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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  lightmap_denoiser.cpp                                                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
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							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
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							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
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											2020-05-01 09:34:23 -03:00
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							|  |  |  | #include "lightmap_denoiser.h"
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							|  |  |  | #include "denoise_wrapper.h"
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										 |  |  | #include "core/io/image.h"
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										 |  |  | LightmapDenoiser *LightmapDenoiserOIDN::create_oidn_denoiser() { | 
					
						
							|  |  |  | 	return memnew(LightmapDenoiserOIDN); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void LightmapDenoiserOIDN::make_default_denoiser() { | 
					
						
							|  |  |  | 	create_function = create_oidn_denoiser; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | Ref<Image> LightmapDenoiserOIDN::denoise_image(const Ref<Image> &p_image) { | 
					
						
							|  |  |  | 	Ref<Image> img = p_image->duplicate(); | 
					
						
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							|  |  |  | 	img->convert(Image::FORMAT_RGBF); | 
					
						
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							|  |  |  | 	Vector<uint8_t> data = img->get_data(); | 
					
						
							|  |  |  | 	if (!oidn_denoise(device, (float *)data.ptrw(), img->get_width(), img->get_height())) { | 
					
						
							|  |  |  | 		return p_image; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	img->set_data(img->get_width(), img->get_height(), false, img->get_format(), data); | 
					
						
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										 |  |  | 	return img; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | LightmapDenoiserOIDN::LightmapDenoiserOIDN() { | 
					
						
							|  |  |  | 	device = oidn_denoiser_init(); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | LightmapDenoiserOIDN::~LightmapDenoiserOIDN() { | 
					
						
							|  |  |  | 	oidn_denoiser_finish(device); | 
					
						
							|  |  |  | } |