2017-03-05 15:47:28 +01:00
										 
									 
								 
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								/**************************************************************************/
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								/*  audio_frame.h                                                         */
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								/**************************************************************************/
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								/*                         This file is part of:                          */
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								/*                             GODOT ENGINE                               */
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								/*                        https://godotengine.org                         */
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								/**************************************************************************/
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								/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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								/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */
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								/*                                                                        */
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								/* Permission is hereby granted, free of charge, to any person obtaining  */
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								/* a copy of this software and associated documentation files (the        */
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								/* "Software"), to deal in the Software without restriction, including    */
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								/* without limitation the rights to use, copy, modify, merge, publish,    */
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								/* distribute, sublicense, and/or sell copies of the Software, and to     */
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								/* permit persons to whom the Software is furnished to do so, subject to  */
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								/* the following conditions:                                              */
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								/*                                                                        */
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								/* The above copyright notice and this permission notice shall be         */
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								/* included in all copies or substantial portions of the Software.        */
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								/*                                                                        */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */
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								/**************************************************************************/
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											2018-01-05 00:50:27 +01:00
										 
									 
								 
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											2020-03-25 11:10:34 +01:00
										 
									 
								 
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								#pragma once
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											2019-04-10 12:57:03 -03:00
										 
									 
								 
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								#include "core/math/vector2.h"
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								#include "core/typedefs.h"
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											2025-03-16 15:50:50 +01:00
										 
									 
								 
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								static _FORCE_INLINE_ float undenormalize(float f) {
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									union {
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										uint32_t i;
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										float f;
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									} v;
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									v.f = f;
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									// original: return (v.i & 0x7f800000) == 0 ? 0.0f : f;
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									// version from Tim Blechmann:
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									return (v.i & 0x7f800000) < 0x08000000 ? 0.0f : f;
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								}
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											2021-02-02 11:25:40 +01:00
										 
									 
								 
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								static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
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											2022-08-13 17:45:42 +02:00
										 
									 
								 
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								static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET)
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								struct AudioFrame {
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									// Left and right samples.
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									union {
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										// NOLINTBEGIN(modernize-use-default-member-init)
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										struct {
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											float left;
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											float right;
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										};
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								#ifndef DISABLE_DEPRECATED
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										struct {
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											float l;
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											float r;
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										};
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								#endif
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										float levels[2] = { 0.0 };
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										// NOLINTEND(modernize-use-default-member-init)
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									};
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									_ALWAYS_INLINE_ const float &operator[](int p_idx) const {
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										DEV_ASSERT((unsigned int)p_idx < 2);
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										return levels[p_idx];
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									}
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									_ALWAYS_INLINE_ float &operator[](int p_idx) {
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										DEV_ASSERT((unsigned int)p_idx < 2);
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										return levels[p_idx];
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									}
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									constexpr AudioFrame operator+(const AudioFrame &p_frame) const { return AudioFrame(left + p_frame.left, right + p_frame.right); }
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									constexpr AudioFrame operator-(const AudioFrame &p_frame) const { return AudioFrame(left - p_frame.left, right - p_frame.right); }
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									constexpr AudioFrame operator*(const AudioFrame &p_frame) const { return AudioFrame(left * p_frame.left, right * p_frame.right); }
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									constexpr AudioFrame operator/(const AudioFrame &p_frame) const { return AudioFrame(left / p_frame.left, right / p_frame.right); }
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									constexpr AudioFrame operator+(float p_sample) const { return AudioFrame(left + p_sample, right + p_sample); }
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									constexpr AudioFrame operator-(float p_sample) const { return AudioFrame(left - p_sample, right - p_sample); }
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									constexpr AudioFrame operator*(float p_sample) const { return AudioFrame(left * p_sample, right * p_sample); }
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									constexpr AudioFrame operator/(float p_sample) const { return AudioFrame(left / p_sample, right / p_sample); }
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									constexpr void operator+=(const AudioFrame &p_frame) {
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										left += p_frame.left;
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										right += p_frame.right;
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									}
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									constexpr void operator-=(const AudioFrame &p_frame) {
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										left -= p_frame.left;
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										right -= p_frame.right;
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									}
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									constexpr void operator*=(const AudioFrame &p_frame) {
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										left *= p_frame.left;
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										right *= p_frame.right;
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									}
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									constexpr void operator/=(const AudioFrame &p_frame) {
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										left /= p_frame.left;
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										right /= p_frame.right;
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									}
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									constexpr void operator+=(float p_sample) {
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										left += p_sample;
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										right += p_sample;
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											2017-01-21 19:00:25 -03:00
										 
									 
								 
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									}
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									constexpr void operator-=(float p_sample) {
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										left -= p_sample;
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										right -= p_sample;
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									}
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									constexpr void operator*=(float p_sample) {
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										left *= p_sample;
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										right *= p_sample;
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									}
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									constexpr void operator/=(float p_sample) {
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										left /= p_sample;
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										right /= p_sample;
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									}
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											2022-11-01 15:29:38 +01:00
										 
									 
								 
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									_ALWAYS_INLINE_ void undenormalize() {
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										left = ::undenormalize(left);
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										right = ::undenormalize(right);
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									}
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									_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
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										AudioFrame res = *this;
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										res.left += (p_t * (p_b.left - left));
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										res.right += (p_t * (p_b.right - right));
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										return res;
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									}
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									// NOLINTBEGIN(cppcoreguidelines-pro-type-member-init)
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									constexpr AudioFrame(float p_left, float p_right) :
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											left(p_left), right(p_right) {}
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									constexpr AudioFrame(const AudioFrame &p_frame) :
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											left(p_frame.left), right(p_frame.right) {}
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									// NOLINTEND(cppcoreguidelines-pro-type-member-init)
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									constexpr void operator=(const AudioFrame &p_frame) {
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										left = p_frame.left;
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										right = p_frame.right;
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									}
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									constexpr operator Vector2() const {
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										return Vector2(left, right);
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									}
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									// NOLINTBEGIN(cppcoreguidelines-pro-type-member-init)
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									constexpr AudioFrame(const Vector2 &p_v2) :
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											left(p_v2.x), right(p_v2.y) {}
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									constexpr AudioFrame() :
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											left(0), right(0) {}
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									// NOLINTEND(cppcoreguidelines-pro-type-member-init)
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								};
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								constexpr AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
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									return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
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								}
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								constexpr AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
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									return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
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								}
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								constexpr AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
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									return AudioFrame(p_frame.left * p_scalar, p_frame.right * p_scalar);
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								}
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								template <>
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								struct is_zero_constructible<AudioFrame> : std::true_type {};
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