| 
									
										
										
										
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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  rasterizer_dummy.h                                                   */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
											2016-01-01 11:50:53 -02:00
										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
							| 
									
										
										
										
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef RASTERIZER_DUMMY_H
 | 
					
						
							|  |  |  | #define RASTERIZER_DUMMY_H
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "servers/visual/rasterizer.h"
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							|  |  |  | 
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							|  |  |  | 
 | 
					
						
							|  |  |  | #include "image.h"
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							|  |  |  | #include "rid.h"
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							|  |  |  | #include "servers/visual_server.h"
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							|  |  |  | #include "list.h"
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							|  |  |  | #include "map.h"
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							|  |  |  | #include "camera_matrix.h"
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							|  |  |  | #include "sort.h"
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							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | #include "servers/visual/particle_system_sw.h"
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							|  |  |  | 
 | 
					
						
							|  |  |  | /**
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							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | class RasterizerDummy : public Rasterizer { | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct Texture { | 
					
						
							|  |  |  | 
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							|  |  |  | 		uint32_t flags; | 
					
						
							|  |  |  | 		int width,height; | 
					
						
							|  |  |  | 		Image::Format format; | 
					
						
							|  |  |  | 		Image image[6]; | 
					
						
							|  |  |  | 		Texture() { | 
					
						
							|  |  |  | 
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							|  |  |  | 			flags=width=height=0; | 
					
						
							|  |  |  | 			format=Image::FORMAT_GRAYSCALE; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		~Texture() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	mutable RID_Owner<Texture> texture_owner; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Shader { | 
					
						
							|  |  |  | 
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							|  |  |  | 		String vertex_code; | 
					
						
							|  |  |  | 		String fragment_code; | 
					
						
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										 |  |  | 		String light_code; | 
					
						
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										 |  |  | 		VS::ShaderMode mode; | 
					
						
							|  |  |  | 		Map<StringName,Variant> params; | 
					
						
							|  |  |  | 		int fragment_line; | 
					
						
							|  |  |  | 		int vertex_line; | 
					
						
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										 |  |  | 		int light_line; | 
					
						
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										 |  |  | 		bool valid; | 
					
						
							|  |  |  | 		bool has_alpha; | 
					
						
							|  |  |  | 		bool use_world_transform; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	mutable RID_Owner<Shader> shader_owner; | 
					
						
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 | 
					
						
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							|  |  |  | 	struct Material { | 
					
						
							|  |  |  | 
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							|  |  |  | 		bool flags[VS::MATERIAL_FLAG_MAX]; | 
					
						
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										 |  |  | 		VS::MaterialDepthDrawMode depth_draw_mode; | 
					
						
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							|  |  |  | 		VS::MaterialBlendMode blend_mode; | 
					
						
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							|  |  |  | 		float line_width; | 
					
						
							|  |  |  | 		float point_size; | 
					
						
							|  |  |  | 
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							|  |  |  | 		RID shader; // shader material
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							|  |  |  | 
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							|  |  |  | 		Map<StringName,Variant> shader_params; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 		Material() { | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 			for(int i=0;i<VS::MATERIAL_FLAG_MAX;i++) | 
					
						
							|  |  |  | 				flags[i]=false; | 
					
						
							|  |  |  | 			flags[VS::MATERIAL_FLAG_VISIBLE]=true; | 
					
						
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										 |  |  | 			depth_draw_mode=VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY; | 
					
						
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										 |  |  | 			line_width=1; | 
					
						
							|  |  |  | 			blend_mode=VS::MATERIAL_BLEND_MODE_MIX; | 
					
						
							|  |  |  | 			point_size = 1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	mutable RID_Owner<Material> material_owner; | 
					
						
							|  |  |  | 
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							|  |  |  | 	void _material_check_alpha(Material *p_material); | 
					
