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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								/*  renderer_viewport.cpp                                                */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                       This file is part of:                           */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                           GODOT ENGINE                                */ 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-27 14:16:55 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/*                      https://godotengine.org                          */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-01 20:13:46 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ 
							 
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* a copy of this software and associated documentation files (the       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* "Software"), to deal in the Software without restriction, including   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* the following conditions:                                             */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* The above copyright notice and this permission notice shall be        */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* included in all copies or substantial portions of the Software.       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*                                                                       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								/*************************************************************************/ 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "renderer_viewport.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "core/config/project_settings.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "renderer_canvas_cull.h" 
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								# include  "renderer_scene_cull.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								# include  "rendering_server_globals.h" 
 
							 
						 
					
						
							
								
									
										
										
										
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								static  Transform2D  _canvas_get_transform ( RendererViewport : : Viewport  * p_viewport ,  RendererCanvasCull : : Canvas  * p_canvas ,  RendererViewport : : Viewport : : CanvasData  * p_canvas_data ,  const  Vector2  & p_vp_size )  { 
							 
						 
					
						
							
								
									
										
										
										
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									Transform2D  xf  =  p_viewport - > global_transform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									float  scale  =  1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_viewport - > canvas_map . has ( p_canvas - > parent ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										Transform2D  c_xform  =  p_viewport - > canvas_map [ p_canvas - > parent ] . transform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( p_viewport - > snap_2d_transforms_to_pixel )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											c_xform . elements [ 2 ]  =  c_xform . elements [ 2 ] . floor ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xf  =  xf  *  c_xform ; 
							 
						 
					
						
							
								
									
										
										
										
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										scale  =  p_canvas - > parent_scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									Transform2D  c_xform  =  p_canvas_data - > transform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_viewport - > snap_2d_transforms_to_pixel )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										c_xform . elements [ 2 ]  =  c_xform . elements [ 2 ] . floor ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									xf  =  xf  *  c_xform ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( scale  ! =  1.0  & &  ! RSG : : canvas - > disable_scale )  { 
							 
						 
					
						
							
								
									
										
										
										
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										Vector2  pivot  =  p_vp_size  *  0.5 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Transform2D  xfpivot ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xfpivot . set_origin ( pivot ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Transform2D  xfscale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xfscale . scale ( Vector2 ( scale ,  scale ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xf  =  xfpivot . affine_inverse ( )  *  xf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xf  =  xfscale  *  xf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xf  =  xfpivot  *  xf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  xf ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : _configure_3d_render_buffers ( Viewport  * p_viewport )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_viewport - > render_buffers . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( p_viewport - > size . width  = =  0  | |  p_viewport - > size . height  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : scene - > free ( p_viewport - > render_buffers ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_viewport - > render_buffers  =  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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											float  scale_3d  =  p_viewport - > scale_3d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												// Ignore the 3D viewport render scaling inside of the editor.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												// The Half Resolution 3D editor viewport option should be used instead.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												scale_3d  =  1.0 ; 
							 
						 
					
						
							
								
									
										
										
										
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											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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											// Clamp 3D rendering resolution to reasonable values supported on most hardware.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											// This prevents freezing the engine or outright crashing on lower-end GPUs.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											const  int  width  =  CLAMP ( p_viewport - > size . width  *  scale_3d ,  1 ,  16384 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											const  int  height  =  CLAMP ( p_viewport - > size . height  *  scale_3d ,  1 ,  16384 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											RSG : : scene - > render_buffers_configure ( p_viewport - > render_buffers ,  p_viewport - > render_target ,  width ,  height ,  p_viewport - > msaa ,  p_viewport - > screen_space_aa ,  p_viewport - > use_debanding ,  p_viewport - > get_view_count ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : _draw_3d ( Viewport  * p_viewport )  { 
							 
						 
					
						
							
								
									
										
										
										
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									RENDER_TIMESTAMP ( " >Begin Rendering 3D Scene " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									Ref < XRInterface >  xr_interface ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_viewport - > use_xr  & &  XRServer : : get_singleton ( )  ! =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
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										xr_interface  =  XRServer : : get_singleton ( ) - > get_primary_interface ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									} 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_viewport - > use_occlusion_culling )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( p_viewport - > occlusion_buffer_dirty )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											float  aspect  =  p_viewport - > size . aspect ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											int  max_size  =  occlusion_rays_per_thread  *  RendererThreadPool : : singleton - > thread_work_pool . get_thread_count ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											int  viewport_size  =  p_viewport - > size . width  *  p_viewport - > size . height ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											max_size  =  CLAMP ( max_size ,  viewport_size  /  ( 32  *  32 ) ,  viewport_size  /  ( 2  *  2 ) ) ;  // At least one depth pixel for every 16x16 region. At most one depth pixel for every 2x2 region.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											float  height  =  Math : : sqrt ( max_size  /  aspect ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Size2i  new_size  =  Size2i ( height  *  aspect ,  height ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RendererSceneOcclusionCull : : get_singleton ( ) - > buffer_set_size ( p_viewport - > self ,  new_size ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_viewport - > occlusion_buffer_dirty  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									float  screen_lod_threshold  =  p_viewport - > lod_threshold  /  float ( p_viewport - > size . width ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									RSG : : scene - > render_camera ( p_viewport - > render_buffers ,  p_viewport - > camera ,  p_viewport - > scenario ,  p_viewport - > self ,  p_viewport - > size ,  screen_lod_threshold ,  p_viewport - > shadow_atlas ,  xr_interface ,  & p_viewport - > render_info ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									RENDER_TIMESTAMP ( " <End Rendering 3D Scene " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : _draw_viewport ( Viewport  * p_viewport )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( p_viewport - > measure_render_time )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										String  rt_id  =  " vp_begin_ "  +  itos ( p_viewport - > self . get_id ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RSG : : storage - > capture_timestamp ( rt_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										timestamp_vp_map [ rt_id ]  =  p_viewport - > self ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( OS : : get_singleton ( ) - > get_current_rendering_driver_name ( )  = =  " opengl3 " )  { 
							 
						 
					
						
							
								
									
										
										
										
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										// This is currently needed for GLES to keep the current window being rendered to up to date
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										DisplayServer : : get_singleton ( ) - > gl_window_make_current ( p_viewport - > viewport_to_screen ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									/* Camera should always be BEFORE any other 3D */ 
							 
