godot/modules/openxr/doc_classes/OpenXRSpatialCapabilityConfigurationMicroQrCode.xml

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<?xml version="1.0" encoding="UTF-8" ?>
<class name="OpenXRSpatialCapabilityConfigurationMicroQrCode" inherits="OpenXRSpatialCapabilityConfigurationBaseHeader" experimental="" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../doc/class.xsd">
<brief_description>
Configuration header for QR code markers.
</brief_description>
<description>
Configuration header for QR code markers. Pass this to [method OpenXRSpatialEntityExtension.create_spatial_context] to create a spatial context that can detect QR code markers.
</description>
<tutorials>
</tutorials>
<methods>
<method name="get_enabled_components" qualifiers="const">
<return type="PackedInt64Array" />
<description>
Returns the components enabled by this configuration.
[b]Note:[/b] Only valid after this configuration was used to create a spatial context.
</description>
</method>
</methods>
</class>