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								/*************************************************************************/
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								/*  capsule_shape_2d.cpp                                                 */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								#include "capsule_shape_2d.h"
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								#include "servers/physics_2d_server.h"
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								#include "servers/visual_server.h"
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								Vector<Vector2> CapsuleShape2D::_get_points() const {
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									Vector<Vector2> points;
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									for (int i = 0; i < 24; i++) {
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										Vector2 ofs = Vector2(0, (i > 6 && i <= 18) ? -get_height() * 0.5 : get_height() * 0.5);
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										points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() + ofs);
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										if (i == 6 || i == 18)
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											points.push_back(Vector2(Math::sin(i * Math_PI * 2 / 24.0), Math::cos(i * Math_PI * 2 / 24.0)) * get_radius() - ofs);
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									}
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									return points;
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								}
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								bool CapsuleShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
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									return Geometry::is_point_in_polygon(p_point, _get_points());
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								}
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								void CapsuleShape2D::_update_shape() {
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									Physics2DServer::get_singleton()->shape_set_data(get_rid(), Vector2(radius, height));
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									emit_changed();
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								}
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								void CapsuleShape2D::set_radius(real_t p_radius) {
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									radius = p_radius;
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									_update_shape();
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								}
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								real_t CapsuleShape2D::get_radius() const {
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									return radius;
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								}
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								void CapsuleShape2D::set_height(real_t p_height) {
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									height = p_height;
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									_update_shape();
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								}
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								real_t CapsuleShape2D::get_height() const {
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									return height;
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								}
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								void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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									Vector<Vector2> points = _get_points();
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									Vector<Color> col;
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									col.push_back(p_color);
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									VisualServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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								}
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								Rect2 CapsuleShape2D::get_rect() const {
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									Vector2 he = Point2(get_radius(), get_radius() + get_height() * 0.5);
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									Rect2 rect;
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									rect.position = -he;
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									rect.size = he * 2.0;
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									return rect;
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								}
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								void CapsuleShape2D::_bind_methods() {
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									ClassDB::bind_method(D_METHOD("set_radius", "radius"), &CapsuleShape2D::set_radius);
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									ClassDB::bind_method(D_METHOD("get_radius"), &CapsuleShape2D::get_radius);
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									ClassDB::bind_method(D_METHOD("set_height", "height"), &CapsuleShape2D::set_height);
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									ClassDB::bind_method(D_METHOD("get_height"), &CapsuleShape2D::get_height);
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									ADD_PROPERTY(PropertyInfo(Variant::REAL, "radius"), "set_radius", "get_radius");
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									ADD_PROPERTY(PropertyInfo(Variant::REAL, "height"), "set_height", "get_height");
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								}
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								CapsuleShape2D::CapsuleShape2D() :
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										Shape2D(Physics2DServer::get_singleton()->capsule_shape_create()) {
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									radius = 10;
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									height = 20;
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									_update_shape();
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								}
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