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											2022-12-23 23:41:44 +11:00
										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*  luminance.cpp                                                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | #include "luminance.h"
 | 
					
						
							|  |  |  | #include "../framebuffer_cache_rd.h"
 | 
					
						
							|  |  |  | #include "../uniform_set_cache_rd.h"
 | 
					
						
							|  |  |  | #include "servers/rendering/renderer_rd/storage_rd/material_storage.h"
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | using namespace RendererRD; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Luminance::Luminance(bool p_prefer_raster_effects) { | 
					
						
							|  |  |  | 	prefer_raster_effects = p_prefer_raster_effects; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (prefer_raster_effects) { | 
					
						
							|  |  |  | 		Vector<String> luminance_reduce_modes; | 
					
						
							|  |  |  | 		luminance_reduce_modes.push_back("\n#define FIRST_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FIRST
 | 
					
						
							|  |  |  | 		luminance_reduce_modes.push_back("\n"); // LUMINANCE_REDUCE_FRAGMENT
 | 
					
						
							|  |  |  | 		luminance_reduce_modes.push_back("\n#define FINAL_PASS\n"); // LUMINANCE_REDUCE_FRAGMENT_FINAL
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		luminance_reduce_raster.shader.initialize(luminance_reduce_modes); | 
					
						
							|  |  |  | 		luminance_reduce_raster.shader_version = luminance_reduce_raster.shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { | 
					
						
							|  |  |  | 			luminance_reduce_raster.pipelines[i].setup(luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, i), RD::RENDER_PRIMITIVE_TRIANGLES, RD::PipelineRasterizationState(), RD::PipelineMultisampleState(), RD::PipelineDepthStencilState(), RD::PipelineColorBlendState::create_disabled(), 0); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		// Initialize luminance_reduce
 | 
					
						
							|  |  |  | 		Vector<String> luminance_reduce_modes; | 
					
						
							|  |  |  | 		luminance_reduce_modes.push_back("\n#define READ_TEXTURE\n"); | 
					
						
							|  |  |  | 		luminance_reduce_modes.push_back("\n"); | 
					
						
							|  |  |  | 		luminance_reduce_modes.push_back("\n#define WRITE_LUMINANCE\n"); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		luminance_reduce.shader.initialize(luminance_reduce_modes); | 
					
						
							|  |  |  | 		luminance_reduce.shader_version = luminance_reduce.shader.version_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < LUMINANCE_REDUCE_MAX; i++) { | 
					
						
							|  |  |  | 			luminance_reduce.pipelines[i] = RD::get_singleton()->compute_pipeline_create(luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, i)); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < LUMINANCE_REDUCE_FRAGMENT_MAX; i++) { | 
					
						
							|  |  |  | 			luminance_reduce_raster.pipelines[i].clear(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Luminance::~Luminance() { | 
					
						
							|  |  |  | 	if (prefer_raster_effects) { | 
					
						
							|  |  |  | 		luminance_reduce_raster.shader.version_free(luminance_reduce_raster.shader_version); | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		luminance_reduce.shader.version_free(luminance_reduce.shader_version); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Luminance::LuminanceBuffers::set_prefer_raster_effects(bool p_prefer_raster_effects) { | 
					
						
							|  |  |  | 	prefer_raster_effects = p_prefer_raster_effects; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Luminance::LuminanceBuffers::configure(RenderSceneBuffersRD *p_render_buffers) { | 
					
						
							|  |  |  | 	Size2i internal_size = p_render_buffers->get_internal_size(); | 
					
						
							|  |  |  | 	int w = internal_size.x; | 
					
						
							|  |  |  | 	int h = internal_size.y; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	while (true) { | 
					
						
							|  |  |  | 		w = MAX(w / 8, 1); | 
					
						
							|  |  |  | 		h = MAX(h / 8, 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::TextureFormat tf; | 
					
						
							|  |  |  | 		tf.format = RD::DATA_FORMAT_R32_SFLOAT; | 
					
						
							|  |  |  | 		tf.width = w; | 
					
						
							|  |  |  | 		tf.height = h; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		bool final = w == 1 && h == 1; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (prefer_raster_effects) { | 
					
						
							|  |  |  | 			tf.usage_bits = RD::TEXTURE_USAGE_COLOR_ATTACHMENT_BIT | RD::TEXTURE_USAGE_SAMPLING_BIT; | 
					
						
							|  |  |  | 		} else { | 
					
						
							|  |  |  | 			tf.usage_bits = RD::TEXTURE_USAGE_STORAGE_BIT; | 
					
						
							|  |  |  | 			if (final) { | 
					
						
							|  |  |  | 				tf.usage_bits |= RD::TEXTURE_USAGE_SAMPLING_BIT; | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID texture = RD::get_singleton()->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 		reduce.push_back(texture); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		if (final) { | 
					
