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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  string_builder.h                                                     */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                      https://godotengine.org                          */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef STRING_BUILDER_H
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							|  |  |  | #define STRING_BUILDER_H
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							|  |  |  | 
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							|  |  |  | #include "core/ustring.h"
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							|  |  |  | 
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							|  |  |  | #include "core/vector.h"
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							|  |  |  | 
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							|  |  |  | class StringBuilder { | 
					
						
							|  |  |  | 
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										 |  |  | 	uint32_t string_length; | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	Vector<String> strings; | 
					
						
							|  |  |  | 	Vector<const char *> c_strings; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// -1 means it's a Godot String
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							|  |  |  | 	// a natural number means C string.
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							|  |  |  | 	Vector<int32_t> appended_strings; | 
					
						
							|  |  |  | 
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							|  |  |  | public: | 
					
						
							|  |  |  | 	StringBuilder &append(const String &p_string); | 
					
						
							|  |  |  | 	StringBuilder &append(const char *p_cstring); | 
					
						
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 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ StringBuilder &operator+(const String &p_string) { | 
					
						
							|  |  |  | 		return append(p_string); | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) { | 
					
						
							|  |  |  | 		return append(p_cstring); | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void operator+=(const String &p_string) { | 
					
						
							|  |  |  | 		append(p_string); | 
					
						
							|  |  |  | 	} | 
					
						
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 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ void operator+=(const char *p_cstring) { | 
					
						
							|  |  |  | 		append(p_cstring); | 
					
						
							|  |  |  | 	} | 
					
						
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							|  |  |  | 	_FORCE_INLINE_ int num_strings_appended() const { | 
					
						
							|  |  |  | 		return appended_strings.size(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	_FORCE_INLINE_ uint32_t get_string_length() const { | 
					
						
							|  |  |  | 		return string_length; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	String as_string() const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	_FORCE_INLINE_ operator String() const { | 
					
						
							|  |  |  | 		return as_string(); | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 
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							|  |  |  | 	StringBuilder() { | 
					
						
							|  |  |  | 		string_length = 0; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | }; | 
					
						
							|  |  |  | 
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							|  |  |  | #endif // STRING_BUILDER_H
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