2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*  animation_player.cpp                                                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                       This file is part of:                           */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                           GODOT ENGINE                                */  
						 
					
						
							
								
									
										
										
										
											2017-08-27 14:16:55 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/*                      https://godotengine.org                          */  
						 
					
						
							
								
									
										
										
										
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								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
											2022-01-03 21:27:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur.                 */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md).   */  
						 
					
						
							
								
									
										
										
										
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								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* Permission is hereby granted, free of charge, to any person obtaining */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* a copy of this software and associated documentation files (the       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* "Software"), to deal in the Software without restriction, including   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* without limitation the rights to use, copy, modify, merge, publish,   */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* distribute, sublicense, and/or sell copies of the Software, and to    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* permit persons to whom the Software is furnished to do so, subject to */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* the following conditions:                                             */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* The above copyright notice and this permission notice shall be        */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* included in all copies or substantial portions of the Software.       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*                                                                       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								/*************************************************************************/  
						 
					
						
							
								
									
										
										
										
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								# include  "animation_player.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "core/config/engine.h" 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# include  "core/object/message_queue.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "scene/scene_string_names.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "servers/audio/audio_stream.h" 
  
						 
					
						
							
								
									
										
										
										
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								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
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								# include  "editor/editor_node.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "editor/editor_undo_redo_manager.h" 
  
						 
					
						
							
								
									
										
										
										
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								# include  "scene/2d/skeleton_2d.h" 
  
						 
					
						
							
								
									
										
										
										
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								void  AnimatedValuesBackup : : update_skeletons ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  entries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( entries [ i ] . bone_idx  ! =  - 1 )  { 
							 
						 
					
						
							
								
									
										
										
										
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											// 3D bone
 
							 
						 
					
						
							
								
									
										
										
										
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											Object : : cast_to < Skeleton3D > ( entries [ i ] . object ) - > notification ( Skeleton3D : : NOTIFICATION_UPDATE_SKELETON ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Bone2D  * bone  =  Object : : cast_to < Bone2D > ( entries [ i ] . object ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( bone  & &  bone - > skeleton )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												// 2D bone
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												bone - > skeleton - > _update_transform ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-30 19:43:19 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
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								void  AnimatedValuesBackup : : restore ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  entries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										const  AnimatedValuesBackup : : Entry  * entry  =  & entries [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( entry - > bone_idx  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											entry - > object - > set_indexed ( entry - > subpath ,  entry - > value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
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											Array  arr  =  entry - > value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( arr . size ( )  = =  3 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Object : : cast_to < Skeleton3D > ( entry - > object ) - > set_bone_pose_position ( entry - > bone_idx ,  arr [ 0 ] ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Object : : cast_to < Skeleton3D > ( entry - > object ) - > set_bone_pose_rotation ( entry - > bone_idx ,  arr [ 1 ] ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 05:32:26 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Object : : cast_to < Skeleton3D > ( entry - > object ) - > set_bone_pose_scale ( entry - > bone_idx ,  arr [ 2 ] ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimatedValuesBackup : : _bind_methods ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " restore " ) ,  & AnimatedValuesBackup : : restore ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
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								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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								bool  AnimationPlayer : : _set ( const  StringName  & p_name ,  const  Variant  & p_value )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  name  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									if  ( name . begins_with ( " playback/play " ) )  {  // bw compatibility
 
							 
						 
					
						
							
								
									
										
										
										
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										set_current_animation ( p_value ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  if  ( name . begins_with ( " anims/ " ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										// Backwards compatibility with 3.x, add them to "default" library.
 
							 
						 
					
						
							
								
									
										
										
										
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										String  which  =  name . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										Ref < Animation >  anim  =  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Ref < AnimationLibrary >  al ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( ! has_animation_library ( StringName ( ) ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											al . instantiate ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											add_animation_library ( StringName ( ) ,  al ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											al  =  get_animation_library ( StringName ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										al - > add_animation ( which ,  anim ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name . begins_with ( " libraries " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Dictionary  d  =  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										while  ( animation_libraries . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											remove_animation_library ( animation_libraries [ 0 ] . name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										List < Variant >  keys ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										d . get_key_list ( & keys ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  Variant  & K  :  keys )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											StringName  lib_name  =  K ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Ref < AnimationLibrary >  lib  =  d [ lib_name ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											add_animation_library ( lib_name ,  lib ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
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										emit_signal ( " animation_libraries_updated " ) ; 
							 
						 
					
						
							
								
									
										
										
										
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									}  else  if  ( name . begins_with ( " next/ " ) )  { 
							 
						 
					
						
							
								
									
										
										
										
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										String  which  =  name . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
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										animation_set_next ( which ,  p_value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
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									}  else  if  ( p_name  = =  SceneStringNames : : get_singleton ( ) - > blend_times )  { 
							 
						 
					
						
							
								
									
										
										
										
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										Array  array  =  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										int  len  =  array . size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V ( len  %  3 ,  false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  len  /  3 ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											StringName  from  =  array [ i  *  3  +  0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											StringName  to  =  array [ i  *  3  +  1 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											float  time  =  array [ i  *  3  +  2 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											set_blend_time ( from ,  to ,  time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
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										return  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : _get ( const  StringName  & p_name ,  Variant  & r_ret )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  name  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( name  = =  " playback/play " )  {  // bw compatibility
 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										r_ret  =  get_current_animation ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  if  ( name . begins_with ( " libraries " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Dictionary  d ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											d [ animation_libraries [ i ] . name ]  =  animation_libraries [ i ] . library ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_ret  =  d ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name . begins_with ( " next/ " ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-06-29 00:29:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										String  which  =  name . get_slicec ( ' / ' ,  1 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										r_ret  =  animation_get_next ( which ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( name  = =  " blend_times " )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-16 18:03:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Vector < BlendKey >  keys ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( const  KeyValue < BlendKey ,  double >  & E  :  blend_times )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											keys . ordered_insert ( E . key ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-16 18:03:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Array  array ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  keys . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											array . push_back ( keys [ i ] . from ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											array . push_back ( keys [ i ] . to ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											array . push_back ( blend_times . get ( keys [ i ] ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-16 18:03:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										r_ret  =  array ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-12 23:57:11 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _validate_property ( PropertyInfo  & p_property )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_property . name  = =  " current_animation " )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										List < String >  names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( const  KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											names . push_back ( E . key ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										names . sort ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										names . push_front ( " [stop] " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										String  hint ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( List < String > : : Element  * E  =  names . front ( ) ;  E ;  E  =  E - > next ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( E  ! =  names . front ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												hint  + =  " , " ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											hint  + =  E - > get ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-12 23:57:11 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_property . hint_string  =  hint ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _get_property_list ( List < PropertyInfo >  * p_list )  const  {  
						 
					
						
							
								
									
										
										
										
											2016-02-01 00:19:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									List < PropertyInfo >  anim_names ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									anim_names . push_back ( PropertyInfo ( Variant : : DICTIONARY ,  " libraries " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( E . value . next  ! =  StringName ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-03 23:06:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											anim_names . push_back ( PropertyInfo ( Variant : : STRING ,  " next/ "  +  String ( E . key ) ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NO_EDITOR  |  PROPERTY_USAGE_INTERNAL ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 00:19:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									anim_names . sort ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-24 15:46:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  PropertyInfo  & E  :  anim_names )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-15 23:45:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_list - > push_back ( E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-02-01 00:19:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-11-03 23:06:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									p_list - > push_back ( PropertyInfo ( Variant : : ARRAY ,  " blend_times " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NO_EDITOR  |  PROPERTY_USAGE_INTERNAL ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : advance ( double  p_time )  {  
						 
					
						
							
								
									
										
										
										
											2014-10-03 00:10:51 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_animation_process ( p_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _notification ( int  p_what )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									switch  ( p_what )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  NOTIFICATION_ENTER_TREE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											if  ( ! processing )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//make sure that a previous process state was not saved
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//only process if "processing" is set
 
							 
						 
					
						
							
								
									
										
										
										
											2018-04-11 09:28:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												set_physics_process_internal ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												set_process_internal ( false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											clear_caches ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-15 18:06:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										case  NOTIFICATION_READY :  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-19 01:02:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( ! Engine : : get_singleton ( ) - > is_editor_hint ( )  & &  animation_set . has ( autoplay ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												play ( autoplay ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-29 18:56:35 +07:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_animation_process ( 0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-15 18:06:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-10 18:02:19 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  NOTIFICATION_INTERNAL_PROCESS :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( process_callback  = =  ANIMATION_PROCESS_PHYSICS )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( processing )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												_animation_process ( get_process_delta_time ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-15 18:06:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  NOTIFICATION_INTERNAL_PHYSICS_PROCESS :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( process_callback  = =  ANIMATION_PROCESS_IDLE )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												break ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( processing )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												_animation_process ( get_physics_process_delta_time ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-02-15 18:06:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-11-05 21:20:42 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  NOTIFICATION_EXIT_TREE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											clear_caches ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 21:41:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _ensure_node_caches ( AnimationData  * p_anim ,  Node  * p_root_override )  {  
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Already cached?
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_anim - > node_cache . size ( )  = =  p_anim - > animation - > get_track_count ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 21:41:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Node  * parent  =  p_root_override  ?  p_root_override  :  get_node ( root ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! parent ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Animation  * a  =  p_anim - > animation . operator - > ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									p_anim - > node_cache . resize ( a - > get_track_count ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									setup_pass + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  a - > get_track_count ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-29 06:18:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_anim - > node_cache . write [ i ]  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-23 08:35:34 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! a - > track_is_enabled ( i ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-29 06:18:45 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-03 01:43:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Ref < Resource >  resource ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-30 23:20:15 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Vector < StringName >  leftover_path ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Node  * child  =  parent - > get_node_and_resource ( a - > track_get_path ( i ) ,  resource ,  leftover_path ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-08-08 22:11:48 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_CONTINUE_MSG ( ! child ,  " On Animation: ' "  +  p_anim - > name  +  " ', couldn't resolve track:  ' "  +  String ( a - > track_get_path ( i ) )  +  " '. " ) ;  // couldn't find the child node
 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-12 14:24:06 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ObjectID  id  =  resource . is_valid ( )  ?  resource - > get_instance_id ( )  :  child - > get_instance_id ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										int  bone_idx  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										int  blend_shape_idx  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
									
										
										
