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								/*
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								Bullet Continuous Collision Detection and Physics Library
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								Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/
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								This software is provided 'as-is', without any express or implied warranty.
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								In no event will the authors be held liable for any damages arising from the use of this software.
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								Permission is granted to anyone to use this software for any purpose, 
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								including commercial applications, and to alter it and redistribute it freely, 
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								subject to the following restrictions:
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								1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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								2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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								3. This notice may not be removed or altered from any source distribution.
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								*/
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								#ifndef BT_SOFT_SOFT_COLLISION_ALGORITHM_H
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								#define BT_SOFT_SOFT_COLLISION_ALGORITHM_H
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								#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
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								#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
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								#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
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								#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
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								class btPersistentManifold;
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								class btSoftBody;
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								///collision detection between two btSoftBody shapes
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								class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
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								{
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									bool m_ownManifold;
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									btPersistentManifold* m_manifoldPtr;
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									//	btSoftBody*	m_softBody0;
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									//	btSoftBody*	m_softBody1;
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								public:
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									btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
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										: btCollisionAlgorithm(ci) {}
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									virtual void processCollision(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
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									virtual btScalar calculateTimeOfImpact(btCollisionObject* body0, btCollisionObject* body1, const btDispatcherInfo& dispatchInfo, btManifoldResult* resultOut);
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									virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
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									{
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										if (m_manifoldPtr && m_ownManifold)
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											manifoldArray.push_back(m_manifoldPtr);
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									}
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									btSoftSoftCollisionAlgorithm(btPersistentManifold* mf, const btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap);
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									virtual ~btSoftSoftCollisionAlgorithm();
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									struct CreateFunc : public btCollisionAlgorithmCreateFunc
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									{
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										virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
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										{
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											int bbsize = sizeof(btSoftSoftCollisionAlgorithm);
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											void* ptr = ci.m_dispatcher1->allocateCollisionAlgorithm(bbsize);
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											return new (ptr) btSoftSoftCollisionAlgorithm(0, ci, body0Wrap, body1Wrap);
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										}
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									};
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								};
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								#endif  //BT_SOFT_SOFT_COLLISION_ALGORITHM_H
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