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										 |  |  | /**************************************************************************/ | 
					
						
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										 |  |  | /*  renderer_scene_render_rd.h                                            */ | 
					
						
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										 |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | /*                         This file is part of:                          */ | 
					
						
							|  |  |  | /*                             GODOT ENGINE                               */ | 
					
						
							|  |  |  | /*                        https://godotengine.org                         */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							| 
									
										
										
										
											2020-02-11 14:01:43 +01:00
										 |  |  | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ | 
					
						
							|  |  |  | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  */ | 
					
						
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										 |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining  */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the        */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including    */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,    */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to     */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to  */ | 
					
						
							|  |  |  | /* the following conditions:                                              */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be         */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.        */ | 
					
						
							|  |  |  | /*                                                                        */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 */ | 
					
						
							|  |  |  | /**************************************************************************/ | 
					
						
							|  |  |  | 
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										 |  |  | #ifndef RENDERER_SCENE_RENDER_RD_H
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							|  |  |  | #define RENDERER_SCENE_RENDER_RD_H
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										 |  |  | #include "core/templates/local_vector.h"
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							|  |  |  | #include "core/templates/rid_owner.h"
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										 |  |  | #include "servers/rendering/renderer_compositor.h"
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										 |  |  | #include "servers/rendering/renderer_rd/cluster_builder_rd.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects/bokeh_dof.h"
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							|  |  |  | #include "servers/rendering/renderer_rd/effects/copy_effects.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects/debug_effects.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects/fsr.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects/luminance.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects/tone_mapper.h"
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										 |  |  | #include "servers/rendering/renderer_rd/effects/vrs.h"
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										 |  |  | #include "servers/rendering/renderer_rd/environment/fog.h"
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										 |  |  | #include "servers/rendering/renderer_rd/environment/gi.h"
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										 |  |  | #include "servers/rendering/renderer_rd/environment/sky.h"
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										 |  |  | #include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.h"
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										 |  |  | #include "servers/rendering/renderer_rd/storage_rd/render_scene_data_rd.h"
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										 |  |  | #include "servers/rendering/renderer_scene_render.h"
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										 |  |  | #include "servers/rendering/rendering_device.h"
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										 |  |  | #include "servers/rendering/rendering_method.h"
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										 |  |  | // For RenderDataRD, possibly inherited from RefCounted and add proper getters for our implementation classes
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										 |  |  | struct RenderDataRD { | 
					
						
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										 |  |  | 	Ref<RenderSceneBuffersRD> render_buffers; | 
					
						
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										 |  |  | 	RenderSceneDataRD *scene_data; | 
					
						
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										 |  |  | 	const PagedArray<RenderGeometryInstance *> *instances = nullptr; | 
					
						
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										 |  |  | 	const PagedArray<RID> *lights = nullptr; | 
					
						
							|  |  |  | 	const PagedArray<RID> *reflection_probes = nullptr; | 
					
						
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										 |  |  | 	const PagedArray<RID> *voxel_gi_instances = nullptr; | 
					
						
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										 |  |  | 	const PagedArray<RID> *decals = nullptr; | 
					
						
							|  |  |  | 	const PagedArray<RID> *lightmaps = nullptr; | 
					
						
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										 |  |  | 	const PagedArray<RID> *fog_volumes = nullptr; | 
					
						
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										 |  |  | 	RID environment; | 
					
						
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										 |  |  | 	RID camera_attributes; | 
					
						
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										 |  |  | 	RID shadow_atlas; | 
					
						
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										 |  |  | 	RID occluder_debug_tex; | 
					
						
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										 |  |  | 	RID reflection_atlas; | 
					
						
							|  |  |  | 	RID reflection_probe; | 
					
						
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										 |  |  | 	int reflection_probe_pass = 0; | 
					
						
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										 |  |  | 	RID cluster_buffer; | 
					
						
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										 |  |  | 	uint32_t cluster_size = 0; | 
					
						
							|  |  |  | 	uint32_t cluster_max_elements = 0; | 
					
						
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							|  |  |  | 	uint32_t directional_light_count = 0; | 
					