						
							|  |  |  | 			current = RD::get_singleton()->texture_create(tf, RD::TextureView()); | 
					
						
							|  |  |  | 			break; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | void Luminance::LuminanceBuffers::free_data() { | 
					
						
							|  |  |  | 	for (int i = 0; i < reduce.size(); i++) { | 
					
						
							|  |  |  | 		RD::get_singleton()->free(reduce[i]); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	reduce.clear(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (current.is_valid()) { | 
					
						
							|  |  |  | 		RD::get_singleton()->free(current); | 
					
						
							|  |  |  | 		current = RID(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | Ref<Luminance::LuminanceBuffers> Luminance::get_luminance_buffers(Ref<RenderSceneBuffersRD> p_render_buffers) { | 
					
						
							|  |  |  | 	if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) { | 
					
						
							|  |  |  | 		return p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Ref<LuminanceBuffers> buffers; | 
					
						
							|  |  |  | 	buffers.instantiate(); | 
					
						
							|  |  |  | 	buffers->set_prefer_raster_effects(prefer_raster_effects); | 
					
						
							|  |  |  | 	buffers->configure(p_render_buffers.ptr()); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	p_render_buffers->set_custom_data(RB_LUMINANCE_BUFFERS, buffers); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return buffers; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | RID Luminance::get_current_luminance_buffer(Ref<RenderSceneBuffersRD> p_render_buffers) { | 
					
						
							|  |  |  | 	if (p_render_buffers->has_custom_data(RB_LUMINANCE_BUFFERS)) { | 
					
						
							|  |  |  | 		Ref<LuminanceBuffers> buffers = p_render_buffers->get_custom_data(RB_LUMINANCE_BUFFERS); | 
					
						
							|  |  |  | 		return buffers->current; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	return RID(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void Luminance::luminance_reduction(RID p_source_texture, const Size2i p_source_size, Ref<LuminanceBuffers> p_luminance_buffers, float p_min_luminance, float p_max_luminance, float p_adjust, bool p_set) { | 
					
						
							|  |  |  | 	UniformSetCacheRD *uniform_set_cache = UniformSetCacheRD::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(uniform_set_cache); | 
					
						
							|  |  |  | 	MaterialStorage *material_storage = MaterialStorage::get_singleton(); | 
					
						
							|  |  |  | 	ERR_FAIL_NULL(material_storage); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// setup our uniforms
 | 
					
						
							|  |  |  | 	RID default_sampler = material_storage->sampler_rd_get_default(RS::CANVAS_ITEM_TEXTURE_FILTER_LINEAR, RS::CANVAS_ITEM_TEXTURE_REPEAT_DISABLED); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	if (prefer_raster_effects) { | 
					
						
							|  |  |  | 		LuminanceReduceRasterPushConstant push_constant; | 
					
						
							|  |  |  | 		memset(&push_constant, 0, sizeof(LuminanceReduceRasterPushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		push_constant.max_luminance = p_max_luminance; | 
					
						
							|  |  |  | 		push_constant.min_luminance = p_min_luminance; | 
					
						
							|  |  |  | 		push_constant.exposure_adjust = p_adjust; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) { | 
					
						
							|  |  |  | 			push_constant.source_size[0] = i == 0 ? p_source_size.x : push_constant.dest_size[0]; | 
					
						
							|  |  |  | 			push_constant.source_size[1] = i == 0 ? p_source_size.y : push_constant.dest_size[1]; | 
					
						
							|  |  |  | 			push_constant.dest_size[0] = MAX(push_constant.source_size[0] / 8, 1); | 
					
						
							|  |  |  | 			push_constant.dest_size[1] = MAX(push_constant.source_size[1] / 8, 1); | 
					
						
							|  |  |  | 
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							|  |  |  | 			bool final = !p_set && (push_constant.dest_size[0] == 1) && (push_constant.dest_size[1] == 1); | 
					
						
							|  |  |  | 			LuminanceReduceRasterMode mode = final ? LUMINANCE_REDUCE_FRAGMENT_FINAL : (i == 0 ? LUMINANCE_REDUCE_FRAGMENT_FIRST : LUMINANCE_REDUCE_FRAGMENT); | 
					
						
							|  |  |  | 			RID shader = luminance_reduce_raster.shader.version_get_shader(luminance_reduce_raster.shader_version, mode); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RID framebuffer = FramebufferCacheRD::get_singleton()->get_cache(p_luminance_buffers->reduce[i]); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, i == 0 ? p_source_texture : p_luminance_buffers->reduce[i - 1] })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_READ, RD::INITIAL_ACTION_KEEP, RD::FINAL_ACTION_DISCARD); | 
					
