godot/modules/objectdb_profiler/editor/data_viewers/json_view.cpp

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/**************************************************************************/
/* json_view.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "json_view.h"
#include "core/io/json.h"
#include "scene/gui/center_container.h"
#include "scene/gui/panel_container.h"
#include "scene/gui/split_container.h"
#include "shared_controls.h"
SnapshotJsonView::SnapshotJsonView() {
set_name(TTR("JSON"));
}
void SnapshotJsonView::show_snapshot(GameStateSnapshot *p_data, GameStateSnapshot *p_diff_data) {
// Lock isn't released until the data processing background thread has finished running
// and the json has been passed back to the main thread and displayed.
SnapshotView::show_snapshot(p_data, p_diff_data);
HSplitContainer *box = memnew(HSplitContainer);
box->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
add_child(box);
loading_panel = memnew(DarkPanelContainer);
CenterContainer *loading_center = memnew(CenterContainer);
Label *loading_label = memnew(Label(TTR("Loading")));
add_child(loading_panel);
loading_panel->add_child(loading_center);
loading_center->add_child(loading_label);
loading_panel->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
loading_center->set_anchors_preset(LayoutPreset::PRESET_FULL_RECT);
VBoxContainer *json_box = memnew(VBoxContainer);
json_box->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
json_box->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
box->add_child(json_box);
String hdr_a_text = diff_data ? TTR("Snapshot A JSON") : TTR("Snapshot JSON");
SpanningHeader *hdr_a = memnew(SpanningHeader(hdr_a_text));
if (diff_data) {
hdr_a->set_tooltip_text(TTR("Snapshot A: ") + snapshot_data->name);
}
json_box->add_child(hdr_a);
Ref<EditorJsonVisualizerSyntaxHighlighter> syntax_highlighter;
syntax_highlighter.instantiate(List<String>());
json_content = memnew(EditorJsonVisualizer);
json_content->load_theme(syntax_highlighter);
json_content->set_name(hdr_a_text);
json_content->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
json_content->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
json_box->add_child(json_content);
if (diff_data) {
VBoxContainer *diff_json_box = memnew(VBoxContainer);
diff_json_box->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_json_box->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
box->add_child(diff_json_box);
String hrd_b_text = TTR("Snapshot B JSON");
SpanningHeader *hdr_b = memnew(SpanningHeader(hrd_b_text));
hdr_b->set_tooltip_text(TTR("Snapshot B: ") + diff_data->name);
diff_json_box->add_child(hdr_b);
diff_json_content = memnew(EditorJsonVisualizer);
diff_json_content->load_theme(syntax_highlighter);
diff_json_content->set_name(hrd_b_text);
diff_json_content->set_v_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_json_content->set_h_size_flags(SizeFlags::SIZE_EXPAND_FILL);
diff_json_box->add_child(diff_json_content);
}
WorkerThreadPool::get_singleton()->add_native_task(&SnapshotJsonView::_serialization_worker, this);
}
String SnapshotJsonView::_snapshot_to_json(GameStateSnapshot *p_snapshot) {
if (p_snapshot == nullptr) {
return "";
}
Dictionary json_data;
json_data["name"] = p_snapshot->name;
Dictionary objects;
for (const KeyValue<ObjectID, SnapshotDataObject *> &obj : p_snapshot->objects) {
Dictionary obj_data;
obj_data["type_name"] = obj.value->type_name;
Array prop_list;
for (const PropertyInfo &prop : obj.value->prop_list) {
prop_list.push_back((Dictionary)prop);
}
objects["prop_list"] = prop_list;
Dictionary prop_values;
for (const KeyValue<StringName, Variant> &prop : obj.value->prop_values) {
// should only ever be one entry in this context
prop_values[prop.key] = prop.value;
}
obj_data["prop_values"] = prop_values;
objects[obj.key] = obj_data;
}
json_data["objects"] = objects;
return JSON::stringify(json_data, " ", true, true);
}
void SnapshotJsonView::_serialization_worker(void *p_ud) {
// About 0.3s to serialize snapshots in a small game.
SnapshotJsonView *self = static_cast<SnapshotJsonView *>(p_ud);
GameStateSnapshot *snapshot_data = self->snapshot_data;
GameStateSnapshot *diff_data = self->diff_data;
// let the message queue figure out if self is still a valid object or if it's been destroyed.
MessageQueue::get_singleton()->push_call(self, "_update_text",
snapshot_data, diff_data,
_snapshot_to_json(snapshot_data),
_snapshot_to_json(diff_data));
}
void SnapshotJsonView::_update_text(GameStateSnapshot *p_data_ptr, GameStateSnapshot *p_diff_ptr, const String &p_data_str, const String &p_diff_data_str) {
if (p_data_ptr != snapshot_data || p_diff_ptr != diff_data) {
// If the GameStateSnapshots we generated strings for no longer match the snapshots we asked for,
// throw these results away. We'll get more from a different worker process.
return;
}
// About 5s to insert the string into the editor.
json_content->set_text(p_data_str);
if (diff_data) {
diff_json_content->set_text(p_diff_data_str);
}
loading_panel->queue_free();
// Loading json done, release the lock.
}
void SnapshotJsonView::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_text", "p_data_ptr", "p_diff_ptr", "p_data_str", "p_diff_data_str"), &SnapshotJsonView::_update_text);
}