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											2020-12-21 07:39:32 -08:00
										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  gltf_light.cpp                                                       */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2021-01-01 20:13:46 +01:00
										 |  |  | /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).   */ | 
					
						
							| 
									
										
										
										
											2020-12-21 07:39:32 -08:00
										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | 
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							|  |  |  | #include "gltf_light.h"
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							|  |  |  | void GLTFLight::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_color"), &GLTFLight::get_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_color", "color"), &GLTFLight::set_color); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_intensity"), &GLTFLight::get_intensity); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_intensity", "intensity"), &GLTFLight::set_intensity); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_type"), &GLTFLight::get_type); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_type", "type"), &GLTFLight::set_type); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_range"), &GLTFLight::get_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_range", "range"), &GLTFLight::set_range); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_inner_cone_angle"), &GLTFLight::get_inner_cone_angle); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_inner_cone_angle", "inner_cone_angle"), &GLTFLight::set_inner_cone_angle); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_outer_cone_angle"), &GLTFLight::get_outer_cone_angle); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_outer_cone_angle", "outer_cone_angle"), &GLTFLight::set_outer_cone_angle); | 
					
						
							|  |  |  | 
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color"); // Color
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "intensity"), "set_intensity", "get_intensity"); // float
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::STRING, "type"), "set_type", "get_type"); // String
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "range"), "set_range", "get_range"); // float
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "inner_cone_angle"), "set_inner_cone_angle", "get_inner_cone_angle"); // float
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							|  |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "outer_cone_angle"), "set_outer_cone_angle", "get_outer_cone_angle"); // float
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							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | Color GLTFLight::get_color() { | 
					
						
							|  |  |  | 	return color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLTFLight::set_color(Color p_color) { | 
					
						
							|  |  |  | 	color = p_color; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | float GLTFLight::get_intensity() { | 
					
						
							|  |  |  | 	return intensity; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLTFLight::set_intensity(float p_intensity) { | 
					
						
							|  |  |  | 	intensity = p_intensity; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | String GLTFLight::get_type() { | 
					
						
							|  |  |  | 	return type; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLTFLight::set_type(String p_type) { | 
					
						
							|  |  |  | 	type = p_type; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float GLTFLight::get_range() { | 
					
						
							|  |  |  | 	return range; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLTFLight::set_range(float p_range) { | 
					
						
							|  |  |  | 	range = p_range; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float GLTFLight::get_inner_cone_angle() { | 
					
						
							|  |  |  | 	return inner_cone_angle; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLTFLight::set_inner_cone_angle(float p_inner_cone_angle) { | 
					
						
							|  |  |  | 	inner_cone_angle = p_inner_cone_angle; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | float GLTFLight::get_outer_cone_angle() { | 
					
						
							|  |  |  | 	return outer_cone_angle; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | void GLTFLight::set_outer_cone_angle(float p_outer_cone_angle) { | 
					
						
							|  |  |  | 	outer_cone_angle = p_outer_cone_angle; | 
					
						
							|  |  |  | } |