						
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							|  |  |  | 	struct Geometry { | 
					
						
							|  |  |  | 
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							|  |  |  | 		enum Type { | 
					
						
							|  |  |  | 			GEOMETRY_INVALID, | 
					
						
							|  |  |  | 			GEOMETRY_SURFACE, | 
					
						
							|  |  |  | 			GEOMETRY_POLY, | 
					
						
							|  |  |  | 			GEOMETRY_PARTICLES, | 
					
						
							|  |  |  | 			GEOMETRY_MULTISURFACE, | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
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							|  |  |  | 		Type type; | 
					
						
							|  |  |  | 		RID material; | 
					
						
							|  |  |  | 		bool has_alpha; | 
					
						
							|  |  |  | 		bool material_owned; | 
					
						
							|  |  |  | 
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							|  |  |  | 		Geometry() { has_alpha=false; material_owned = false; } | 
					
						
							|  |  |  | 		virtual ~Geometry() {}; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct GeometryOwner { | 
					
						
							|  |  |  | 
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							|  |  |  | 		virtual ~GeometryOwner() {} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	class Mesh; | 
					
						
							|  |  |  | 
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							|  |  |  | 	struct Surface : public Geometry { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Array data; | 
					
						
							|  |  |  | 		Array morph_data; | 
					
						
							|  |  |  | 
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							|  |  |  | 		bool packed; | 
					
						
							|  |  |  | 		bool alpha_sort; | 
					
						
							|  |  |  | 		int morph_target_count; | 
					
						
							|  |  |  | 		AABB aabb; | 
					
						
							|  |  |  | 
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							|  |  |  | 		VS::PrimitiveType primitive; | 
					
						
							|  |  |  | 
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							|  |  |  | 		uint32_t format; | 
					
						
							|  |  |  | 		uint32_t morph_format; | 
					
						
							|  |  |  | 
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							|  |  |  | 		Surface() { | 
					
						
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							|  |  |  | 			packed=false; | 
					
						
							|  |  |  | 			morph_target_count=0; | 
					
						
							|  |  |  | 			material_owned=false; | 
					
						
							|  |  |  | 			format=0; | 
					
						
							|  |  |  | 			morph_format=0; | 
					
						
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							|  |  |  | 			primitive=VS::PRIMITIVE_POINTS; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 		~Surface() { | 
					
						
							|  |  |  | 
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							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 
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							|  |  |  | 	struct Mesh { | 
					
						
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							|  |  |  | 		bool active; | 
					
						
							|  |  |  | 		Vector<Surface*> surfaces; | 
					
						
							|  |  |  | 		int morph_target_count; | 
					
						
							|  |  |  | 		VS::MorphTargetMode morph_target_mode; | 
					
						
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										 |  |  | 		AABB custom_aabb; | 
					
						
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										 |  |  | 
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							|  |  |  | 		mutable uint64_t last_pass; | 
					
						
							|  |  |  | 		Mesh() { | 
					
						
							|  |  |  | 			morph_target_mode=VS::MORPH_MODE_NORMALIZED; | 
					
						
							|  |  |  | 			morph_target_count=0; | 
					
						
							|  |  |  | 			last_pass=0; | 
					
						
							|  |  |  | 			active=false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 	mutable RID_Owner<Mesh> mesh_owner; | 
					
						
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							|  |  |  | 	struct MultiMesh; | 
					
						
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							|  |  |  | 	struct MultiMeshSurface : public Geometry { | 
					
						
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							|  |  |  | 		Surface *surface; | 
					
						
							|  |  |  | 		MultiMeshSurface() { type=GEOMETRY_MULTISURFACE; } | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	struct MultiMesh : public GeometryOwner { | 
					
						
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							|  |  |  | 		struct Element { | 
					
						
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							|  |  |  | 			Transform xform; | 
					
						
							|  |  |  | 			Color color; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
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							|  |  |  | 		AABB aabb; | 
					
						
							|  |  |  | 		RID mesh; | 
					
						
							|  |  |  | 		int visible; | 
					
						
							|  |  |  | 
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							|  |  |  | 		//IDirect3DVertexBuffer9* instance_buffer;
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							|  |  |  | 		Vector<Element> elements; | 
					
						
							|  |  |  | 
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							|  |  |  | 		MultiMesh() { | 
					
						
							|  |  |  | 			visible=-1; | 
					
						
							|  |  |  | 		} | 
					
						
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							|  |  |  | 
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							|  |  |  | 	}; | 
					
