(m_border,f3_p.y,f3_i.y), select(m_border,f3_p.z,f3_i.z) ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const T B0_u = one_minus_uu * one_minus_uu * one_minus_uu; | 
					
						
							|  |  |  |       const T B0_v = one_minus_vv * one_minus_vv * one_minus_vv; | 
					
						
							|  |  |  |       const T B1_u = 3.0f * (one_minus_uu * uu * one_minus_uu); | 
					
						
							|  |  |  |       const T B1_v = 3.0f * (one_minus_vv * vv * one_minus_vv); | 
					
						
							|  |  |  |       const T B2_u = 3.0f * (uu * one_minus_uu * uu); | 
					
						
							|  |  |  |       const T B2_v = 3.0f * (vv * one_minus_vv * vv); | 
					
						
							|  |  |  |       const T B3_u = uu * uu * uu; | 
					
						
							|  |  |  |       const T B3_v = vv * vv * vv; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const T x = madd(B0_v,madd(B0_u,matrix[0][0].x,madd(B1_u,matrix[0][1].x,madd(B2_u,matrix[0][2].x,B3_u * matrix[0][3].x))),  | 
					
						
							|  |  |  |                   madd(B1_v,madd(B0_u,matrix[1][0].x,madd(B1_u,F0.x          ,madd(B2_u,F1.x          ,B3_u * matrix[1][3].x))),  | 
					
						
							|  |  |  |                   madd(B2_v,madd(B0_u,matrix[2][0].x,madd(B1_u,F3.x          ,madd(B2_u,F2.x          ,B3_u * matrix[2][3].x))),  | 
					
						
							|  |  |  |                        B3_v*madd(B0_u,matrix[3][0].x,madd(B1_u,matrix[3][1].x,madd(B2_u,matrix[3][2].x,B3_u * matrix[3][3].x))))));  | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const T y = madd(B0_v,madd(B0_u,matrix[0][0].y,madd(B1_u,matrix[0][1].y,madd(B2_u,matrix[0][2].y,B3_u * matrix[0][3].y))), | 
					
						
							|  |  |  |                   madd(B1_v,madd(B0_u,matrix[1][0].y,madd(B1_u,F0.y          ,madd(B2_u,F1.y          ,B3_u * matrix[1][3].y))), | 
					
						
							|  |  |  |                   madd(B2_v,madd(B0_u,matrix[2][0].y,madd(B1_u,F3.y          ,madd(B2_u,F2.y          ,B3_u * matrix[2][3].y))), | 
					
						
							|  |  |  |                        B3_v*madd(B0_u,matrix[3][0].y,madd(B1_u,matrix[3][1].y,madd(B2_u,matrix[3][2].y,B3_u * matrix[3][3].y)))))); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const T z = madd(B0_v,madd(B0_u,matrix[0][0].z,madd(B1_u,matrix[0][1].z,madd(B2_u,matrix[0][2].z,B3_u * matrix[0][3].z))), | 
					
						
							|  |  |  |                   madd(B1_v,madd(B0_u,matrix[1][0].z,madd(B1_u,F0.z          ,madd(B2_u,F1.z          ,B3_u * matrix[1][3].z))), | 
					
						
							|  |  |  |                   madd(B2_v,madd(B0_u,matrix[2][0].z,madd(B1_u,F3.z          ,madd(B2_u,F2.z          ,B3_u * matrix[2][3].z))), | 
					
						
							|  |  |  |                        B3_v*madd(B0_u,matrix[3][0].z,madd(B1_u,matrix[3][1].z,madd(B2_u,matrix[3][2].z,B3_u * matrix[3][3].z)))))); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       return Vec3<T>(x,y,z); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<class T> | 
					
						
							|  |  |  |     __forceinline Vec3<T> eval(const T& uu, const T& vv) const  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vec3<T> ff[2][2]; | 
					
						
							|  |  |  |       ff[0][0] = Vec3<T>(f[0][0]); | 
					
						
							|  |  |  |       ff[0][1] = Vec3<T>(f[0][1]); | 
					
						
							|  |  |  |       ff[1][1] = Vec3<T>(f[1][1]); | 
					
						
							|  |  |  |       ff[1][0] = Vec3<T>(f[1][0]); | 
					
						
							|  |  |  |       return eval_t(v,ff,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     template<class T> | 
					
