2021-05-27 22:17:58 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
								<?xml version="1.0" encoding="UTF-8" ?>
							 | 
						
					
						
							
								
									
										
										
										
											2023-07-06 10:08:05 +02:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								<class name="VisualShaderNodeBillboard" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-27 22:17:58 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<brief_description>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										A node that controls how the object faces the camera to be used within the visual shader graph.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</brief_description>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<description>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										The output port of this node needs to be connected to [code]Model View Matrix[/code] port of [VisualShaderNodeOutput].
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</description>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<tutorials>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</tutorials>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<members>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<member name="billboard_type" type="int" setter="set_billboard_type" getter="get_billboard_type" enum="VisualShaderNodeBillboard.BillboardType" default="1">
							 | 
						
					
						
							
								
									
										
										
										
											2025-05-08 11:56:10 +08:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
											Controls how the object faces the camera.
							 | 
						
					
						
							
								
									
										
										
										
											2021-05-27 22:17:58 +03:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</member>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<member name="keep_scale" type="bool" setter="set_keep_scale_enabled" getter="is_keep_scale_enabled" default="false">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											If [code]true[/code], the shader will keep the scale set for the mesh. Otherwise, the scale is lost when billboarding.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</member>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</members>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									<constants>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="BILLBOARD_TYPE_DISABLED" value="0" enum="BillboardType">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Billboarding is disabled and the node does nothing.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="BILLBOARD_TYPE_ENABLED" value="1" enum="BillboardType">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											A standard billboarding algorithm is enabled.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="BILLBOARD_TYPE_FIXED_Y" value="2" enum="BillboardType">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											A billboarding algorithm to rotate around Y-axis is enabled.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="BILLBOARD_TYPE_PARTICLES" value="3" enum="BillboardType">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											A billboarding algorithm designed to use on particles is enabled.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										<constant name="BILLBOARD_TYPE_MAX" value="4" enum="BillboardType">
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											Represents the size of the [enum BillboardType] enum.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										</constant>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									</constants>
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								</class>
							 |