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								<?xml version="1.0" encoding="UTF-8" ?>  
						 
					
						
							
								
									
										
										
										
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								<class  name= "InputEventMouse"  inherits= "InputEventWithModifiers"  version= "3.2" >  
						 
					
						
							
								
									
										
										
										
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									<brief_description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Base input event type for mouse events.
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
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										Stores general mouse events information.
							 
						 
					
						
							
								
									
										
										
										
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									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
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										<link > https://docs.godotengine.org/en/latest/tutorials/inputs/inputevent.html</link> 
							 
						 
					
						
							
								
									
										
										
										
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									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<methods > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</methods> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "button_mask"  type= "int"  setter= "set_button_mask"  getter= "get_button_mask"  default= "0" > 
							 
						 
					
						
							
								
									
										
										
										
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											The mouse button mask identifier, one of or a bitwise combination of the [enum ButtonList] button masks.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "global_position"  type= "Vector2"  setter= "set_global_position"  getter= "get_global_position"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The global mouse position relative to the current [Viewport] when used in [method Control._gui_input], otherwise is at 0,0.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
									
										
										
										
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										<member  name= "position"  type= "Vector2"  setter= "set_position"  getter= "get_position"  default= "Vector2( 0, 0 )" > 
							 
						 
					
						
							
								
									
										
										
										
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											The local mouse position relative to the [Viewport]. If used in [method Control._gui_input], the position is relative to the current [Control] which is under the mouse.
							 
						 
					
						
							
								
									
										
										
										
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										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</members> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								</class>