						
							|  |  |  |       static __forceinline Vec3<T> normal_t(const Vertex matrix[4][4], const Vec3<T> f[2][2], const T& uu, const T& vv)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       typedef typename T::Bool M; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> f0_p = Vec3<T>(matrix[1][1].x,matrix[1][1].y,matrix[1][1].z); | 
					
						
							|  |  |  |       const Vec3<T> f1_p = Vec3<T>(matrix[1][2].x,matrix[1][2].y,matrix[1][2].z); | 
					
						
							|  |  |  |       const Vec3<T> f2_p = Vec3<T>(matrix[2][2].x,matrix[2][2].y,matrix[2][2].z); | 
					
						
							|  |  |  |       const Vec3<T> f3_p = Vec3<T>(matrix[2][1].x,matrix[2][1].y,matrix[2][1].z); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |       const Vec3<T> f0_m = f[0][0]; | 
					
						
							|  |  |  |       const Vec3<T> f1_m = f[0][1]; | 
					
						
							|  |  |  |       const Vec3<T> f2_m = f[1][1]; | 
					
						
							|  |  |  |       const Vec3<T> f3_m = f[1][0]; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const T one_minus_uu = T(1.0f) - uu; | 
					
						
							|  |  |  |       const T one_minus_vv = T(1.0f) - vv;       | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> f0_i = (          uu * f0_p +           vv * f0_m) * rcp(uu+vv); | 
					
						
							|  |  |  |       const Vec3<T> f1_i = (one_minus_uu * f1_m +           vv * f1_p) * rcp(one_minus_uu+vv); | 
					
						
							|  |  |  |       const Vec3<T> f2_i = (one_minus_uu * f2_p + one_minus_vv * f2_m) * rcp(one_minus_uu+one_minus_vv); | 
					
						
							|  |  |  |       const Vec3<T> f3_i = (          uu * f3_m + one_minus_vv * f3_p) * rcp(uu+one_minus_vv); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #if 1
 | 
					
						
							|  |  |  |       const M m_corner0 = (uu == 0.0f) & (vv == 0.0f); | 
					
						
							|  |  |  |       const M m_corner1 = (uu == 1.0f) & (vv == 0.0f); | 
					
						
							|  |  |  |       const M m_corner2 = (uu == 1.0f) & (vv == 1.0f); | 
					
						
							|  |  |  |       const M m_corner3 = (uu == 0.0f) & (vv == 1.0f);       | 
					
						
							|  |  |  |       const Vec3<T> matrix_11( select(m_corner0,f0_p.x,f0_i.x), select(m_corner0,f0_p.y,f0_i.y), select(m_corner0,f0_p.z,f0_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> matrix_12( select(m_corner1,f1_p.x,f1_i.x), select(m_corner1,f1_p.y,f1_i.y), select(m_corner1,f1_p.z,f1_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> matrix_22( select(m_corner2,f2_p.x,f2_i.x), select(m_corner2,f2_p.y,f2_i.y), select(m_corner2,f2_p.z,f2_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> matrix_21( select(m_corner3,f3_p.x,f3_i.x), select(m_corner3,f3_p.y,f3_i.y), select(m_corner3,f3_p.z,f3_i.z) ); | 
					
						
							|  |  |  | #else
 | 
					
						
							|  |  |  |       const M m_border = (uu == 0.0f) | (uu == 1.0f) | (vv == 0.0f) | (vv == 1.0f); | 
					
						
							|  |  |  |       const Vec3<T> matrix_11( select(m_border,f0_p.x,f0_i.x), select(m_border,f0_p.y,f0_i.y), select(m_border,f0_p.z,f0_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> matrix_12( select(m_border,f1_p.x,f1_i.x), select(m_border,f1_p.y,f1_i.y), select(m_border,f1_p.z,f1_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> matrix_22( select(m_border,f2_p.x,f2_i.x), select(m_border,f2_p.y,f2_i.y), select(m_border,f2_p.z,f2_i.z) ); | 
					
