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										 |  |  | /*  separation_ray_shape_2d.cpp                                           */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
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							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
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							|  |  |  | /*                                                                        */ | 
					
						
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										 |  |  | #include "separation_ray_shape_2d.h"
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							|  |  |  | #include "servers/physics_server_2d.h"
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							|  |  |  | #include "servers/rendering_server.h"
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										 |  |  | void SeparationRayShape2D::_update_shape() { | 
					
						
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										 |  |  | 	Dictionary d; | 
					
						
							|  |  |  | 	d["length"] = length; | 
					
						
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										 |  |  | 	d["slide_on_slope"] = slide_on_slope; | 
					
						
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										 |  |  | 	PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), d); | 
					
						
							|  |  |  | 	emit_changed(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SeparationRayShape2D::draw(const RID &p_to_rid, const Color &p_color) { | 
					
						
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										 |  |  | 	const Vector2 target_position = Vector2(0, get_length()); | 
					
						
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							|  |  |  | 	const float max_arrow_size = 6; | 
					
						
							|  |  |  | 	const float line_width = 1.4; | 
					
						
							|  |  |  | 	bool no_line = target_position.length() < line_width; | 
					
						
							|  |  |  | 	float arrow_size = CLAMP(target_position.length() * 2 / 3, line_width, max_arrow_size); | 
					
						
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							|  |  |  | 	if (no_line) { | 
					
						
							|  |  |  | 		arrow_size = target_position.length(); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		RS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), target_position - target_position.normalized() * arrow_size, p_color, line_width); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	Transform2D xf; | 
					
						
							|  |  |  | 	xf.rotate(target_position.angle()); | 
					
						
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										 |  |  | 	xf.translate_local(Vector2(no_line ? 0 : target_position.length() - arrow_size, 0)); | 
					
						
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										 |  |  | 	Vector<Vector2> pts = { | 
					
						
							|  |  |  | 		xf.xform(Vector2(arrow_size, 0)), | 
					
						
							|  |  |  | 		xf.xform(Vector2(0, 0.5 * arrow_size)), | 
					
						
							|  |  |  | 		xf.xform(Vector2(0, -0.5 * arrow_size)) | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	Vector<Color> cols = { p_color, p_color, p_color }; | 
					
						
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							|  |  |  | 	RS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID()); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | Rect2 SeparationRayShape2D::get_rect() const { | 
					
						
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										 |  |  | 	Rect2 rect; | 
					
						
							|  |  |  | 	rect.position = Vector2(); | 
					
						
							|  |  |  | 	rect.expand_to(Vector2(0, length)); | 
					
						
							|  |  |  | 	rect = rect.grow(Math_SQRT12 * 4); | 
					
						
							|  |  |  | 	return rect; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t SeparationRayShape2D::get_enclosing_radius() const { | 
					
						
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										 |  |  | 	return length; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SeparationRayShape2D::_bind_methods() { | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("set_length", "length"), &SeparationRayShape2D::set_length); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_length"), &SeparationRayShape2D::get_length); | 
					
						
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										 |  |  | 	ClassDB::bind_method(D_METHOD("set_slide_on_slope", "active"), &SeparationRayShape2D::set_slide_on_slope); | 
					
						
							|  |  |  | 	ClassDB::bind_method(D_METHOD("get_slide_on_slope"), &SeparationRayShape2D::get_slide_on_slope); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "length", PROPERTY_HINT_RANGE, "0.01,1024,0.01,or_greater,suffix:px"), "set_length", "get_length"); | 
					
						
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										 |  |  | 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slide_on_slope"), "set_slide_on_slope", "get_slide_on_slope"); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void SeparationRayShape2D::set_length(real_t p_length) { | 
					
						
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										 |  |  | 	length = p_length; | 
					
						
							|  |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | real_t SeparationRayShape2D::get_length() const { | 
					
						
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										 |  |  | 	return length; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | void SeparationRayShape2D::set_slide_on_slope(bool p_active) { | 
					
						
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										 |  |  | 	slide_on_slope = p_active; | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | bool SeparationRayShape2D::get_slide_on_slope() const { | 
					
						
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										 |  |  | 	return slide_on_slope; | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | SeparationRayShape2D::SeparationRayShape2D() : | 
					
						
							|  |  |  | 		Shape2D(PhysicsServer2D::get_singleton()->separation_ray_shape_create()) { | 
					
						
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										 |  |  | 	_update_shape(); | 
					
						
							|  |  |  | } |