										
											2020-03-26 18:49:16 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( a - > track_get_path ( i ) . get_subname_count ( )  = =  1  & &  Object : : cast_to < Skeleton3D > ( child ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Skeleton3D  * sk  =  Object : : cast_to < Skeleton3D > ( child ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											bone_idx  =  sk - > find_bone ( a - > track_get_path ( i ) . get_subname ( 0 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-18 19:46:32 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( bone_idx  = =  - 1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( a - > track_get_type ( i )  = =  Animation : : TYPE_BLEND_SHAPE )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											MeshInstance3D  * mi_3d  =  Object : : cast_to < MeshInstance3D > ( child ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ! mi_3d )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( a - > track_get_path ( i ) . get_subname_count ( )  ! =  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											blend_shape_idx  =  mi_3d - > find_blend_shape_by_name ( a - > track_get_path ( i ) . get_subname ( 0 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( blend_shape_idx  = =  - 1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-19 19:15:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! child - > is_connected ( " tree_exiting " ,  callable_mp ( this ,  & AnimationPlayer : : _node_removed ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-01 15:44:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											child - > connect ( " tree_exiting " ,  callable_mp ( this ,  & AnimationPlayer : : _node_removed ) . bind ( child ) ,  CONNECT_ONE_SHOT ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										TrackNodeCacheKey  key ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										key . id  =  id ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										key . bone_idx  =  bone_idx ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										key . blend_shape_idx  =  blend_shape_idx ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! node_cache_map . has ( key ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											node_cache_map [ key ]  =  TrackNodeCache ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										TrackNodeCache  * node_cache  =  & node_cache_map [ key ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_anim - > node_cache . write [ i ]  =  node_cache ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node_cache - > path  =  a - > track_get_path ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node_cache - > node  =  child ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node_cache - > resource  =  resource ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node_cache - > node_2d  =  Object : : cast_to < Node2D > ( child ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( a - > track_get_type ( i )  = =  Animation : : TYPE_POSITION_3D  | |  a - > track_get_type ( i )  = =  Animation : : TYPE_ROTATION_3D  | |  a - > track_get_type ( i )  = =  Animation : : TYPE_SCALE_3D )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-09 00:32:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// special cases and caches for transform tracks
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( node_cache - > last_setup_pass  ! =  setup_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												node_cache - > loc_used  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												node_cache - > rot_used  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												node_cache - > scale_used  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// cache node_3d
 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											node_cache - > node_3d  =  Object : : cast_to < Node3D > ( child ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-09 00:32:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// cache skeleton
 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											node_cache - > skeleton  =  Object : : cast_to < Skeleton3D > ( child ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( node_cache - > skeleton )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-09 00:32:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( a - > track_get_path ( i ) . get_subname_count ( )  = =  1 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													StringName  bone_name  =  a - > track_get_path ( i ) . get_subname ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													node_cache - > bone_idx  =  node_cache - > skeleton - > find_bone ( bone_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( node_cache - > bone_idx  <  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-09 00:32:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														// broken track (nonexistent bone)
 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														node_cache - > skeleton  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														node_cache - > node_3d  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														ERR_CONTINUE ( node_cache - > bone_idx  <  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 05:32:26 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													Transform3D  rest  =  node_cache - > skeleton - > get_bone_rest ( bone_idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													node_cache - > init_loc  =  rest . origin ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													node_cache - > init_rot  =  rest . basis . get_rotation_quaternion ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													node_cache - > init_scale  =  rest . basis . get_scale ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-09 00:32:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-08-19 19:15:46 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													// Not a skeleton, the node can be accessed with the node_3d member.
 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													node_cache - > skeleton  =  nullptr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											switch  ( a - > track_get_type ( i ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  Animation : : TYPE_POSITION_3D :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													node_cache - > loc_used  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  Animation : : TYPE_ROTATION_3D :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													node_cache - > rot_used  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												case  Animation : : TYPE_SCALE_3D :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													node_cache - > scale_used  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												default :  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( a - > track_get_type ( i )  = =  Animation : : TYPE_BLEND_SHAPE )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// special cases and caches for transform tracks
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											node_cache - > node_blend_shape  =  Object : : cast_to < MeshInstance3D > ( child ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											node_cache - > blend_shape_idx  =  blend_shape_idx ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( a - > track_get_type ( i )  = =  Animation : : TYPE_VALUE )  { 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( ! node_cache - > property_anim . has ( a - > track_get_path ( i ) . get_concatenated_subnames ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												TrackNodeCache : : PropertyAnim  pa ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-30 23:20:15 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												pa . subpath  =  leftover_path ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												pa . object  =  resource . is_valid ( )  ?  ( Object  * ) resource . ptr ( )  :  ( Object  * ) child ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												pa . special  =  SP_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												pa . owner  =  p_anim - > node_cache [ i ] ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( false  & &  node_cache - > node_2d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( leftover_path . size ( )  = =  1  & &  leftover_path [ 0 ]  = =  SceneStringNames : : get_singleton ( ) - > transform_pos )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														pa . special  =  SP_NODE2D_POS ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													}  else  if  ( leftover_path . size ( )  = =  1  & &  leftover_path [ 0 ]  = =  SceneStringNames : : get_singleton ( ) - > transform_rot )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														pa . special  =  SP_NODE2D_ROT ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													}  else  if  ( leftover_path . size ( )  = =  1  & &  leftover_path [ 0 ]  = =  SceneStringNames : : get_singleton ( ) - > transform_scale )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														pa . special  =  SP_NODE2D_SCALE ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												node_cache - > property_anim [ a - > track_get_path ( i ) . get_concatenated_subnames ( ) ]  =  pa ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( a - > track_get_type ( i )  = =  Animation : : TYPE_BEZIER  & &  leftover_path . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( ! node_cache - > bezier_anim . has ( a - > track_get_path ( i ) . get_concatenated_subnames ( ) ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												TrackNodeCache : : BezierAnim  ba ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-18 15:59:13 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												ba . bezier_property  =  leftover_path ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												ba . object  =  resource . is_valid ( )  ?  ( Object  * ) resource . ptr ( )  :  ( Object  * ) child ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ba . owner  =  p_anim - > node_cache [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												node_cache - > bezier_anim [ a - > track_get_path ( i ) . get_concatenated_subnames ( ) ]  =  ba ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										node_cache - > last_setup_pass  =  setup_pass ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								static  void  _call_object ( Object  * p_object ,  const  StringName  & p_method ,  const  Vector < Variant >  & p_params ,  bool  p_deferred )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Separate function to use alloca() more efficiently
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  Variant  * * argptrs  =  ( const  Variant  * * ) alloca ( sizeof ( const  Variant  * * )  *  p_params . size ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									const  Variant  * args  =  p_params . ptr ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									uint32_t  argcount  =  p_params . size ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  argcount ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										argptrs [ i ]  =  & args [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_deferred )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										MessageQueue : : get_singleton ( ) - > push_callp ( p_object ,  p_method ,  argptrs ,  argcount ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Callable : : CallError  ce ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_object - > callp ( p_method ,  argptrs ,  argcount ,  ce ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Variant  AnimationPlayer : : _post_process_key_value ( const  Ref < Animation >  & p_anim ,  int  p_track ,  Variant  p_value ,  const  Object  * p_object ,  int  p_object_idx )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									switch  ( p_anim - > track_get_type ( p_track ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  Animation : : TYPE_POSITION_3D :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( p_object_idx  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												const  Skeleton3D  * skel  =  Object : : cast_to < Skeleton3D > ( p_object ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												return  Vector3 ( p_value )  *  skel - > get_motion_scale ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										default :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  p_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_process_animation ( AnimationData  * p_anim ,  double  p_prev_time ,  double  p_time ,  double  p_delta ,  float  p_interp ,  bool  p_is_current ,  bool  p_seeked ,  bool  p_started ,  Animation : : LoopedFlag  p_looped_flag )  {  
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_ensure_node_caches ( p_anim ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( p_anim - > node_cache . size ( )  ! =  p_anim - > animation - > get_track_count ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Animation  * a  =  p_anim - > animation . operator - > ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-19 01:02:56 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  can_call  =  is_inside_tree ( )  & &  ! Engine : : get_singleton ( ) - > is_editor_hint ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									bool  backward  =  signbit ( p_delta ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  a - > get_track_count ( ) ;  i + + )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-01 16:15:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										// If an animation changes this animation (or it animates itself)
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// we need to recreate our animation cache
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_anim - > node_cache . size ( )  ! =  a - > get_track_count ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											_ensure_node_caches ( p_anim ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										TrackNodeCache  * nc  =  p_anim - > node_cache [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! nc )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-01 16:15:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											continue ;  // no node cache for this track, skip it
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! a - > track_is_enabled ( i ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-28 16:46:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											continue ;  // do nothing if the track is disabled
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-28 16:46:37 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( a - > track_get_key_count ( i )  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											continue ;  // do nothing if track is empty
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										switch  ( a - > track_get_type ( i ) )  { 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											case  Animation : : TYPE_POSITION_3D :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! nc - > node_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												Vector3  loc ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Error  err  =  a - > position_track_interpolate ( i ,  p_time ,  & loc ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-02 14:02:41 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( err  ! =  OK )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												loc  =  _post_process_key_value ( a ,  i ,  loc ,  nc - > node_3d ,  nc - > bone_idx ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ERR_CONTINUE ( cache_update_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cache_update [ cache_update_size + + ]  =  nc ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > loc_accum  =  loc ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 05:32:26 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > rot_accum  =  nc - > init_rot ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > scale_accum  =  nc - > init_scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-16 05:07:33 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > loc_accum  =  nc - > loc_accum . lerp ( loc ,  p_interp ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_ROTATION_3D :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! nc - > node_3d )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Quaternion  rot ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Error  err  =  a - > rotation_track_interpolate ( i ,  p_time ,  & rot ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( err  ! =  OK )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												rot  =  _post_process_key_value ( a ,  i ,  rot ,  nc - > node_3d ,  nc - > bone_idx ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ERR_CONTINUE ( cache_update_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cache_update [ cache_update_size + + ]  =  nc ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 05:32:26 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > loc_accum  =  nc - > init_loc ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > rot_accum  =  rot ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 05:32:26 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > scale_accum  =  nc - > init_scale ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													nc - > rot_accum  =  nc - > rot_accum . slerp ( rot ,  p_interp ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_SCALE_3D :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! nc - > node_3d )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Vector3  scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Error  err  =  a - > scale_track_interpolate ( i ,  p_time ,  & scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( err  ! =  OK )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												scale  =  _post_process_key_value ( a ,  i ,  scale ,  nc - > node_3d ,  nc - > bone_idx ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ERR_CONTINUE ( cache_update_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cache_update [ cache_update_size + + ]  =  nc ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 05:32:26 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > loc_accum  =  nc - > init_loc ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > rot_accum  =  nc - > init_rot ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > scale_accum  =  scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-03-16 05:07:33 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													nc - > scale_accum  =  nc - > scale_accum . lerp ( scale ,  p_interp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_BLEND_SHAPE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! nc - > node_blend_shape )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												float  blend ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												Error  err  =  a - > blend_shape_track_interpolate ( i ,  p_time ,  & blend ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//ERR_CONTINUE(err!=OK); //used for testing, should be removed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( err  ! =  OK )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												blend  =  _post_process_key_value ( a ,  i ,  blend ,  nc - > node_blend_shape ,  nc - > blend_shape_idx ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ERR_CONTINUE ( cache_update_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cache_update [ cache_update_size + + ]  =  nc ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > blend_shape_accum  =  blend ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > blend_shape_accum  =  Math : : lerp ( nc - > blend_shape_accum ,  blend ,  p_interp ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_VALUE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! nc - > node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												//StringName property=a->track_get_path(i).get_property();
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												HashMap < StringName ,  TrackNodeCache : : PropertyAnim > : : Iterator  E  =  nc - > property_anim . find ( a - > track_get_path ( i ) . get_concatenated_subnames ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												ERR_CONTINUE ( ! E ) ;  //should it continue, or create a new one?
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												TrackNodeCache : : PropertyAnim  * pa  =  & E - > value ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												Animation : : UpdateMode  update_mode  =  a - > value_track_get_update_mode ( i ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( update_mode  = =  Animation : : UPDATE_CAPTURE )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-06-05 23:26:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( p_started  | |  pa - > capture  = =  Variant ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														pa - > capture  =  pa - > object - > get_indexed ( pa - > subpath ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-29 09:13:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													int  key_count  =  a - > track_get_key_count ( i ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( key_count  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														continue ;  //eeh not worth it
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													double  first_key_time  =  a - > track_get_key_time ( i ,  0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													double  transition  =  1.0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-29 09:13:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													int  first_key  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( first_key_time  = =  0.0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														//ignore, use for transition
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														if  ( key_count  = =  1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-12 21:38:39 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															continue ;  //with one key we can't do anything
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														transition  =  ( double ) a - > track_get_key_transition ( i ,  0 ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-29 09:13:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														first_key_time  =  a - > track_get_key_time ( i ,  1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														first_key  =  1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( p_time  <  first_key_time )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														double  c  =  Math : : ease ( p_time  /  first_key_time ,  transition ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-29 09:13:20 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														Variant  first_value  =  a - > track_get_key_value ( i ,  first_key ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														first_value  =  _post_process_key_value ( a ,  i ,  first_value ,  nc - > node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-06 12:24:06 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														Variant  interp_value  =  Animation : : interpolate_variant ( pa - > capture ,  first_value ,  c ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														if  ( pa - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															ERR_CONTINUE ( cache_update_prop_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															cache_update_prop [ cache_update_prop_size + + ]  =  pa ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															pa - > value_accum  =  interp_value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															pa - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-06 12:24:06 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															pa - > value_accum  =  Animation : : interpolate_variant ( pa - > value_accum ,  interp_value ,  p_interp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														continue ;  //handled
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( update_mode  = =  Animation : : UPDATE_CONTINUOUS  | |  update_mode  = =  Animation : : UPDATE_CAPTURE  | |  ( p_delta  = =  0  & &  update_mode  = =  Animation : : UPDATE_DISCRETE ) )  {  //delta == 0 means seek
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													Variant  value  =  a - > value_track_interpolate ( i ,  p_time ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-15 01:28:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( value  = =  Variant ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-15 01:28:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													value  =  _post_process_key_value ( a ,  i ,  value ,  nc - > node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-15 01:28:08 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													if  ( pa - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														ERR_CONTINUE ( cache_update_prop_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														cache_update_prop [ cache_update_prop_size + + ]  =  pa ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														pa - > value_accum  =  value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														pa - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-06 12:24:06 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														pa - > value_accum  =  Animation : : interpolate_variant ( pa - > value_accum ,  value ,  p_interp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												}  else  if  ( p_is_current  & &  p_delta  ! =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													List < int >  indices ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( p_started )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  first_key  =  a - > track_find_key ( i ,  p_prev_time ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( first_key  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															indices . push_back ( first_key ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													a - > track_get_key_indices_in_range ( i ,  p_time ,  p_delta ,  & indices ,  p_looped_flag ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-06-19 01:43:02 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-15 23:45:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													for  ( int  & F  :  indices )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														Variant  value  =  a - > track_get_key_value ( i ,  F ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														value  =  _post_process_key_value ( a ,  i ,  value ,  nc - > node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														switch  ( pa - > special )  { 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															case  SP_NONE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																bool  valid ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-30 23:20:15 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																pa - > object - > set_indexed ( pa - > subpath ,  value ,  & valid ) ;  //you are not speshul
 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																if  ( ! valid )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-23 15:58:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																	ERR_PRINT ( " Failed setting track value ' "  +  String ( pa - > owner - > path )  +  " '. Check if the property exists or the type of key is valid. Animation ' "  +  a - > get_name ( )  +  " ' at node ' "  +  get_path ( )  +  " '. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  SP_NODE2D_POS :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																if  ( value . get_type ( )  ! =  Variant : : VECTOR2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																	ERR_PRINT ( " Position key at time  "  +  rtos ( p_time )  +  "  in Animation Track ' "  +  String ( pa - > owner - > path )  +  " ' not of type Vector2(). Animation ' "  +  a - > get_name ( )  +  " ' at node ' "  +  get_path ( )  +  " '. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-01-04 01:16:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																static_cast < Node2D  * > ( pa - > object ) - > set_position ( value ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  SP_NODE2D_ROT :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																if  ( value . is_num ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																	ERR_PRINT ( " Rotation key at time  "  +  rtos ( p_time )  +  "  in Animation Track ' "  +  String ( pa - > owner - > path )  +  " ' not numerical. Animation ' "  +  a - > get_name ( )  +  " ' at node ' "  +  get_path ( )  +  " '. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
											
												Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:
* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
											 
										 
										
											2021-06-29 16:42:12 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																static_cast < Node2D  * > ( pa - > object ) - > set_rotation ( ( double ) value ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															case  SP_NODE2D_SCALE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																if  ( value . get_type ( )  ! =  Variant : : VECTOR2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																	ERR_PRINT ( " Scale key at time  "  +  rtos ( p_time )  +  "  in Animation Track ' "  +  String ( pa - > owner - > path )  +  " ' not of type Vector2(). "  +  a - > get_name ( )  +  " ' at node ' "  +  get_path ( )  +  " '. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																static_cast < Node2D  * > ( pa - > object ) - > set_scale ( value ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_METHOD :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! nc - > node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( p_delta  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! p_is_current )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													break ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												List < int >  indices ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( p_started )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													int  first_key  =  a - > track_find_key ( i ,  p_prev_time ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( first_key  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														indices . push_back ( first_key ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												a - > track_get_key_indices_in_range ( i ,  p_time ,  p_delta ,  & indices ,  p_looped_flag ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-15 23:45:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												for  ( int  & E  :  indices )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													StringName  method  =  a - > method_track_get_name ( i ,  E ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Vector < Variant >  params  =  a - > method_track_get_params ( i ,  E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-07-18 22:26:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( ! nc - > node - > has_method ( method ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														ERR_PRINT ( " Invalid method call ' "  +  method  +  " '. ' "  +  a - > get_name ( )  +  " ' at node ' "  +  get_path ( )  +  " '. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-18 22:26:01 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													if  ( can_call )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														_call_object ( nc - > node ,  method ,  params ,  method_call_mode  = =  ANIMATION_METHOD_CALL_DEFERRED ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											case  Animation : : TYPE_BEZIER :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! nc - > node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												HashMap < StringName ,  TrackNodeCache : : BezierAnim > : : Iterator  E  =  nc - > bezier_anim . find ( a - > track_get_path ( i ) . get_concatenated_subnames ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												ERR_CONTINUE ( ! E ) ;  //should it continue, or create a new one?
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												TrackNodeCache : : BezierAnim  * ba  =  & E - > value ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												real_t  bezier  =  a - > bezier_track_interpolate ( i ,  p_time ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-26 18:48:08 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												bezier  =  _post_process_key_value ( a ,  i ,  bezier ,  nc - > node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ba - > accum_pass  ! =  accum_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ERR_CONTINUE ( cache_update_bezier_size  > =  NODE_CACHE_UPDATE_MAX ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													cache_update_bezier [ cache_update_bezier_size + + ]  =  ba ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ba - > bezier_accum  =  bezier ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ba - > accum_pass  =  accum_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-09-16 01:03:50 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													ba - > bezier_accum  =  Math : : lerp ( ba - > bezier_accum ,  ( float ) bezier ,  p_interp ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_AUDIO :  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! nc - > node )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( p_delta  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( p_seeked )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-12 19:05:16 +05:30 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													//find whatever should be playing
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													int  idx  =  a - > track_find_key ( i ,  p_time ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( idx  <  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Ref < AudioStream >  stream  =  a - > audio_track_get_key_stream ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( ! stream . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														nc - > node - > call ( SNAME ( " stop " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														nc - > audio_playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														playing_caches . erase ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														float  start_ofs  =  a - > audio_track_get_key_start_offset ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														start_ofs  + =  p_time  -  a - > track_get_key_time ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														float  end_ofs  =  a - > audio_track_get_key_end_offset ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														float  len  =  stream - > get_length ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( start_ofs  >  len  -  end_ofs )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > node - > call ( SNAME ( " stop " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > audio_playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															playing_caches . erase ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															continue ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														nc - > node - > call ( SNAME ( " set_stream " ) ,  stream ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														nc - > node - > call ( SNAME ( " play " ) ,  start_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														nc - > audio_playing  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														playing_caches . insert ( nc ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-12 19:05:16 +05:30 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														if  ( len  & &  end_ofs  >  0 )  {  //force an end at a time
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > audio_len  =  len  -  start_ofs  -  end_ofs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															nc - > audio_len  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														nc - > audio_start  =  p_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//find stuff to play
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													List < int >  to_play ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( p_started )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  first_key  =  a - > track_find_key ( i ,  p_prev_time ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( first_key  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															to_play . push_back ( first_key ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													a - > track_get_key_indices_in_range ( i ,  p_time ,  p_delta ,  & to_play ,  p_looped_flag ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( to_play . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  idx  =  to_play . back ( ) - > get ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														Ref < AudioStream >  stream  =  a - > audio_track_get_key_stream ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( ! stream . is_valid ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > node - > call ( SNAME ( " stop " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > audio_playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															playing_caches . erase ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															float  start_ofs  =  a - > audio_track_get_key_start_offset ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															float  end_ofs  =  a - > audio_track_get_key_end_offset ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															float  len  =  stream - > get_length ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > node - > call ( SNAME ( " set_stream " ) ,  stream ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															nc - > node - > call ( SNAME ( " play " ) ,  start_ofs ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															nc - > audio_playing  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															playing_caches . insert ( nc ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-12 19:05:16 +05:30 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															if  ( len  & &  end_ofs  >  0 )  {  //force an end at a time
 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
																nc - > audio_len  =  len  -  start_ofs  -  end_ofs ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																nc - > audio_len  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															nc - > audio_start  =  p_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  if  ( nc - > audio_playing )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														bool  loop  =  a - > get_loop_mode ( )  ! =  Animation : : LOOP_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-01 17:44:15 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														bool  stop  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														if  ( ! loop )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															if  ( ( p_time  <  nc - > audio_start  & &  ! backward )  | |  ( p_time  >  nc - > audio_start  & &  backward ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																stop  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															} 
							 