						
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										 |  |  | 	mutable RID_Owner<MultiMesh> multimesh_owner; | 
					
						
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										 |  |  | 	struct Immediate { | 
					
						
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							|  |  |  | 
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							|  |  |  | 		RID material; | 
					
						
							|  |  |  | 		int empty; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	mutable RID_Owner<Immediate> immediate_owner; | 
					
						
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										 |  |  | 	struct Particles : public Geometry { | 
					
						
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							|  |  |  | 		ParticleSystemSW data; // software particle system
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							|  |  |  | 
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							|  |  |  | 		Particles() { | 
					
						
							|  |  |  | 			type=GEOMETRY_PARTICLES; | 
					
						
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 | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	mutable RID_Owner<Particles> particles_owner; | 
					
						
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							|  |  |  | 	struct ParticlesInstance : public GeometryOwner { | 
					
						
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							|  |  |  | 		RID particles; | 
					
						
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							|  |  |  | 		ParticleSystemProcessSW particles_process; | 
					
						
							|  |  |  | 		Transform transform; | 
					
						
							|  |  |  | 
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							|  |  |  | 		ParticlesInstance() {  } | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	mutable RID_Owner<ParticlesInstance> particles_instance_owner; | 
					
						
							|  |  |  | 	ParticleSystemDrawInfoSW particle_draw_info; | 
					
						
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							|  |  |  | 	struct Skeleton { | 
					
						
							|  |  |  | 
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							|  |  |  | 		Vector<Transform> bones; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	mutable RID_Owner<Skeleton> skeleton_owner; | 
					
						
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							|  |  |  | 	struct Light { | 
					
						
							|  |  |  | 
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							|  |  |  | 		VS::LightType type; | 
					
						
							|  |  |  | 		float vars[VS::LIGHT_PARAM_MAX]; | 
					
						
							|  |  |  | 		Color colors[3]; | 
					
						
							|  |  |  | 		bool shadow_enabled; | 
					
						
							|  |  |  | 		RID projector; | 
					
						
							|  |  |  | 		bool volumetric_enabled; | 
					
						
							|  |  |  | 		Color volumetric_color; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Light() { | 
					
						
							|  |  |  | 
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							|  |  |  | 			vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]=1; | 
					
						
							|  |  |  | 			vars[VS::LIGHT_PARAM_SPOT_ANGLE]=45; | 
					
						
							|  |  |  | 			vars[VS::LIGHT_PARAM_ATTENUATION]=1.0; | 
					
						
							|  |  |  | 			vars[VS::LIGHT_PARAM_ENERGY]=1.0; | 
					
						
							|  |  |  | 			vars[VS::LIGHT_PARAM_RADIUS]=1.0; | 
					
						
							|  |  |  | 			vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]=0.05; | 
					
						
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										 |  |  | 			colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1); | 
					
						
							|  |  |  | 			colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1); | 
					
						
							|  |  |  | 			shadow_enabled=false; | 
					
						
							|  |  |  | 			volumetric_enabled=false; | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	struct Environment { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 
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							|  |  |  | 		VS::EnvironmentBG bg_mode; | 
					
						
							|  |  |  | 		Variant bg_param[VS::ENV_BG_PARAM_MAX]; | 
					
						
							|  |  |  | 		bool fx_enabled[VS::ENV_FX_MAX]; | 
					
						
							|  |  |  | 		Variant fx_param[VS::ENV_FX_PARAM_MAX]; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Environment() { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			bg_mode=VS::ENV_BG_DEFAULT_COLOR; | 
					
						
							|  |  |  | 			bg_param[VS::ENV_BG_PARAM_COLOR]=Color(0,0,0); | 
					
						
							|  |  |  | 			bg_param[VS::ENV_BG_PARAM_TEXTURE]=RID(); | 
					
						
							|  |  |  | 			bg_param[VS::ENV_BG_PARAM_CUBEMAP]=RID(); | 
					
						
							|  |  |  | 			bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			for(int i=0;i<VS::ENV_FX_MAX;i++) | 
					
						
							|  |  |  | 				fx_enabled[i]=false; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]=1; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM]=0.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD]=0.5; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES]=1; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN]=100.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE]=10.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE]=0.4; | 
					