						
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										 |  |  | 	bool directional_light_soft_shadows = false; | 
					
						
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										 |  |  | 	RenderingMethod::RenderInfo *render_info = nullptr; | 
					
						
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										 |  |  | 
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							|  |  |  | 	/* Shadow data */ | 
					
						
							|  |  |  | 	const RendererSceneRender::RenderShadowData *render_shadows = nullptr; | 
					
						
							|  |  |  | 	int render_shadow_count = 0; | 
					
						
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							|  |  |  | 	LocalVector<int> cube_shadows; | 
					
						
							|  |  |  | 	LocalVector<int> shadows; | 
					
						
							|  |  |  | 	LocalVector<int> directional_shadows; | 
					
						
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							|  |  |  | 	/* GI info */ | 
					
						
							|  |  |  | 	const RendererSceneRender::RenderSDFGIData *render_sdfgi_regions = nullptr; | 
					
						
							|  |  |  | 	int render_sdfgi_region_count = 0; | 
					
						
							|  |  |  | 	const RendererSceneRender::RenderSDFGIUpdateData *sdfgi_update_data = nullptr; | 
					
						
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							|  |  |  | 	uint32_t voxel_gi_count = 0; | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | class RendererSceneRenderRD : public RendererSceneRender { | 
					
						
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										 |  |  | 	friend RendererRD::SkyRD; | 
					
						
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										 |  |  | 	friend RendererRD::GI; | 
					
						
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										 |  |  | protected: | 
					
						
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										 |  |  | 	RendererRD::ForwardIDStorage *forward_id_storage = nullptr; | 
					
						
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										 |  |  | 	RendererRD::BokehDOF *bokeh_dof = nullptr; | 
					
						
							|  |  |  | 	RendererRD::CopyEffects *copy_effects = nullptr; | 
					
						
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										 |  |  | 	RendererRD::DebugEffects *debug_effects = nullptr; | 
					
						
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										 |  |  | 	RendererRD::Luminance *luminance = nullptr; | 
					
						
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										 |  |  | 	RendererRD::ToneMapper *tone_mapper = nullptr; | 
					
						
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										 |  |  | 	RendererRD::FSR *fsr = nullptr; | 
					
						
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										 |  |  | 	RendererRD::VRS *vrs = nullptr; | 
					
						
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										 |  |  | 	double time = 0.0; | 
					
						
							|  |  |  | 	double time_step = 0.0; | 
					
						
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										 |  |  | 
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										 |  |  | 	/* ENVIRONMENT */ | 
					
						
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										 |  |  | 	bool glow_bicubic_upscale = false; | 
					
						
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							|  |  |  | 	bool use_physical_light_units = false; | 
					
						
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							|  |  |  | 	////////////////////////////////
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							|  |  |  | 	virtual RendererRD::ForwardIDStorage *create_forward_id_storage() { return memnew(RendererRD::ForwardIDStorage); }; | 
					
						
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							|  |  |  | 	void _update_vrs(Ref<RenderSceneBuffersRD> p_render_buffers); | 
					
						
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							|  |  |  | 	virtual void setup_render_buffer_data(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; | 
					
						
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							|  |  |  | 	virtual void _render_scene(RenderDataRD *p_render_data, const Color &p_default_color) = 0; | 
					
						
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										 |  |  | 	virtual void _render_buffers_debug_draw(const RenderDataRD *p_render_data); | 
					
						
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										 |  |  | 	virtual void _render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region, float p_exposure_normalization) = 0; | 
					
						
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										 |  |  | 	virtual void _render_uv2(const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) = 0; | 
					
						
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										 |  |  | 	virtual void _render_sdfgi(Ref<RenderSceneBuffersRD> p_render_buffers, const Vector3i &p_from, const Vector3i &p_size, const AABB &p_bounds, const PagedArray<RenderGeometryInstance *> &p_instances, const RID &p_albedo_texture, const RID &p_emission_texture, const RID &p_emission_aniso_texture, const RID &p_geom_facing_texture, float p_exposure_normalization) = 0; | 
					
