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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  thread.h                                                              */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | #include "platform_config.h"
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										 |  |  | // Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
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							|  |  |  | // to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
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										 |  |  | // Overriding the platform implementation is required in some proprietary platforms
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										 |  |  | #ifdef PLATFORM_THREAD_OVERRIDE
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							|  |  |  | #include "platform_thread.h"
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										 |  |  | #else
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										 |  |  | #ifndef THREAD_H
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							|  |  |  | #define THREAD_H
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										 |  |  | #include "core/templates/safe_refcount.h"
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										 |  |  | #include "core/typedefs.h"
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										 |  |  | #include <thread>
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							|  |  |  | class String; | 
					
						
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							|  |  |  | class Thread { | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	typedef void (*Callback)(void *p_userdata); | 
					
						
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							|  |  |  | 	typedef uint64_t ID; | 
					
						
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										 |  |  | 	enum Priority { | 
					
						
							|  |  |  | 		PRIORITY_LOW, | 
					
						
							|  |  |  | 		PRIORITY_NORMAL, | 
					
						
							|  |  |  | 		PRIORITY_HIGH | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	struct Settings { | 
					
						
							|  |  |  | 		Priority priority; | 
					
						
							|  |  |  | 		Settings() { priority = PRIORITY_NORMAL; } | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | 	struct PlatformFunctions { | 
					
						
							|  |  |  | 		Error (*set_name)(const String &) = nullptr; | 
					
						
							|  |  |  | 		void (*set_priority)(Thread::Priority) = nullptr; | 
					
						
							|  |  |  | 		void (*init)() = nullptr; | 
					
						
							|  |  |  | 		void (*wrapper)(Thread::Callback, void *) = nullptr; | 
					
						
							|  |  |  | 		void (*term)() = nullptr; | 
					
						
							|  |  |  | 	}; | 
					
						
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										 |  |  | private: | 
					
						
							|  |  |  | 	friend class Main; | 
					
						
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										 |  |  | 	static ID main_thread_id; | 
					
						
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										 |  |  | 	static uint64_t _thread_id_hash(const std::thread::id &p_t); | 
					
						
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							|  |  |  | 	ID id = _thread_id_hash(std::thread::id()); | 
					
						
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										 |  |  | 	static thread_local ID caller_id; | 
					
						
							|  |  |  | 	std::thread thread; | 
					
						
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										 |  |  | 	static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata); | 
					
						
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										 |  |  | 	static PlatformFunctions platform_functions; | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	static void _set_platform_functions(const PlatformFunctions &p_functions); | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ ID get_id() const { return id; } | 
					
						
							|  |  |  | 	// get the ID of the caller thread
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							|  |  |  | 	_FORCE_INLINE_ static ID get_caller_id() { return caller_id; } | 
					
						
							|  |  |  | 	// get the ID of the main thread
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							|  |  |  | 	_FORCE_INLINE_ static ID get_main_id() { return main_thread_id; } | 
					
						
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							|  |  |  | 	static Error set_name(const String &p_name); | 
					
						
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										 |  |  | 	void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()); | 
					
						
							|  |  |  | 	bool is_started() const; | 
					
						
							|  |  |  | 	///< waits until thread is finished, and deallocates it.
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							|  |  |  | 	void wait_to_finish(); | 
					
						
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										 |  |  | 	Thread(); | 
					
						
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										 |  |  | 	~Thread(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // THREAD_H
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										 |  |  | #endif // PLATFORM_THREAD_OVERRIDE
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