						 
					
						
							
								
									
										
										
										
											2018-07-01 17:44:15 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														}  else  if  ( nc - > audio_len  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															float  len  =  nc - > audio_start  >  p_time  ?  ( a - > get_length ( )  -  nc - > audio_start )  +  p_time  :  p_time  -  nc - > audio_start ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															if  ( len  >  nc - > audio_len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																stop  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( stop )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															//time to stop
 
							 
						 
					
						
							
								
									
										
										
										
											2022-03-09 14:58:40 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > node - > call ( SNAME ( " stop " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > audio_playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															playing_caches . erase ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  Animation : : TYPE_ANIMATION :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												AnimationPlayer  * player  =  Object : : cast_to < AnimationPlayer > ( nc - > node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! player )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( p_delta  = =  0  | |  p_seeked )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//seek
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													int  idx  =  a - > track_find_key ( i ,  p_time ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( idx  <  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-21 02:42:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													double  pos  =  a - > track_get_key_time ( i ,  idx ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													StringName  anim_name  =  a - > animation_track_get_key_animation ( i ,  idx ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( String ( anim_name )  = =  " [stop] "  | |  ! player - > has_animation ( anim_name ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													Ref < Animation >  anim  =  player - > get_animation ( anim_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													double  at_anim_pos  =  0.0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-25 05:47:03 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													switch  ( anim - > get_loop_mode ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														case  Animation : : LOOP_NONE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															at_anim_pos  =  MIN ( ( double ) anim - > get_length ( ) ,  p_time  -  pos ) ;  //seek to end
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														case  Animation : : LOOP_LINEAR :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															at_anim_pos  =  Math : : fposmod ( p_time  -  pos ,  ( double ) anim - > get_length ( ) ) ;  //seek to loop
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														case  Animation : : LOOP_PINGPONG :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															at_anim_pos  =  Math : : pingpong ( p_time  -  pos ,  ( double ) anim - > get_length ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															break ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( player - > is_playing ( )  | |  p_seeked )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														player - > play ( anim_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														player - > seek ( at_anim_pos ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														nc - > animation_playing  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														playing_caches . insert ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														player - > set_assigned_animation ( anim_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														player - > seek ( at_anim_pos ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//find stuff to play
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													List < int >  to_play ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( p_started )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  first_key  =  a - > track_find_key ( i ,  p_prev_time ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( first_key  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															to_play . push_back ( first_key ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													a - > track_get_key_indices_in_range ( i ,  p_time ,  p_delta ,  & to_play ,  p_looped_flag ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( to_play . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														int  idx  =  to_play . back ( ) - > get ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														StringName  anim_name  =  a - > animation_track_get_key_animation ( i ,  idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														if  ( String ( anim_name )  = =  " [stop] "  | |  ! player - > has_animation ( anim_name ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															if  ( playing_caches . has ( nc ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																playing_caches . erase ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																player - > stop ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
																nc - > animation_playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															player - > play ( anim_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-21 18:47:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															player - > seek ( 0.0 ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
															nc - > animation_playing  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															playing_caches . insert ( nc ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-21 02:42:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_process_data ( PlaybackData  & cd ,  double  p_delta ,  float  p_blend ,  bool  p_seeked ,  bool  p_started )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									double  delta  =  p_delta  *  speed_scale  *  cd . speed_scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									double  next_pos  =  cd . pos  +  delta ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 17:15:17 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									real_t  len  =  cd . from - > animation - > get_length ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Animation : : LoopedFlag  looped_flag  =  Animation : : LOOPED_FLAG_NONE ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									switch  ( cd . from - > animation - > get_loop_mode ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  Animation : : LOOP_NONE :  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( next_pos  <  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												next_pos  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  if  ( next_pos  >  len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												next_pos  =  len ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											bool  backwards  =  signbit ( delta ) ;  // Negative zero means playing backwards too
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											delta  =  next_pos  -  cd . pos ;  // Fix delta (after determination of backwards because negative zero is lost here)
 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-25 05:47:03 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( & cd  = =  & playback . current )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ! backwards  & &  cd . pos  < =  len  & &  next_pos  = =  len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//playback finished
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													end_reached  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													end_notify  =  cd . pos  <  len ;  // Notify only if not already at the end
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( backwards  & &  cd . pos  > =  0  & &  next_pos  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													//playback finished
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													end_reached  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													end_notify  =  cd . pos  >  0 ;  // Notify only if not already at the beginning
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  Animation : : LOOP_LINEAR :  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( next_pos  <  0  & &  cd . pos  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												looped_flag  =  Animation : : LOOPED_FLAG_START ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( next_pos  >  len  & &  cd . pos  < =  len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												looped_flag  =  Animation : : LOOPED_FLAG_END ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											next_pos  =  Math : : fposmod ( next_pos ,  ( double ) len ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 03:53:48 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  Animation : : LOOP_PINGPONG :  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( next_pos  <  0  & &  cd . pos  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												cd . speed_scale  * =  - 1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												looped_flag  =  Animation : : LOOPED_FLAG_START ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-25 05:47:03 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( next_pos  >  len  & &  cd . pos  < =  len )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												cd . speed_scale  * =  - 1.0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												looped_flag  =  Animation : : LOOPED_FLAG_END ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											next_pos  =  Math : : pingpong ( next_pos ,  ( double ) len ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 22:25:00 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										default : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-11-29 18:51:45 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_animation_process_animation ( cd . from ,  cd . pos ,  next_pos ,  delta ,  p_blend ,  & cd  = =  & playback . current ,  p_seeked ,  p_started ,  looped_flag ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									cd . pos  =  next_pos ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-21 02:42:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_process2 ( double  p_delta ,  bool  p_started )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Playback  & c  =  playback ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									accum_pass + + ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_animation_process_data ( c . current ,  p_delta ,  1.0f ,  c . seeked  & &  p_delta  ! =  0 ,  p_started ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_delta  ! =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										c . seeked  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									List < Blend > : : Element  * prev  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-09-12 04:33:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( List < Blend > : : Element  * E  =  c . blend . back ( ) ;  E ;  E  =  prev )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										Blend  & b  =  E - > get ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-09-12 04:33:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										float  blend  =  b . blend_left  /  b . blend_time ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										_animation_process_data ( b . data ,  p_delta ,  blend ,  false ,  false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										b . blend_left  - =  Math : : absf ( speed_scale  *  p_delta ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-09-12 04:33:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										prev  =  E - > prev ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										if  ( b . blend_left  <  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2016-09-12 04:33:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											c . blend . erase ( E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_update_transforms ( )  {  
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									{ 
							 
						 
					
						
							
								
									
										
										
										
											2020-10-17 01:08:21 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Transform3D  t ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( int  i  =  0 ;  i  <  cache_update_size ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											TrackNodeCache  * nc  =  cache_update [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-10-03 18:49:32 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ERR_CONTINUE ( nc - > accum_pass  ! =  accum_pass ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifndef _3D_DISABLED 
  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											if  ( nc - > skeleton  & &  nc - > bone_idx  > =  0 )  { 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( nc - > loc_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > skeleton - > set_bone_pose_position ( nc - > bone_idx ,  nc - > loc_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > rot_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > skeleton - > set_bone_pose_rotation ( nc - > bone_idx ,  nc - > rot_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > scale_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > skeleton - > set_bone_pose_scale ( nc - > bone_idx ,  nc - > scale_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-10-15 19:04:35 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  if  ( nc - > node_blend_shape )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												nc - > node_blend_shape - > set_blend_shape_value ( nc - > blend_shape_idx ,  nc - > blend_shape_accum ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  if  ( nc - > node_3d )  { 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( nc - > loc_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > node_3d - > set_position ( nc - > loc_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > rot_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > node_3d - > set_rotation ( nc - > rot_accum . get_euler ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( nc - > scale_used )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													nc - > node_3d - > set_scale ( nc - > scale_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // _3D_DISABLED
  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									cache_update_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  cache_update_prop_size ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										TrackNodeCache : : PropertyAnim  * pa  =  cache_update_prop [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( pa - > accum_pass  ! =  accum_pass ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										switch  ( pa - > special )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  SP_NONE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												bool  valid ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-05-30 23:20:15 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												pa - > object - > set_indexed ( pa - > subpath ,  pa - > value_accum ,  & valid ) ;  //you are not speshul
 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2021-12-23 15:58:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( ! valid )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-12-23 15:58:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													// Get subpath as string for printing the error
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													// Cannot use `String::join(Vector<String>)` because this is a vector of StringName
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													String  key_debug ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( pa - > subpath . size ( )  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														key_debug  =  pa - > subpath [ 0 ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														for  ( int  subpath_index  =  1 ;  subpath_index  <  pa - > subpath . size ( ) ;  + + subpath_index )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															key_debug  + =  " . " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															key_debug  + =  pa - > subpath [ subpath_index ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													ERR_PRINT ( " Failed setting key ' "  +  key_debug  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															" ' at time  "  +  rtos ( playback . current . pos )  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															"  in Animation ' "  +  get_current_animation ( )  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															" ' at Node ' "  +  get_path ( )  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															" ', Track ' "  +  String ( pa - > owner - > path )  + 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
															" '. Check if the property exists or the type of key is right for the property. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  SP_NODE2D_POS :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( pa - > value_accum . get_type ( )  ! =  Variant : : VECTOR2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													ERR_PRINT ( " Position key at time  "  +  rtos ( playback . current . pos )  +  "  in Animation ' "  +  get_current_animation ( )  +  " ' at Node ' "  +  get_path ( )  +  " ', Track ' "  +  String ( pa - > owner - > path )  +  " ' not of type Vector2() " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
									
										
										
