godot/modules/objectdb_profiler/SCsub

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#!/usr/bin/env python
from misc.utility.scons_hints import *
Import("env")
Import("env_modules")
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env_objdb = env_modules.Clone()
module_obj = []
# Only include in editor and debug builds.
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if env_objdb.debug_features:
env_objdb.add_source_files(module_obj, "*.cpp")
# Only the editor needs these files, don't include them in the game.
if env.editor_build:
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env_objdb.add_source_files(module_obj, "editor/*.cpp")
env_objdb.add_source_files(module_obj, "editor/data_viewers/*.cpp")
env.modules_sources += module_obj