						 
					
						
							
								
									
										
										
										
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									bool  scenario_draw_canvas_bg  =  false ;  //draw canvas, or some layer of it, as BG for 3D instead of in front
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  scenario_canvas_max_layer  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
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									for  ( int  i  =  0 ;  i  <  RS : : VIEWPORT_RENDER_INFO_TYPE_MAX ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										for  ( int  j  =  0 ;  j  <  RS : : VIEWPORT_RENDER_INFO_MAX ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_viewport - > render_info . info [ i ] [ j ]  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Color  bgcolor  =  RSG : : storage - > get_default_clear_color ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-30 23:17:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! p_viewport - > disable_2d  & &  ! p_viewport - > disable_environment  & &  RSG : : scene - > is_scenario ( p_viewport - > scenario ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-03 18:09:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RID  environment  =  RSG : : scene - > scenario_get_environment ( p_viewport - > scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( RSG : : scene - > is_environment ( environment ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											scenario_draw_canvas_bg  =  RSG : : scene - > environment_get_background ( environment )  = =  RS : : ENV_BG_CANVAS ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											scenario_canvas_max_layer  =  RSG : : scene - > environment_get_canvas_max_layer ( environment ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-29 13:36:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									bool  can_draw_3d  =  RSG : : scene - > is_camera ( p_viewport - > camera )  & &  ! p_viewport - > disable_3d ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_viewport - > clear_mode  ! =  RS : : VIEWPORT_CLEAR_NEVER )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( p_viewport - > transparent_bg )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											bgcolor  =  Color ( 0 ,  0 ,  0 ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( p_viewport - > clear_mode  = =  RS : : VIEWPORT_CLEAR_ONLY_NEXT_FRAME )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_viewport - > clear_mode  =  RS : : VIEWPORT_CLEAR_NEVER ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-05 01:26:35 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ( scenario_draw_canvas_bg  | |  can_draw_3d )  & &  ! p_viewport - > render_buffers . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//wants to draw 3D but there is no render buffer, create
 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-03 18:09:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										p_viewport - > render_buffers  =  RSG : : scene - > render_buffers_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										_configure_3d_render_buffers ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : storage - > render_target_request_clear ( p_viewport - > render_target ,  bgcolor ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-24 16:13:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 08:58:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! scenario_draw_canvas_bg  & &  can_draw_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										_draw_3d ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-30 23:17:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! p_viewport - > disable_2d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  i  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Map < Viewport : : CanvasKey ,  Viewport : : CanvasData  * >  canvas_map ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Rect2  clip_rect ( 0 ,  0 ,  p_viewport - > size . x ,  p_viewport - > size . y ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RendererCanvasRender : : Light  * lights  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RendererCanvasRender : : Light  * lights_with_shadow  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RendererCanvasRender : : Light  * directional_lights  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RendererCanvasRender : : Light  * directional_lights_with_shadow  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( p_viewport - > sdf_active )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											//process SDF
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Rect2  sdf_rect  =  RSG : : storage - > render_target_get_sdf_rect ( p_viewport - > render_target ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : LightOccluderInstance  * occluders  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											//make list of occluders
 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( KeyValue < RID ,  Viewport : : CanvasData >  & E  :  p_viewport - > canvas_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												RendererCanvasCull : : Canvas  * canvas  =  static_cast < RendererCanvasCull : : Canvas  * > ( E . value . canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Transform2D  xf  =  _canvas_get_transform ( p_viewport ,  canvas ,  & E . value ,  clip_rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( Set < RendererCanvasRender : : LightOccluderInstance  * > : : Element  * F  =  canvas - > occluders . front ( ) ;  F ;  F  =  F - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( ! F - > get ( ) - > enabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													F - > get ( ) - > xform_cache  =  xf  *  F - > get ( ) - > xform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													if  ( sdf_rect . intersects_transformed ( F - > get ( ) - > xform_cache ,  F - > get ( ) - > aabb_cache ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														F - > get ( ) - > next  =  occluders ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														occluders  =  F - > get ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : canvas_render - > render_sdf ( p_viewport - > render_target ,  occluders ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-20 11:25:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_mark_sdf_enabled ( p_viewport - > render_target ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											p_viewport - > sdf_active  =  false ;  // if used, gets set active again
 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-20 11:25:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_mark_sdf_enabled ( p_viewport - > render_target ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										Rect2  shadow_rect ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  light_count  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  shadow_count  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										int  directional_light_count  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RENDER_TIMESTAMP ( " Cull Canvas Lights " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( KeyValue < RID ,  Viewport : : CanvasData >  & E  :  p_viewport - > canvas_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RendererCanvasCull : : Canvas  * canvas  =  static_cast < RendererCanvasCull : : Canvas  * > ( E . value . canvas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Transform2D  xf  =  _canvas_get_transform ( p_viewport ,  canvas ,  & E . value ,  clip_rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-04-05 10:24:54 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											//find lights in canvas
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( Set < RendererCanvasRender : : Light  * > : : Element  * F  =  canvas - > lights . front ( ) ;  F ;  F  =  F - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												RendererCanvasRender : : Light  * cl  =  F - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												if  ( cl - > enabled  & &  cl - > texture . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													//not super efficient..
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													Size2  tsize  =  RSG : : storage - > texture_size_with_proxy ( cl - > texture ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													tsize  * =  cl - > scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													Vector2  offset  =  tsize  /  2.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													cl - > rect_cache  =  Rect2 ( - offset  +  cl - > texture_offset ,  tsize ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													cl - > xform_cache  =  xf  *  cl - > xform ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( clip_rect . intersects_transformed ( cl - > xform_cache ,  cl - > rect_cache ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														cl - > filter_next_ptr  =  lights ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														lights  =  cl ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														//						cl->texture_cache = nullptr;
 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-11 00:52:51 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														Transform2D  scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
														scale . scale ( cl - > rect_cache . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-04 00:25:13 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														scale . elements [ 2 ]  =  cl - > rect_cache . position ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														cl - > light_shader_xform  =  cl - > xform  *  scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														//cl->light_shader_pos = cl->xform_cache[2];
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														if  ( cl - > use_shadow )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															cl - > shadows_next_ptr  =  lights_with_shadow ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															if  ( lights_with_shadow  = =  nullptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
																shadow_rect  =  cl - > xform_cache . xform ( cl - > rect_cache ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
																shadow_rect  =  shadow_rect . merge ( cl - > xform_cache . xform ( cl - > rect_cache ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
															lights_with_shadow  =  cl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															cl - > radius_cache  =  cl - > rect_cache . size . length ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														light_count + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-07-04 22:54:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													//guess this is not needed, but keeping because it may be
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( Set < RendererCanvasRender : : Light  * > : : Element  * F  =  canvas - > directional_lights . front ( ) ;  F ;  F  =  F - > next ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												RendererCanvasRender : : Light  * cl  =  F - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( cl - > enabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													cl - > filter_next_ptr  =  directional_lights ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													directional_lights  =  cl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													cl - > xform_cache  =  xf  *  cl - > xform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													cl - > xform_cache . elements [ 2 ]  =  Vector2 ( ) ;  //translation is pointless