										
											2017-01-04 01:16:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												static_cast < Node2D  * > ( pa - > object ) - > set_position ( pa - > value_accum ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  SP_NODE2D_ROT :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( pa - > value_accum . is_num ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													ERR_PRINT ( " Rotation key at time  "  +  rtos ( playback . current . pos )  +  "  in Animation ' "  +  get_current_animation ( )  +  " ' at Node ' "  +  get_path ( )  +  " ', Track ' "  +  String ( pa - > owner - > path )  +  " ' not numerical " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-13 17:45:42 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												static_cast < Node2D  * > ( pa - > object ) - > set_rotation ( Math : : deg_to_rad ( ( double ) pa - > value_accum ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											case  SP_NODE2D_SCALE :  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( pa - > value_accum . get_type ( )  ! =  Variant : : VECTOR2 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-11-06 17:03:04 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													ERR_PRINT ( " Scale key at time  "  +  rtos ( playback . current . pos )  +  "  in Animation ' "  +  get_current_animation ( )  +  " ' at Node ' "  +  get_path ( )  +  " ', Track ' "  +  String ( pa - > owner - > path )  +  " ' not of type Vector2() " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-12-05 14:18:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												static_cast < Node2D  * > ( pa - > object ) - > set_scale ( pa - > value_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									cache_update_prop_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  cache_update_bezier_size ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										TrackNodeCache : : BezierAnim  * ba  =  cache_update_bezier [ i ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_CONTINUE ( ba - > accum_pass  ! =  accum_pass ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ba - > object - > set_indexed ( ba - > bezier_property ,  ba - > bezier_accum ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									cache_update_bezier_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-21 02:42:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_process ( double  p_delta )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									if  ( playback . current . from )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-28 21:48:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										end_reached  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										end_notify  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										_animation_process2 ( p_delta ,  playback . started ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( playback . started )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											playback . started  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										_animation_update_transforms ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-28 21:48:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( end_reached )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											if  ( queued . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												String  old  =  playback . assigned ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												play ( queued . front ( ) - > get ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												String  new_name  =  playback . assigned ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												queued . pop_front ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( end_notify )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-28 21:48:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													emit_signal ( SceneStringNames : : get_singleton ( ) - > animation_changed ,  old ,  new_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												playing  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_set_process ( false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												if  ( end_notify )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-28 21:48:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													emit_signal ( SceneStringNames : : get_singleton ( ) - > animation_finished ,  playback . assigned ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-26 01:38:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( movie_quit_on_finish  & &  OS : : get_singleton ( ) - > has_feature ( " movie " ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														print_line ( vformat ( " Movie Maker mode is enabled. Quitting on animation finish as requested by: %s " ,  get_path ( ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														get_tree ( ) - > quit ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-28 21:48:09 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											end_reached  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_set_process ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_set_cache_update ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Relatively fast function to update all animations.
 
							 
						 
					
						
							
								
									
										
										
										
											2015-06-29 00:29:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									animation_set_update_pass + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  clear_cache_needed  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Update changed and add otherwise
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										for  ( const  KeyValue < StringName ,  Ref < Animation > >  & K  :  animation_libraries [ i ] . library - > animations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											StringName  key  =  animation_libraries [ i ] . name  = =  StringName ( )  ?  K . key  :  StringName ( String ( animation_libraries [ i ] . name )  +  " / "  +  String ( K . key ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( ! animation_set . has ( key ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												AnimationData  ad ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ad . animation  =  K . value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ad . animation_library  =  animation_libraries [ i ] . name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ad . name  =  key ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												ad . last_update  =  animation_set_update_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												animation_set . insert ( ad . name ,  ad ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												AnimationData  & ad  =  animation_set [ key ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												if  ( ad . last_update  ! =  animation_set_update_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													// Was not updated, update. If the animation is duplicated, the second one will be ignored.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													if  ( ad . animation  ! =  K . value  | |  ad . animation_library  ! =  animation_libraries [ i ] . name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														// Animation changed, update and clear caches.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														clear_cache_needed  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														ad . animation  =  K . value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
														ad . animation_library  =  animation_libraries [ i ] . name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													ad . last_update  =  animation_set_update_pass ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Check removed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < StringName >  to_erase ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( E . value . last_update  ! =  animation_set_update_pass )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// Was not updated, must be erased
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											to_erase . push_back ( E . key ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											clear_cache_needed  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									while  ( to_erase . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										animation_set . erase ( to_erase . front ( ) - > get ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										to_erase . pop_front ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( clear_cache_needed )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										// If something was modified or removed, caches need to be cleared
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										clear_caches ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-01 23:00:55 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( SNAME ( " animation_list_changed " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_added ( const  StringName  & p_name ,  const  StringName  & p_library )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_animation_set_cache_update ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_removed ( const  StringName  & p_name ,  const  StringName  & p_library )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									StringName  name  =  p_library  = =  StringName ( )  ?  p_name  :  StringName ( String ( p_library )  +  " / "  +  String ( p_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! animation_set . has ( name ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ;  // No need to update because not the one from the library being used.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 04:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_animation_set_cache_update ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Erase blends if needed
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < BlendKey >  to_erase ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  KeyValue < BlendKey ,  double >  & E  :  blend_times )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										BlendKey  bk  =  E . key ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( bk . from  = =  name  | |  bk . to  = =  name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											to_erase . push_back ( bk ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( to_erase . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										blend_times . erase ( to_erase . front ( ) - > get ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										to_erase . pop_front ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _rename_animation ( const  StringName  & p_from_name ,  const  StringName  & p_to_name )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									// Rename autoplay or blends if needed.
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									List < BlendKey >  to_erase ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									HashMap < BlendKey ,  double ,  BlendKey >  to_insert ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  KeyValue < BlendKey ,  double >  & E  :  blend_times )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										BlendKey  bk  =  E . key ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										BlendKey  new_bk  =  bk ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bool  erase  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( bk . from  = =  p_from_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											new_bk . from  =  p_to_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											erase  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( bk . to  = =  p_from_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											new_bk . to  =  p_to_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											erase  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( erase )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											to_erase . push_back ( bk ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											to_insert [ new_bk ]  =  E . value ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( to_erase . size ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										blend_times . erase ( to_erase . front ( ) - > get ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-01-14 18:03:38 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										to_erase . pop_front ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									while  ( to_insert . size ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-13 15:04:37 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										blend_times [ to_insert . begin ( ) - > key ]  =  to_insert . begin ( ) - > value ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										to_insert . remove ( to_insert . begin ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( autoplay  = =  p_from_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										autoplay  =  p_to_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_renamed ( const  StringName  & p_name ,  const  StringName  & p_to_name ,  const  StringName  & p_library )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									StringName  from_name  =  p_library  = =  StringName ( )  ?  p_name  :  StringName ( String ( p_library )  +  " / "  +  String ( p_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									StringName  to_name  =  p_library  = =  StringName ( )  ?  p_to_name  :  StringName ( String ( p_library )  +  " / "  +  String ( p_to_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! animation_set . has ( from_name ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ;  // No need to update because not the one from the library being used.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_animation_set_cache_update ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_rename_animation ( from_name ,  to_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Error  AnimationPlayer : : add_animation_library ( const  StringName  & p_name ,  const  Ref < AnimationLibrary >  & p_animation_library )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( p_animation_library . is_null ( ) ,  ERR_INVALID_PARAMETER ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( String ( p_name ) . contains ( " / " )  | |  String ( p_name ) . contains ( " : " )  | |  String ( p_name ) . contains ( " , " )  | |  String ( p_name ) . contains ( " [ " ) ,  ERR_INVALID_PARAMETER ,  " Invalid animation name:  "  +  String ( p_name )  +  " . " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  insert_pos  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( animation_libraries [ i ] . name  = =  p_name ,  ERR_ALREADY_EXISTS ,  " Can't add animation library twice with name:  "  +  String ( p_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_V_MSG ( animation_libraries [ i ] . library  = =  p_animation_library ,  ERR_ALREADY_EXISTS ,  " Can't add animation library twice (adding as ' "  +  p_name . operator  String ( )  +  " ', exists as ' "  +  animation_libraries [ i ] . name . operator  String ( )  +  " '. " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( animation_libraries [ i ] . name . operator  String ( )  > =  p_name . operator  String ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										insert_pos + + ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									AnimationLibraryData  ald ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ald . name  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ald . library  =  p_animation_library ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									animation_libraries . insert ( insert_pos ,  ald ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 22:56:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ald . library - > connect ( SNAME ( " animation_added " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_added ) . bind ( p_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-10 16:42:12 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ald . library - > connect ( SNAME ( " animation_removed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_removed ) . bind ( p_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 22:56:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ald . library - > connect ( SNAME ( " animation_renamed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_renamed ) . bind ( p_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-11 21:14:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ald . library - > connect ( SNAME ( " animation_changed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_changed ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 04:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_animation_set_cache_update ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									notify_property_list_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  OK ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : remove_animation_library ( const  StringName  & p_name )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									int  at_pos  =  - 1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( animation_libraries [ i ] . name  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											at_pos  =  i ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( at_pos  = =  - 1 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									animation_libraries [ at_pos ] . library - > disconnect ( SNAME ( " animation_added " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_added ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 04:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									animation_libraries [ at_pos ] . library - > disconnect ( SNAME ( " animation_removed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_removed ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									animation_libraries [ at_pos ] . library - > disconnect ( SNAME ( " animation_renamed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_renamed ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-11 21:14:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									animation_libraries [ at_pos ] . library - > disconnect ( SNAME ( " animation_changed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_changed ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									stop ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									animation_libraries . remove_at ( at_pos ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_animation_set_cache_update ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-10 17:18:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									notify_property_list_changed ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : rename_animation_library ( const  StringName  & p_name ,  const  StringName  & p_new_name )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_name  = =  p_new_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# ifdef DEBUG_ENABLED 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( String ( p_new_name ) . contains ( " / " )  | |  String ( p_new_name ) . contains ( " : " )  | |  String ( p_new_name ) . contains ( " , " )  | |  String ( p_new_name ) . contains ( " [ " ) ,  " Invalid animation library name:  "  +  String ( p_new_name )  +  " . " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								# endif 
  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  found  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND_MSG ( animation_libraries [ i ] . name  = =  p_new_name ,  " Can't rename animation library to another existing name:  "  +  String ( p_new_name ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( animation_libraries [ i ] . name  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											found  =  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											animation_libraries [ i ] . name  =  p_new_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// rename connections
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											animation_libraries [ i ] . library - > disconnect ( SNAME ( " animation_added " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_added ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-10 16:42:12 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											animation_libraries [ i ] . library - > disconnect ( SNAME ( " animation_removed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_removed ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											animation_libraries [ i ] . library - > disconnect ( SNAME ( " animation_renamed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_renamed ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 22:56:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											animation_libraries [ i ] . library - > connect ( SNAME ( " animation_added " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_added ) . bind ( p_new_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-10 16:42:12 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											animation_libraries [ i ] . library - > connect ( SNAME ( " animation_removed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_removed ) . bind ( p_new_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-07-28 22:56:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											animation_libraries [ i ] . library - > connect ( SNAME ( " animation_renamed " ) ,  callable_mp ( this ,  & AnimationPlayer : : _animation_renamed ) . bind ( p_new_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											for  ( const  KeyValue < StringName ,  Ref < Animation > >  & K  :  animation_libraries [ i ] . library - > animations )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												StringName  old_name  =  p_name  = =  StringName ( )  ?  K . key  :  StringName ( String ( p_name )  +  " / "  +  String ( K . key ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												StringName  new_name  =  p_new_name  = =  StringName ( )  ?  K . key  :  StringName ( String ( p_new_name )  +  " / "  +  String ( K . key ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												_rename_animation ( old_name ,  new_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND ( ! found ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									stop ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									animation_libraries . sort ( ) ;  // Must keep alphabetical order.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_animation_set_cache_update ( ) ;  // Update cache.
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									notify_property_list_changed ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : has_animation_library ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( animation_libraries [ i ] . name  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  true ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								Ref < AnimationLibrary >  AnimationPlayer : : get_animation_library ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( animation_libraries [ i ] . name  = =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  animation_libraries [ i ] . library ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_V ( Ref < AnimationLibrary > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								TypedArray < StringName >  AnimationPlayer : : _get_animation_library_list ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									TypedArray < StringName >  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ret . push_back ( animation_libraries [ i ] . name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : get_animation_library_list ( List < StringName >  * p_libraries )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( uint32_t  i  =  0 ;  i  <  animation_libraries . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										p_libraries - > push_back ( animation_libraries [ i ] . name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : has_animation ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  animation_set . has ( p_name ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								Ref < Animation >  AnimationPlayer : : get_animation ( const  StringName  & p_name )  const  {  
						 
