2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*************************************************************************/
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								/*  packed_scene.h                                                       */
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								/*************************************************************************/
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								/*                       This file is part of:                           */
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								/*                           GODOT ENGINE                                */
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								/*                    http://www.godotengine.org                         */
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								/*************************************************************************/
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											2016-01-01 11:50:53 -02:00
										 
									 
								 
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								/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */
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											2014-02-09 22:10:30 -03:00
										 
									 
								 
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								/*                                                                       */
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								/* Permission is hereby granted, free of charge, to any person obtaining */
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								/* a copy of this software and associated documentation files (the       */
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								/* "Software"), to deal in the Software without restriction, including   */
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								/* without limitation the rights to use, copy, modify, merge, publish,   */
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								/* distribute, sublicense, and/or sell copies of the Software, and to    */
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								/* permit persons to whom the Software is furnished to do so, subject to */
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								/* the following conditions:                                             */
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								/*                                                                       */
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								/* The above copyright notice and this permission notice shall be        */
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								/* included in all copies or substantial portions of the Software.       */
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								/*                                                                       */
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								/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
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								/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
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								/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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								/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
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								/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
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								/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
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								/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
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								/*************************************************************************/
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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								#ifndef PACKED_SCENE_H
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								#define PACKED_SCENE_H
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								#include "resource.h"
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								#include "scene/main/node.h"
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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								class SceneState : public Reference {
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									OBJ_TYPE( SceneState, Reference );
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											2016-01-23 12:01:42 -03:00
										 
									 
								 
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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									Vector<StringName> names;
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									Vector<Variant> variants;
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									Vector<NodePath> node_paths;
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									Vector<NodePath> editable_instances;
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									mutable HashMap<NodePath,int> node_path_cache;
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									mutable Map<int,int> base_scene_node_remap;
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									int base_scene_idx;
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									enum {
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										NO_PARENT_SAVED=0x7FFFFFFF,
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									};
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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									struct NodeData {
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										int parent;
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										int owner;
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										int type;
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										int name;
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										int instance;
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										struct Property {
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											int name;
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											int value;
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										};
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										Vector<Property> properties;
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											2016-03-09 00:00:52 +01:00
										 
									 
								 
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										Vector<int> groups;
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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									};
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									struct PackState {
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										Ref<SceneState> state;
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										int node;
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										PackState() { node=-1; }
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									};
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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									Vector<NodeData> nodes;
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									struct ConnectionData {
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										int from;
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										int to;
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										int signal;
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										int method;
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										int flags;
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										Vector<int> binds;
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									};
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									Vector<ConnectionData> connections;
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									Error _parse_node(Node *p_owner,Node *p_node,int p_parent_idx, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
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									Error _parse_connections(Node *p_owner,Node *p_node, Map<StringName,int> &name_map,HashMap<Variant,int,VariantHasher> &variant_map,Map<Node*,int> &node_map,Map<Node*,int> &nodepath_map);
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									String path;
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											2015-12-13 20:39:01 -03:00
										 
									 
								 
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									uint64_t last_modified_time;
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									_FORCE_INLINE_ Ref<SceneState> _get_base_scene_state() const;
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											2015-10-16 19:11:23 -03:00
										 
									 
								 
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									static bool disable_placeholders;
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											2016-01-23 12:01:42 -03:00
										 
									 
								 
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									DVector<String> _get_node_groups(int p_idx) const;
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								protected:
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									static void _bind_methods();
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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								public:
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											2016-01-12 07:07:36 -03:00
										 
									 
								 
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									enum {
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											2016-02-21 11:17:50 -03:00
										 
									 
								 
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										FLAG_ID_IS_PATH=(1<<30),
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										TYPE_INSTANCED=0x7FFFFFFF,
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										FLAG_INSTANCE_IS_PLACEHOLDER=(1<<30),
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										FLAG_MASK=(1<<24)-1,
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											2016-01-12 07:07:36 -03:00
										 
									 
								 