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													if  ( cl - > use_shadow )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														cl - > shadows_next_ptr  =  directional_lights_with_shadow ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														directional_lights_with_shadow  =  cl ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													directional_light_count + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													if  ( directional_light_count  = =  RS : : MAX_2D_DIRECTIONAL_LIGHTS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											canvas_map [ Viewport : : CanvasKey ( E . key ,  E . value . layer ,  E . value . sublayer ) ]  =  & E . value ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( lights_with_shadow )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											//update shadows if any
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : LightOccluderInstance  * occluders  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RENDER_TIMESTAMP ( " >Render 2D Shadows " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RENDER_TIMESTAMP ( " Cull Occluders " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											//make list of occluders
 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											for  ( KeyValue < RID ,  Viewport : : CanvasData >  & E  :  p_viewport - > canvas_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												RendererCanvasCull : : Canvas  * canvas  =  static_cast < RendererCanvasCull : : Canvas  * > ( E . value . canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Transform2D  xf  =  _canvas_get_transform ( p_viewport ,  canvas ,  & E . value ,  clip_rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( Set < RendererCanvasRender : : LightOccluderInstance  * > : : Element  * F  =  canvas - > occluders . front ( ) ;  F ;  F  =  F - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( ! F - > get ( ) - > enabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
														continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
													F - > get ( ) - > xform_cache  =  xf  *  F - > get ( ) - > xform ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													if  ( shadow_rect . intersects_transformed ( F - > get ( ) - > xform_cache ,  F - > get ( ) - > aabb_cache ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														F - > get ( ) - > next  =  occluders ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														occluders  =  F - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											//update the light shadowmaps with them
 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : Light  * light  =  lights_with_shadow ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											while  ( light )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												RENDER_TIMESTAMP ( " Render Shadow " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												RSG : : canvas_render - > light_update_shadow ( light - > light_internal ,  shadow_count + + ,  light - > xform_cache . affine_inverse ( ) ,  light - > item_shadow_mask ,  light - > radius_cache  /  1000.0 ,  light - > radius_cache  *  1.1 ,  occluders ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												light  =  light - > shadows_next_ptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RENDER_TIMESTAMP ( " <End rendering 2D Shadows " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( directional_lights_with_shadow )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											//update shadows if any
 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : Light  * light  =  directional_lights_with_shadow ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											while  ( light )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector2  light_dir  =  - light - > xform_cache . elements [ 1 ] . normalized ( ) ;  // Y is light direction
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												float  cull_distance  =  light - > directional_distance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector2  light_dir_sign ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												light_dir_sign . x  =  ( ABS ( light_dir . x )  <  CMP_EPSILON )  ?  0.0  :  ( ( light_dir . x  >  0.0 )  ?  1.0  :  - 1.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												light_dir_sign . y  =  ( ABS ( light_dir . y )  <  CMP_EPSILON )  ?  0.0  :  ( ( light_dir . y  >  0.0 )  ?  1.0  :  - 1.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector2  points [ 6 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												int  point_count  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												for  ( int  j  =  0 ;  j  <  4 ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													static  const  Vector2  signs [ 4 ]  =  {  Vector2 ( 1 ,  1 ) ,  Vector2 ( 1 ,  0 ) ,  Vector2 ( 0 ,  0 ) ,  Vector2 ( 0 ,  1 )  } ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Vector2  sign_cmp  =  signs [ j ]  *  2.0  -  Vector2 ( 1.0 ,  1.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Vector2  point  =  clip_rect . position  +  clip_rect . size  *  signs [ j ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													if  ( sign_cmp  = =  light_dir_sign )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-20 12:07:26 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														//both point in same direction, plot offsetted
 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														points [ point_count + + ]  =  point  +  light_dir  *  cull_distance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  if  ( sign_cmp . x  = =  light_dir_sign . x  | |  sign_cmp . y  = =  light_dir_sign . y )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														int  next_j  =  ( j  +  1 )  %  4 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														Vector2  next_sign_cmp  =  signs [ next_j ]  *  2.0  -  Vector2 ( 1.0 ,  1.0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														//one point in the same direction, plot segment
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														if  ( next_sign_cmp . x  = =  light_dir_sign . x  | |  next_sign_cmp . y  = =  light_dir_sign . y )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															if  ( light_dir_sign . x  ! =  0.0  | |  light_dir_sign . y  ! =  0.0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
																points [ point_count + + ]  =  point ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															points [ point_count + + ]  =  point  +  light_dir  *  cull_distance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															points [ point_count + + ]  =  point  +  light_dir  *  cull_distance ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															if  ( light_dir_sign . x  ! =  0.0  | |  light_dir_sign . y  ! =  0.0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
																points [ point_count + + ]  =  point ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														//plot normally
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														points [ point_count + + ]  =  point ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Vector2  xf_points [ 6 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												RendererCanvasRender : : LightOccluderInstance  * occluders  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												RENDER_TIMESTAMP ( " >Render Directional 2D Shadows " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												//make list of occluders
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												int  occ_cullded  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( KeyValue < RID ,  Viewport : : CanvasData >  & E  :  p_viewport - > canvas_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													RendererCanvasCull : : Canvas  * canvas  =  static_cast < RendererCanvasCull : : Canvas  * > ( E . value . canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													Transform2D  xf  =  _canvas_get_transform ( p_viewport ,  canvas ,  & E . value ,  clip_rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													for  ( Set < RendererCanvasRender : : LightOccluderInstance  * > : : Element  * F  =  canvas - > occluders . front ( ) ;  F ;  F  =  F - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
														if  ( ! F - > get ( ) - > enabled )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														F - > get ( ) - > xform_cache  =  xf  *  F - > get ( ) - > xform ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														Transform2D  localizer  =  F - > get ( ) - > xform_cache . affine_inverse ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														for  ( int  j  =  0 ;  j  <  point_count ;  j + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															xf_points [ j ]  =  localizer . xform ( points [ j ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														if  ( F - > get ( ) - > aabb_cache . intersects_filled_polygon ( xf_points ,  point_count ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															F - > get ( ) - > next  =  occluders ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															occluders  =  F - > get ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
															occ_cullded + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												RSG : : canvas_render - > light_update_directional_shadow ( light - > light_internal ,  shadow_count + + ,  light - > xform_cache ,  light - > item_shadow_mask ,  cull_distance ,  clip_rect ,  occluders ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												light  =  light - > shadows_next_ptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RENDER_TIMESTAMP ( " <Render Directional 2D Shadows " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-10-30 21:53:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( scenario_draw_canvas_bg  & &  canvas_map . front ( )  & &  canvas_map . front ( ) - > key ( ) . get_layer ( )  >  scenario_canvas_max_layer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-30 22:30:11 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( ! can_draw_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												RSG : : scene - > render_empty_scene ( p_viewport - > render_buffers ,  p_viewport - > scenario ,  p_viewport - > shadow_atlas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-30 22:30:11 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												_draw_3d ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 08:58:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											scenario_draw_canvas_bg  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-05 01:26:35 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										for  ( const  KeyValue < Viewport : : CanvasKey ,  Viewport : : CanvasData  * >  & E  :  canvas_map )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RendererCanvasCull : : Canvas  * canvas  =  static_cast < RendererCanvasCull : : Canvas  * > ( E . value - > canvas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Transform2D  xform  =  _canvas_get_transform ( p_viewport ,  canvas ,  E . value ,  