2018-08-29 22:38:13 +02:00
										 
									 
								 
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								/*************************************************************************/
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								/*  animation_tree.h                                                     */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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								#ifndef ANIMATION_GRAPH_PLAYER_H
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								#define ANIMATION_GRAPH_PLAYER_H
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								#include "animation_player.h"
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								#include "scene/3d/skeleton.h"
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								#include "scene/3d/spatial.h"
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								#include "scene/resources/animation.h"
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								class AnimationNodeBlendTree;
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								class AnimationPlayer;
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								class AnimationTree;
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								class AnimationNode : public Resource {
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									GDCLASS(AnimationNode, Resource);
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								public:
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									enum FilterAction {
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										FILTER_IGNORE,
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										FILTER_PASS,
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										FILTER_STOP,
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										FILTER_BLEND
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									};
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									struct Input {
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										String name;
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									};
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									Vector<Input> inputs;
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									float process_input(int p_input, float p_time, bool p_seek, float p_blend);
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									friend class AnimationTree;
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									struct AnimationState {
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										Ref<Animation> animation;
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										float time;
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										float delta;
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										const Vector<float> *track_blends;
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										float blend;
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										bool seeked;
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									};
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									struct State {
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										int track_count;
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										HashMap<NodePath, int> track_map;
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										List<AnimationState> animation_states;
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										bool valid;
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										AnimationPlayer *player;
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										AnimationTree *tree;
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										String invalid_reasons;
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										uint64_t last_pass;
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									};
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									Vector<float> blends;
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									State *state;
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									float _pre_process(const StringName &p_base_path, AnimationNode *p_parent, State *p_state, float p_time, bool p_seek, const Vector<StringName> &p_connections);
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									void _pre_update_animations(HashMap<NodePath, int> *track_map);
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									//all this is temporary
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									StringName base_path;
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									Vector<StringName> connections;
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									AnimationNode *parent;
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									HashMap<NodePath, bool> filter;
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									bool filter_enabled;
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									Array _get_filters() const;
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									void _set_filters(const Array &p_filters);
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									friend class AnimationNodeBlendTree;
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									float _blend_node(const StringName &p_subpath, const Vector<StringName> &p_connections, AnimationNode *p_new_parent, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true, float *r_max = NULL);
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								protected:
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									void blend_animation(const StringName &p_animation, float p_time, float p_delta, bool p_seeked, float p_blend);
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									float blend_node(const StringName &p_sub_path, Ref<AnimationNode> p_node, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
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									float blend_input(int p_input, float p_time, bool p_seek, float p_blend, FilterAction p_filter = FILTER_IGNORE, bool p_optimize = true);
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									void make_invalid(const String &p_reason);
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									static void _bind_methods();
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									void _validate_property(PropertyInfo &property) const;
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											2018-06-27 03:00:08 -03:00
										 
									 
								 
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									void _set_parent(Object *p_parent);
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								public:
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									virtual void get_parameter_list(List<PropertyInfo> *r_list) const;
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									virtual Variant get_parameter_default_value(const StringName &p_parameter) const;
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									void set_parameter(const StringName &p_name, const Variant &p_value);
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									Variant get_parameter(const StringName &p_name) const;
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									struct ChildNode {
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										StringName name;
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										Ref<AnimationNode> node;
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									};
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									virtual void get_child_nodes(List<ChildNode> *r_child_nodes);
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									virtual float process(float p_time, bool p_seek);
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									virtual String get_caption() const;
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									int get_input_count() const;
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									String get_input_name(int p_input);
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									void add_input(const String &p_name);
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									void set_input_name(int p_input, const String &p_name);
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									void remove_input(int p_index);
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									void set_filter_path(const NodePath &p_path, bool p_enable);
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
									bool is_path_filtered(const NodePath &p_path) const;
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									void set_filter_enabled(bool p_enable);
							 | 
						
					
						