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									};
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											2015-10-16 19:11:23 -03:00
										 
									 
								 
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									static void set_disable_placeholders(bool p_disable);
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									int find_node_by_path(const NodePath& p_node) const;
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									Variant get_property_value(int p_node,const StringName& p_property,bool &found) const;
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									bool is_node_in_group(int p_node,const StringName& p_group) const;
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									bool is_connection(int p_node,const StringName& p_signal,int p_to_node,const StringName& p_to_method) const;
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									void set_bundled_scene(const Dictionary& p_dictionary);
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									Dictionary get_bundled_scene() const;
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									Error pack(Node *p_scene);
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									void set_path(const String &p_path);
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									String get_path() const;
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									void clear();
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									bool can_instance() const;
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									Node *instance(bool p_gen_edit_state=false) const;
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											2015-11-28 20:56:14 -03:00
										 
									 
								 
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									//unbuild API
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									int get_node_count() const;
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									StringName get_node_type(int p_idx) const;
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									StringName get_node_name(int p_idx) const;
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									NodePath get_node_path(int p_idx,bool p_for_parent=false) const;
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									NodePath get_node_owner_path(int p_idx) const;
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									Ref<PackedScene> get_node_instance(int p_idx) const;
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									String get_node_instance_placeholder(int p_idx) const;
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									bool is_node_instance_placeholder(int p_idx) const;
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									Vector<StringName> get_node_groups(int p_idx) const;
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									int get_node_property_count(int p_idx) const;
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									StringName get_node_property_name(int p_idx,int p_prop) const;
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									Variant get_node_property_value(int p_idx,int p_prop) const;
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									int get_connection_count() const;
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									NodePath get_connection_source(int p_idx) const;
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									StringName get_connection_signal(int p_idx) const;
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									NodePath get_connection_target(int p_idx) const;
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									StringName get_connection_method(int p_idx) const;
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									int get_connection_flags(int p_idx) const;
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									Array get_connection_binds(int p_idx) const;
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									Vector<NodePath> get_editable_instances() const;
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									//build API
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									int add_name(const StringName& p_name);
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									int add_value(const Variant& p_value);
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									int add_node_path(const NodePath& p_path);
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									int add_node(int p_parent,int p_owner,int p_type,int p_name, int p_instance);
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									void add_node_property(int p_node,int p_name,int p_value);
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									void add_node_group(int p_node,int p_group);
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									void set_base_scene(int p_idx);
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									void add_connection(int p_from,int p_to, int p_signal, int p_method, int p_flags,const Vector<int>& p_binds);
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									void add_editable_instance(const NodePath& p_path);
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											2015-12-13 20:39:01 -03:00
										 
									 
								 
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									virtual void set_last_modified_time(uint64_t p_time) { last_modified_time=p_time; }
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									uint64_t get_last_modified_time() const { return last_modified_time; }
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											2015-10-10 09:09:09 -03:00
										 
									 
								 
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									SceneState();
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								};
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								class PackedScene : public Resource {
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									OBJ_TYPE(PackedScene, Resource );
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									RES_BASE_EXTENSION("scn");
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									Ref<SceneState> state;
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									void _set_bundled_scene(const Dictionary& p_scene);
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									Dictionary _get_bundled_scene() const;
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								protected:
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									static void _bind_methods();
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								public:
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									Error pack(Node *p_scene);
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									void clear();
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									bool can_instance() const;
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									Node *instance(bool p_gen_edit_state=false) const;
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									void recreate_state();
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									void replace_state(Ref<SceneState> p_by);
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									virtual void set_path(const String& p_path,bool p_take_over=false);
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								#ifdef TOOLS_ENABLED
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									virtual void set_last_modified_time(uint64_t p_time) { state->set_last_modified_time(p_time); }
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								#endif
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									Ref<SceneState> get_state();
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											2015-04-18 14:38:54 -03:00
										 
									 
								 
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									PackedScene();
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								};
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								#endif // SCENE_PRELOADER_H
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