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										 |  |  | /*  a_star.h                                                             */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
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										 |  |  | /*                      https://godotengine.org                          */ | 
					
						
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										 |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							|  |  |  | /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md)    */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
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										 |  |  | #ifndef ASTAR_H
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							|  |  |  | #define ASTAR_H
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										 |  |  | #include "core/reference.h"
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							|  |  |  | #include "core/self_list.h"
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										 |  |  | /**
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										 |  |  | 	A* pathfinding algorithm | 
					
						
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										 |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
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										 |  |  | class AStar : public Reference { | 
					
						
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										 |  |  | 	GDCLASS(AStar, Reference) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	uint64_t pass; | 
					
						
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 | 
					
						
							|  |  |  | 	struct Point { | 
					
						
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							|  |  |  | 		SelfList<Point> list; | 
					
						
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							|  |  |  | 		int id; | 
					
						
							|  |  |  | 		Vector3 pos; | 
					
						
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										 |  |  | 		real_t weight_scale; | 
					
						
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										 |  |  | 		uint64_t last_pass; | 
					
						
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										 |  |  | 		Set<Point *> neighbours; | 
					
						
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										 |  |  | 		// Used for pathfinding
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										 |  |  | 		Point *prev_point; | 
					
						
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										 |  |  | 		real_t distance; | 
					
						
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										 |  |  | 		Point() : | 
					
						
							|  |  |  | 				list(this) {} | 
					
						
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										 |  |  | 	}; | 
					
						
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										 |  |  | 	Map<int, Point *> points; | 
					
						
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							|  |  |  | 	struct Segment { | 
					
						
							|  |  |  | 		union { | 
					
						
							|  |  |  | 			struct { | 
					
						
							|  |  |  | 				int32_t from; | 
					
						
							|  |  |  | 				int32_t to; | 
					
						
							|  |  |  | 			}; | 
					
						
							|  |  |  | 			uint64_t key; | 
					
						
							|  |  |  | 		}; | 
					
						
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							|  |  |  | 		Point *from_point; | 
					
						
							|  |  |  | 		Point *to_point; | 
					
						
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										 |  |  | 		bool operator<(const Segment &p_s) const { return key < p_s.key; } | 
					
						
							|  |  |  | 		Segment() { key = 0; } | 
					
						
							|  |  |  | 		Segment(int p_from, int p_to) { | 
					
						
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										 |  |  | 			if (p_from > p_to) { | 
					
						
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										 |  |  | 				SWAP(p_from, p_to); | 
					
						
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										 |  |  | 			} | 
					
						
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										 |  |  | 			from = p_from; | 
					
						
							|  |  |  | 			to = p_to; | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Set<Segment> segments; | 
					
						
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							|  |  |  | 	bool _solve(Point *begin_point, Point *end_point); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
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										 |  |  | 	virtual float _estimate_cost(int p_from_id, int p_to_id); | 
					
						
							|  |  |  | 	virtual float _compute_cost(int p_from_id, int p_to_id); | 
					
						
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										 |  |  | public: | 
					
						
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										 |  |  | 	int get_available_point_id() const; | 
					
						
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										 |  |  | 	void add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale = 1); | 
					
						
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										 |  |  | 	Vector3 get_point_position(int p_id) const; | 
					
						
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										 |  |  | 	void set_point_position(int p_id, const Vector3 &p_pos); | 
					
						
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										 |  |  | 	real_t get_point_weight_scale(int p_id) const; | 
					
						
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										 |  |  | 	void set_point_weight_scale(int p_id, real_t p_weight_scale); | 
					
						
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										 |  |  | 	void remove_point(int p_id); | 
					
						
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										 |  |  | 	bool has_point(int p_id) const; | 
					
						
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										 |  |  | 	PoolVector<int> get_point_connections(int p_id); | 
					
						
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										 |  |  | 	Array get_points(); | 
					
						
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										 |  |  | 	void connect_points(int p_id, int p_with_id, bool bidirectional = true); | 
					
						
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										 |  |  | 	void disconnect_points(int p_id, int p_with_id); | 
					
						
							|  |  |  | 	bool are_points_connected(int p_id, int p_with_id) const; | 
					
						
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							|  |  |  | 	void clear(); | 
					
						
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										 |  |  | 	int get_closest_point(const Vector3 &p_point) const; | 
					
						
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										 |  |  | 	Vector3 get_closest_position_in_segment(const Vector3 &p_point) const; | 
					
						
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										 |  |  | 	PoolVector<Vector3> get_point_path(int p_from_id, int p_to_id); | 
					
						
							|  |  |  | 	PoolVector<int> get_id_path(int p_from_id, int p_to_id); | 
					
						
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							|  |  |  | 	AStar(); | 
					
						
							|  |  |  | 	~AStar(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // ASTAR_H
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