					
						
							
								
									
										
										
										
											2022-08-29 14:18:01 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( ! animation_set . has ( p_name ) ,  Ref < Animation > ( ) ,  vformat ( " Animation not found:  \" %s \" . " ,  p_name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-29 12:53:28 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									const  AnimationData  & anim_data  =  animation_set [ p_name ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-29 12:53:28 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  anim_data . animation ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : get_animation_list ( List < StringName >  * p_animations )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									List < String >  anims ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										anims . push_back ( E . key ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									anims . sort ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-07-24 15:46:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  String  & E  :  anims )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-15 23:45:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										p_animations - > push_back ( E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_blend_time ( const  StringName  & p_animation1 ,  const  StringName  & p_animation2 ,  double  p_time )  {  
						 
					
						
							
								
									
										
										
										
											2022-05-14 17:54:14 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( ! animation_set . has ( p_animation1 ) ,  vformat ( " Animation not found: %s. " ,  p_animation1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( ! animation_set . has ( p_animation2 ) ,  vformat ( " Animation not found: %s. " ,  p_animation2 ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-09-25 10:28:50 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( p_time  <  0 ,  " Blend time cannot be smaller than 0. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BlendKey  bk ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bk . from  =  p_animation1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bk . to  =  p_animation2 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_time  = =  0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										blend_times . erase ( bk ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										blend_times [ bk ]  =  p_time ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								double  AnimationPlayer : : get_blend_time ( const  StringName  & p_animation1 ,  const  StringName  & p_animation2 )  const  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									BlendKey  bk ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bk . from  =  p_animation1 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bk . to  =  p_animation2 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( blend_times . has ( bk ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return  blend_times [ bk ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : queue ( const  StringName  & p_name )  {  
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! is_playing ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										play ( p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										queued . push_back ( p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-02-17 18:06:54 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Vector < String >  AnimationPlayer : : get_queue ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Vector < String >  ret ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-24 15:46:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  StringName  & E  :  queued )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-15 23:45:57 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ret . push_back ( E ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-28 01:43:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ret ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : clear_queue ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									queued . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
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											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : play_backwards ( const  StringName  & p_name ,  double  p_custom_blend )  {  
						 
					
						
							
								
									
										
										
										
											2015-09-10 00:10:54 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									play ( p_name ,  p_custom_blend ,  - 1 ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : play ( const  StringName  & p_name ,  double  p_custom_blend ,  float  p_custom_scale ,  bool  p_from_end )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									StringName  name  =  p_name ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( String ( name )  = =  " " )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										name  =  playback . assigned ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 17:54:14 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( ! animation_set . has ( name ) ,  vformat ( " Animation not found: %s. " ,  name ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Playback  & c  =  playback ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( c . current . from )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										double  blend_time  =  0.0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										// find if it can blend
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										BlendKey  bk ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bk . from  =  c . current . from - > name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										bk . to  =  name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_custom_blend  > =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											blend_time  =  p_custom_blend ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  if  ( blend_times . has ( bk ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											blend_time  =  blend_times [ bk ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											bk . from  =  " * " ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											if  ( blend_times . has ( bk ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												blend_time  =  blend_times [ bk ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												bk . from  =  c . current . from - > name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												bk . to  =  " * " ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
												if  ( blend_times . has ( bk ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													blend_time  =  blend_times [ bk ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( p_custom_blend  <  0  & &  blend_time  = =  0  & &  default_blend_time )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
											blend_time  =  default_blend_time ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										if  ( blend_time  >  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											Blend  b ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b . data  =  c . current ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											b . blend_time  =  b . blend_left  =  blend_time ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											c . blend . push_back ( b ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2019-08-19 13:48:19 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( get_current_animation ( )  ! =  p_name )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_stop_playing_caches ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									c . current . from  =  & animation_set [ name ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-13 14:40:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( c . assigned  ! =  name )  {  // reset
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										c . current . pos  =  p_from_end  ?  c . current . from - > animation - > get_length ( )  :  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-20 14:58:53 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( p_from_end  & &  c . current . pos  = =  0 )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											// Animation reset BUT played backwards, set position to the end
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											c . current . pos  =  c . current . from - > animation - > get_length ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										}  else  if  ( ! p_from_end  & &  c . current . pos  = =  c . current . from - > animation - > get_length ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2019-05-19 12:34:40 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											// Animation resumed but already ended, set position to the beginning
 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-20 14:58:53 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											c . current . pos  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-13 14:40:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									c . current . speed_scale  =  p_custom_scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-13 14:40:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									c . assigned  =  name ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									c . seeked  =  false ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									c . started  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! end_reached )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-08-14 10:31:38 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										queued . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									_set_process ( true ) ;  // always process when starting an animation
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									playing  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-05-21 15:29:25 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2016-04-14 17:19:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									emit_signal ( SceneStringNames : : get_singleton ( ) - > animation_started ,  c . assigned ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( is_inside_tree ( )  & &  Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return ;  // no next in this case
 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									StringName  next  =  animation_get_next ( p_name ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-10-27 22:54:32 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( next  ! =  StringName ( )  & &  animation_set . has ( next ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										queue ( next ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : is_playing ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  playing ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2018-01-14 12:28:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_current_animation ( const  String  & p_anim )  {  
						 
					
						
							
								
									
										
										
										
											2021-12-09 03:42:46 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_anim  = =  " [stop] "  | |  p_anim . is_empty ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										stop ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  if  ( ! is_playing ( )  | |  playback . assigned  ! =  p_anim )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										play ( p_anim ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										// Same animation, do not replay from start
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  AnimationPlayer : : get_current_animation ( )  const  {  
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  ( is_playing ( )  ?  playback . assigned  :  " " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-14 12:28:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_assigned_animation ( const  String  & p_anim )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( is_playing ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										play ( p_anim ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 17:54:14 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ERR_FAIL_COND_MSG ( ! animation_set . has ( p_anim ) ,  vformat ( " Animation not found: %s. " ,  p_anim ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-14 12:28:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										playback . current . pos  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										playback . current . from  =  & animation_set [ p_anim ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										playback . assigned  =  p_anim ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  AnimationPlayer : : get_assigned_animation ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  playback . assigned ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2015-05-25 01:46:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : stop ( bool  p_reset )  {  
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_stop_playing_caches ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									Playback  & c  =  playback ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									c . blend . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-05-25 01:46:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_reset )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-04-02 01:20:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										c . current . from  =  nullptr ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-09 18:42:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										c . current . speed_scale  =  1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2019-02-13 14:40:22 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										c . current . pos  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-05-25 01:46:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									_set_process ( false ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									queued . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2015-05-25 01:46:45 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									playing  =  false ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-13 19:36:04 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_speed_scale ( float  p_speed )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									speed_scale  =  p_speed ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-01-13 19:36:04 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								float  AnimationPlayer : : get_speed_scale ( )  const  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  speed_scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2020-05-14 14:29:06 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-03-01 19:52:00 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								float  AnimationPlayer : : get_playing_speed ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( ! playing )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										return  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  speed_scale  *  playback . current . speed_scale ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-05-21 02:42:37 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : seek ( double  p_time ,  bool  p_update )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									if  ( ! playback . current . from )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( playback . assigned )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 17:54:14 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ERR_FAIL_COND_MSG ( ! animation_set . has ( playback . assigned ) ,  vformat ( " Animation not found: %s. " ,  playback . assigned ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											playback . current . from  =  & animation_set [ playback . assigned ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND ( ! playback . current . from ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									playback . current . pos  =  p_time ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									playback . seeked  =  true ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									if  ( p_update )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										_animation_process ( 0 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : seek_delta ( double  p_time ,  double  p_delta )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									if  ( ! playback . current . from )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( playback . assigned )  { 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-14 17:54:14 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											ERR_FAIL_COND_MSG ( ! animation_set . has ( playback . assigned ) ,  vformat ( " Animation not found: %s. " ,  playback . assigned ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											playback . current . from  =  & animation_set [ playback . assigned ] ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										ERR_FAIL_COND ( ! playback . current . from ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									playback . current . pos  =  p_time  -  p_delta ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( speed_scale  ! =  0.0 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										p_delta  / =  speed_scale ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									_animation_process ( p_delta ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									//playback.current.pos=p_time;
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : is_valid ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  ( playback . current . from ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								double  AnimationPlayer : : get_current_animation_position ( )  const  {  
						 
					
						
							
								
									
										
										
										
											2020-10-06 01:21:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( ! playback . current . from ,  0 ,  " AnimationPlayer has no current animation " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  playback . current . pos ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								double  AnimationPlayer : : get_current_animation_length ( )  const  {  
						 
					
						
							
								
									
										
										
										
											2020-10-06 01:21:23 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V_MSG ( ! playback . current . from ,  0 ,  " AnimationPlayer has no current animation " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  playback . current . from - > animation - > get_length ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-11 21:14:40 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _animation_changed ( const  StringName  & p_name )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									clear_caches ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-19 13:14:37 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( is_playing ( ) )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										playback . seeked  =  true ;  //need to restart stuff, like audio
 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : _stop_playing_caches ( )  {  
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:43:40 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( TrackNodeCache  * E  :  playing_caches )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( E - > node  & &  E - > audio_playing )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											E - > node - > call ( SNAME ( " stop " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-18 17:43:40 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( E - > node  & &  E - > animation_playing )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											AnimationPlayer  * player  =  Object : : cast_to < AnimationPlayer > ( E - > node ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( ! player )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											player - > stop ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									playing_caches . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _node_removed ( Node  * p_node )  {  
						 