						
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										 |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_WHITE]=1.0; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD]=0.95; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE]=0.2; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE]=0.4; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE]=8.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED]=0.5; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]=100.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]=1.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]=Color(0,0,0); | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]=Color(0,0,0); | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_FOG_BG]=true; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0; | 
					
						
							|  |  |  | 			fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0; | 
					
						
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										 |  |  | 
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							|  |  |  | 		} | 
					
						
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							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	mutable RID_Owner<Environment> environment_owner; | 
					
						
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										 |  |  | 	struct SampledLight { | 
					
						
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							|  |  |  | 		int w,h; | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
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							|  |  |  | 	mutable RID_Owner<SampledLight> sampled_light_owner; | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	struct ShadowBuffer; | 
					
						
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							|  |  |  | 	struct LightInstance { | 
					
						
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							|  |  |  | 		struct SplitInfo { | 
					
						
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							|  |  |  | 			CameraMatrix camera; | 
					
						
							|  |  |  | 			Transform transform; | 
					
						
							|  |  |  | 			float near; | 
					
						
							|  |  |  | 			float far; | 
					
						
							|  |  |  | 		}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		RID light; | 
					
						
							|  |  |  | 		Light *base; | 
					
						
							|  |  |  | 		Transform transform; | 
					
						
							|  |  |  | 		CameraMatrix projection; | 
					
						
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							|  |  |  | 		Transform custom_transform; | 
					
						
							|  |  |  | 		CameraMatrix custom_projection; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		Vector3 light_vector; | 
					
						
							|  |  |  | 		Vector3 spot_vector; | 
					
						
							|  |  |  | 		float linear_att; | 
					
						
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							|  |  |  | 		LightInstance() { linear_att=1.0; } | 
					
						
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 | 
					
						
							|  |  |  | 	}; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	mutable RID_Owner<Light> light_owner; | 
					
						
							|  |  |  | 	mutable RID_Owner<LightInstance> light_instance_owner; | 
					
						
							|  |  |  | 
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							|  |  |  | 	RID default_material; | 
					
						
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							|  |  |  | public: | 
					
						
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							|  |  |  | 	/* TEXTURE API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID texture_create(); | 
					
						
							|  |  |  | 	virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); | 
					
						
							|  |  |  | 	virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT); | 
					
						
							|  |  |  | 	virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const; | 
					
						
							|  |  |  | 	virtual void texture_set_flags(RID p_texture,uint32_t p_flags); | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_flags(RID p_texture) const; | 
					
						
							|  |  |  | 	virtual Image::Format texture_get_format(RID p_texture) const; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_width(RID p_texture) const; | 
					
						
							|  |  |  | 	virtual uint32_t texture_get_height(RID p_texture) const; | 
					
						
							|  |  |  | 	virtual bool texture_has_alpha(RID p_texture) const; | 
					
						
							|  |  |  | 	virtual void texture_set_size_override(RID p_texture,int p_width, int p_height); | 
					
						
							|  |  |  | 	virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const; | 
					
						
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							| 
									
										
										
										
											2015-10-21 09:50:44 -03:00
										 |  |  | 	virtual void texture_set_path(RID p_texture,const String& p_path) {} | 
					
						
							|  |  |  | 	virtual String texture_get_path(RID p_texture) const { return String(); } | 
					
						
							|  |  |  | 	virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {} | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2016-05-04 12:36:51 -03:00
										 |  |  | 	virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) {} | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* SHADER API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL); | 
					
						
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							|  |  |  | 	virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::ShaderMode shader_get_mode(RID p_shader) const; | 
					
						
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										 |  |  | 	virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0); | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual String shader_get_fragment_code(RID p_shader) const; | 
					
						
							|  |  |  | 	virtual String shader_get_vertex_code(RID p_shader) const; | 
					
						
							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	virtual String shader_get_light_code(RID p_shader) const; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; | 
					
						
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							| 
									
										
										
