godot/core/extension/godot_instance.cpp

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/**************************************************************************/
/* godot_instance.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "godot_instance.h"
#include "core/extension/gdextension_manager.h"
#include "core/os/main_loop.h"
#include "main/main.h"
#include "servers/display/display_server.h"
void GodotInstance::_bind_methods() {
ClassDB::bind_method(D_METHOD("start"), &GodotInstance::start);
ClassDB::bind_method(D_METHOD("is_started"), &GodotInstance::is_started);
ClassDB::bind_method(D_METHOD("iteration"), &GodotInstance::iteration);
ClassDB::bind_method(D_METHOD("focus_in"), &GodotInstance::focus_in);
ClassDB::bind_method(D_METHOD("focus_out"), &GodotInstance::focus_out);
ClassDB::bind_method(D_METHOD("pause"), &GodotInstance::pause);
ClassDB::bind_method(D_METHOD("resume"), &GodotInstance::resume);
}
GodotInstance::GodotInstance() {
}
GodotInstance::~GodotInstance() {
}
bool GodotInstance::initialize(GDExtensionInitializationFunction p_init_func) {
print_verbose("Godot Instance initialization");
GDExtensionManager *gdextension_manager = GDExtensionManager::get_singleton();
GDExtensionConstPtr<const GDExtensionInitializationFunction> ptr((const GDExtensionInitializationFunction *)&p_init_func);
GDExtensionManager::LoadStatus status = gdextension_manager->load_extension_from_function("libgodot://main", ptr);
return status == GDExtensionManager::LoadStatus::LOAD_STATUS_OK;
}
bool GodotInstance::start() {
print_verbose("GodotInstance::start()");
Error err = Main::setup2();
if (err != OK) {
return false;
}
started = Main::start() == EXIT_SUCCESS;
if (started) {
OS::get_singleton()->get_main_loop()->initialize();
}
return started;
}
bool GodotInstance::is_started() {
return started;
}
bool GodotInstance::iteration() {
DisplayServer::get_singleton()->process_events();
return Main::iteration();
}
void GodotInstance::stop() {
print_verbose("GodotInstance::stop()");
if (started) {
OS::get_singleton()->get_main_loop()->finalize();
}
started = false;
}
void GodotInstance::focus_out() {
print_verbose("GodotInstance::focus_out()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_OUT);
}
}
}
void GodotInstance::focus_in() {
print_verbose("GodotInstance::focus_in()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_FOCUS_IN);
}
}
}
void GodotInstance::pause() {
print_verbose("GodotInstance::pause()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_PAUSED);
}
}
}
void GodotInstance::resume() {
print_verbose("GodotInstance::resume()");
if (started) {
if (OS::get_singleton()->get_main_loop()) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
}
}
}