						
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										 |  |  | 	virtual void _render_particle_collider_heightfield(RID p_fb, const Transform3D &p_cam_transform, const Projection &p_cam_projection, const PagedArray<RenderGeometryInstance *> &p_instances) = 0; | 
					
						
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										 |  |  | 	void _debug_sdfgi_probes(Ref<RenderSceneBuffersRD> p_render_buffers, RID p_framebuffer, uint32_t p_view_count, const Projection *p_camera_with_transforms, bool p_will_continue_color, bool p_will_continue_depth); | 
					
						
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										 |  |  | 	virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; | 
					
						
							|  |  |  | 	virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) = 0; | 
					
						
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										 |  |  | 
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										 |  |  | 	bool _needs_post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); | 
					
						
							|  |  |  | 	void _post_prepass_render(RenderDataRD *p_render_data, bool p_use_gi); | 
					
						
							|  |  |  | 	void _pre_resolve_render(RenderDataRD *p_render_data, bool p_use_gi); | 
					
						
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										 |  |  | 	void _render_buffers_copy_screen_texture(const RenderDataRD *p_render_data); | 
					
						
							|  |  |  | 	void _render_buffers_copy_depth_texture(const RenderDataRD *p_render_data); | 
					
						
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										 |  |  | 	void _render_buffers_post_process_and_tonemap(const RenderDataRD *p_render_data); | 
					
						
							|  |  |  | 	void _post_process_subpass(RID p_source_texture, RID p_framebuffer, const RenderDataRD *p_render_data); | 
					
						
							|  |  |  | 	void _disable_clear_request(const RenderDataRD *p_render_data); | 
					
						
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										 |  |  | 	// needed for a single argument calls (material and uv2)
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										 |  |  | 	PagedArrayPool<RenderGeometryInstance *> cull_argument_pool; | 
					
						
							|  |  |  | 	PagedArray<RenderGeometryInstance *> cull_argument; //need this to exist
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										 |  |  | 
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										 |  |  | 	RendererRD::SkyRD sky; | 
					
						
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										 |  |  | 	RendererRD::GI gi; | 
					
						
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										 |  |  | 
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										 |  |  | 	virtual void _update_shader_quality_settings() {} | 
					
						
							|  |  |  | 
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										 |  |  | private: | 
					
						
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										 |  |  | 	RS::ViewportDebugDraw debug_draw = RS::VIEWPORT_DEBUG_DRAW_DISABLED; | 
					
						
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										 |  |  | 	static RendererSceneRenderRD *singleton; | 
					
						
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										 |  |  | 
 | 
					
						
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										 |  |  | 	/* Shadow atlas */ | 
					
						
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										 |  |  | 	RS::ShadowQuality shadows_quality = RS::SHADOW_QUALITY_MAX; //So it always updates when first set
 | 
					
						
							|  |  |  | 	RS::ShadowQuality directional_shadow_quality = RS::SHADOW_QUALITY_MAX; | 
					
						
							|  |  |  | 	float shadows_quality_radius = 1.0; | 
					
						
							|  |  |  | 	float directional_shadow_quality_radius = 1.0; | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2022-04-04 15:06:57 +02:00
										 |  |  | 	float *directional_penumbra_shadow_kernel = nullptr; | 
					
						
							|  |  |  | 	float *directional_soft_shadow_kernel = nullptr; | 
					
						
							|  |  |  | 	float *penumbra_shadow_kernel = nullptr; | 
					
						
							|  |  |  | 	float *soft_shadow_kernel = nullptr; | 
					
						
							| 
									
										
										
										
											2020-04-10 02:30:36 -07:00
										 |  |  | 	int directional_penumbra_shadow_samples = 0; | 
					
						
							|  |  |  | 	int directional_soft_shadow_samples = 0; | 
					
						
							|  |  |  | 	int penumbra_shadow_samples = 0; | 
					
						
							|  |  |  | 	int soft_shadow_samples = 0; | 
					
						
							| 
									
										
										
