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91 lines
3.5 KiB
C++
91 lines
3.5 KiB
C++
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/**************************************************************************/
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/* socket_server.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "socket_server.h"
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void SocketServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_connection_available"), &SocketServer::is_connection_available);
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ClassDB::bind_method(D_METHOD("is_listening"), &SocketServer::is_listening);
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ClassDB::bind_method(D_METHOD("stop"), &SocketServer::stop);
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ClassDB::bind_method(D_METHOD("take_socket_connection"), &SocketServer::take_socket_connection);
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}
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Error SocketServer::_listen(const NetSocket::Address &p_addr) {
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DEV_ASSERT(_sock.is_valid());
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DEV_ASSERT(_sock->is_open());
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_sock->set_blocking_enabled(false);
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Error err = _sock->bind(p_addr);
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if (err != OK) {
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_sock->close();
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return ERR_ALREADY_IN_USE;
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}
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err = _sock->listen(MAX_PENDING_CONNECTIONS);
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if (err != OK) {
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_sock->close();
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return FAILED;
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}
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return OK;
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}
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bool SocketServer::is_listening() const {
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ERR_FAIL_COND_V(_sock.is_null(), false);
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return _sock->is_open();
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}
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bool SocketServer::is_connection_available() const {
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ERR_FAIL_COND_V(_sock.is_null(), false);
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if (!_sock->is_open()) {
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return false;
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}
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Error err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
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return (err == OK);
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}
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void SocketServer::stop() {
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if (_sock.is_valid()) {
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_sock->close();
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}
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}
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SocketServer::SocketServer() :
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_sock(NetSocket::create()) {
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}
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SocketServer::~SocketServer() {
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stop();
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}
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