					
						
							
								
									
										
										
										
											2021-03-12 19:05:16 +05:30 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									clear_caches ( ) ;  // nodes contained here are being removed, clear the caches
 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : clear_caches ( )  {  
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_stop_playing_caches ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									node_cache_map . clear ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										E . value . node_cache . clear ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									cache_update_size  =  0 ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									cache_update_prop_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-07 12:46:14 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									cache_update_bezier_size  =  0 ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-12-02 14:05:04 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									emit_signal ( SNAME ( " caches_cleared " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_active ( bool  p_active )  {  
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( active  = =  p_active )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									active  =  p_active ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									_set_process ( processing ,  true ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : is_active ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  active ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationPlayer : : find_animation ( const  Ref < Animation >  & p_animation )  const  {  
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( const  KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( E . value . animation  = =  p_animation )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  E . key ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  StringName ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationPlayer : : find_animation_library ( const  Ref < Animation >  & p_animation )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									for  ( const  KeyValue < StringName ,  AnimationData >  & E  :  animation_set )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( E . value . animation  = =  p_animation )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											return  E . value . animation_library ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  StringName ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_autoplay ( const  String  & p_name )  {  
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( is_inside_tree ( )  & &  ! Engine : : get_singleton ( ) - > is_editor_hint ( ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2018-10-05 00:09:53 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										WARN_PRINT ( " Setting autoplay after the node has been added to the scene has no effect. " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									autoplay  =  p_name ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								String  AnimationPlayer : : get_autoplay ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  autoplay ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_reset_on_save_enabled ( bool  p_enabled )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									reset_on_save  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : is_reset_on_save_enabled ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  reset_on_save ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_process_callback ( AnimationProcessCallback  p_mode )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( process_callback  = =  p_mode )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									bool  pr  =  processing ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( pr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										_set_process ( false ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									process_callback  =  p_mode ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( pr )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										_set_process ( true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								AnimationPlayer : : AnimationProcessCallback  AnimationPlayer : : get_process_callback ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  process_callback ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-12-08 10:56:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_method_call_mode ( AnimationMethodCallMode  p_mode )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									method_call_mode  =  p_mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationPlayer : : AnimationMethodCallMode  AnimationPlayer : : get_method_call_mode ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  method_call_mode ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-26 01:38:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_movie_quit_on_finish_enabled ( bool  p_enabled )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									movie_quit_on_finish  =  p_enabled ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : is_movie_quit_on_finish_enabled ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  movie_quit_on_finish ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _set_process ( bool  p_process ,  bool  p_force )  {  
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( processing  = =  p_process  & &  ! p_force )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									switch  ( process_callback )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-10 13:00:47 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										case  ANIMATION_PROCESS_PHYSICS : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											set_physics_process_internal ( p_process  & &  active ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  ANIMATION_PROCESS_IDLE : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											set_process_internal ( p_process  & &  active ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										case  ANIMATION_PROCESS_MANUAL : 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											break ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									processing  =  p_process ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : animation_set_next ( const  StringName  & p_animation ,  const  StringName  & p_next )  {  
						 
					
						
							
								
									
										
										
										
											2022-05-14 17:54:14 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_MSG ( ! animation_set . has ( p_animation ) ,  vformat ( " Animation not found: %s. " ,  p_animation ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									animation_set [ p_animation ] . next  =  p_next ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								StringName  AnimationPlayer : : animation_get_next ( const  StringName  & p_animation )  const  {  
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! animation_set . has ( p_animation ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
										return  StringName ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  animation_set [ p_animation ] . next ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_default_blend_time ( double  p_default )  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									default_blend_time  =  p_default ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-09-22 08:54:15 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								double  AnimationPlayer : : get_default_blend_time ( )  const  {  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
									return  default_blend_time ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : set_root ( const  NodePath  & p_root )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									root  =  p_root ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									clear_caches ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								NodePath  AnimationPlayer : : get_root ( )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  root ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-12-16 22:31:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								void  AnimationPlayer : : get_argument_options ( const  StringName  & p_function ,  int  p_idx ,  List < String >  * r_options )  const  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									String  pf  =  p_function ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-19 11:08:19 +08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( p_idx  = =  0  & &  ( p_function  = =  " play "  | |  p_function  = =  " play_backwards "  | |  p_function  = =  " has_animation "  | |  p_function  = =  " queue " ) )  { 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-16 22:31:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										List < StringName >  al ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										get_animation_list ( & al ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-13 21:24:02 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										for  ( const  StringName  & name  :  al )  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-10-01 17:06:48 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											r_options - > push_back ( String ( name ) . quote ( ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-12-16 22:31:57 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node : : get_argument_options ( p_function ,  p_idx ,  r_options ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# ifdef TOOLS_ENABLED 
  
						 
					
						
							
								
									
										
										
										
											2021-02-09 21:41:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Ref < AnimatedValuesBackup >  AnimationPlayer : : backup_animated_values ( Node  * p_root_override )  {  
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < AnimatedValuesBackup >  backup ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									if  ( ! playback . current . from )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										return  backup ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 21:41:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									_ensure_node_caches ( playback . current . from ,  p_root_override ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 16:03:09 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									backup . instantiate ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									for  ( int  i  =  0 ;  i  <  playback . current . from - > node_cache . size ( ) ;  i + + )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										TrackNodeCache  * nc  =  playback . current . from - > node_cache [ i ] ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										if  ( ! nc )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										if  ( nc - > skeleton )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( nc - > bone_idx  = =  - 1 )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												continue ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											AnimatedValuesBackup : : Entry  entry ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											entry . object  =  nc - > skeleton ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											entry . bone_idx  =  nc - > bone_idx ; 
							 
						 
					
						
							
								
									
										
										
											
												Remove animation 3D transform track, replace by loc/rot/scale tracks.
* `Animation.TYPE_TRANSFORM3D` track is gone.
* Added POSITION_3D, ROTATION_3D, SCALE_3D tracks.
* GLTF2, Collada, FBX importers will only import the track types found.
* Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed.
* AnimationPlayer and AnimationTree animate these tracks separately, only when found.
* Removed BakeReset code, is useless with these changes.
This is the first in a series of commits designed to make the animation system in Godot more useful, which includes:
* Better compatibility with Autodesk products
* Better reusability of animations across models (including retargeting).
* Proper animation compression.
* etc.
*Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
											 
										 
										
											2021-10-11 19:20:58 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											Array  arr ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											arr . resize ( 3 ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											arr [ 0 ]  =  nc - > skeleton - > get_bone_pose_position ( nc - > bone_idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											arr [ 1 ]  =  nc - > skeleton - > get_bone_pose_rotation ( nc - > bone_idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											arr [ 2 ]  =  nc - > skeleton - > get_bone_pose_scale ( nc - > bone_idx ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											entry . value  =  nc ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											backup - > entries . push_back ( entry ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											if  ( nc - > node_3d )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												AnimatedValuesBackup : : Entry  entry ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												entry . object  =  nc - > node_3d ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												entry . subpath . push_back ( " transform " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-03-17 19:35:42 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												entry . value  =  nc - > node_3d - > get_transform ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												entry . bone_idx  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												backup - > entries . push_back ( entry ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
											}  else  { 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												for  ( const  KeyValue < StringName ,  TrackNodeCache : : PropertyAnim >  & E  :  nc - > property_anim )  { 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													AnimatedValuesBackup : : Entry  entry ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													entry . object  =  E . value . object ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
													entry . subpath  =  E . value . subpath ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													bool  valid ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-09 14:13:42 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													entry . value  =  E . value . object - > get_indexed ( E . value . subpath ,  & valid ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													entry . bone_idx  =  - 1 ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													if  ( valid )  { 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
														backup - > entries . push_back ( entry ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-05-14 16:41:43 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
													} 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
												} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
											} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  backup ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								Ref < AnimatedValuesBackup >  AnimationPlayer : : apply_reset ( bool  p_user_initiated )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! can_apply_reset ( ) ,  Ref < AnimatedValuesBackup > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-12-06 01:46:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < Animation >  reset_anim  =  animation_set [ SceneStringNames : : get_singleton ( ) - > RESET ] . animation ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( reset_anim . is_null ( ) ,  Ref < AnimatedValuesBackup > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									Node  * root_node  =  get_node_or_null ( root ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ERR_FAIL_COND_V ( ! root_node ,  Ref < AnimatedValuesBackup > ( ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									AnimationPlayer  * aux_player  =  memnew ( AnimationPlayer ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									EditorNode : : get_singleton ( ) - > add_child ( aux_player ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < AnimationLibrary >  al ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									al . instantiate ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									al - > add_animation ( SceneStringNames : : get_singleton ( ) - > RESET ,  reset_anim ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-23 07:49:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									aux_player - > add_animation_library ( " " ,  al ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									aux_player - > set_assigned_animation ( SceneStringNames : : get_singleton ( ) - > RESET ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 21:41:48 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									// Forcing the use of the original root because the scene where original player belongs may be not the active one
 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-29 12:53:28 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									Ref < AnimatedValuesBackup >  old_values  =  aux_player - > backup_animated_values ( get_node ( get_root ( ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									aux_player - > seek ( 0.0f ,  true ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-10-24 22:07:02 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									aux_player - > queue_free ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									if  ( p_user_initiated )  { 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										Ref < AnimatedValuesBackup >  new_values  =  aux_player - > backup_animated_values ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										old_values - > restore ( ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-03-25 18:06:46 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										Ref < EditorUndoRedoManager >  & ur  =  EditorNode : : get_undo_redo ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
										ur - > create_action ( TTR ( " Anim Apply Reset " ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ur - > add_do_method ( new_values . ptr ( ) ,  " restore " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ur - > add_undo_method ( old_values . ptr ( ) ,  " restore " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
										ur - > commit_action ( ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									} 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									return  old_values ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								bool  AnimationPlayer : : can_apply_reset ( )  const  {  
						 
					
						
							
								
									
										
										
										
											2021-12-06 01:46:03 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									return  has_animation ( SceneStringNames : : get_singleton ( ) - > RESET )  & &  playback . assigned  ! =  SceneStringNames : : get_singleton ( ) - > RESET ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
									
										
										
										
											2022-03-28 15:24:14 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								# endif  // TOOLS_ENABLED
  
						 
					
						
							
								
									
										
										