						
							|  |  |  |       const Vec3<T> matrix_21( select(m_border,f3_p.x,f3_i.x), select(m_border,f3_p.y,f3_i.y), select(m_border,f3_p.z,f3_i.z) ); | 
					
						
							|  |  |  | #endif
 | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> matrix_00 = Vec3<T>(matrix[0][0].x,matrix[0][0].y,matrix[0][0].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_10 = Vec3<T>(matrix[1][0].x,matrix[1][0].y,matrix[1][0].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_20 = Vec3<T>(matrix[2][0].x,matrix[2][0].y,matrix[2][0].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_30 = Vec3<T>(matrix[3][0].x,matrix[3][0].y,matrix[3][0].z); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> matrix_01 = Vec3<T>(matrix[0][1].x,matrix[0][1].y,matrix[0][1].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_02 = Vec3<T>(matrix[0][2].x,matrix[0][2].y,matrix[0][2].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_03 = Vec3<T>(matrix[0][3].x,matrix[0][3].y,matrix[0][3].z); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> matrix_31 = Vec3<T>(matrix[3][1].x,matrix[3][1].y,matrix[3][1].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_32 = Vec3<T>(matrix[3][2].x,matrix[3][2].y,matrix[3][2].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_33 = Vec3<T>(matrix[3][3].x,matrix[3][3].y,matrix[3][3].z); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> matrix_13 = Vec3<T>(matrix[1][3].x,matrix[1][3].y,matrix[1][3].z); | 
					
						
							|  |  |  |       const Vec3<T> matrix_23 = Vec3<T>(matrix[2][3].x,matrix[2][3].y,matrix[2][3].z); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* tangentU */ | 
					
						
							|  |  |  |       const Vec3<T> col0 = deCasteljau(vv, matrix_00, matrix_10, matrix_20, matrix_30); | 
					
						
							|  |  |  |       const Vec3<T> col1 = deCasteljau(vv, matrix_01, matrix_11, matrix_21, matrix_31); | 
					
						
							|  |  |  |       const Vec3<T> col2 = deCasteljau(vv, matrix_02, matrix_12, matrix_22, matrix_32); | 
					
						
							|  |  |  |       const Vec3<T> col3 = deCasteljau(vv, matrix_03, matrix_13, matrix_23, matrix_33); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> tangentU = deCasteljau_tangent(uu, col0, col1, col2, col3); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* tangentV */ | 
					
						
							|  |  |  |       const Vec3<T> row0 = deCasteljau(uu, matrix_00, matrix_01, matrix_02, matrix_03); | 
					
						
							|  |  |  |       const Vec3<T> row1 = deCasteljau(uu, matrix_10, matrix_11, matrix_12, matrix_13); | 
					
						
							|  |  |  |       const Vec3<T> row2 = deCasteljau(uu, matrix_20, matrix_21, matrix_22, matrix_23); | 
					
						
							|  |  |  |       const Vec3<T> row3 = deCasteljau(uu, matrix_30, matrix_31, matrix_32, matrix_33); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       const Vec3<T> tangentV = deCasteljau_tangent(vv, row0, row1, row2, row3); | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       /* normal = tangentU x tangentV */ | 
					
						
							|  |  |  |       const Vec3<T> n = cross(tangentU,tangentV); | 
					
						
							|  |  |  |       return n; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |      template<class T> | 
					
						
							|  |  |  |     __forceinline Vec3<T> normal(const T& uu, const T& vv) const  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       Vec3<T> ff[2][2]; | 
					
						
							|  |  |  |       ff[0][0] = Vec3<T>(f[0][0]); | 
					
						
							|  |  |  |       ff[0][1] = Vec3<T>(f[0][1]); | 
					
						
							|  |  |  |       ff[1][1] = Vec3<T>(f[1][1]); | 
					
						
							|  |  |  |       ff[1][0] = Vec3<T>(f[1][0]); | 
					
						
							|  |  |  |       return normal_t(v,ff,uu,vv); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |     __forceinline BBox<Vertex> bounds() const | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       const Vertex *const cv = &v[0][0]; | 
					
