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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  collision_solver_sw.h                                                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
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							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
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										 |  |  | #ifndef COLLISION_SOLVER_SW_H
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							|  |  |  | #define COLLISION_SOLVER_SW_H
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							|  |  |  | #include "shape_sw.h"
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										 |  |  | class CollisionSolverSW { | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	typedef void (*CallbackResult)(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata); | 
					
						
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										 |  |  | private: | 
					
						
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										 |  |  | 	static void concave_callback(void *p_userdata, ShapeSW *p_convex); | 
					
						
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										 |  |  | 	static bool solve_static_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); | 
					
						
							|  |  |  | 	static bool solve_ray(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result); | 
					
						
							|  |  |  | 	static bool solve_concave(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, bool p_swap_result, real_t p_margin_A = 0, real_t p_margin_B = 0); | 
					
						
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										 |  |  | 	static void concave_distance_callback(void *p_userdata, ShapeSW *p_convex); | 
					
						
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										 |  |  | 	static bool solve_distance_plane(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B); | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	static bool solve_static(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, CallbackResult p_result_callback, void *p_userdata, Vector3 *r_sep_axis = NULL, real_t p_margin_A = 0, real_t p_margin_B = 0); | 
					
						
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										 |  |  | 	static bool solve_distance(const ShapeSW *p_shape_A, const Transform &p_transform_A, const ShapeSW *p_shape_B, const Transform &p_transform_B, Vector3 &r_point_A, Vector3 &r_point_B, const AABB &p_concave_hint, Vector3 *r_sep_axis = NULL); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | #endif // COLLISION_SOLVER__SW_H
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