clip_rect . size ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : Light  * canvas_lights  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : Light  * canvas_directional_lights  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RendererCanvasRender : : Light  * ptr  =  lights ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											while  ( ptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( E . value - > layer  > =  ptr - > layer_min  & &  E . value - > layer  < =  ptr - > layer_max )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ptr - > next_ptr  =  canvas_lights ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													canvas_lights  =  ptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												ptr  =  ptr - > filter_next_ptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											ptr  =  directional_lights ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											while  ( ptr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( E . value - > layer  > =  ptr - > layer_min  & &  E . value - > layer  < =  ptr - > layer_max )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-03 16:51:53 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													ptr - > next_ptr  =  canvas_directional_lights ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													canvas_directional_lights  =  ptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												ptr  =  ptr - > filter_next_ptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : canvas - > render_canvas ( p_viewport - > render_target ,  canvas ,  xform ,  canvas_lights ,  canvas_directional_lights ,  clip_rect ,  p_viewport - > texture_filter ,  p_viewport - > texture_repeat ,  p_viewport - > snap_2d_transforms_to_pixel ,  p_viewport - > snap_2d_vertices_to_pixel ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-11-26 09:50:21 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( RSG : : canvas - > was_sdf_used ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												p_viewport - > sdf_active  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											i + + ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 08:58:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( scenario_draw_canvas_bg  & &  E . key . get_layer ( )  > =  scenario_canvas_max_layer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-30 22:30:11 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( ! can_draw_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													RSG : : scene - > render_empty_scene ( p_viewport - > render_buffers ,  p_viewport - > scenario ,  p_viewport - > shadow_atlas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-30 22:30:11 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													_draw_3d ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 08:58:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												scenario_draw_canvas_bg  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 08:58:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										if  ( scenario_draw_canvas_bg )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-30 22:30:11 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( ! can_draw_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												RSG : : scene - > render_empty_scene ( p_viewport - > render_buffers ,  p_viewport - > scenario ,  p_viewport - > shadow_atlas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-30 22:30:11 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												_draw_3d ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-24 08:58:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-24 22:24:07 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( RSG : : storage - > render_target_is_clear_requested ( p_viewport - > render_target ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-24 22:24:07 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										//was never cleared in the end, force clear it
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RSG : : storage - > render_target_do_clear_request ( p_viewport - > render_target ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-24 22:24:07 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-10 14:18:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_viewport - > measure_render_time )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										String  rt_id  =  " vp_end_ "  +  itos ( p_viewport - > self . get_id ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RSG : : storage - > capture_timestamp ( rt_id ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										timestamp_vp_map [ rt_id ]  =  p_viewport - > self ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : draw_viewports ( )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-10 14:18:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									timestamp_vp_map . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-09 00:47:36 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// get our xr interface in case we need it
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									Ref < XRInterface >  xr_interface ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-15 22:33:55 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-09 00:47:36 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( XRServer : : get_singleton ( )  ! =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xr_interface  =  XRServer : : get_singleton ( ) - > get_primary_interface ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-07-05 21:14:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-29 15:09:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-17 13:44:49 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										set_default_clear_color ( GLOBAL_GET ( " rendering/environment/defaults/default_clear_color " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-29 15:09:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-05 01:26:35 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//sort viewports
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-05 01:26:35 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									active_viewports . sort_custom < ViewportSort > ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Map < DisplayServer : : WindowID ,  Vector < BlitToScreen > >  blit_to_screen_list ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//draw viewports
 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RENDER_TIMESTAMP ( " >Render Viewports " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//determine what is visible
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									draw_viewports_pass + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  active_viewports . size ( )  -  1 ;  i  > =  0 ;  i - - )  {  //to compute parent dependency, must go in reverse draw order
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Viewport  * vp  =  active_viewports [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vp - > update_mode  = =  RS : : VIEWPORT_UPDATE_DISABLED )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-06-07 13:07:57 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( ! vp - > render_target . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										//ERR_CONTINUE(!vp->render_target.is_valid());
 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										bool  visible  =  vp - > viewport_to_screen_rect  ! =  Rect2 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vp - > update_mode  = =  RS : : VIEWPORT_UPDATE_ALWAYS  | |  vp - > update_mode  = =  RS : : VIEWPORT_UPDATE_ONCE )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											visible  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vp - > update_mode  = =  RS : : VIEWPORT_UPDATE_WHEN_VISIBLE  & &  RSG : : storage - > render_target_was_used ( vp - > render_target ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											visible  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vp - > update_mode  = =  RS : : VIEWPORT_UPDATE_WHEN_PARENT_VISIBLE )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Viewport  * parent  =  viewport_owner . get_or_null ( vp - > parent ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( parent  & &  parent - > last_pass  = =  draw_viewports_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												visible  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-07 17:10:32 -05:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										visible  =  visible  & &  vp - > size . x  >  1  & &  vp - > size . y  >  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( visible )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											vp - > last_pass  =  draw_viewports_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-02 20:14:19 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									int  vertices_drawn  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  objects_drawn  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									int  draw_calls_used  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-14 13:06:39 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  active_viewports . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Viewport  * vp  =  active_viewports [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( vp - > last_pass  ! =  draw_viewports_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											continue ;  //should not draw
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-19 11:14:41 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RENDER_TIMESTAMP ( " >Rendering Viewport  "  +  itos ( i ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RSG : : storage - > render_target_set_as_unused ( vp - > render_target ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-09 00:47:36 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vp - > use_xr  & &  xr_interface . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// override our size, make sure it matches our required size and is created as a stereo target
 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-23 15:23:16 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											vp - > size  =  xr_interface - > get_render_target_size ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											uint32_t  view_count  =  xr_interface - > get_view_count ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_size ( vp - > render_target ,  vp - > size . x ,  vp - > size . y ,  view_count ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-31 00:03:49 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// check for an external texture destination (disabled for now, not yet supported)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											// RSG::storage->render_target_set_external_texture(vp->render_target, xr_interface->get_external_texture_for_eye(leftOrMono));
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_external_texture ( vp - > render_target ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-31 00:03:49 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// render...
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : scene - > set_debug_draw_mode ( vp - > debug_draw ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-31 00:03:49 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// and draw viewport
 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											_draw_viewport ( vp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// measure
 
