2018-08-29 22:38:13 +02:00
										 
									 
								 
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								/*  root_motion_view.h                                                   */
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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											2018-08-29 22:38:13 +02:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-06-26 19:05:11 -03:00
										 
									 
								 
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								#ifndef ROOT_MOTION_VIEW_H
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								#define ROOT_MOTION_VIEW_H
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								#include "scene/3d/visual_instance.h"
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								class RootMotionView : public VisualInstance {
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									GDCLASS(RootMotionView, VisualInstance);
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								public:
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									RID immediate;
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									NodePath path;
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									float cell_size;
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									float radius;
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									bool use_in_game;
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									Color color;
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									bool first;
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									bool zero_y;
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									Transform accumulated;
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								private:
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									void _notification(int p_what);
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									static void _bind_methods();
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								public:
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									void set_animation_path(const NodePath &p_path);
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									NodePath get_animation_path() const;
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											2019-06-26 15:08:25 +02:00
										 
									 
								 
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									void set_color(const Color &p_color);
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									Color get_color() const;
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									void set_cell_size(float p_size);
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									float get_cell_size() const;
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									void set_radius(float p_radius);
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									float get_radius() const;
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									void set_zero_y(bool p_zero_y);
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									bool get_zero_y() const;
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									virtual AABB get_aabb() const;
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									virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
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									RootMotionView();
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									~RootMotionView();
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								};
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								#endif // ROOT_MOTION_VIEW_H
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