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47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
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using System.Collections.Immutable;
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using Microsoft.CodeAnalysis;
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namespace Godot.SourceGenerators
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{
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public struct GodotMethodData
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{
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public GodotMethodData(IMethodSymbol method, ImmutableArray<MarshalType> paramTypes,
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ImmutableArray<ITypeSymbol> paramTypeSymbols, MarshalType? retType)
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{
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Method = method;
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ParamTypes = paramTypes;
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ParamTypeSymbols = paramTypeSymbols;
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RetType = retType;
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}
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public IMethodSymbol Method { get; }
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public ImmutableArray<MarshalType> ParamTypes { get; }
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public ImmutableArray<ITypeSymbol> ParamTypeSymbols { get; }
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public MarshalType? RetType { get; }
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}
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public struct GodotPropertyData
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{
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public GodotPropertyData(IPropertySymbol propertySymbol, MarshalType type)
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{
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PropertySymbol = propertySymbol;
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Type = type;
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}
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public IPropertySymbol PropertySymbol { get; }
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public MarshalType Type { get; }
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}
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public struct GodotFieldData
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{
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public GodotFieldData(IFieldSymbol fieldSymbol, MarshalType type)
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{
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FieldSymbol = fieldSymbol;
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Type = type;
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}
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public IFieldSymbol FieldSymbol { get; }
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public MarshalType Type { get; }
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}
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}
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