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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  packed_scene_editor_plugin.cpp                                        */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "packed_scene_editor_plugin.h"
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							|  |  |  | 
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							|  |  |  | #include "editor/editor_node.h"
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							|  |  |  | #include "scene/gui/button.h"
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							|  |  |  | #include "scene/resources/packed_scene.h"
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							|  |  |  | void PackedSceneEditor::_on_open_scene_pressed() { | 
					
						
							|  |  |  | 	// Using deferred call because changing scene updates the Inspector and thus destroys this plugin.
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							|  |  |  | 	callable_mp(EditorNode::get_singleton(), &EditorNode::open_request).call_deferred(packed_scene->get_path()); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void PackedSceneEditor::_notification(int p_what) { | 
					
						
							|  |  |  | 	switch (p_what) { | 
					
						
							|  |  |  | 		case NOTIFICATION_ENTER_TREE: | 
					
						
							|  |  |  | 		case NOTIFICATION_THEME_CHANGED: { | 
					
						
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										 |  |  | 			open_scene_button->set_icon(get_editor_theme_icon(SNAME("PackedScene"))); | 
					
						
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										 |  |  | 		} break; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | PackedSceneEditor::PackedSceneEditor(Ref<PackedScene> &p_packed_scene) { | 
					
						
							|  |  |  | 	packed_scene = p_packed_scene; | 
					
						
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							|  |  |  | 	open_scene_button = EditorInspector::create_inspector_action_button(TTR("Open Scene")); | 
					
						
							|  |  |  | 	open_scene_button->connect(SNAME("pressed"), callable_mp(this, &PackedSceneEditor::_on_open_scene_pressed)); | 
					
						
							|  |  |  | 	open_scene_button->set_disabled(!packed_scene->get_path().get_file().is_valid_filename()); | 
					
						
							|  |  |  | 	add_child(open_scene_button); | 
					
						
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							|  |  |  | 	add_child(memnew(Control)); // Add padding before the regular properties.
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							|  |  |  | } | 
					
						
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							|  |  |  | ///////////////////////
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							|  |  |  | 
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							|  |  |  | bool EditorInspectorPluginPackedScene::can_handle(Object *p_object) { | 
					
						
							|  |  |  | 	return Object::cast_to<PackedScene>(p_object) != nullptr; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void EditorInspectorPluginPackedScene::parse_begin(Object *p_object) { | 
					
						
							|  |  |  | 	Ref<PackedScene> packed_scene(p_object); | 
					
						
							|  |  |  | 	PackedSceneEditor *editor = memnew(PackedSceneEditor(packed_scene)); | 
					
						
							|  |  |  | 	add_custom_control(editor); | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | ///////////////////////
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							|  |  |  | 
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							|  |  |  | PackedSceneEditorPlugin::PackedSceneEditorPlugin() { | 
					
						
							|  |  |  | 	Ref<EditorInspectorPluginPackedScene> plugin; | 
					
						
							|  |  |  | 	plugin.instantiate(); | 
					
						
							|  |  |  | 	add_inspector_plugin(plugin); | 
					
						
							|  |  |  | } |