2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
								<?xml version="1.0" encoding="UTF-8" ?> 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-26 13:14:51 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
								<class  name= "Shape"  inherits= "Resource"  version= "3.4" > 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									<brief_description > 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-23 13:12:30 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Base class for all 3D shape resources.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</brief_description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<description > 
							 
						 
					
						
							
								
									
										
										
										
											2018-09-01 11:07:51 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										Base class for all 3D shape resources. Nodes that inherit from this can be used as shapes for a [PhysicsBody] or [Area] objects.
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<tutorials > 
							 
						 
					
						
							
								
									
										
										
										
											2021-08-12 16:58:38 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<link > https://docs.godotengine.org/en/3.4/tutorials/physics/physics_introduction.html</link> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</tutorials> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									<methods > 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 18:20:29 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<method  name= "get_debug_mesh" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-07-30 15:28:05 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<return  type= "ArrayMesh"  /> 
							 
						 
					
						
							
								
									
										
										
										
											2021-04-29 18:20:29 -07:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											<description > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
												Returns the [ArrayMesh] used to draw the debug collision for this [Shape].
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
											</description> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
										</method> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									</methods> 
							 
						 
					
						
							
								
									
										
										
										
											2018-08-29 22:25:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
									<members > 
							 
						 
					
						
							
								
									
										
										
										
											2019-06-29 12:38:01 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										<member  name= "margin"  type= "float"  setter= "set_margin"  getter= "get_margin"  default= "0.04" > 
							 
						 
					
						
							
								
									
										
										
										
											2021-02-09 13:37:12 -06:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											The collision margin for the shape. Used in Bullet Physics only.
							 
						 
					
						
							
								
									
										
										
										
											2021-03-18 12:04:28 +01:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
											Collision margins allow collision detection to be more efficient by adding an extra shell around shapes. Collision algorithms are more expensive when objects overlap by more than their margin, so a higher value for margins is better for performance, at the cost of accuracy around edges as it makes them less sharp.
							 
						 
					
						
							
								
									
										
										
										
											2018-08-29 22:25:11 +02:00 
										
									 
								 
							 
							
								
									
										 
									 
								
							 
							
								 
							 
							
							
										</member> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</members> 
							 
						 
					
						
							
								
									
										
										
										
											2017-09-12 17:42:36 -03:00 
										
									 
								 
							 
							
								
							 
							
								 
							 
							
							
									<constants > 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
									</constants> 
							 
						 
					
						
							
								
							 
							
								
							 
							
								 
							 
							
							
								</class>