							 
						 
					
						
							
								
									
										
										
										
											2019-03-31 00:03:49 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// commit our eyes
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											Vector < BlitToScreen >  blits  =  xr_interface - > commit_views ( vp - > render_target ,  vp - > viewport_to_screen_rect ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											if  ( vp - > viewport_to_screen  ! =  DisplayServer : : INVALID_WINDOW_ID  & &  blits . size ( )  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( ! blit_to_screen_list . has ( vp - > viewport_to_screen ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													blit_to_screen_list [ vp - > viewport_to_screen ]  =  Vector < BlitToScreen > ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-11 18:13:04 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												for  ( int  b  =  0 ;  b  <  blits . size ( ) ;  b + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													blit_to_screen_list [ vp - > viewport_to_screen ] . push_back ( blits [ b ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-15 22:33:55 +11:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-09-12 21:38:39 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											// and for our frame timing, mark when we've finished committing our eyes
 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-09 00:47:36 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											XRServer : : get_singleton ( ) - > _mark_commit ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_external_texture ( vp - > render_target ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-03 18:09:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RSG : : scene - > set_debug_draw_mode ( vp - > debug_draw ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											// render standard mono camera
 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											_draw_viewport ( vp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											if  ( vp - > viewport_to_screen  ! =  DisplayServer : : INVALID_WINDOW_ID  & &  ( ! vp - > viewport_render_direct_to_screen  | |  ! RSG : : rasterizer - > is_low_end ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												//copy to screen if set as such
 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												BlitToScreen  blit ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												blit . render_target  =  vp - > render_target ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												if  ( vp - > viewport_to_screen_rect  ! =  Rect2 ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 14:52:43 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													blit . dst_rect  =  vp - > viewport_to_screen_rect ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 14:52:43 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													blit . dst_rect . position  =  Vector2 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
													blit . dst_rect . size  =  vp - > size ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												if  ( ! blit_to_screen_list . has ( vp - > viewport_to_screen ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
													blit_to_screen_list [ vp - > viewport_to_screen ]  =  Vector < BlitToScreen > ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												blit_to_screen_list [ vp - > viewport_to_screen ] . push_back ( blit ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( vp - > update_mode  = =  RS : : VIEWPORT_UPDATE_ONCE )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											vp - > update_mode  =  RS : : VIEWPORT_UPDATE_DISABLED ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RENDER_TIMESTAMP ( " <Rendering Viewport  "  +  itos ( i ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-02 20:14:19 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										objects_drawn  + =  vp - > render_info . info [ RS : : VIEWPORT_RENDER_INFO_TYPE_VISIBLE ] [ RS : : VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME ]  +  vp - > render_info . info [ RS : : VIEWPORT_RENDER_INFO_TYPE_SHADOW ] [ RS : : VIEWPORT_RENDER_INFO_OBJECTS_IN_FRAME ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										vertices_drawn  + =  vp - > render_info . info [ RS : : VIEWPORT_RENDER_INFO_TYPE_VISIBLE ] [ RS : : VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME ]  +  vp - > render_info . info [ RS : : VIEWPORT_RENDER_INFO_TYPE_SHADOW ] [ RS : : VIEWPORT_RENDER_INFO_PRIMITIVES_IN_FRAME ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										draw_calls_used  + =  vp - > render_info . info [ RS : : VIEWPORT_RENDER_INFO_TYPE_VISIBLE ] [ RS : : VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME ]  +  vp - > render_info . info [ RS : : VIEWPORT_RENDER_INFO_TYPE_SHADOW ] [ RS : : VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-03 18:09:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : scene - > set_debug_draw_mode ( RS : : VIEWPORT_DEBUG_DRAW_DISABLED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-15 23:45:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-02 20:14:19 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									total_objects_drawn  =  objects_drawn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									total_vertices_drawn  =  vertices_drawn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									total_draw_calls_used  =  draw_calls_used ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-09-20 17:58:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RENDER_TIMESTAMP ( " <Render Viewports " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-24 16:13:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									//this needs to be called to make screen swapping more efficient
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : rasterizer - > prepare_for_blitting_render_targets ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-24 16:13:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									for  ( const  KeyValue < int ,  Vector < BlitToScreen > >  & E  :  blit_to_screen_list )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RSG : : rasterizer - > blit_render_targets_to_screen ( E . key ,  E . value . ptr ( ) ,  E . value . size ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 13:19:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RID  RendererViewport : : viewport_allocate ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  viewport_owner . allocate_rid ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 13:19:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_initialize ( RID  p_rid )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-29 10:58:28 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport_owner . initialize_rid ( p_rid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_rid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 13:19:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > self  =  p_rid ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > render_target  =  RSG : : storage - > render_target_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-03 18:09:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > shadow_atlas  =  RSG : : scene - > shadow_atlas_create ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > viewport_render_direct_to_screen  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_use_xr ( RID  p_viewport ,  bool  p_use_xr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( viewport - > use_xr  = =  p_use_xr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-09 00:47:36 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > use_xr  =  p_use_xr ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_configure_3d_render_buffers ( viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 14:44:09 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_scale_3d ( RID  p_viewport ,  float  p_scale_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 14:44:09 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// Clamp to reasonable values that are actually useful.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// Values above 2.0 don't serve a practical purpose since the viewport
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// isn't displayed with mipmaps.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( viewport - > scale_3d  = =  CLAMP ( p_scale_3d ,  0.1 ,  2.0 ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-29 14:44:09 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > scale_3d  =  CLAMP ( p_scale_3d ,  0.1 ,  2.0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_configure_3d_render_buffers ( viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								uint32_t  RendererViewport : : Viewport : : get_view_count ( )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									uint32_t  view_count  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( use_xr  & &  XRServer : : get_singleton ( )  ! =  nullptr )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										Ref < XRInterface >  xr_interface ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										xr_interface  =  XRServer : : get_singleton ( ) - > get_primary_interface ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										if  ( xr_interface . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											view_count  =  xr_interface - > get_view_count ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  view_count ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-04-23 22:10:41 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_size ( RID  p_viewport ,  int  p_width ,  int  p_height )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( p_width  <  0  & &  p_height  <  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > size  =  Size2 ( p_width ,  p_height ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									uint32_t  view_count  =  viewport - > get_view_count ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									RSG : : storage - > render_target_set_size ( viewport - > render_target ,  p_width ,  p_height ,  view_count ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_configure_3d_render_buffers ( viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > occlusion_buffer_dirty  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_active ( RID  p_viewport ,  bool  p_active )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_active )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-12 10:55:53 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										ERR_FAIL_COND_MSG ( active_viewports . find ( viewport )  ! =  - 1 ,  " Can't make active a Viewport that is already active. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										viewport - > occlusion_buffer_dirty  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
										active_viewports . push_back ( viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										active_viewports . erase ( viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_parent_viewport ( RID  p_viewport ,  RID  p_parent_viewport )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-05 01:26:35 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > parent  =  p_parent_viewport ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-05 01:26:35 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_clear_mode ( RID  p_viewport ,  RS : : ViewportClearMode  p_clear_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > clear_mode  =  p_clear_mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_attach_to_screen ( RID  p_viewport ,  const  Rect2  & p_rect ,  DisplayServer : : WindowID  p_screen )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_screen  ! =  DisplayServer : : INVALID_WINDOW_ID )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-27 01:07:10 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										// If using OpenGL we can optimize this operation by rendering directly to system_fbo
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										// instead of rendering to fbo and copying to system_fbo after
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( RSG : : rasterizer - > is_low_end ( )  & &  viewport - > viewport_render_direct_to_screen )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_size ( viewport - > render_target ,  p_rect . size . x ,  p_rect . size . y ,  viewport - > get_view_count ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_position ( viewport - > render_target ,  p_rect . position . x ,  p_rect . position . y ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										viewport - > viewport_to_screen_rect  =  p_rect ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > viewport_to_screen  =  p_screen ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										// if render_direct_to_screen was used, reset size and position
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										if  ( RSG : : rasterizer - > is_low_end ( )  & &  viewport - > viewport_render_direct_to_screen )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_position ( viewport - > render_target ,  0 ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											RSG : : storage - > render_target_set_size ( viewport - > render_target ,  viewport - > size . x ,  viewport - > size . y ,  viewport - > get_view_count ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-03 22:51:12 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > viewport_to_screen_rect  =  Rect2 ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > viewport_to_screen  =  DisplayServer : : INVALID_WINDOW_ID ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_render_direct_to_screen ( RID  p_viewport ,  bool  p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( p_enable  = =  viewport - > viewport_render_direct_to_screen )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									// if disabled, reset render_target size and position
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( ! p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RSG : : storage - > render_target_set_position ( viewport - > render_target ,  0 ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RSG : : storage - > render_target_set_size ( viewport - > render_target ,  viewport - > size . x ,  viewport - > size . y ,  viewport - > get_view_count ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : storage - > render_target_set_flag ( viewport - > render_target ,  RendererStorage : : RENDER_TARGET_DIRECT_TO_SCREEN ,  p_enable ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > viewport_render_direct_to_screen  =  p_enable ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Fix misc. source comment typos
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
											 
										 
										