										
											2021-07-19 16:41:55 -03:00
										 |  |  | 	RS::DecalFilter decals_filter = RS::DECAL_FILTER_LINEAR_MIPMAPS; | 
					
						
							|  |  |  | 	RS::LightProjectorFilter light_projectors_filter = RS::LIGHT_PROJECTOR_FILTER_LINEAR_MIPMAPS; | 
					
						
							| 
									
										
										
										
											2020-04-07 22:51:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	/* RENDER BUFFERS */ | 
					
						
							| 
									
										
										
										
											2020-04-01 23:24:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	/* GI */ | 
					
						
							| 
									
										
										
										
											2020-01-26 20:09:40 -03:00
										 |  |  | 	bool screen_space_roughness_limiter = false; | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	float screen_space_roughness_limiter_amount = 0.25; | 
					
						
							|  |  |  | 	float screen_space_roughness_limiter_limit = 0.18; | 
					
						
							| 
									
										
										
										
											2020-01-26 20:09:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	/* Light data */ | 
					
						
							| 
									
										
										
										
											2020-08-12 22:21:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-09-06 22:51:27 -03:00
										 |  |  | 	uint64_t scene_pass = 0; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-01-17 13:25:38 -03:00
										 |  |  | 	uint32_t max_cluster_elements = 512; | 
					
						
							| 
									
										
										
										
											2020-12-07 18:27:38 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-19 14:17:58 +10:00
										 |  |  | 	/* Volumetric Fog */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	uint32_t volumetric_fog_size = 128; | 
					
						
							|  |  |  | 	uint32_t volumetric_fog_depth = 128; | 
					
						
							|  |  |  | 	bool volumetric_fog_filter_active = true; | 
					
						
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 | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | public: | 
					
						
							| 
									
										
										
										
											2022-07-27 16:14:23 +10:00
										 |  |  | 	static RendererSceneRenderRD *get_singleton() { return singleton; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	/* LIGHTING */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-12 08:43:01 +01:00
										 |  |  | 	virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){}; | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){}; | 
					
						
							| 
									
										
										
										
											2022-07-12 08:43:01 +01:00
										 |  |  | 	virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){}; | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-20 12:52:19 +10:00
										 |  |  | 	/* GI */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RendererRD::GI *get_gi() { return &gi; } | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2022-09-07 21:23:01 +10:00
										 |  |  | 	/* SKY */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	RendererRD::SkyRD *get_sky() { return &sky; } | 
					
						
							|  |  |  | 
 | 
					
						
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											2019-08-26 17:43:58 -03:00
										 |  |  | 	/* SKY API */ | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual RID sky_allocate() override; | 
					
						
							|  |  |  | 	virtual void sky_initialize(RID p_rid) override; | 
					
						
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											2021-02-09 13:19:03 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void sky_set_radiance_size(RID p_sky, int p_radiance_size) override; | 
					
						
							|  |  |  | 	virtual void sky_set_mode(RID p_sky, RS::SkyMode p_mode) override; | 
					
						
							|  |  |  | 	virtual void sky_set_material(RID p_sky, RID p_material) override; | 
					
						
							|  |  |  | 	virtual Ref<Image> sky_bake_panorama(RID p_sky, float p_energy, bool p_bake_irradiance, const Size2i &p_size) override; | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2019-08-26 17:43:58 -03:00
										 |  |  | 	/* ENVIRONMENT API */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void environment_glow_set_use_bicubic_upscale(bool p_enable) override; | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void environment_set_volumetric_fog_volume_size(int p_size, int p_depth) override; | 
					
						
							|  |  |  | 	virtual void environment_set_volumetric_fog_filter_active(bool p_enable) override; | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void environment_set_sdfgi_ray_count(RS::EnvironmentSDFGIRayCount p_ray_count) override; | 
					
						
							|  |  |  | 	virtual void environment_set_sdfgi_frames_to_converge(RS::EnvironmentSDFGIFramesToConverge p_frames) override; | 
					
						
							|  |  |  | 	virtual void environment_set_sdfgi_frames_to_update_light(RS::EnvironmentSDFGIFramesToUpdateLight p_update) override; | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual Ref<Image> environment_bake_panorama(RID p_env, bool p_bake_irradiance, const Size2i &p_size) override; | 
					
						
							| 
									
										
										