										
											2017-11-01 21:32:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								void  AnimationPlayer : : _bind_methods ( )  {  
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " add_animation_library " ,  " name " ,  " library " ) ,  & AnimationPlayer : : add_animation_library ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " remove_animation_library " ,  " name " ) ,  & AnimationPlayer : : remove_animation_library ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " rename_animation_library " ,  " name " ,  " newname " ) ,  & AnimationPlayer : : rename_animation_library ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_animation_library " ,  " name " ) ,  & AnimationPlayer : : has_animation_library ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_animation_library " ,  " name " ) ,  & AnimationPlayer : : get_animation_library ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_animation_library_list " ) ,  & AnimationPlayer : : _get_animation_library_list ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " has_animation " ,  " name " ) ,  & AnimationPlayer : : has_animation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-09 13:19:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_animation " ,  " name " ) ,  & AnimationPlayer : : get_animation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_animation_list " ) ,  & AnimationPlayer : : _get_animation_list ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " animation_set_next " ,  " anim_from " ,  " anim_to " ) ,  & AnimationPlayer : : animation_set_next ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " animation_get_next " ,  " anim_from " ) ,  & AnimationPlayer : : animation_get_next ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-05-07 17:27:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_blend_time " ,  " anim_from " ,  " anim_to " ,  " sec " ) ,  & AnimationPlayer : : set_blend_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_blend_time " ,  " anim_from " ,  " anim_to " ) ,  & AnimationPlayer : : get_blend_time ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_default_blend_time " ,  " sec " ) ,  & AnimationPlayer : : set_default_blend_time ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_default_blend_time " ) ,  & AnimationPlayer : : get_default_blend_time ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " play " ,  " name " ,  " custom_blend " ,  " custom_speed " ,  " from_end " ) ,  & AnimationPlayer : : play ,  DEFVAL ( " " ) ,  DEFVAL ( - 1 ) ,  DEFVAL ( 1.0 ) ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " play_backwards " ,  " name " ,  " custom_blend " ) ,  & AnimationPlayer : : play_backwards ,  DEFVAL ( " " ) ,  DEFVAL ( - 1 ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " stop " ,  " reset " ) ,  & AnimationPlayer : : stop ,  DEFVAL ( true ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_playing " ) ,  & AnimationPlayer : : is_playing ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_current_animation " ,  " anim " ) ,  & AnimationPlayer : : set_current_animation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_current_animation " ) ,  & AnimationPlayer : : get_current_animation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-14 12:28:57 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_assigned_animation " ,  " anim " ) ,  & AnimationPlayer : : set_assigned_animation ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_assigned_animation " ) ,  & AnimationPlayer : : get_assigned_animation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " queue " ,  " name " ) ,  & AnimationPlayer : : queue ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-11-28 01:43:34 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_queue " ) ,  & AnimationPlayer : : get_queue ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " clear_queue " ) ,  & AnimationPlayer : : clear_queue ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_active " ,  " active " ) ,  & AnimationPlayer : : set_active ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_active " ) ,  & AnimationPlayer : : is_active ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2016-03-09 00:00:52 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_speed_scale " ,  " speed " ) ,  & AnimationPlayer : : set_speed_scale ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_speed_scale " ) ,  & AnimationPlayer : : get_speed_scale ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-03-01 19:52:00 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_playing_speed " ) ,  & AnimationPlayer : : get_playing_speed ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_autoplay " ,  " name " ) ,  & AnimationPlayer : : set_autoplay ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_autoplay " ) ,  & AnimationPlayer : : get_autoplay ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_reset_on_save_enabled " ,  " enabled " ) ,  & AnimationPlayer : : set_reset_on_save_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_reset_on_save_enabled " ) ,  & AnimationPlayer : : is_reset_on_save_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_root " ,  " path " ) ,  & AnimationPlayer : : set_root ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_root " ) ,  & AnimationPlayer : : get_root ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-09 13:19:41 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " find_animation " ,  " animation " ) ,  & AnimationPlayer : : find_animation ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-04-07 13:49:28 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " find_animation_library " ,  " animation " ) ,  & AnimationPlayer : : find_animation_library ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-02-13 12:47:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " clear_caches " ) ,  & AnimationPlayer : : clear_caches ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_process_callback " ,  " mode " ) ,  & AnimationPlayer : : set_process_callback ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_process_callback " ) ,  & AnimationPlayer : : get_process_callback ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-12-08 10:56:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_method_call_mode " ,  " mode " ) ,  & AnimationPlayer : : set_method_call_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_method_call_mode " ) ,  & AnimationPlayer : : get_method_call_mode ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-08-08 15:18:26 +03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " set_movie_quit_on_finish_enabled " ,  " enabled " ) ,  & AnimationPlayer : : set_movie_quit_on_finish_enabled ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-06-26 01:38:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " is_movie_quit_on_finish_enabled " ) ,  & AnimationPlayer : : is_movie_quit_on_finish_enabled ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-07 11:19:21 -06:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_current_animation_position " ) ,  & AnimationPlayer : : get_current_animation_position ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " get_current_animation_length " ) ,  & AnimationPlayer : : get_current_animation_length ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-12-14 00:07:39 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " seek " ,  " seconds " ,  " update " ) ,  & AnimationPlayer : : seek ,  DEFVAL ( false ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ClassDB : : bind_method ( D_METHOD ( " advance " ,  " delta " ) ,  & AnimationPlayer : : advance ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : NODE_PATH ,  " root_node " ) ,  " set_root " ,  " get_root " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-02-20 18:58:05 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : STRING_NAME ,  " current_animation " ,  PROPERTY_HINT_ENUM ,  " " ,  PROPERTY_USAGE_EDITOR  |  PROPERTY_USAGE_ANIMATE_AS_TRIGGER ) ,  " set_current_animation " ,  " get_current_animation " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 19:10:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : STRING_NAME ,  " assigned_animation " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NONE ) ,  " set_assigned_animation " ,  " get_assigned_animation " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-11-03 23:06:17 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : STRING_NAME ,  " autoplay " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NO_EDITOR ) ,  " set_autoplay " ,  " get_autoplay " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2020-12-20 11:46:44 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " reset_on_save " ,  PROPERTY_HINT_NONE ,  " " ) ,  " set_reset_on_save_enabled " ,  " is_reset_on_save_enabled " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 19:10:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " current_animation_length " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NONE ) ,  " " ,  " get_current_animation_length " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " current_animation_position " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NONE ) ,  " " ,  " get_current_animation_position " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-01-12 00:35:12 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2017-08-06 22:51:56 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_GROUP ( " Playback Options " ,  " playback_ " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-18 15:52:29 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " playback_process_mode " ,  PROPERTY_HINT_ENUM ,  " Physics,Idle,Manual " ) ,  " set_process_callback " ,  " get_process_callback " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-20 00:24:41 -05:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " playback_default_blend_time " ,  PROPERTY_HINT_RANGE ,  " 0,4096,0.01,suffix:s " ) ,  " set_default_blend_time " ,  " get_default_blend_time " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2021-06-17 19:10:18 -04:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " playback_active " ,  PROPERTY_HINT_NONE ,  " " ,  PROPERTY_USAGE_NONE ) ,  " set_active " ,  " is_active " ) ; 
							 
						 
					
						
							
								
									
										
										
											
												Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
- Renames PackedIntArray to PackedInt32Array.
- Renames PackedFloatArray to PackedFloat32Array.
- Adds PackedInt64Array and PackedFloat64Array.
- Renames Variant::REAL to Variant::FLOAT for consistency.
Packed arrays are for storing large amount of data and creating stuff like
meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of
memory. That said, many users requested the ability to have 64 bits packed
arrays for their games, so this is just an optional added type.
For Variant, the float datatype is always 64 bits, and exposed as `float`.
We still have `real_t` which is the datatype that can change from 32 to 64
bits depending on a compile flag (not entirely working right now, but that's
the idea). It affects math related datatypes and code only.
Neither Variant nor PackedArray make use of real_t, which is only intended
for math precision, so the term is removed from there to keep only float.
											 
										 
										
											2020-02-24 15:20:53 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : FLOAT ,  " playback_speed " ,  PROPERTY_HINT_RANGE ,  " -64,64,0.01 " ) ,  " set_speed_scale " ,  " get_speed_scale " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-12-08 10:56:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : INT ,  " method_call_mode " ,  PROPERTY_HINT_ENUM ,  " Deferred,Immediate " ) ,  " set_method_call_mode " ,  " get_method_call_mode " ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2022-06-26 01:38:20 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_PROPERTY ( PropertyInfo ( Variant : : BOOL ,  " movie_quit_on_finish " ) ,  " set_movie_quit_on_finish_enabled " ,  " is_movie_quit_on_finish_enabled " ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
									
										
										
										
											2020-02-20 18:58:05 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_SIGNAL ( MethodInfo ( " animation_finished " ,  PropertyInfo ( Variant : : STRING_NAME ,  " anim_name " ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_SIGNAL ( MethodInfo ( " animation_changed " ,  PropertyInfo ( Variant : : STRING_NAME ,  " old_name " ) ,  PropertyInfo ( Variant : : STRING_NAME ,  " new_name " ) ) ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									ADD_SIGNAL ( MethodInfo ( " animation_started " ,  PropertyInfo ( Variant : : STRING_NAME ,  " anim_name " ) ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-09-01 23:00:55 +09:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_SIGNAL ( MethodInfo ( " animation_list_changed " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2022-05-05 04:53:47 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_SIGNAL ( MethodInfo ( " animation_libraries_updated " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-06-18 22:10:48 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									ADD_SIGNAL ( MethodInfo ( " caches_cleared " ) ) ; 
							 
						 
					
						
							
								
									
										
										
										
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											2017-09-30 16:19:07 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( ANIMATION_PROCESS_PHYSICS ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2017-08-20 17:45:01 +02:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( ANIMATION_PROCESS_IDLE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-02 08:22:24 +01:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( ANIMATION_PROCESS_MANUAL ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2018-12-08 10:56:20 -08:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( ANIMATION_METHOD_CALL_DEFERRED ) ; 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
									BIND_ENUM_CONSTANT ( ANIMATION_METHOD_CALL_IMMEDIATE ) ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationPlayer : : AnimationPlayer ( )  {  
						 
					
						
							
								
									
										
										
										
											2015-06-29 00:29:49 -03:00 
										
									 
								 
							 
							
								
									
										 
								
							 
							
								 
							
							
									root  =  SceneStringNames : : get_singleton ( ) - > path_pp ; 
							 
						 
					
						
							
								
									
										
										
										
											2014-02-09 22:10:30 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							
							
								}  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								AnimationPlayer : : ~ AnimationPlayer ( )  {  
						 
					
						
							
								
							 
							
								
							 
							
								 
							
							
								}