										
											2014-12-21 11:42:44 -03:00
										 |  |  | 
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							|  |  |  | 	virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture); | 
					
						
							|  |  |  | 	virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const; | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2015-01-12 10:19:09 -03:00
										 |  |  | 	virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name); | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* COMMON MATERIAL API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID material_create(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void material_set_shader(RID p_shader_material, RID p_shader); | 
					
						
							|  |  |  | 	virtual RID material_get_shader(RID p_shader_material) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value); | 
					
						
							|  |  |  | 	virtual Variant material_get_param(RID p_material, const StringName& p_param) const; | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const; | 
					
						
							|  |  |  | 
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							| 
									
										
										
										
											2014-06-27 23:21:45 -03:00
										 |  |  | 	virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void material_set_line_width(RID p_material,float p_line_width); | 
					
						
							|  |  |  | 	virtual float material_get_line_width(RID p_material) const; | 
					
						
							|  |  |  | 
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							|  |  |  | 	/* MESH API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							|  |  |  | 	virtual RID mesh_create(); | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false); | 
					
						
							|  |  |  | 	virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const; | 
					
						
							|  |  |  | 	virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const; | 
					
						
							|  |  |  | 	virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount); | 
					
						
							|  |  |  | 	virtual int mesh_get_morph_target_count(RID p_mesh) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false); | 
					
						
							|  |  |  | 	virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; | 
					
						
							|  |  |  | 	virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const; | 
					
						
							|  |  |  | 	virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; | 
					
						
							|  |  |  | 	virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void mesh_remove_surface(RID p_mesh,int p_index); | 
					
						
							|  |  |  | 	virtual int mesh_get_surface_count(RID p_mesh) const; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-09-17 20:03:10 -03:00
										 |  |  | 	virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-04 22:50:23 -03:00
										 |  |  | 	virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); | 
					
						
							|  |  |  | 	virtual AABB mesh_get_custom_aabb(RID p_mesh) const; | 
					
						
							|  |  |  | 
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							|  |  |  | 
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							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* MULTIMESH API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID multimesh_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_instance_count(RID p_multimesh,int p_count); | 
					
						
							|  |  |  | 	virtual int multimesh_get_instance_count(RID p_multimesh) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh); | 
					
						
							|  |  |  | 	virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb); | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform); | 
					
						
							|  |  |  | 	virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID multimesh_get_mesh(RID p_multimesh) const; | 
					
						
							|  |  |  | 	virtual AABB multimesh_get_aabb(RID p_multimesh) const;; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const; | 
					
						
							|  |  |  | 	virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible); | 
					
						
							|  |  |  | 	virtual int multimesh_get_visible_instances(RID p_multimesh) const; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	/* IMMEDIATE API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID immediate_create(); | 
					
						
							|  |  |  | 	virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID()); | 
					
						
							|  |  |  | 	virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex); | 
					
						
							|  |  |  | 	virtual void immediate_normal(RID p_immediate,const Vector3& p_normal); | 
					
						
							|  |  |  | 	virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent); | 
					
						
							|  |  |  | 	virtual void immediate_color(RID p_immediate,const Color& p_color); | 
					
						
							|  |  |  | 	virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv); | 
					
						
							|  |  |  | 	virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv); | 
					
						
							|  |  |  | 	virtual void immediate_end(RID p_immediate); | 
					
						
							|  |  |  | 	virtual void immediate_clear(RID p_immediate); | 
					
						
							|  |  |  | 	virtual void immediate_set_material(RID p_immediate,RID p_material); | 
					
						
							|  |  |  | 	virtual RID immediate_get_material(RID p_immediate) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual AABB immediate_get_aabb(RID p_mesh) const; | 
					
						
							|  |  |  | 
 | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* PARTICLES API */ | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual RID particles_create(); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_amount(RID p_particles, int p_amount); | 
					
						
							|  |  |  | 	virtual int particles_get_amount(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emitting(RID p_particles, bool p_emitting); | 
					
						
							|  |  |  | 	virtual bool particles_is_emitting(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility); | 
					
