2017-01-14 23:34:51 -06:00
										 
									 
								 
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								// *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org
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								// Licensed under Apache License 2.0 (NO WARRANTY, etc. see website)
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								#include "pcg.h"
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								uint32_t pcg32_random_r(pcg32_random_t* rng)
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								{
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								    uint64_t oldstate = rng->state;
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								    // Advance internal state
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								    rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1);
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								    // Calculate output function (XSH RR), uses old state for max ILP
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								    uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u;
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								    uint32_t rot = oldstate >> 59u;
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								    return (xorshifted >> rot) | (xorshifted << ((-rot) & 31));
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								}
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											2019-03-17 20:51:51 +03:00
										 
									 
								 
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								// Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip
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								void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq)
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								{
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								    rng->state = 0U;
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								    rng->inc = (initseq << 1u) | 1u;
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								    pcg32_random_r(rng);
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								    rng->state += initstate;
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								    pcg32_random_r(rng);
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								}
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											2020-10-29 15:40:53 +03:00
										 
									 
								 
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								// Source from https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c
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											2020-07-26 13:52:24 +03:00
										 
									 
								 
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								// pcg32_boundedrand_r(rng, bound):
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								//     Generate a uniformly distributed number, r, where 0 <= r < bound
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								uint32_t pcg32_boundedrand_r(pcg32_random_t *rng, uint32_t bound) {
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									// To avoid bias, we need to make the range of the RNG a multiple of
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									// bound, which we do by dropping output less than a threshold.
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									// A naive scheme to calculate the threshold would be to do
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									//
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									//     uint32_t threshold = 0x100000000ull % bound;
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									//
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									// but 64-bit div/mod is slower than 32-bit div/mod (especially on
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									// 32-bit platforms).  In essence, we do
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									//
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									//     uint32_t threshold = (0x100000000ull-bound) % bound;
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									//
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									// because this version will calculate the same modulus, but the LHS
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									// value is less than 2^32.
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									uint32_t threshold = -bound % bound;
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									// Uniformity guarantees that this loop will terminate.  In practice, it
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									// should usually terminate quickly; on average (assuming all bounds are
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									// equally likely), 82.25% of the time, we can expect it to require just
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									// one iteration.  In the worst case, someone passes a bound of 2^31 + 1
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									// (i.e., 2147483649), which invalidates almost 50% of the range.  In
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									// practice, bounds are typically small and only a tiny amount of the range
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									// is eliminated.
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									for (;;) {
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										uint32_t r = pcg32_random_r(rng);
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										if (r >= threshold)
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											return r % bound;
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									}
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								}
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