										
											2020-05-01 09:34:23 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-31 16:20:24 -07:00
										 |  |  | 	_FORCE_INLINE_ bool is_using_physical_light_units() { | 
					
						
							|  |  |  | 		return use_physical_light_units; | 
					
						
							| 
									
										
										
										
											2021-06-26 20:49:25 +10:00
										 |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	/* REFLECTION PROBE */ | 
					
						
							| 
									
										
										
										
											2020-04-07 22:51:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	virtual RID reflection_probe_create_framebuffer(RID p_color, RID p_depth); | 
					
						
							| 
									
										
										
										
											2019-09-06 22:51:27 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-03 04:28:55 -07:00
										 |  |  | 	/* FOG VOLUMES */ | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	uint32_t get_volumetric_fog_size() const { return volumetric_fog_size; } | 
					
						
							|  |  |  | 	uint32_t get_volumetric_fog_depth() const { return volumetric_fog_depth; } | 
					
						
							|  |  |  | 	bool get_volumetric_fog_filter_active() const { return volumetric_fog_filter_active; } | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-10-03 04:28:55 -07:00
										 |  |  | 	virtual RID fog_volume_instance_create(RID p_fog_volume) override; | 
					
						
							|  |  |  | 	virtual void fog_volume_instance_set_transform(RID p_fog_volume_instance, const Transform3D &p_transform) override; | 
					
						
							|  |  |  | 	virtual void fog_volume_instance_set_active(RID p_fog_volume_instance, bool p_active) override; | 
					
						
							|  |  |  | 	virtual RID fog_volume_instance_get_volume(RID p_fog_volume_instance) const override; | 
					
						
							|  |  |  | 	virtual Vector3 fog_volume_instance_get_position(RID p_fog_volume_instance) const override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-04 11:53:09 +11:00
										 |  |  | 	/* gi light probes */ | 
					
						
							| 
									
										
										
										
											2021-02-13 23:08:08 +11:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual RID voxel_gi_instance_create(RID p_base) override; | 
					
						
							|  |  |  | 	virtual void voxel_gi_instance_set_transform_to_data(RID p_probe, const Transform3D &p_xform) override; | 
					
						
							|  |  |  | 	virtual bool voxel_gi_needs_update(RID p_probe) const override; | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | 	virtual void voxel_gi_update(RID p_probe, bool p_update_light_instances, const Vector<RID> &p_light_instances, const PagedArray<RenderGeometryInstance *> &p_dynamic_objects) override; | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void voxel_gi_set_quality(RS::VoxelGIQuality p_quality) override { gi.voxel_gi_quality = p_quality; } | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-03-04 11:53:09 +11:00
										 |  |  | 	/* render buffers */ | 
					
						
							| 
									
										
										
										
											2019-10-03 17:39:08 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-26 21:31:15 +10:00
										 |  |  | 	virtual float _render_buffers_get_luminance_multiplier(); | 
					
						
							| 
									
										
										
										
											2021-06-17 20:37:08 +10:00
										 |  |  | 	virtual RD::DataFormat _render_buffers_get_color_format(); | 
					
						
							| 
									
										
										
										
											2021-07-15 17:06:33 -03:00
										 |  |  | 	virtual bool _render_buffers_can_be_storage(); | 
					
						
							| 
									
										
										
										
											2022-08-04 18:40:39 +10:00
										 |  |  | 	virtual Ref<RenderSceneBuffers> render_buffers_create() override; | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void gi_set_use_half_resolution(bool p_enable) override; | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-06-04 19:47:26 -03:00
										 |  |  | 	RID render_buffers_get_default_voxel_gi_buffer(); | 
					
						
							| 
									
										
										