						
							|  |  |  | 	virtual AABB particles_get_visibility_aabb(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents); | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity); | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points); | 
					
						
							|  |  |  | 	virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal); | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_gravity_normal(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value); | 
					
						
							|  |  |  | 	virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness); | 
					
						
							|  |  |  | 	virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); | 
					
						
							|  |  |  | 	virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phases(RID p_particles, int p_phases); | 
					
						
							|  |  |  | 	virtual int particles_get_color_phases(RID p_particles) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color); | 
					
						
							|  |  |  | 	virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	virtual void particles_set_attractors(RID p_particles, int p_attractors); | 
					
						
							|  |  |  | 	virtual int particles_get_attractors(RID p_particles) const; | 
					
						
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							|  |  |  | 	virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos); | 
					
						
							|  |  |  | 	virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const; | 
					
						
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							|  |  |  | 	virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); | 
					
						
							|  |  |  | 	virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const; | 
					
						
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							|  |  |  | 	virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false); | 
					
						
							|  |  |  | 	virtual RID particles_get_material(RID p_particles) const; | 
					
						
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							|  |  |  | 	virtual AABB particles_get_aabb(RID p_particles) const; | 
					
						
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							|  |  |  | 	virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable); | 
					
						
							|  |  |  | 	virtual bool particles_has_height_from_velocity(RID p_particles) const; | 
					
						
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							|  |  |  | 	virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); | 
					
						
							|  |  |  | 	virtual bool particles_is_using_local_coordinates(RID p_particles) const; | 
					
						
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							|  |  |  | 	/* SKELETON API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID skeleton_create(); | 
					
						
							|  |  |  | 	virtual void skeleton_resize(RID p_skeleton,int p_bones); | 
					
						
							|  |  |  | 	virtual int skeleton_get_bone_count(RID p_skeleton) const; | 
					
						
							|  |  |  | 	virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform); | 
					
						
							|  |  |  | 	virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone); | 
					
						
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							|  |  |  | 	/* LIGHT API */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID light_create(VS::LightType p_type); | 
					
						
							|  |  |  | 	virtual VS::LightType light_get_type(RID p_light) const; | 
					
						
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							|  |  |  | 	virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color); | 
					
						
							|  |  |  | 	virtual Color light_get_color(RID p_light,VS::LightColor p_type) const; | 
					
						
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							|  |  |  | 	virtual void light_set_shadow(RID p_light,bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool light_has_shadow(RID p_light) const; | 
					
						
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							|  |  |  | 	virtual void light_set_volumetric(RID p_light,bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool light_is_volumetric(RID p_light) const; | 
					
						
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							|  |  |  | 	virtual void light_set_projector(RID p_light,RID p_texture); | 
					
						
							|  |  |  | 	virtual RID light_get_projector(RID p_light) const; | 
					
						
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							|  |  |  | 	virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); | 
					
						
							|  |  |  | 	virtual float light_get_var(RID p_light, VS::LightParam p_var) const; | 
					
						
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							|  |  |  | 	virtual void light_set_operator(RID p_light,VS::LightOp p_op); | 
					
						
							|  |  |  | 	virtual VS::LightOp light_get_operator(RID p_light) const; | 
					
						
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							|  |  |  | 	virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const; | 
					
						
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							|  |  |  | 	virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode); | 
					
						
							|  |  |  | 	virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const; | 
					
						
							|  |  |  | 	virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value); | 
					
						
							|  |  |  | 	virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const; | 
					
						
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							|  |  |  | 	virtual AABB light_get_aabb(RID p_poly) const; | 
					
						
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							|  |  |  | 	virtual RID light_instance_create(RID p_light); | 
					
						
							|  |  |  | 	virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform); | 
					
						
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							|  |  |  | 	virtual bool light_instance_has_shadow(RID p_light_instance) const; | 
					
						
							|  |  |  | 	virtual bool light_instance_assign_shadow(RID p_light_instance); | 
					
						
							|  |  |  | 	virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const; | 
					
						
							|  |  |  | 	virtual int light_instance_get_shadow_passes(RID p_light_instance) const; | 
					
