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								/*  check_button.h                                                        */
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#ifndef CHECK_BUTTON_H
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								#define CHECK_BUTTON_H
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								#include "scene/gui/button.h"
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								class CheckButton : public Button {
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									GDCLASS(CheckButton, Button);
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									struct ThemeCache {
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										int h_separation = 0;
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										int check_v_offset = 0;
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										Ref<StyleBox> normal_style;
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										Ref<Texture2D> checked;
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										Ref<Texture2D> unchecked;
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										Ref<Texture2D> checked_disabled;
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										Ref<Texture2D> unchecked_disabled;
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										Ref<Texture2D> checked_mirrored;
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										Ref<Texture2D> unchecked_mirrored;
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										Ref<Texture2D> checked_disabled_mirrored;
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										Ref<Texture2D> unchecked_disabled_mirrored;
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									} theme_cache;
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								protected:
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									Size2 get_icon_size() const;
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									virtual Size2 get_minimum_size() const override;
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									CheckButton(const String &p_text = String());
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									~CheckButton();
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								};
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								#endif // CHECK_BUTTON_H
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