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								/*************************************************************************/
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								/*  mesh_data_tool.h                                                     */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef MESH_DATA_TOOL_H
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								#define MESH_DATA_TOOL_H
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								#include "scene/resources/mesh.h"
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								class MeshDataTool : public Reference {
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									GDCLASS(MeshDataTool, Reference);
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									int format;
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									struct Vertex {
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										Vector3 vertex;
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										Color color;
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										Vector3 normal; // normal, binormal, tangent
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										Plane tangent;
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										Vector2 uv;
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										Vector2 uv2;
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										Vector<int> bones;
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										Vector<float> weights;
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										Vector<int> edges;
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										Vector<int> faces;
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										Variant meta;
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									};
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									Vector<Vertex> vertices;
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									struct Edge {
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										int vertex[2];
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										Vector<int> faces;
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										Variant meta;
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									};
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									Vector<Edge> edges;
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									struct Face {
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										int v[3];
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										int edges[3];
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										Variant meta;
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									};
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									Vector<Face> faces;
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									Ref<Material> material;
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								protected:
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									static void _bind_methods();
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								public:
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									void clear();
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									Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
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									Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
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									int get_format() const;
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									int get_vertex_count() const;
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									int get_edge_count() const;
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									int get_face_count() const;
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									Vector3 get_vertex(int p_idx) const;
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									void set_vertex(int p_idx, const Vector3 &p_vertex);
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									Vector3 get_vertex_normal(int p_idx) const;
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									void set_vertex_normal(int p_idx, const Vector3 &p_normal);
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									Plane get_vertex_tangent(int p_idx) const;
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									void set_vertex_tangent(int p_idx, const Plane &p_tangent);
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									Vector2 get_vertex_uv(int p_idx) const;
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									void set_vertex_uv(int p_idx, const Vector2 &p_uv);
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									Vector2 get_vertex_uv2(int p_idx) const;
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									void set_vertex_uv2(int p_idx, const Vector2 &p_uv2);
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									Color get_vertex_color(int p_idx) const;
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									void set_vertex_color(int p_idx, const Color &p_color);
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									Vector<int> get_vertex_bones(int p_idx) const;
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									void set_vertex_bones(int p_idx, const Vector<int> &p_bones);
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									Vector<float> get_vertex_weights(int p_idx) const;
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									void set_vertex_weights(int p_idx, const Vector<float> &p_weights);
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									Variant get_vertex_meta(int p_idx) const;
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									void set_vertex_meta(int p_idx, const Variant &p_meta);
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									Vector<int> get_vertex_edges(int p_idx) const;
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									Vector<int> get_vertex_faces(int p_idx) const;
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									int get_edge_vertex(int p_edge, int p_vertex) const;
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									Vector<int> get_edge_faces(int p_edge) const;
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									Variant get_edge_meta(int p_idx) const;
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									void set_edge_meta(int p_idx, const Variant &p_meta);
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									int get_face_vertex(int p_face, int p_vertex) const;
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									int get_face_edge(int p_face, int p_vertex) const;
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									Variant get_face_meta(int p_face) const;
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									void set_face_meta(int p_face, const Variant &p_meta);
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									Vector3 get_face_normal(int p_face) const;
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									Ref<Material> get_material() const;
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									void set_material(const Ref<Material> &p_material);
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									MeshDataTool();
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								};
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								#endif // MESH_DATA_TOOL_H
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