						
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											2014-06-16 10:22:26 -03:00
										 |  |  | 	virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const; | 
					
						
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										 |  |  | 	virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0); | 
					
						
							|  |  |  | 	virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const { return 1; } | 
					
						
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							|  |  |  | 	virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const; | 
					
						
							|  |  |  | 	virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0); | 
					
						
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							|  |  |  | 	virtual void shadow_clear_near(); | 
					
						
							|  |  |  | 	virtual bool shadow_allocate_near(RID p_light); | 
					
						
							|  |  |  | 	virtual bool shadow_allocate_far(RID p_light); | 
					
						
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							|  |  |  | 	/* PARTICLES INSTANCE */ | 
					
						
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							|  |  |  | 	virtual RID particles_instance_create(RID p_particles); | 
					
						
							|  |  |  | 	virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform); | 
					
						
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							|  |  |  | 	/* VIEWPORT */ | 
					
						
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							|  |  |  | 	virtual RID viewport_data_create(); | 
					
						
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							|  |  |  | 	virtual RID render_target_create(); | 
					
						
							|  |  |  | 	virtual void render_target_set_size(RID p_render_target, int p_width, int p_height); | 
					
						
							|  |  |  | 	virtual RID render_target_get_texture(RID p_render_target) const; | 
					
						
							|  |  |  | 	virtual bool render_target_renedered_in_frame(RID p_render_target); | 
					
						
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							|  |  |  | 	/* RENDER API */ | 
					
						
							|  |  |  | 	/* all calls (inside begin/end shadow) are always warranted to be in the following order: */ | 
					
						
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							|  |  |  | 	virtual void begin_frame(); | 
					
						
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							|  |  |  | 	virtual void set_viewport(const VS::ViewportRect& p_viewport); | 
					
						
							| 
									
										
										
										
											2014-04-14 22:43:44 -03:00
										 |  |  | 	virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false); | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void clear_viewport(const Color& p_color); | 
					
						
							|  |  |  | 	virtual void capture_viewport(Image* r_capture); | 
					
						
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							|  |  |  | 	virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug); | 
					
						
							|  |  |  | 	virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); | 
					
						
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							| 
									
										
										
										
											2015-06-11 09:55:38 -03:00
										 |  |  | 	virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
 | 
					
						
							|  |  |  | 	virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls
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							|  |  |  | 	virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data); | 
					
						
							|  |  |  | 	virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data); | 
					
						
							| 
									
										
										
										
											2014-05-29 10:56:39 -03:00
										 |  |  | 	virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {} | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data); | 
					
						
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							|  |  |  | 	virtual void end_scene(); | 
					
						
							|  |  |  | 	virtual void end_shadow_map(); | 
					
						
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							|  |  |  | 	virtual void end_frame(); | 
					
						
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							|  |  |  | 	/* CANVAS API */ | 
					
						
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							| 
									
										
										
										
											2015-04-02 12:59:23 -03:00
										 |  |  | 	virtual void begin_canvas_bg(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void canvas_begin(); | 
					
						
							| 
									
										
										
										
											2014-04-14 22:43:44 -03:00
										 |  |  | 	virtual void canvas_disable_blending(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void canvas_set_opacity(float p_opacity); | 
					
						
							|  |  |  | 	virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode); | 
					
						
							|  |  |  | 	virtual void canvas_begin_rect(const Matrix32& p_transform); | 
					
						
							|  |  |  | 	virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect); | 
					
						
							|  |  |  | 	virtual void canvas_end_rect(); | 
					
						
							|  |  |  | 	virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width); | 
					
						
							|  |  |  | 	virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate); | 
					
						
							| 
									
										
										
										
											2016-06-03 22:11:10 +08:00
										 |  |  | 	virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width); | 
					
						
							|  |  |  | 	virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); | 
					
						
							|  |  |  | 	virtual void canvas_set_transform(const Matrix32& p_transform); | 
					
						
							| 
									
										
										
