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								#ifndef BT_DEFAULT_MOTION_STATE_H
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								#define BT_DEFAULT_MOTION_STATE_H
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								#include "btMotionState.h"
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								///The btDefaultMotionState provides a common implementation to synchronize world transforms with offsets.
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								ATTRIBUTE_ALIGNED16(struct)
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								btDefaultMotionState : public btMotionState
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								{
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									btTransform m_graphicsWorldTrans;
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									btTransform m_centerOfMassOffset;
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									btTransform m_startWorldTrans;
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									void* m_userPointer;
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									BT_DECLARE_ALIGNED_ALLOCATOR();
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									btDefaultMotionState(const btTransform& startTrans = btTransform::getIdentity(), const btTransform& centerOfMassOffset = btTransform::getIdentity())
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										: m_graphicsWorldTrans(startTrans),
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										  m_centerOfMassOffset(centerOfMassOffset),
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										  m_startWorldTrans(startTrans),
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										  m_userPointer(0)
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									{
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									}
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									///synchronizes world transform from user to physics
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									virtual void getWorldTransform(btTransform & centerOfMassWorldTrans) const
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									{
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										centerOfMassWorldTrans = m_graphicsWorldTrans * m_centerOfMassOffset.inverse();
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									}
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									///synchronizes world transform from physics to user
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									///Bullet only calls the update of worldtransform for active objects
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									virtual void setWorldTransform(const btTransform& centerOfMassWorldTrans)
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									{
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										m_graphicsWorldTrans = centerOfMassWorldTrans * m_centerOfMassOffset;
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									}
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								};
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											2019-01-03 14:26:51 +01:00
										 
									 
								 
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								#endif  //BT_DEFAULT_MOTION_STATE_H
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