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								/*************************************************************************/
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								/*  texture_rect.h                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef TEXTURE_FRAME_H
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								#define TEXTURE_FRAME_H
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								#include "scene/gui/control.h"
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								class TextureRect : public Control {
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									GDCLASS(TextureRect, Control);
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								public:
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									enum StretchMode {
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										STRETCH_SCALE_ON_EXPAND, //default, for backwards compatibility
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										STRETCH_SCALE,
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										STRETCH_TILE,
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										STRETCH_KEEP,
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										STRETCH_KEEP_CENTERED,
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										STRETCH_KEEP_ASPECT,
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										STRETCH_KEEP_ASPECT_CENTERED,
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										STRETCH_KEEP_ASPECT_COVERED,
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									};
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								private:
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									bool expand;
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									bool hflip;
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									bool vflip;
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									Ref<Texture> texture;
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									StretchMode stretch_mode;
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									void _texture_changed();
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								protected:
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									void _notification(int p_what);
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									virtual Size2 get_minimum_size() const;
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									static void _bind_methods();
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								public:
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									void set_texture(const Ref<Texture> &p_tex);
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									Ref<Texture> get_texture() const;
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									void set_expand(bool p_expand);
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									bool has_expand() const;
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									void set_stretch_mode(StretchMode p_mode);
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									StretchMode get_stretch_mode() const;
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									void set_flip_h(bool p_flip);
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									bool is_flipped_h() const;
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									void set_flip_v(bool p_flip);
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									bool is_flipped_v() const;
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									TextureRect();
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									~TextureRect();
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								};
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								VARIANT_ENUM_CAST(TextureRect::StretchMode);
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								#endif // TEXTURE_FRAME_H
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