											2019-09-19 14:36:39 -04:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									// if attached to screen already, setup screen size and position, this needs to happen after setting flag to avoid an unnecessary buffer allocation
 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( RSG : : rasterizer - > is_low_end ( )  & &  viewport - > viewport_to_screen_rect  ! =  Rect2 ( )  & &  p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-05-07 23:19:04 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RSG : : storage - > render_target_set_size ( viewport - > render_target ,  viewport - > viewport_to_screen_rect . size . x ,  viewport - > viewport_to_screen_rect . size . y ,  viewport - > get_view_count ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										RSG : : storage - > render_target_set_position ( viewport - > render_target ,  viewport - > viewport_to_screen_rect . position . x ,  viewport - > viewport_to_screen_rect . position . y ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-08 11:25:34 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_update_mode ( RID  p_viewport ,  RS : : ViewportUpdateMode  p_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > update_mode  =  p_mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RID  RendererViewport : : viewport_get_texture ( RID  p_viewport )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									const  Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! viewport ,  RID ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  RSG : : storage - > render_target_get_texture ( viewport - > render_target ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								RID  RendererViewport : : viewport_get_occluder_debug_texture ( RID  p_viewport )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									const  Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! viewport ,  RID ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( viewport - > use_occlusion_culling  & &  viewport - > debug_draw  = =  RenderingServer : : VIEWPORT_DEBUG_DRAW_OCCLUDERS )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return  RendererSceneOcclusionCull : : get_singleton ( ) - > buffer_get_debug_texture ( p_viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  RID ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-30 23:17:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_disable_2d ( RID  p_viewport ,  bool  p_disable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-30 23:17:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > disable_2d  =  p_disable ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : viewport_set_disable_environment ( RID  p_viewport ,  bool  p_disable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > disable_environment  =  p_disable ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-29 13:36:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_disable_3d ( RID  p_viewport ,  bool  p_disable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-29 13:36:32 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > disable_3d  =  p_disable ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_attach_camera ( RID  p_viewport ,  RID  p_camera )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > camera  =  p_camera ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_scenario ( RID  p_viewport ,  RID  p_scenario )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-09 18:23:20 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( viewport - > scenario . is_valid ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RSG : : scene - > scenario_remove_viewport_visibility_mask ( viewport - > scenario ,  p_viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > scenario  =  p_scenario ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( viewport - > use_occlusion_culling )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RendererSceneOcclusionCull : : get_singleton ( ) - > buffer_set_scenario ( p_viewport ,  p_scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_attach_canvas ( RID  p_viewport ,  RID  p_canvas )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( viewport - > canvas_map . has ( p_canvas ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RendererCanvasCull : : Canvas  * canvas  =  RSG : : canvas - > canvas_owner . get_or_null ( p_canvas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									canvas - > viewports . insert ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ]  =  Viewport : : CanvasData ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ] . layer  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-30 21:53:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ] . sublayer  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ] . canvas  =  canvas ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_remove_canvas ( RID  p_viewport ,  RID  p_canvas )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RendererCanvasCull : : Canvas  * canvas  =  RSG : : canvas - > canvas_owner . get_or_null ( p_canvas ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > canvas_map . erase ( p_canvas ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									canvas - > viewports . erase ( p_viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_canvas_transform ( RID  p_viewport ,  RID  p_canvas ,  const  Transform2D  & p_offset )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport - > canvas_map . has ( p_canvas ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ] . transform  =  p_offset ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_transparent_background ( RID  p_viewport ,  bool  p_enabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : storage - > render_target_set_flag ( viewport - > render_target ,  RendererStorage : : RENDER_TARGET_TRANSPARENT ,  p_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-18 19:11:07 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > transparent_bg  =  p_enabled ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_global_canvas_transform ( RID  p_viewport ,  const  Transform2D  & p_transform )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > global_transform  =  p_transform ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_canvas_stacking ( RID  p_viewport ,  RID  p_canvas ,  int  p_layer ,  int  p_sublayer )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport - > canvas_map . has ( p_canvas ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ] . layer  =  p_layer ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-30 21:53:00 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > canvas_map [ p_canvas ] . sublayer  =  p_sublayer ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-10-03 16:33:42 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-01-24 16:00:20 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_shadow_atlas_size ( RID  p_viewport ,  int  p_size ,  bool  p_16_bits )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-03-05 16:44:50 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > shadow_atlas_size  =  p_size ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-01-24 16:00:20 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									viewport - > shadow_atlas_16_bits  =  p_16_bits ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-01-24 16:00:20 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : scene - > shadow_atlas_set_size ( viewport - > shadow_atlas ,  viewport - > shadow_atlas_size ,  viewport - > shadow_atlas_16_bits ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_shadow_atlas_quadrant_subdivision ( RID  p_viewport ,  int  p_quadrant ,  int  p_subdiv )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-03 18:09:47 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									RSG : : scene - > shadow_atlas_set_quadrant_subdivision ( viewport - > shadow_atlas ,  p_quadrant ,  p_subdiv ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-11-09 23:55:06 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_msaa ( RID  p_viewport ,  RS : : ViewportMSAA  p_msaa )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-01 22:16:52 