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								/*
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								bParse
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								Copyright (c) 2006-2010 Charlie C & Erwin Coumans  http://gamekit.googlecode.com
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose,
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								including commercial applications, and to alter it and redistribute it freely,
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef B3_BULLET_FILE_H
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								#define B3_BULLET_FILE_H
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								#include "b3File.h"
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								#include "Bullet3Common/b3AlignedObjectArray.h"
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								#include "b3Defines.h"
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								#include "Bullet3Serialize/Bullet2FileLoader/b3Serializer.h"
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								namespace bParse
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								{
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								// ----------------------------------------------------- //
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								class b3BulletFile : public bFile
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								{
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								protected:
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									char* m_DnaCopy;
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								public:
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									b3AlignedObjectArray<bStructHandle*> m_softBodies;
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									b3AlignedObjectArray<bStructHandle*> m_rigidBodies;
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									b3AlignedObjectArray<bStructHandle*> m_collisionObjects;
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									b3AlignedObjectArray<bStructHandle*> m_collisionShapes;
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									b3AlignedObjectArray<bStructHandle*> m_constraints;
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									b3AlignedObjectArray<bStructHandle*> m_bvhs;
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									b3AlignedObjectArray<bStructHandle*> m_triangleInfoMaps;
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									b3AlignedObjectArray<bStructHandle*> m_dynamicsWorldInfo;
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									b3AlignedObjectArray<char*> m_dataBlocks;
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									b3BulletFile();
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									b3BulletFile(const char* fileName);
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									b3BulletFile(char* memoryBuffer, int len);
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									virtual ~b3BulletFile();
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									virtual void addDataBlock(char* dataBlock);
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									// experimental
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									virtual int write(const char* fileName, bool fixupPointers = false);
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									virtual void parse(int verboseMode);
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									virtual void parseData();
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									virtual void writeDNA(FILE* fp);
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									void addStruct(const char* structType, void* data, int len, void* oldPtr, int code);
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								};
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								};  // namespace bParse
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								#endif  //B3_BULLET_FILE_H
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