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							 | 
							
							
									bool is_filter_enabled() const;
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									virtual bool has_filter() const;
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											2018-08-20 13:38:18 -03:00
										 
									 
								 
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							 | 
							
							
									virtual Ref<AnimationNode> get_child_by_name(const StringName &p_name);
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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									AnimationNode();
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								};
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								VARIANT_ENUM_CAST(AnimationNode::FilterAction)
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											2018-06-21 15:45:44 -03:00
										 
									 
								 
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								//root node does not allow inputs
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								class AnimationRootNode : public AnimationNode {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-19 14:35:57 -04:00
										 
									 
								 
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									GDCLASS(AnimationRootNode, AnimationNode);
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											2018-06-21 15:45:44 -03:00
										 
									 
								 
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								public:
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									AnimationRootNode() {}
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								};
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											2018-06-25 18:40:24 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
								class AnimationTree : public Node {
							 | 
						
					
						
							
								
									
										
										
										
											2019-03-19 14:35:57 -04:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									GDCLASS(AnimationTree, Node);
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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								public:
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									enum AnimationProcessMode {
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										ANIMATION_PROCESS_PHYSICS,
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							 | 
							
							
										ANIMATION_PROCESS_IDLE,
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-02 08:22:24 +01:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										ANIMATION_PROCESS_MANUAL,
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
							
									};
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								private:
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									struct TrackCache {
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-26 19:05:11 -03:00
										 
									 
								 
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										bool root_motion;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										uint64_t setup_pass;
							 | 
						
					
						
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							 | 
							
							
										uint64_t process_pass;
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										Animation::TrackType type;
							 | 
						
					
						
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										Object *object;
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										ObjectID object_id;
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										TrackCache() {
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											2018-06-26 19:05:11 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
											root_motion = false;
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											2018-06-18 22:10:48 -03:00
										 
									 
								 
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											setup_pass = 0;
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											process_pass = 0;
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											object = NULL;
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											object_id = 0;
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										}
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										virtual ~TrackCache() {}
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									};
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									struct TrackCacheTransform : public TrackCache {
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										Spatial *spatial;
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							 | 
							
							
										Skeleton *skeleton;
							 | 
						
					
						
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							 | 
							
							
										int bone_idx;
							 | 
						
					
						
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							 | 
							
							
										Vector3 loc;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
										Quat rot;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-27 16:30:48 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										float rot_blend_accum;
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00
										 
									 
								 
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							 | 
							
								
							 | 
							
							
										Vector3 scale;
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										TrackCacheTransform() {
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											type = Animation::TYPE_TRANSFORM;
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											spatial = NULL;
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											bone_idx = -1;
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											skeleton = NULL;
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										}
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									};
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									struct TrackCacheValue : public TrackCache {
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										Variant value;
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							 | 
							
							
										Vector<StringName> subpath;
							 | 
						
					
						
							| 
								
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							 | 
							
							
										TrackCacheValue() { type = Animation::TYPE_VALUE; }
							 | 
						
					
						
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							 | 
							
							
									};
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									struct TrackCacheMethod : public TrackCache {
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										TrackCacheMethod() { type = Animation::TYPE_METHOD; }
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							 | 
							
							
									};
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									struct TrackCacheBezier : public TrackCache {
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										float value;
							 | 
						
					
						
							| 
								
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							 | 
							
							
										Vector<StringName> subpath;
							 | 
						
					
						
							| 
								
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							 | 
							
							
										TrackCacheBezier() {
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											type = Animation::TYPE_BEZIER;
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											value = 0;
							 | 
						
					
						
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							 | 
							
							
										}
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									};
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									struct TrackCacheAudio : public TrackCache {
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										bool playing;
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							 | 
							
							
										float start;
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										float len;
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							 | 
							
							
										TrackCacheAudio() {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											type = Animation::TYPE_AUDIO;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											playing = false;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											start = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											len = 0;
							 | 
						