										
											2020-08-12 22:21:01 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-12 19:44:48 +10:00
										 |  |  | 	virtual void base_uniforms_changed() = 0; | 
					
						
							| 
									
										
										
										
											2021-11-23 14:16:03 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-09-07 17:44:36 -07:00
										 |  |  | 	virtual void render_scene(const Ref<RenderSceneBuffers> &p_render_buffers, const CameraData *p_camera_data, const CameraData *p_prev_camera_data, const PagedArray<RenderGeometryInstance *> &p_instances, const PagedArray<RID> &p_lights, const PagedArray<RID> &p_reflection_probes, const PagedArray<RID> &p_voxel_gi_instances, const PagedArray<RID> &p_decals, const PagedArray<RID> &p_lightmaps, const PagedArray<RID> &p_fog_volumes, RID p_environment, RID p_camera_attributes, RID p_shadow_atlas, RID p_occluder_debug_tex, RID p_reflection_atlas, RID p_reflection_probe, int p_reflection_probe_pass, float p_screen_mesh_lod_threshold, const RenderShadowData *p_render_shadows, int p_render_shadow_count, const RenderSDFGIData *p_render_sdfgi_regions, int p_render_sdfgi_region_count, const RenderSDFGIUpdateData *p_sdfgi_update_data = nullptr, RenderingMethod::RenderInfo *r_render_info = nullptr) override; | 
					
						
							| 
									
										
										
										
											2019-09-06 22:51:27 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | 	virtual void render_material(const Transform3D &p_cam_transform, const Projection &p_cam_projection, bool p_cam_orthogonal, const PagedArray<RenderGeometryInstance *> &p_instances, RID p_framebuffer, const Rect2i &p_region) override; | 
					
						
							| 
									
										
										
										
											2019-10-10 23:14:56 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-07-24 00:01:53 +10:00
										 |  |  | 	virtual void render_particle_collider_heightfield(RID p_collider, const Transform3D &p_transform, const PagedArray<RenderGeometryInstance *> &p_instances) override; | 
					
						
							| 
									
										
										
										
											2020-10-07 21:29:49 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void set_scene_pass(uint64_t p_pass) override { | 
					
						
							| 
									
										
										
										
											2020-04-07 22:51:52 -03:00
										 |  |  | 		scene_pass = p_pass; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ uint64_t get_scene_pass() { | 
					
						
							|  |  |  | 		return scene_pass; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2019-08-18 19:40:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2021-07-03 19:49:25 +10:00
										 |  |  | 	virtual void screen_space_roughness_limiter_set_active(bool p_enable, float p_amount, float p_limit) override; | 
					
						
							|  |  |  | 	virtual bool screen_space_roughness_limiter_is_active() const override; | 
					
						
							| 
									
										
										
										
											2020-06-25 10:33:28 -03:00
										 |  |  | 	virtual float screen_space_roughness_limiter_get_amount() const; | 
					
						
							|  |  |  | 	virtual float screen_space_roughness_limiter_get_limit() const; | 
					
						
							| 
									
										
										
										
											2020-01-26 20:09:40 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-05-01 01:40:30 +02:00
										 |  |  | 	virtual void positional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; | 
					
						
							|  |  |  | 	virtual void directional_soft_shadow_filter_set_quality(RS::ShadowQuality p_quality) override; | 
					
						
							| 
									
										
										
