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								/* -----------------------------------------------------------------------------
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								    Copyright (c) 2006 Simon Brown                          si@sjbrown.co.uk
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								    Permission is hereby granted, free of charge, to any person obtaining
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								    a copy of this software and associated documentation files (the
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								    "Software"), to deal in the Software without restriction, including
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								    without limitation the rights to use, copy, modify, merge, publish,
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								    distribute, sublicense, and/or sell copies of the Software, and to
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								    permit persons to whom the Software is furnished to do so, subject to
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								    the following conditions:
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								    The above copyright notice and this permission notice shall be included
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								    in all copies or substantial portions of the Software.
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								    THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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								    OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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								    MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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								    IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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								    CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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								    TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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								    SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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								   -------------------------------------------------------------------------- */
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								#ifndef SQUISH_RANGEFIT_H
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								#define SQUISH_RANGEFIT_H
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								#include "squish.h"
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								#include "colourfit.h"
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								#include "maths.h"
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								namespace squish {
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								class ColourSet;
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								class RangeFit : public ColourFit
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								{
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								public:
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								    RangeFit( ColourSet const* colours, int flags, float* metric );
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								private:
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								    virtual void Compress3( void* block );
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								    virtual void Compress4( void* block );
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								    Vec3 m_metric;
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								    Vec3 m_start;
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								    Vec3 m_end;
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								    float m_besterror;
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								};
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								} // squish
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								#endif // ndef SQUISH_RANGEFIT_H
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