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								<?xml version="1.0" encoding="UTF-8" ?>
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								<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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									<brief_description>
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											2020-05-03 04:27:36 -04:00
										 
									 
								 
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										Computes a [Transform3D] function within the visual shader graph.
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									</brief_description>
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									<description>
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										Computes an inverse or transpose function on the provided [Transform3D].
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									</description>
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									<tutorials>
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									</tutorials>
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									<members>
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										<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
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											The function to be computed.
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										</member>
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									</members>
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									<constants>
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										<constant name="FUNC_INVERSE" value="0" enum="Function">
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											Perform the inverse operation on the [Transform3D] matrix.
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										</constant>
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										<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
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											Perform the transpose operation on the [Transform3D] matrix.
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										</constant>
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										<constant name="FUNC_MAX" value="2" enum="Function">
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											Represents the size of the [enum Function] enum.
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										</constant>
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									</constants>
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								</class>
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