										
											2021-07-19 16:41:55 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void decals_set_filter(RS::DecalFilter p_filter) override; | 
					
						
							|  |  |  | 	virtual void light_projectors_set_filter(RS::LightProjectorFilter p_filter) override; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-13 01:02:32 +02:00
										 |  |  | 	_FORCE_INLINE_ RS::ShadowQuality shadows_quality_get() const { | 
					
						
							|  |  |  | 		return shadows_quality; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ RS::ShadowQuality directional_shadow_quality_get() const { | 
					
						
							|  |  |  | 		return directional_shadow_quality; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ float shadows_quality_radius_get() const { | 
					
						
							|  |  |  | 		return shadows_quality_radius; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ float directional_shadow_quality_radius_get() const { | 
					
						
							|  |  |  | 		return directional_shadow_quality_radius; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-04-10 02:30:36 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-13 01:02:32 +02:00
										 |  |  | 	_FORCE_INLINE_ float *directional_penumbra_shadow_kernel_get() { | 
					
						
							|  |  |  | 		return directional_penumbra_shadow_kernel; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ float *directional_soft_shadow_kernel_get() { | 
					
						
							|  |  |  | 		return directional_soft_shadow_kernel; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ float *penumbra_shadow_kernel_get() { | 
					
						
							|  |  |  | 		return penumbra_shadow_kernel; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ float *soft_shadow_kernel_get() { | 
					
						
							|  |  |  | 		return soft_shadow_kernel; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-04-10 02:30:36 -07:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-13 01:02:32 +02:00
										 |  |  | 	_FORCE_INLINE_ int directional_penumbra_shadow_samples_get() const { | 
					
						
							|  |  |  | 		return directional_penumbra_shadow_samples; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ int directional_soft_shadow_samples_get() const { | 
					
						
							|  |  |  | 		return directional_soft_shadow_samples; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ int penumbra_shadow_samples_get() const { | 
					
						
							|  |  |  | 		return penumbra_shadow_samples; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ int soft_shadow_samples_get() const { | 
					
						
							|  |  |  | 		return soft_shadow_samples; | 
					
						
							|  |  |  | 	} | 
					
						
							| 
									
										
										
										
											2020-04-07 22:51:52 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2022-08-13 01:02:32 +02:00
										 |  |  | 	_FORCE_INLINE_ RS::LightProjectorFilter light_projectors_get_filter() const { | 
					
						
							|  |  |  | 		return light_projectors_filter; | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	_FORCE_INLINE_ RS::DecalFilter decals_get_filter() const { | 
					
						
							|  |  |  | 		return decals_filter; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	int get_roughness_layers() const; | 
					
						
							|  |  |  | 	bool is_using_radiance_cubemap_array() const; | 
					
						
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										 |  |  | 	virtual TypedArray<Image> bake_render_uv2(RID p_base, const TypedArray<RID> &p_material_overrides, const Size2i &p_image_size) override; | 
					
						
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										 |  |  | 	virtual bool free(RID p_rid) override; | 
					
						
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										 |  |  | 	virtual void update() override; | 
					
						
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										 |  |  | 	virtual void set_debug_draw_mode(RS::ViewportDebugDraw p_debug_draw) override; | 
					
						
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										 |  |  | 	_FORCE_INLINE_ RS::ViewportDebugDraw get_debug_draw_mode() const { | 
					
						
							|  |  |  | 		return debug_draw; | 
					
						
							|  |  |  | 	} | 
					
						
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										 |  |  | 	virtual void set_time(double p_time, double p_step) override; | 
					
						
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										 |  |  | 	virtual void sdfgi_set_debug_probe_select(const Vector3 &p_position, const Vector3 &p_dir) override; | 
					
						
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										 |  |  | 	virtual bool is_vrs_supported() const; | 
					
						
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										 |  |  | 	virtual bool is_dynamic_gi_supported() const; | 
					
						
							|  |  |  | 	virtual bool is_volumetric_supported() const; | 
					
						
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											2021-03-10 22:23:55 +11:00
										 |  |  | 	virtual uint32_t get_max_elements() const; | 
					
						
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										 |  |  | 	void init(); | 
					
						
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										 |  |  | 	RendererSceneRenderRD(); | 
					
						
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										 |  |  | 	~RendererSceneRenderRD(); | 
					
						
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										 |  |  | }; | 
					
						
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										 |  |  | #endif // RENDERER_SCENE_RENDER_RD_H
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