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								/*************************************************************************/
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								/*  reverb.h                                                             */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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											2017-08-27 14:16:55 +02:00
										 
									 
								 
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								/*                      https://godotengine.org                          */
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								/*************************************************************************/
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											2020-01-01 11:16:22 +01:00
										 
									 
								 
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								/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */
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								/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								// Author: Juan Linietsky <reduzio@gmail.com>, (C) 2006
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								#ifndef REVERB_H
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								#define REVERB_H
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											2018-09-11 18:13:45 +02:00
										 
									 
								 
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								#include "core/math/audio_frame.h"
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								#include "core/os/memory.h"
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								#include "core/typedefs.h"
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								class Reverb {
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								public:
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									enum {
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										INPUT_BUFFER_MAX_SIZE = 1024,
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									};
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								private:
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									enum {
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										MAX_COMBS = 8,
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										MAX_ALLPASS = 4,
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										MAX_ECHO_MS = 500
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									};
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									static const float comb_tunings[MAX_COMBS];
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									static const float allpass_tunings[MAX_ALLPASS];
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									struct Comb {
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										int size;
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										float *buffer;
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										float feedback;
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										float damp; //lowpass
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										float damp_h; //history
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										int pos;
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										int extra_spread_frames;
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										Comb() {
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											size = 0;
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											buffer = 0;
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											feedback = 0;
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											damp_h = 0;
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											pos = 0;
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										}
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									};
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									struct AllPass {
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										int size;
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										float *buffer;
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										int pos;
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										int extra_spread_frames;
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										AllPass() {
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											size = 0;
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											buffer = 0;
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											pos = 0;
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										}
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									};
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									Comb comb[MAX_COMBS];
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									AllPass allpass[MAX_ALLPASS];
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									float *input_buffer;
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									float *echo_buffer;
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									int echo_buffer_size;
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									int echo_buffer_pos;
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									float hpf_h1, hpf_h2;
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									struct Parameters {
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										float room_size;
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										float damp;
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										float wet;
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										float dry;
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										float mix_rate;
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										float extra_spread_base;
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										float extra_spread;
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										float predelay;
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										float predelay_fb;
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										float hpf;
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									} params;
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									void configure_buffers();
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									void update_parameters();
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									void clear_buffers();
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								public:
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									void set_room_size(float p_size);
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									void set_damp(float p_damp);
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									void set_wet(float p_wet);
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									void set_dry(float p_dry);
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									void set_predelay(float p_predelay); // in ms
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									void set_predelay_feedback(float p_predelay_fb); // in ms
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									void set_highpass(float p_frq);
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									void set_mix_rate(float p_mix_rate);
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									void set_extra_spread(float p_spread);
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									void set_extra_spread_base(float p_sec);
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									void process(float *p_src, float *p_dst, int p_frames);
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									Reverb();
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									~Reverb();
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								};
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								#endif
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