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										 |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*  collision_polygon_editor_plugin.h                                    */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | /*                       This file is part of:                           */ | 
					
						
							|  |  |  | /*                           GODOT ENGINE                                */ | 
					
						
							|  |  |  | /*                    http://www.godotengine.org                         */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							| 
									
										
										
										
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										 |  |  | /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur.                 */ | 
					
						
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										 |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* Permission is hereby granted, free of charge, to any person obtaining */ | 
					
						
							|  |  |  | /* a copy of this software and associated documentation files (the       */ | 
					
						
							|  |  |  | /* "Software"), to deal in the Software without restriction, including   */ | 
					
						
							|  |  |  | /* without limitation the rights to use, copy, modify, merge, publish,   */ | 
					
						
							|  |  |  | /* distribute, sublicense, and/or sell copies of the Software, and to    */ | 
					
						
							|  |  |  | /* permit persons to whom the Software is furnished to do so, subject to */ | 
					
						
							|  |  |  | /* the following conditions:                                             */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* The above copyright notice and this permission notice shall be        */ | 
					
						
							|  |  |  | /* included in all copies or substantial portions of the Software.       */ | 
					
						
							|  |  |  | /*                                                                       */ | 
					
						
							|  |  |  | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */ | 
					
						
							|  |  |  | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */ | 
					
						
							|  |  |  | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ | 
					
						
							|  |  |  | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */ | 
					
						
							|  |  |  | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */ | 
					
						
							|  |  |  | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */ | 
					
						
							|  |  |  | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */ | 
					
						
							|  |  |  | /*************************************************************************/ | 
					
						
							|  |  |  | #ifndef COLLISION_POLYGON_EDITOR_PLUGIN_H
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							|  |  |  | #define COLLISION_POLYGON_EDITOR_PLUGIN_H
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							|  |  |  | #include "tools/editor/editor_plugin.h"
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							|  |  |  | #include "tools/editor/editor_node.h"
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										 |  |  | #include "scene/3d/collision_polygon.h"
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							|  |  |  | #include "scene/3d/immediate_geometry.h"
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							|  |  |  | #include "scene/3d/mesh_instance.h"
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										 |  |  | #include "scene/gui/tool_button.h"
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							|  |  |  | #include "scene/gui/button_group.h"
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							|  |  |  | /**
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							|  |  |  | 	@author Juan Linietsky <reduzio@gmail.com> | 
					
						
							|  |  |  | */ | 
					
						
							|  |  |  | class CanvasItemEditor; | 
					
						
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							|  |  |  | class CollisionPolygonEditor : public HBoxContainer { | 
					
						
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							|  |  |  | 	OBJ_TYPE(CollisionPolygonEditor, HBoxContainer ); | 
					
						
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							|  |  |  | 	UndoRedo *undo_redo; | 
					
						
							|  |  |  | 	enum Mode { | 
					
						
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							|  |  |  | 		MODE_CREATE, | 
					
						
							|  |  |  | 		MODE_EDIT, | 
					
						
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							|  |  |  | 	}; | 
					
						
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							|  |  |  | 	Mode mode; | 
					
						
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							|  |  |  | 	ToolButton *button_create; | 
					
						
							|  |  |  | 	ToolButton *button_edit; | 
					
						
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							|  |  |  | 	Ref<FixedMaterial> line_material; | 
					
						
							|  |  |  | 	Ref<FixedMaterial> handle_material; | 
					
						
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										 |  |  | 	EditorNode *editor; | 
					
						
							|  |  |  | 	Panel *panel; | 
					
						
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										 |  |  | 	CollisionPolygon *node; | 
					
						
							|  |  |  | 	ImmediateGeometry *imgeom; | 
					
						
							|  |  |  | 	MeshInstance *pointsm; | 
					
						
							|  |  |  | 	Ref<Mesh> m; | 
					
						
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										 |  |  | 	MenuButton *options; | 
					
						
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							|  |  |  | 	int edited_point; | 
					
						
							|  |  |  | 	Vector2 edited_point_pos; | 
					
						
							|  |  |  | 	Vector<Vector2> pre_move_edit; | 
					
						
							|  |  |  | 	Vector<Vector2> wip; | 
					
						
							|  |  |  | 	bool wip_active; | 
					
						
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										 |  |  | 	float prev_depth; | 
					
						
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							|  |  |  | 	void _wip_close(); | 
					
						
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										 |  |  | 	void _polygon_draw(); | 
					
						
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										 |  |  | 	void _menu_option(int p_option); | 
					
						
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							|  |  |  | protected: | 
					
						
							|  |  |  | 	void _notification(int p_what); | 
					
						
							|  |  |  | 	void _node_removed(Node *p_node); | 
					
						
							|  |  |  | 	static void _bind_methods(); | 
					
						
							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event); | 
					
						
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										 |  |  | 	void edit(Node *p_collision_polygon); | 
					
						
							|  |  |  | 	CollisionPolygonEditor(EditorNode *p_editor); | 
					
						
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										 |  |  | 	~CollisionPolygonEditor(); | 
					
						
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										 |  |  | }; | 
					
						
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							|  |  |  | class CollisionPolygonEditorPlugin : public EditorPlugin { | 
					
						
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							|  |  |  | 	OBJ_TYPE( CollisionPolygonEditorPlugin, EditorPlugin ); | 
					
						
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							|  |  |  | 	CollisionPolygonEditor *collision_polygon_editor; | 
					
						
							|  |  |  | 	EditorNode *editor; | 
					
						
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							|  |  |  | public: | 
					
						
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										 |  |  | 	virtual bool forward_spatial_input_event(Camera* p_camera,const InputEvent& p_event) { return collision_polygon_editor->forward_spatial_input_event(p_camera,p_event); } | 
					
						
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							|  |  |  | 	virtual String get_name() const { return "CollisionPolygon"; } | 
					
						
							|  |  |  | 	bool has_main_screen() const { return false; } | 
					
						
							|  |  |  | 	virtual void edit(Object *p_node); | 
					
						
							|  |  |  | 	virtual bool handles(Object *p_node) const; | 
					
						
							|  |  |  | 	virtual void make_visible(bool p_visible); | 
					
						
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							|  |  |  | 	CollisionPolygonEditorPlugin(EditorNode *p_node); | 
					
						
							|  |  |  | 	~CollisionPolygonEditorPlugin(); | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // COLLISION_POLYGON_EDITOR_PLUGIN_H
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