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-18 19:40:52 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( viewport - > msaa  = =  p_msaa )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > msaa  =  p_msaa ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_configure_3d_render_buffers ( viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-12 01:49:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_screen_space_aa ( RID  p_viewport ,  RS : : ViewportScreenSpaceAA  p_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-12 01:49:10 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( viewport - > screen_space_aa  = =  p_mode )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > screen_space_aa  =  p_mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_configure_3d_render_buffers ( viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-20 23:34:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_use_debanding ( RID  p_viewport ,  bool  p_use_debanding )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-20 23:34:47 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( viewport - > use_debanding  = =  p_use_debanding )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > use_debanding  =  p_use_debanding ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-19 11:52:06 +10:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									_configure_3d_render_buffers ( viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-09 00:23:50 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_use_occlusion_culling ( RID  p_viewport ,  bool  p_use_occlusion_culling )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-20 18:40:24 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( viewport - > use_occlusion_culling  = =  p_use_occlusion_culling )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > use_occlusion_culling  =  p_use_occlusion_culling ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( viewport - > use_occlusion_culling )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RendererSceneOcclusionCull : : get_singleton ( ) - > add_buffer ( p_viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RendererSceneOcclusionCull : : get_singleton ( ) - > buffer_set_scenario ( p_viewport ,  viewport - > scenario ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										RendererSceneOcclusionCull : : get_singleton ( ) - > remove_buffer ( p_viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > occlusion_buffer_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_occlusion_rays_per_thread ( int  p_rays_per_thread )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( occlusion_rays_per_thread  = =  p_rays_per_thread )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									occlusion_rays_per_thread  =  p_rays_per_thread ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									for  ( int  i  =  0 ;  i  <  active_viewports . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										active_viewports [ i ] - > occlusion_buffer_dirty  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_occlusion_culling_build_quality ( RS : : ViewportOcclusionCullingBuildQuality  p_quality )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									RendererSceneOcclusionCull : : get_singleton ( ) - > set_build_quality ( p_quality ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-17 15:56:59 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_lod_threshold ( RID  p_viewport ,  float  p_pixels )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-17 15:56:59 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > lod_threshold  =  p_pixels ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-02 20:14:19 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								int  RendererViewport : : viewport_get_render_info ( RID  p_viewport ,  RS : : ViewportRenderInfoType  p_type ,  RS : : ViewportRenderInfo  p_info )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-18 22:58:38 +08:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_INDEX_V ( p_type ,  RS : : VIEWPORT_RENDER_INFO_TYPE_MAX ,  - 1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-27 15:21:27 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_INDEX_V ( p_info ,  RS : : VIEWPORT_RENDER_INFO_MAX ,  - 1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-11 18:13:04 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									if  ( ! viewport )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-11 18:13:04 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										return  0 ;  //there should be a lock here..
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-11 15:52:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-02 20:14:19 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									return  viewport - > render_info . info [ p_type ] [ p_info ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-11 15:52:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_debug_draw ( RID  p_viewport ,  RS : : ViewportDebugDraw  p_draw )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-06-11 15:52:03 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > debug_draw  =  p_draw ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_measure_render_time ( RID  p_viewport ,  bool  p_enable )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-10 14:18:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > measure_render_time  =  p_enable ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								float  RendererViewport : : viewport_get_measured_render_time_cpu ( RID  p_viewport )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-10 14:18:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! viewport ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  double ( viewport - > time_cpu_end  -  viewport - > time_cpu_begin )  /  1000.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								float  RendererViewport : : viewport_get_measured_render_time_gpu ( RID  p_viewport )  const  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-10 14:18:42 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_V ( ! viewport ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  double ( ( viewport - > time_gpu_end  -  viewport - > time_gpu_begin )  /  1000 )  /  1000.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_snap_2d_transforms_to_pixel ( RID  p_viewport ,  bool  p_enabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 18:09:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > snap_2d_transforms_to_pixel  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_snap_2d_vertices_to_pixel ( RID  p_viewport ,  bool  p_enabled )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-29 19:08:41 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-29 18:09:16 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > snap_2d_vertices_to_pixel  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-04 15:26:24 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								void  RendererViewport : : viewport_set_default_canvas_item_texture_filter ( RID  p_viewport ,  RS : : CanvasItemTextureFilter  p_filter )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-24 12:15:43 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									ERR_FAIL_COND_MSG ( p_filter  = =  RS : : CANVAS_ITEM_TEXTURE_FILTER_DEFAULT ,  " Viewport does not accept DEFAULT as texture filter (it's the topmost choice already).) " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > texture_filter  =  p_filter ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : viewport_set_default_canvas_item_texture_repeat ( RID  p_viewport ,  RS : : CanvasItemTextureRepeat  p_repeat )  { 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND_MSG ( p_repeat  = =  RS : : CANVAS_ITEM_TEXTURE_REPEAT_DEFAULT ,  " Viewport does not accept DEFAULT as texture repeat (it's the topmost choice already).) " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									viewport - > texture_repeat  =  p_repeat ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : viewport_set_sdf_oversize_and_scale ( RID  p_viewport ,  RS : : ViewportSDFOversize  p_size ,  RS : : ViewportSDFScale  p_scale )  { 
							 