					
						
							| 
								
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							 | 
							
							
										}
							 | 
						
					
						
							| 
								
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							 | 
							
							
									};
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							 | 
							
							
									struct TrackCacheAnimation : public TrackCache {
							 | 
						
					
						
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										bool playing;
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							 | 
							
							
										TrackCacheAnimation() {
							 | 
						
					
						
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							 | 
							
								
							 | 
							
							
											type = Animation::TYPE_ANIMATION;
							 | 
						
					
						
							| 
								
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							 | 
							
								
							 | 
							
							
											playing = false;
							 | 
						
					
						
							| 
								
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							 | 
							
							
										}
							 | 
						
					
						
							| 
								
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							 | 
							
							
									};
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									HashMap<NodePath, TrackCache *> track_cache;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Set<TrackCache *> playing_caches;
							 | 
						
					
						
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							| 
								
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							 | 
							
							
									Ref<AnimationNode> root;
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									AnimationProcessMode process_mode;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool active;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									NodePath animation_player;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									AnimationNode::State state;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool cache_valid;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void _node_removed(Node *p_node);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void _caches_cleared();
							 | 
						
					
						
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									void _clear_caches();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool _update_caches(AnimationPlayer *player);
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void _process_graph(float p_delta);
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
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							 | 
							
							
									uint64_t setup_pass;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									uint64_t process_pass;
							 | 
						
					
						
							| 
								
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							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool started;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-06-26 19:05:11 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									NodePath root_motion_track;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									Transform root_motion_transform;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-20 13:38:18 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									friend class AnimationNode;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									bool properties_dirty;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void _tree_changed();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									void _update_properties();
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									List<PropertyInfo> properties;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									HashMap<StringName, HashMap<StringName, StringName> > property_parent_map;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									HashMap<StringName, Variant> property_map;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							
								
									
										
										
										
											2018-08-23 16:44:10 -03:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
									struct Activity {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										uint64_t last_pass;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										float activity;
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									};
							 | 
						
					
						
							| 
								
							 | 
							
								
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									HashMap<StringName, Vector<Activity> > input_activity_map;
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									HashMap<StringName, Vector<Activity> *> input_activity_map_get;
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									void _update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node);
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									ObjectID last_animation_player;
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								protected:
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									bool _set(const StringName &p_name, const Variant &p_value);
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									bool _get(const StringName &p_name, Variant &r_ret) const;
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									void _get_property_list(List<PropertyInfo> *p_list) const;
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_tree_root(const Ref<AnimationNode> &p_root);
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									Ref<AnimationNode> get_tree_root() const;
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									void set_active(bool p_active);
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									bool is_active() const;
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									void set_process_mode(AnimationProcessMode p_mode);
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									AnimationProcessMode get_process_mode() const;
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									void set_animation_player(const NodePath &p_player);
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									NodePath get_animation_player() const;
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									virtual String get_configuration_warning() const;
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									bool is_state_invalid() const;
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									String get_invalid_state_reason() const;
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											2018-06-26 19:05:11 -03:00
										 
									 
								 
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									void set_root_motion_track(const NodePath &p_track);
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									NodePath get_root_motion_track() const;
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									Transform get_root_motion_transform() const;
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											2018-08-23 16:44:10 -03:00
										 
									 
								 
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									float get_connection_activity(const StringName &p_path, int p_connection) const;
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											2018-08-02 08:22:24 +01:00
										 
									 
								 
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									void advance(float p_time);
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									void rename_parameter(const String &p_base, const String &p_new_base);
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									uint64_t get_last_process_pass() const;
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											2018-06-25 18:40:24 -03:00
										 
									 
								 
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									AnimationTree();
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									~AnimationTree();
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								};
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											2018-06-25 18:40:24 -03:00
										 
									 
								 
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								VARIANT_ENUM_CAST(AnimationTree::AnimationProcessMode)
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								#endif // ANIMATION_GRAPH_PLAYER_H
							 |