										
											2015-01-12 20:44:02 -03:00
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							| 
									
										
										
										
											2015-02-19 11:54:03 -03:00
										 |  |  | 	virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light); | 
					
						
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							| 
									
										
										
										
											2015-04-02 12:59:23 -03:00
										 |  |  | 	virtual RID canvas_light_occluder_create(); | 
					
						
							|  |  |  | 	virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines); | 
					
						
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							|  |  |  | 	virtual RID canvas_light_shadow_buffer_create(int p_width); | 
					
						
							|  |  |  | 	virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache); | 
					
						
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							|  |  |  | 	virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow); | 
					
						
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											2014-02-09 22:10:30 -03:00
										 |  |  | 	/* ENVIRONMENT */ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual RID environment_create(); | 
					
						
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							|  |  |  | 	virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg); | 
					
						
							|  |  |  | 	virtual VS::EnvironmentBG environment_get_background(RID p_env) const; | 
					
						
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							|  |  |  | 	virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value); | 
					
						
							|  |  |  | 	virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const; | 
					
						
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							|  |  |  | 	virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled); | 
					
						
							|  |  |  | 	virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const; | 
					
						
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							|  |  |  | 	virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value); | 
					
						
							|  |  |  | 	virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const; | 
					
						
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							| 
									
										
										
										
											2014-10-27 22:54:32 -03:00
										 |  |  | 	/* SAMPLED LIGHT */ | 
					
						
							|  |  |  | 	virtual RID sampled_light_dp_create(int p_width,int p_height); | 
					
						
							|  |  |  | 	virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier); | 
					
						
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										 |  |  | 
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							|  |  |  | 	/*MISC*/ | 
					
						
							|  |  |  | 
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							|  |  |  | 	virtual bool is_texture(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_material(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_mesh(const RID& p_rid) const; | 
					
						
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										 |  |  | 	virtual bool is_immediate(const RID& p_rid) const; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 	virtual bool is_multimesh(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_particles(const RID &p_beam) const; | 
					
						
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							|  |  |  | 	virtual bool is_light(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_light_instance(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_particles_instance(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_skeleton(const RID& p_rid) const; | 
					
						
							|  |  |  | 	virtual bool is_environment(const RID& p_rid) const; | 
					
						
							| 
									
										
										
										
											2015-04-02 12:59:23 -03:00
										 |  |  | 	virtual bool is_canvas_light_occluder(const RID& p_rid) const; | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
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							|  |  |  | 	virtual bool is_shader(const RID& p_rid) const; | 
					
						
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							|  |  |  | 	virtual void free(const RID& p_rid); | 
					
						
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							|  |  |  | 	virtual void custom_shade_model_set_shader(int p_model, RID p_shader); | 
					
						
							|  |  |  | 	virtual RID custom_shade_model_get_shader(int p_model) const; | 
					
						
							|  |  |  | 	virtual void custom_shade_model_set_name(int p_model, const String& p_name); | 
					
						
							|  |  |  | 	virtual String custom_shade_model_get_name(int p_model) const; | 
					
						
							|  |  |  | 	virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info); | 
					
						
							|  |  |  | 	virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const; | 
					
						
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							|  |  |  | 
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							|  |  |  | 	virtual void init(); | 
					
						
							|  |  |  | 	virtual void finish(); | 
					
						
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							|  |  |  | 	virtual int get_render_info(VS::RenderInfo p_info); | 
					
						
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							|  |  |  | 	virtual bool needs_to_draw_next_frame() const; | 
					
						
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							|  |  |  | 	virtual bool has_feature(VS::Features p_feature) const; | 
					
						
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							| 
									
										
										
										
											2015-09-12 19:15:02 -07:00
										 |  |  | 	virtual void restore_framebuffer(); | 
					
						
							| 
									
										
										
										
											2014-02-09 22:10:30 -03:00
										 |  |  | 
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							|  |  |  | 	RasterizerDummy(); | 
					
						
							|  |  |  | 	virtual ~RasterizerDummy(); | 
					
						
							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // RASTERIZER_DUMMY_H
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