						 
					
						
							
								
									
										
										
										
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									Viewport  * viewport  =  viewport_owner . get_or_null ( p_viewport ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									ERR_FAIL_COND ( ! viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									RSG : : storage - > render_target_set_sdf_size_and_scale ( viewport - > render_target ,  p_size ,  p_scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  RendererViewport : : free ( RID  p_rid )  { 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( viewport_owner . owns ( p_rid ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										Viewport  * viewport  =  viewport_owner . get_or_null ( p_rid ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										RSG : : storage - > free ( viewport - > render_target ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										RSG : : scene - > free ( viewport - > shadow_atlas ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										if  ( viewport - > render_buffers . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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											RSG : : scene - > free ( viewport - > render_buffers ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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										while  ( viewport - > canvas_map . front ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											viewport_remove_canvas ( p_rid ,  viewport - > canvas_map . front ( ) - > key ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										} 
							 
						 
					
						
							
								
									
										
										
										
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										viewport_set_scenario ( p_rid ,  RID ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										active_viewports . erase ( viewport ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										if  ( viewport - > use_occlusion_culling )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											RendererSceneOcclusionCull : : get_singleton ( ) - > remove_buffer ( p_rid ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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										viewport_owner . free ( p_rid ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
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									return  false ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : handle_timestamp ( String  p_timestamp ,  uint64_t  p_cpu_time ,  uint64_t  p_gpu_time )  { 
							 
						 
					
						
							
								
									
										
										
										
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									RID  * vp  =  timestamp_vp_map . getptr ( p_timestamp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( ! vp )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									Viewport  * viewport  =  viewport_owner . get_or_null ( * vp ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									if  ( ! viewport )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_timestamp . begins_with ( " vp_begin " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > time_cpu_begin  =  p_cpu_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > time_gpu_begin  =  p_gpu_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									if  ( p_timestamp . begins_with ( " vp_end " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > time_cpu_end  =  p_cpu_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										viewport - > time_gpu_end  =  p_gpu_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								void  RendererViewport : : set_default_clear_color ( const  Color  & p_color )  { 
							 
						 
					
						
							
								
									
										
										
										
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									RSG : : storage - > set_default_clear_color ( p_color ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								// Workaround for setting this on thread.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								void  RendererViewport : : call_set_vsync_mode ( DisplayServer : : VSyncMode  p_mode ,  DisplayServer : : WindowID  p_window )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									DisplayServer : : get_singleton ( ) - > window_set_vsync_mode ( p_mode ,  p_window ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-02 20:14:19 -03:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								int  RendererViewport : : get_total_objects_drawn ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  total_objects_drawn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								int  RendererViewport : : get_total_vertices_drawn ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  total_vertices_drawn ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								int  RendererViewport : : get_total_draw_calls_used ( )  const  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									return  total_draw_calls_used ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								RendererViewport : : RendererViewport ( )  { 
							 
						 
					
						
							
								
									
										
										
										
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									occlusion_rays_per_thread  =  GLOBAL_GET ( " rendering/occlusion_culling/occlusion_rays_per_thread " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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								}