						
							|  |  |  | 			RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, luminance_reduce_raster.pipelines[mode].get_render_pipeline(RD::INVALID_ID, RD::get_singleton()->framebuffer_get_format(framebuffer))); | 
					
						
							|  |  |  | 			RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | 
					
						
							|  |  |  | 			if (final) { | 
					
						
							|  |  |  | 				RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current })); | 
					
						
							|  |  |  | 				RD::get_singleton()->draw_list_bind_uniform_set(draw_list, uniform_set_cache->get_cache(shader, 1, u_current_texture), 1); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::get_singleton()->draw_list_set_push_constant(draw_list, &push_constant, sizeof(LuminanceReduceRasterPushConstant)); | 
					
						
							|  |  |  | 
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											2023-08-05 16:30:47 -03:00
										 |  |  | 			RD::get_singleton()->draw_list_draw(draw_list, false, 1u, 3u); | 
					
						
							| 
									
										
										
										
											2022-12-23 23:41:44 +11:00
										 |  |  | 			RD::get_singleton()->draw_list_end(); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		LuminanceReducePushConstant push_constant; | 
					
						
							|  |  |  | 		memset(&push_constant, 0, sizeof(LuminanceReducePushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		push_constant.source_size[0] = p_source_size.x; | 
					
						
							|  |  |  | 		push_constant.source_size[1] = p_source_size.y; | 
					
						
							|  |  |  | 		push_constant.max_luminance = p_max_luminance; | 
					
						
							|  |  |  | 		push_constant.min_luminance = p_min_luminance; | 
					
						
							|  |  |  | 		push_constant.exposure_adjust = p_adjust; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::ComputeListID compute_list = RD::get_singleton()->compute_list_begin(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		for (int i = 0; i < p_luminance_buffers->reduce.size(); i++) { | 
					
						
							|  |  |  | 			RID shader; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			if (i == 0) { | 
					
						
							|  |  |  | 				shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_READ); | 
					
						
							|  |  |  | 				RD::Uniform u_source_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_source_texture })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_READ]); | 
					
						
							|  |  |  | 				RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | 
					
						
							|  |  |  | 			} else { | 
					
						
							|  |  |  | 				RD::get_singleton()->compute_list_add_barrier(compute_list); //needs barrier, wait until previous is done
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				if (i == p_luminance_buffers->reduce.size() - 1 && !p_set) { | 
					
						
							|  |  |  | 					shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE_WRITE); | 
					
						
							|  |  |  | 					RD::Uniform u_current_texture(RD::UNIFORM_TYPE_SAMPLER_WITH_TEXTURE, 0, Vector<RID>({ default_sampler, p_luminance_buffers->current })); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 					RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE_WRITE]); | 
					
						
							|  |  |  | 					RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 2, u_current_texture), 2); | 
					
						
							|  |  |  | 				} else { | 
					
						
							|  |  |  | 					shader = luminance_reduce.shader.version_get_shader(luminance_reduce.shader_version, LUMINANCE_REDUCE); | 
					
						
							|  |  |  | 					RD::get_singleton()->compute_list_bind_compute_pipeline(compute_list, luminance_reduce.pipelines[LUMINANCE_REDUCE]); | 
					
						
							|  |  |  | 				} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 				RD::Uniform u_source_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i - 1]); | 
					
						
							|  |  |  | 				RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 0, u_source_texture), 0); | 
					
						
							|  |  |  | 			} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::Uniform u_reduce_texture(RD::UNIFORM_TYPE_IMAGE, 0, p_luminance_buffers->reduce[i]); | 
					
						
							|  |  |  | 			RD::get_singleton()->compute_list_bind_uniform_set(compute_list, uniform_set_cache->get_cache(shader, 1, u_reduce_texture), 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::get_singleton()->compute_list_set_push_constant(compute_list, &push_constant, sizeof(LuminanceReducePushConstant)); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			RD::get_singleton()->compute_list_dispatch_threads(compute_list, push_constant.source_size[0], push_constant.source_size[1], 1); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			push_constant.source_size[0] = MAX(push_constant.source_size[0] / 8, 1); | 
					
						
							|  |  |  | 			push_constant.source_size[1] = MAX(push_constant.source_size[1] / 8, 1); | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RD::get_singleton()->compute_list_end(); | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	SWAP(p_luminance_buffers->current, p_luminance_buffers->reduce.write[p_luminance_buffers->reduce.size() - 1]); | 
					
						
							|  |  |  | } |