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								#include "b3FillCL.h"
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								#include "Bullet3OpenCL/Initialize/b3OpenCLUtils.h"
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								#include "b3BufferInfoCL.h"
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								#include "b3LauncherCL.h"
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								#define FILL_CL_PROGRAM_PATH "src/Bullet3OpenCL/ParallelPrimitives/kernels/FillKernels.cl"
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								#include "kernels/FillKernelsCL.h"
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								b3FillCL::b3FillCL(cl_context ctx, cl_device_id device, cl_command_queue queue)
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									: m_commandQueue(queue)
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								{
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									const char* kernelSource = fillKernelsCL;
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									cl_int pErrNum;
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									const char* additionalMacros = "";
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									cl_program fillProg = b3OpenCLUtils::compileCLProgramFromString(ctx, device, kernelSource, &pErrNum, additionalMacros, FILL_CL_PROGRAM_PATH);
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									b3Assert(fillProg);
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									m_fillIntKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillIntKernel", &pErrNum, fillProg, additionalMacros);
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									b3Assert(m_fillIntKernel);
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									m_fillUnsignedIntKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillUnsignedIntKernel", &pErrNum, fillProg, additionalMacros);
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									b3Assert(m_fillIntKernel);
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									m_fillFloatKernel = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillFloatKernel", &pErrNum, fillProg, additionalMacros);
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									b3Assert(m_fillFloatKernel);
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									m_fillKernelInt2 = b3OpenCLUtils::compileCLKernelFromString(ctx, device, kernelSource, "FillInt2Kernel", &pErrNum, fillProg, additionalMacros);
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									b3Assert(m_fillKernelInt2);
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								}
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								b3FillCL::~b3FillCL()
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								{
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									clReleaseKernel(m_fillKernelInt2);
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									clReleaseKernel(m_fillIntKernel);
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									clReleaseKernel(m_fillUnsignedIntKernel);
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									clReleaseKernel(m_fillFloatKernel);
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								}
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								void b3FillCL::execute(b3OpenCLArray<float>& src, const float value, int n, int offset)
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								{
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									b3Assert(n > 0);
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									{
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										b3LauncherCL launcher(m_commandQueue, m_fillFloatKernel, "m_fillFloatKernel");
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										launcher.setBuffer(src.getBufferCL());
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										launcher.setConst(n);
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										launcher.setConst(value);
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										launcher.setConst(offset);
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										launcher.launch1D(n);
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									}
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								}
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								void b3FillCL::execute(b3OpenCLArray<int>& src, const int value, int n, int offset)
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								{
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									b3Assert(n > 0);
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									{
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										b3LauncherCL launcher(m_commandQueue, m_fillIntKernel, "m_fillIntKernel");
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										launcher.setBuffer(src.getBufferCL());
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										launcher.setConst(n);
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										launcher.setConst(value);
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										launcher.setConst(offset);
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										launcher.launch1D(n);
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									}
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								}
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								void b3FillCL::execute(b3OpenCLArray<unsigned int>& src, const unsigned int value, int n, int offset)
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								{
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									b3Assert(n > 0);
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									{
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										b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src.getBufferCL())};
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										b3LauncherCL launcher(m_commandQueue, m_fillUnsignedIntKernel, "m_fillUnsignedIntKernel");
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										launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
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										launcher.setConst(n);
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										launcher.setConst(value);
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										launcher.setConst(offset);
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										launcher.launch1D(n);
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									}
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								}
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								void b3FillCL::executeHost(b3AlignedObjectArray<b3Int2>& src, const b3Int2& value, int n, int offset)
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								{
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									for (int i = 0; i < n; i++)
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									{
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										src[i + offset] = value;
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									}
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								}
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								void b3FillCL::executeHost(b3AlignedObjectArray<int>& src, const int value, int n, int offset)
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								{
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									for (int i = 0; i < n; i++)
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									{
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										src[i + offset] = value;
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									}
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								}
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								void b3FillCL::execute(b3OpenCLArray<b3Int2>& src, const b3Int2& value, int n, int offset)
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								{
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									b3Assert(n > 0);
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									{
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										b3BufferInfoCL bInfo[] = {b3BufferInfoCL(src.getBufferCL())};
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										b3LauncherCL launcher(m_commandQueue, m_fillKernelInt2, "m_fillKernelInt2");
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										launcher.setBuffers(bInfo, sizeof(bInfo) / sizeof(b3BufferInfoCL));
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										launcher.setConst(n);
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										launcher.setConst(value);
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										launcher.setConst(offset);
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										//( constBuffer );
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										launcher.launch1D(n);
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									}
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								}
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