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								/*************************************************************************/
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								/*  curve.h                                                              */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2016-01-01 11:50:53 -02:00
										 
									 
								 
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								/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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								#ifndef CURVE_H
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								#define CURVE_H
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								#include "resource.h"
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								#if 0
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								class Curve2D : public Resource {
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									OBJ_TYPE(Curve2D,Resource);
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									struct Point {
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										Vector2 in;
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										Vector2 out;
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										Vector2 pos;
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									};
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									Vector<Point> points;
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								protected:
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									static void _bind_methods();
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									void set_points_in(const Vector2Array& p_points_in);
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									void set_points_out(const Vector2Array& p_points_out);
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									void set_points_pos(const Vector2Array& p_points_pos);
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									Vector2Array get_points_in() const;
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									Vector2Array get_points_out() const;
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									Vector2Array get_points_pos() const;
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								public:
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									int get_point_count() const;
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									void add_point(const Vector2& p_pos, const Vector2& p_in=Vector2(), const Vector2& p_out=Vector2());
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									void set_point_pos(int p_index, const Vector2& p_pos);
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									Vector2 get_point_pos(int p_index) const;
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									void set_point_in(int p_index, const Vector2& p_in);
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									Vector2 get_point_in(int p_index) const;
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									void set_point_out(int p_index, const Vector2& p_out);
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									Vector2 get_point_out(int p_index) const;
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									void remove_point(int p_index);
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									Vector2 interpolate(int p_index, float p_offset) const;
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									Vector2 interpolatef(real_t p_findex) const;
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									DVector<Point2> bake(int p_subdivs=10) const;
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									void advance(real_t p_distance,int &r_index, real_t &r_pos) const;
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									void get_approx_position_from_offset(real_t p_offset,int &r_index, real_t &r_pos,int p_subdivs=16) const;
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									Curve2D();
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								};
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								#endif
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								class Curve2D : public Resource {
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									OBJ_TYPE(Curve2D,Resource);
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									struct Point {
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										Vector2 in;
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										Vector2 out;
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										Vector2 pos;
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									};
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									Vector<Point> points;
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									struct BakedPoint {
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										float ofs;
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										Vector2 point;
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									};
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									mutable bool baked_cache_dirty;
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									mutable Vector2Array baked_point_cache;
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									mutable float baked_max_ofs;
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									void _bake() const;
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									float bake_interval;
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									void _bake_segment2d(Map<float,Vector2>& r_bake, float p_begin, float p_end,const Vector2& p_a,const Vector2& p_out,const Vector2& p_b, const Vector2& p_in,int p_depth,int p_max_depth,float p_tol) const;
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									Dictionary _get_data() const;
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									void _set_data(const Dictionary &p_data);
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								protected:
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									static void _bind_methods();
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								public:
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									int get_point_count() const;
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									void add_point(const Vector2& p_pos, const Vector2& p_in=Vector2(), const Vector2& p_out=Vector2(),int p_atpos=-1);
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									void set_point_pos(int p_index, const Vector2& p_pos);
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									Vector2 get_point_pos(int p_index) const;
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									void set_point_in(int p_index, const Vector2& p_in);
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									Vector2 get_point_in(int p_index) const;
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									void set_point_out(int p_index, const Vector2& p_out);
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									Vector2 get_point_out(int p_index) const;
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									void remove_point(int p_index);
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									Vector2 interpolate(int p_index, float p_offset) const;
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									Vector2 interpolatef(real_t p_findex) const;
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									void set_bake_interval(float p_distance);
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									float get_bake_interval() const;
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									float get_baked_length() const;
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									Vector2 interpolate_baked(float p_offset,bool p_cubic=false) const;
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									Vector2Array get_baked_points() const; //useful for going thru
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									Vector2Array tesselate(int p_max_stages=5,float p_tolerance=4) const; //useful for display
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									Curve2D();
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								};
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								class Curve3D : public Resource {
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									OBJ_TYPE(Curve3D,Resource);
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									struct Point {
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										Vector3 in;
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										Vector3 out;
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										Vector3 pos;
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										float tilt;
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										Point() { tilt=0; }
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									};
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									Vector<Point> points;
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									struct BakedPoint {
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										float ofs;
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										Vector3 point;
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									};
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									mutable bool baked_cache_dirty;
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									mutable Vector3Array baked_point_cache;
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									mutable RealArray baked_tilt_cache;
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									mutable float baked_max_ofs;
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									void _bake() const;
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									float bake_interval;
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									void _bake_segment3d(Map<float,Vector3>& r_bake, float p_begin, float p_end,const Vector3& p_a,const Vector3& p_out,const Vector3& p_b, const Vector3& p_in,int p_depth,int p_max_depth,float p_tol) const;
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									Dictionary _get_data() const;
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									void _set_data(const Dictionary &p_data);
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								protected:
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									static void _bind_methods();
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								public:
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									int get_point_count() const;
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									void add_point(const Vector3& p_pos, const Vector3& p_in=Vector3(), const Vector3& p_out=Vector3(),int p_atpos=-1);
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									void set_point_pos(int p_index, const Vector3& p_pos);
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									Vector3 get_point_pos(int p_index) const;
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									void set_point_tilt(int p_index, float p_tilt);
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									float get_point_tilt(int p_index) const;
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									void set_point_in(int p_index, const Vector3& p_in);
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									Vector3 get_point_in(int p_index) const;
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									void set_point_out(int p_index, const Vector3& p_out);
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									Vector3 get_point_out(int p_index) const;
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									void remove_point(int p_index);
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									Vector3 interpolate(int p_index, float p_offset) const;
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									Vector3 interpolatef(real_t p_findex) const;
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									void set_bake_interval(float p_distance);
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									float get_bake_interval() const;
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									float get_baked_length() const;
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									Vector3 interpolate_baked(float p_offset,bool p_cubic=false) const;
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									float interpolate_baked_tilt(float p_offset) const;
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									Vector3Array get_baked_points() const; //useful for going thru
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									RealArray get_baked_tilts() const; //useful for going thru
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									Vector3Array tesselate(int p_max_stages=5,float p_tolerance=4) const; //useful for display
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									Curve3D();
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								};
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								#endif // CURVE_H
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