						
							|  |  |  |       BBox<Vertex> bounds (cv[0]); | 
					
						
							|  |  |  |       for (size_t i=1; i<16; i++)  | 
					
						
							|  |  |  |         bounds.extend( cv[i] ); | 
					
						
							|  |  |  |       bounds.extend(f[0][0]); | 
					
						
							|  |  |  |       bounds.extend(f[1][0]); | 
					
						
							|  |  |  |       bounds.extend(f[1][1]); | 
					
						
							|  |  |  |       bounds.extend(f[1][1]); | 
					
						
							|  |  |  |       return bounds; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |      | 
					
						
							|  |  |  |     friend embree_ostream operator<<(embree_ostream o, const GregoryPatchT& p) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       for (size_t y=0; y<4; y++) | 
					
						
							|  |  |  | 	for (size_t x=0; x<4; x++) | 
					
						
							|  |  |  | 	  o << "v[" << y << "][" << x << "] " << p.v[y][x] << embree_endl; | 
					
						
							|  |  |  |        | 
					
						
							|  |  |  |       for (size_t y=0; y<2; y++) | 
					
						
							|  |  |  | 	for (size_t x=0; x<2; x++) | 
					
						
							|  |  |  | 	  o << "f[" << y << "][" << x << "] " << p.f[y][x] << embree_endl; | 
					
						
							|  |  |  |       return o; | 
					
						
							|  |  |  |     }  | 
					
						
							|  |  |  |   }; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   typedef GregoryPatchT<Vec3fa,Vec3fa_t> GregoryPatch3fa; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |   template<typename Vertex, typename Vertex_t> | 
					
						
							|  |  |  |     __forceinline  BezierPatchT<Vertex,Vertex_t>::BezierPatchT (const HalfEdge* edge, const char* vertices, size_t stride)  | 
					
						
							|  |  |  |   { | 
					
						
							|  |  |  |     CatmullClarkPatchT<Vertex,Vertex_t> patch(edge,vertices,stride); | 
					
						
							|  |  |  |     GregoryPatchT<Vertex,Vertex_t> gpatch(patch);  | 
					
						
							|  |  |  |     gpatch.convert_to_bezier();  | 
					
						
							|  |  |  |     for (size_t y=0; y<4; y++) | 
					
						
							|  |  |  |       for (size_t x=0; x<4; x++) | 
					
						
							|  |  |  |         matrix[y][x] = (Vertex_t)gpatch.v[y][x]; | 
					
						
							|  |  |  |   } | 
					
						
							|  |  |  |    | 
					
						
							|  |  |  |    template<typename Vertex, typename Vertex_t> | 
					
						
							|  |  |  |     __forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       GregoryPatchT<Vertex,Vertex_t> gpatch(patch);  | 
					
						
							|  |  |  |       gpatch.convert_to_bezier();  | 
					
						
							|  |  |  |       for (size_t y=0; y<4; y++) | 
					
						
							|  |  |  | 	for (size_t x=0; x<4; x++) | 
					
						
							|  |  |  | 	  matrix[y][x] = (Vertex_t)gpatch.v[y][x]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  |    template<typename Vertex, typename Vertex_t> | 
					
						
							|  |  |  |      __forceinline BezierPatchT<Vertex,Vertex_t>::BezierPatchT(const CatmullClarkPatchT<Vertex,Vertex_t>& patch,  | 
					
						
							|  |  |  |                                                                const BezierCurveT<Vertex>* border0, | 
					
						
							|  |  |  |                                                                const BezierCurveT<Vertex>* border1, | 
					
						
							|  |  |  |                                                                const BezierCurveT<Vertex>* border2, | 
					
						
							|  |  |  |                                                                const BezierCurveT<Vertex>* border3)  | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |       GregoryPatchT<Vertex,Vertex_t> gpatch(patch,border0,border1,border2,border3);  | 
					
						
							|  |  |  |       gpatch.convert_to_bezier();  | 
					
						
							|  |  |  |       for (size_t y=0; y<4; y++) | 
					
						
							|  |  |  | 	for (size_t x=0; x<4; x++) | 
					
						
							|  |  |  | 	  matrix[y][x] = (Vertex_t)gpatch.v[y][x]; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } |